Before I go on, I would like to ask the question: Why was healing ward changed in the way it did? ( initial heal taken away) because as it stands now, the new heal ward is trash. Everyone agrees, so why not go back to what it used to be? Magblade 1vx is literally impossible atm with shade being broken again (please fix this) and all incoming damage being oblivion damage from sloads, infused torugs, etc. With the old heal ward you would be able to actually tank the damage. I've been playing recently with necro, bloodspawn and armor master with a master inferno front bar and s&b back bar giving me 31k health and 30k+ resists. Killing things isn't an issue as magblade can build super tanky and still do insane damage by lining up a good assassin will combo but never the less I haven't died once due to running out of resources. It's just that you cannot heal. You might just say "L2P get a Black Rose resto staff" but why limit build options to that much where you need a certain gear piece to get the enjoyment of a good 1vx. You may also say "Magblade has been the worst choice for 1vx for almost a year and a half now" While that may be true, it used to be possible and players did it to challenge themselves. Now you might as well just convert your magblade to a stamblade and use torugs, sloads, and valkyn and roll dodge spam with draining shot if you want to have fun. While using Degeneration, Siphoning attacks, swallow soul, dark cloak, and refreshing path, and an absorb health enchant, you still cannot out heal the incoming pressure of 2 people using sloads and infused torugs. Add on anyone else doing a minute of damage and you might as well log out right there because you can literally do nothing. Even with los you can't do anything because sets such as sloads, valkyn, and zaan all go through walls
I have yet to see one magblade be able to take on a group of more than 5 players at once and I know the majority of all the great magblades in this community. Anytime you look up magblade 1vx and you see a clip of someone killing more than 5 players at once this patch you'll notice them all being either sub 50 with no CP or around the CP80 mark with maybe some pve players at cap. What I'm trying to get across is that by changing this one skill you have effectively made cyrodiil 1vx only viable for stamina with magden and magdk being the only two exceptions for the magicka classes. There are only half a dozen magsorcs at most on PC NA who can 1vx (effectively) still and that went down dramatically from what it used to be. Magplars lack the mobility needed and defiles from abilities such as snipe, dark flare and incap render them useless even with their cleanse. Draining shot is broken too please return that to what it used to be and please for the love of god fix the cc break on it. It is literally the slowest break free animation of anything in the game. You might say that heal ward was changed because of the lack of ways to go around it because shields are op and such the only thing done to it could have maybe increased the cost and limit the heal if used. From my knowlege there was never a reason to why heal ward got changed. From what I recall, it got changed during the first week of murkmire's PTS and was never put in the patch notes. But hey, who knows maybe I'm just bad and need to L2P.
[PC/NA] - Zeytio
just some magicka nightblade on pc/na
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