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An idea to merge pve and pvp gameplay

Seenoevil
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Maybe a dlc idea but how about 1ce a week a random zone in tamriel is flooded with powerful daedra with a big shiny portal at the end of it.

Only 1 wayshrine is active in the zone, and the aim is for guilds to battle through the zone to reach the portal at the end. A nice large no combat restriction around the wayshrine to stop wayshrine camping.

Pvp toons have to defend the pve groups from opposing guilds as all the mobs throughout the zone will need tanking (not your average mobs) then once met at the portal the guilds strongest pve 12 man group is then instanced into the heart of hell to face 1 of molag bals generals, once victorious the zone is claimed in the name of the guild, and each day the portal is under control of the guild a chest inside gives out a gift from sheogorath,

Its up to the pvp community in the guild to defend the portal entrance from opposing guilds, while the pve groups can go to the already existing dolmens(with greatly strengthened mob spawns) to kill other generals to increase the difficulty of the boss in the portal, kinda like a cloudrest plus 3,

Obviously this wouldn't be alliance restricted, each week you have to decide as to which guilds flag you want to fly in order to enter the zone,

Rewards can be 1 piece of the sets from that zones dungeon/overland but maybe known as daedric infused, giving an extra 6 piece bonus, for instance if the portal spawned in rivenspire the ebon armour could have an additional 6th piece which gives minor protection to everyone in the group at all times, the lich set could have it's 6th piece as automatically applies magicka steal to all enemies within a certain radious,

These sets would be bind on pickup as to make sure they took time to get together,and obviously only lootable 1ce per day per account. Obviously being rather potent but tradeable with other party members for 2 hours from pickup. So guilds can decide for there trial team all of 1 particular item set can go to 1 tank or to 1 healer dps may fight over the scraps. Pvp have to look after the pve folk to get there sets and the pve folk have to do their job so the pvp efforts outside aren't wasted.

Achievements and titles are endless, everything from killing 100 people in a daedric infested zone to everything pve related, crown store can benefit from selling dyes, mounts, outfits for all of your guild to look all pretty and unified hell you could even sell full group ressurection stones for 100 crowns a piece(only usable in the selected zone for the week)

I think this would be a nice idea
  • Seenoevil
    Seenoevil
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    Maybe a dlc idea but how about 1ce a week a random zone in tamriel is flooded with powerful daedra with a big shiny portal at the end of it.

    Only 1 wayshrine is active in the zone, and the aim is for guilds to battle through the zone to reach the portal at the end. A nice large no combat restriction around the wayshrine to stop wayshrine camping.

    Pvp toons have to defend the pve groups from opposing guilds as all the mobs throughout the zone will need tanking (not your average mobs) then once met at the portal the guilds strongest pve 12 man group is then instanced into the heart of hell to face 1 of molag bals generals, once victorious the zone is claimed in the name of the guild, and each day the portal is under control of the guild a chest inside gives out a gift from sheogorath,

    Its up to the pvp community in the guild to defend the portal entrance from opposing guilds, while the pve groups can go to the already existing dolmens(with greatly strengthened mob spawns) to kill other generals to increase the difficulty of the boss in the portal, kinda like a cloudrest plus 3,

    Obviously this wouldn't be alliance restricted, each week you have to decide as to which guilds flag you want to fly in order to enter the zone,

    Rewards can be 1 piece of the sets from that zones dungeon/overland but maybe known as daedric infused, giving an extra 6 piece bonus, for instance if the portal spawned in rivenspire the ebon armour could have an additional 6th piece which gives minor protection to everyone in the group at all times, the lich set could have it's 6th piece as automatically applies magicka steal to all enemies within a certain radious,

    These sets would be bind on pickup as to make sure they took time to get together,and obviously only lootable 1ce per day per account. Obviously being rather potent but tradeable with other party members for 2 hours from pickup. So guilds can decide for there trial team all of 1 particular item set can go to 1 tank or to 1 healer dps may fight over the scraps. Pvp have to look after the pve folk to get there sets and the pve folk have to do their job so the pvp efforts outside aren't wasted.

    Achievements and titles are endless, everything from killing 100 people in a daedric infested zone to everything pve related, crown store can benefit from selling dyes, mounts, outfits for all of your guild to look all pretty and unified hell you could even sell full group ressurection stones for 100 crowns a piece(only usable in the selected zone for the week)

    I think this would be a nice idea
  • xenowarrior92eb17_ESO
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    2 much work...not gonna happen cuz $$$ spent =/= gain
  • Vapirko
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    Cool idea, but I’d have to agree with the above sentiment. It would also be a laggy mess.
  • Seenoevil
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    They already have the templates for everything, just put it up as an thing you have to queue for like cyrodil/bgs, a completely new mode just have to do some fancy coding with guilds and your done :) generals are already there from the dolmens just give them like an additional 20mil health and hit a bit harder :) simple copy and paste most of it I would of thought???
  • Aimora
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    No thank you
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
    Aimsae Astasia - 50 Templar Tank
    Aimellie Halfpenny - 50 Nightblade spinning DPS
    Sofae Ethelbur - 50 Dragonknight Tank
    Sha'Mash 50 - Nightblade - Former Empress
    Saelenor Wilihfren 50 - Templar No. 3
    Seliene Harbingerin 50 - DK in training
    Aims For Equanimity 10 - Magicka DK


    Circle of the Phoenix - Guild Mistress
    Elysium - Guild 2nd in Command
    Auridon Trading Company - Joint GM


    Looking for a friendly, progress focused guild check us out at thecircleofthephoenix.gamerlaunch.com/


    Check me out at Anook anook.com/aimora
  • CaffeinatedMayhem
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    Aimora wrote: »
    No thank you

    So I can't farm, quest, reach my house, etc that day(s)? No thank you.
  • Aurie
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    Great idea for getting the PvP and PvE factions together :)

    But yes, maybe simplify it bit so that the game doesn't explode?
  • pod88kk
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    Or you know, maybe pvp and pve could be balanced separately?
    Change the CP system so that some trees are related solely to pvp and others solely for pve
  • Osteos
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    Its an interesting idea for sure. Would the pvp rewards be the daedric infused gear as well? Once the guild's 12 man group is instanced into the portal are the pvp people holding it from other guilds? If the people outside fall does the group get expelled from the portal? Flesh out what you are envisioning a bit more.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Seenoevil
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    It's not about balance it's about getting pvp, pve and guilds together , working together for a genuine UNNERFABLE gear set, get them all on the same playing field, hell you could even add it's own currency call them guild points, gained from killing other people killing the bosses and just general stuff in the instanced zone, get a competitive thing going, add a monthly cash reward for top placing guilds on each server with the most guild points put some of our eso+ subs to use (stretching I know but an idea to vastly increase the population) buy some new servers with all those brand new subs, reinstill some life into this game :)
  • Seenoevil
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    The fleshing out i was hoping from the community here lol
  • Tandor
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    No thanks.

    PvP and PvE don't mix, and if anything like this was to be organised it would have to be through participating guilds in Cyrodiil, not simply through ZOS dumping open world PvP on those PvE players going about their normal questing etc in PvE zones.
  • Ladislao
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    Some kind of Imperial City, right?
    Everything is viable
  • Seenoevil
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    But yeah the remaining folks outside have to hold the portal while the 12 men do their thing, if the outside falls then yes you would be expelled from the portal, pvp gear would be the same as the pve, the 6th piece bonus would be applicable and potent for both pve and pvp, or you could even have a different currency again for the pvp folk gained from kills spendable with sheogorath directly once the portal is owned for pvp specific stuff,, a job for zenimax creators to really listen to the forums and feedback and what we want, balancing pve specific and pvp specific gear, casual pveers wouldn't be effected as it would be instanced and something specifically queued for, I would say imperial city but the idea is to use the large zones already there for different pvp playing fields, 1 week battling it out in snowy eastmarch the next your in the marshes of murkmire, would help keep the game mode fresh every week
  • Watchdog
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    Locking a random zone behind PvP each week?

    BLOODY HELL, NO!!!
    Member of Alith Legion: https://www.alithlegion.com
  • Sylvermynx
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    Um. No.
  • Seenoevil
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    Watchdog wrote: »
    Locking a random zone behind PvP each week?

    BLOODY HELL, NO!!!

    No the entire idea is a game mode, like b'gs or cyrodil, the zone is still accessible to casual players from just wayshrining without dealing with the tactical warfare, So once queued you are ported to an exact copy of the zone not the base game map...... 2 alikr deserts 1 with the guilds mightiest pve squad on camels charging down a daedric portal under protection of the guilds fiercest pvp toons, the base game map with people just dolmens farming is completely unaffected :) hell even make it alliance and not guild restricted,
  • Alinhbo_Tyaka
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    I'd leave and my is guess so would many others if ZOS introduced open world PvP no matter how they implemented it. Other than this crazy idea that ZOS has that they can't balance PvP and PvE separately I think the separation of PvP and PvE works just fine.
  • notyuu
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    As interesting as your idea is, i think the results would most likely be
    PvP hardcore: little to no incentive to "play nice" not when they can extort gold out of PvEers looking for the gear, on-top of the fact that they could [and most likely would] just go around killing everything to boost their e-peen

    PvE hardcore: Unless the 6th piece bonus is of sufficient power to substitute replacing the 5th on another set [or 2nd on a monster set] they won't bother [see asylum great-sword vs imperfect asylum great-sword] and if it is that powerful it would create such a huge balance disparity that it would fragment the end-game community even further.

    PvP casual: Would lack the capability to be more than outright cannon-fodder which is about as fun as it sounds, thus would not be able to take part

    PVe casual: couldn't/wouldn't take part due to lacking the literal power to do so, resulting in them being more pissed off over the inability to quest and explore more than anything

    end result: basically cyrodill but with even more lag, [smaller map, more people] and a PvE segment which is either completely dead or so *** op that it'd fragment the community even further, given those conditions eventually the content would be more or less abandoned by all but the most hardcore nutters and the few poor scattered souls that don't know any better
  • Seenoevil
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    notyuu wrote: »
    As interesting as your idea is, i think the results would most likely be
    PvP hardcore: little to no incentive to "play nice" not when they can extort gold out of PvEers looking for the gear, on-top of the fact that they could [and most likely would] just go around killing everything to boost their e-peen

    PvE hardcore: Unless the 6th piece bonus is of sufficient power to substitute replacing the 5th on another set [or 2nd on a monster set] they won't bother [see asylum great-sword vs imperfect asylum great-sword] and if it is that powerful it would create such a huge balance disparity that it would fragment the end-game community even further.

    PvP casual: Would lack the capability to be more than outright cannon-fodder which is about as fun as it sounds, thus would not be able to take part

    PVe casual: couldn't/wouldn't take part due to lacking the literal power to do so, resulting in them being more pissed off over the inability to quest and explore more than anything

    end result: basically cyrodill but with even more lag, [smaller map, more people] and a PvE segment which is either completely dead or so *** op that it'd fragment the community even further, given those conditions eventually the content would be more or less abandoned by all but the most hardcore nutters and the few poor scattered souls that don't know any better

    Tbh your probably right, just thought it would be a decent jab at getting pvp and pve to see eye to eye, and the 6th piece bonus would be active with only having to equip 5 pieces like the blackrose perfect /imperfect system, the pvp stuff rewards would either be the same or tweaked more so towards pvp buffs and debuffs
  • Watchdog
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    Seenoevil wrote: »
    Tbh your probably right, just thought it would be a decent jab at getting pvp and pve to see eye to eye, and the 6th piece bonus would be active with only having to equip 5 pieces like the blackrose perfect /imperfect system, the pvp stuff rewards would either be the same or tweaked more so towards pvp buffs and debuffs

    There is no such thing as PvE and PvP players seeing eye-to-eye in a PvP enabled environment.

    PvE and PvP don't mix well at all. Never have, and never will. As soon as you "mix" the two, it is just PvP.
    Member of Alith Legion: https://www.alithlegion.com
  • Cadbury
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    Watchdog wrote: »
    Seenoevil wrote: »
    Tbh your probably right, just thought it would be a decent jab at getting pvp and pve to see eye to eye, and the 6th piece bonus would be active with only having to equip 5 pieces like the blackrose perfect /imperfect system, the pvp stuff rewards would either be the same or tweaked more so towards pvp buffs and debuffs

    There is no such thing as PvE and PvP players seeing eye-to-eye in a PvP enabled environment.

    PvE and PvP don't mix well at all. Never have, and never will. As soon as you "mix" the two, it is just PvP.

    tenor.gif?itemid=5618307
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Seenoevil
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    There is no such thing as PvE and PvP players seeing eye-to-eye in a PvP enabled environment.

    PvE and PvP don't mix well at all. Never have, and never will. As soon as you "mix" the two, it is just PvP.
    [/quote]

    Kinda why I was trying to incorporate a level of dependency, in order for pvp toons to get some of the most powerful gear sets in the game and vice versa your gonna need a decent pve squad to take care of business, and for the pve to get even close to the portal there gonna need some protection from some decent pvp toons to clear the path there, we scratch your back you scratch ours sort of scenario lol
  • Cadbury
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    Seenoevil wrote: »
    There is no such thing as PvE and PvP players seeing eye-to-eye in a PvP enabled environment.

    PvE and PvP don't mix well at all. Never have, and never will. As soon as you "mix" the two, it is just PvP.


    Kinda why I was trying to incorporate a level of dependency, in order for pvp toons to get some of the most powerful gear sets in the game and vice versa your gonna need a decent pve squad to take care of business, and for the pve to get even close to the portal there gonna need some protection from some decent pvp toons to clear the path there, we scratch your back you scratch ours sort of scenario lol


    Forced cooperation is never a good idea.
    Edited by Cadbury on January 1, 2019 4:24PM
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Osteos
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    It's funny and typical that most of the no votes didn't bother to actually read the post. They said more than once it would be a separate instance you would have to queue in to.
    I like the idea of fighting in different zones. I also like the idea that the teams have to work together. Take too long inside and you risk your defenders falling. Defenders need to hold their ground long enough to give the team inside time to defeat the general.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Tandor
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    Osteos wrote: »
    It's funny and typical that most of the no votes didn't bother to actually read the post. They said more than once it would be a separate instance you would have to queue in to.
    I like the idea of fighting in different zones. I also like the idea that the teams have to work together. Take too long inside and you risk your defenders falling. Defenders need to hold their ground long enough to give the team inside time to defeat the general.

    That wasn't mentioned until post #10, and then only in an incidental reference to "the instanced zone". The title and opening sentence of the original post are much clearer in their suggestion that a random zone is used to merge PvE and PvP.
  • Seenoevil
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    I apologize for the vagueness in the title, but the intention is always for it to be instanced, you can't just drop pvp madness on people just trying to farm materials and quest, kinda giving all the pveers a big ol finger
  • Drdeath20
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    Another dead zone, No thanks. In general great pvp groups dont want to compete vs each other. They just want to overpower and farm noobs. BGs is a perfect example of what to expect.

    Pve players would have to rely on something that is out of their hands. Yeah that would not fly
    Edited by Drdeath20 on January 1, 2019 4:59PM
  • Alinhbo_Tyaka
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    Osteos wrote: »
    It's funny and typical that most of the no votes didn't bother to actually read the post. They said more than once it would be a separate instance you would have to queue in to.
    I like the idea of fighting in different zones. I also like the idea that the teams have to work together. Take too long inside and you risk your defenders falling. Defenders need to hold their ground long enough to give the team inside time to defeat the general.

    The early posts didn't state that.

    I don't see it working well even as an instance. No matter how you slice it the instance would still be a PvP realm. Even with special incentives I just don't see it having much appeal to a strictly PvE player. I also suspect their aren't enough PvP/PvE switch hitters to really support the PvE side. As an example how many PvE only players actually go to Imperial City for PvE with any type of regularity? My guess is very few based on the couple of times I visited it and it was empty other than for a few PvP players.

  • coop500
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    Cadbury wrote: »
    Watchdog wrote: »
    Seenoevil wrote: »
    Tbh your probably right, just thought it would be a decent jab at getting pvp and pve to see eye to eye, and the 6th piece bonus would be active with only having to equip 5 pieces like the blackrose perfect /imperfect system, the pvp stuff rewards would either be the same or tweaked more so towards pvp buffs and debuffs

    There is no such thing as PvE and PvP players seeing eye-to-eye in a PvP enabled environment.

    PvE and PvP don't mix well at all. Never have, and never will. As soon as you "mix" the two, it is just PvP.

    tenor.gif?itemid=5618307

    This pretty much, you'll please the people who like both MAYBE but not anyone who just likes one type.
    Hoping for more playable races
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