Let's discuss Cloak

  • WacArnold
    WacArnold
    ✭✭✭
    Drdeath20 wrote: »
    A single cloak is not the issue. Its everything else that makes cloak OP.

    Cloak, dodge roll, cloak, random miss, dodge roll, break LOS, cloak, teleport shade, fear, dodge roll, dodge roll, cloak

    This

    It becomes a pain behind a skilled player roll dodging but on a magblade it is completely acceptable and part of who a nightblade is.

    Every class has an annoying trait about it man. But just because your tired of the fight being reset i dont think that is evidence of it being overpowered.

    Nbs are skill heavy on damage not defense this is why cloak is the way it. Same could be said for sorcs with streak and shields. While dks and templars are skill heavy on defense thus they lack mobility and escape.


    Xbox One - North American - Ebonheart Pact
    Anti-Pop Lv 50 Magicka Nightblade Dark Elf
    WacArnold Lv 50 Magicka Templar Argonian
  • tonemd
    tonemd
    ✭✭✭✭
    Ahhh. Is this thread is about dueling and 1v1. Now I see the disconnect.

    Is this "nerf cloak" argument solely for 1v1s, or is cloak over-performing in 1vX and group play?

  • Aedrion
    Aedrion
    ✭✭✭✭✭
    idk wrote: »

    No offense to your good judgement but you would not have created this thread if you were not interested in the skill being nerfed. This is made clear that you open saying how potent the skill is and with this most recent comment you are claiming it is overtuned. Both seem to be carefully chosen words.

    It is also irrelevant if you fought a NB that never used cloak in the fight. Means nothing in any way and certainly is immaterial to the discussion.

    So you can spin it all you want but it is clear you want cloak nerfed to the ground. There is no doubt there. I find your entire argument to be entertaining since I find it pretty easy to pull NBs out of cloak. So much it I laugh at those who are challenged. Yes, I know you have spun this to mean the skill is over-tuned.

    Sigh

    idk with you, man. You didn't understand anything of what I've been trying to say this whole thread.
    So whatever. Cloak is fine. There. Now you can rest easy.

  • Trancestor
    Trancestor
    ✭✭✭✭✭
    tonemd wrote: »
    Ahhh. Is this thread is about dueling and 1v1. Now I see the disconnect.

    Is this "nerf cloak" argument solely for 1v1s, or is cloak over-performing in 1vX and group play?

    It's over performing in xv1'ing like most stuff that are over performing are, trying to fight solo a nightblade that keeps cloaking whenever you get him low while his buddies spam damage and cc's at you and when you try to focus his buddies instead the nightblade comes out like the hero he is with full HP and incaps you and deals the most damage so you are forced to focus him back but he just starts spamming cloak again, is very fun. Not to mention the nightblades 20 meters away spamming snipe from cloak.
    Edited by Trancestor on December 31, 2018 5:46PM
  •  Schore159
    Schore159
    ✭✭✭
    Aedrion wrote: »

    And I don't want NB's to be nerfed into the ground, I want to be able to concede defeat to a good NB without having first gotten him to 10% hp four times, only to see cloak reset the fight and save him over and over.

    I once fought a NB that didn't even use use cloak. Really good player, fight lasted very long. I slipped up and he beat me. That is how duels should go.





    Well then i want Dk wings getting nerved because i cant touch them if they are up , and they can just heal back to full ,then i want Temp and Warden Heals reduced to half because they can outheal my Dmg , and dont Forget to nerv sorc shields because we are on it.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    WacArnold wrote: »
    Drdeath20 wrote: »
    A single cloak is not the issue. Its everything else that makes cloak OP.

    Cloak, dodge roll, cloak, random miss, dodge roll, break LOS, cloak, teleport shade, fear, dodge roll, dodge roll, cloak

    This

    It becomes a pain behind a skilled player roll dodging but on a magblade it is completely acceptable and part of who a nightblade is.

    Every class has an annoying trait about it man. But just because your tired of the fight being reset i dont think that is evidence of it being overpowered.

    Nbs are skill heavy on damage not defense this is why cloak is the way it. Same could be said for sorcs with streak and shields. While dks and templars are skill heavy on defense thus they lack mobility and escape.


    You know, when I play my mageblade, 99% of the time I'm killed by steelnado while cloaked.

    To avoid an enemy using just cloak takes certain level of skill. To kill a cloak spammer just takes one of the strongest skills in the game.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Trancestor wrote: »
    tonemd wrote: »
    Ahhh. Is this thread is about dueling and 1v1. Now I see the disconnect.

    Is this "nerf cloak" argument solely for 1v1s, or is cloak over-performing in 1vX and group play?

    It's over performing in xv1'ing like most stuff that are over performing are, trying to fight solo a nightblade that keeps cloaking whenever you get him low while his buddies spam damage and cc's at you and when you try to focus his buddies instead the nightblade comes out like the hero he is with full HP and incaps you and deals the most damage so you are forced to focus him back but he just starts spamming cloak again, is very fun. Not to mention the nightblades 20 meters away spamming snipe from cloak.

    Slot steelnado, slot a detection pot

    Profit
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Trancestor
    Trancestor
    ✭✭✭✭✭
    Xvorg wrote: »
    Trancestor wrote: »
    tonemd wrote: »
    Ahhh. Is this thread is about dueling and 1v1. Now I see the disconnect.

    Is this "nerf cloak" argument solely for 1v1s, or is cloak over-performing in 1vX and group play?

    It's over performing in xv1'ing like most stuff that are over performing are, trying to fight solo a nightblade that keeps cloaking whenever you get him low while his buddies spam damage and cc's at you and when you try to focus his buddies instead the nightblade comes out like the hero he is with full HP and incaps you and deals the most damage so you are forced to focus him back but he just starts spamming cloak again, is very fun. Not to mention the nightblades 20 meters away spamming snipe from cloak.

    Slot steelnado, slot a detection pot

    Profit

    nty
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aedrion wrote: »
    idk wrote: »

    No offense to your good judgement but you would not have created this thread if you were not interested in the skill being nerfed. This is made clear that you open saying how potent the skill is and with this most recent comment you are claiming it is overtuned. Both seem to be carefully chosen words.

    It is also irrelevant if you fought a NB that never used cloak in the fight. Means nothing in any way and certainly is immaterial to the discussion.

    So you can spin it all you want but it is clear you want cloak nerfed to the ground. There is no doubt there. I find your entire argument to be entertaining since I find it pretty easy to pull NBs out of cloak. So much it I laugh at those who are challenged. Yes, I know you have spun this to mean the skill is over-tuned.

    Sigh

    idk with you, man. You didn't understand anything of what I've been trying to say this whole thread.
    So whatever. Cloak is fine. There. Now you can rest easy.

    Oh, no, I got you clear. You want cloak nerfed. There is no reason to start this thread if you did not. It is indefensible, especially in light of specific comments you have made, to say otherwise.
  • Rukzadlithau
    Rukzadlithau
    ✭✭✭✭
    idk wrote: »
    Oh, no, I got you clear. You want cloak nerfed. There is no reason to start this thread if you did not. It is indefensible, especially in light of specific comments you have made, to say otherwise.

    Please don‘t call the police, he just posted.
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    1st you don't get 10percent more dmg with cloak that is racial based, only kahjit and wood elf possess that capability, orc is not included , redguard or any other class and that is where I stopped reading... I could smell the bias and the l2p from a mile away, but oh well it saved me from that wall of text so I guess it was a good thing.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Trancestor wrote: »
    Xvorg wrote: »
    Trancestor wrote: »
    tonemd wrote: »
    Ahhh. Is this thread is about dueling and 1v1. Now I see the disconnect.

    Is this "nerf cloak" argument solely for 1v1s, or is cloak over-performing in 1vX and group play?

    It's over performing in xv1'ing like most stuff that are over performing are, trying to fight solo a nightblade that keeps cloaking whenever you get him low while his buddies spam damage and cc's at you and when you try to focus his buddies instead the nightblade comes out like the hero he is with full HP and incaps you and deals the most damage so you are forced to focus him back but he just starts spamming cloak again, is very fun. Not to mention the nightblades 20 meters away spamming snipe from cloak.

    Slot steelnado, slot a detection pot

    Profit

    nty

    Then don't complain. Do I make a post for every kid spamming steelnado that killes me when I'm cloaked? And spamming steelnado takes even less skill than spamming cloak.

    It is not NBs fault to have a tool to kill while undetected, that's a feature, do we take away the feature to make everyone else comfortable or do we learn how to counter NBs?

    Do we take away wings or do we realize that shock staff force pulse and melee shuts down wings?

    Do we take away temps healing or do we try defile?

    We already took shields from sorc, was that a solution?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    You forgot to mention it gives Major Resolve and Major Ward for a few seconds. It is undoubtedly too strong when combined with Shade use. It is very easy to escape groups of enemies with Shade+Cloak, outside of game breaking lag. It deserves adjustment but with the number of night blades out there don't be surprise is a great outcry of any healthy criticism of the skill.

    So it does sa, fear or any ability from that skill line lol
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    I feel like the biggest problem of cloak is that it's not fun to fight against. It's really frustrating for your opponent if you are using cloak effectively and I think that's why people are so annoyed with the skill.

    I have no problem with cloak. But NB damage and CC needs some serious nerf. Very serious . 35K dps within 2 seconds is ridiculous . NB can have builds up to 7K+ weapon or spell damage , which is down right stupid. Only DKs , wardens with heavy armor meta can survive that ***.

    What ZOs wants is every one run around with 35K+ resistance with good healing in DKs & wardens with seventh legion with 3.5K weapon damage and 7k penetration. Combine dawn-breaker at same time. Roll over entire map as immortals.
    Now almost entire cyrodil population is DKs or wardens with some healers here and there.

    Complete crap . Right now ZOs is full EP xenophobics only buff EP races and classes excluding wardens. See DK with lizards immortals even with 10+ mage sorcs. DK warden another immortals. Magicka NBs with Dark elf never nerfed or other dps classes buffed. All trials only magicka NB dps. Why cant buff other class DPS ? On duels top 10 its only Nbs , DKs and wardens. In Bgs I simply quit if I have light armor build in my team and opponents have 4 DKs or 4 Wardens or 4 NBs . Its simple waste of time.

    Only aim of balance team is for EP to win all alliance wars ? Ok lets all play EP.

    Who cares , Noob streamers want it to kill potatoes and self proclaim themselves as pros. Post murkmire *** entire cyrodil is tank mania.

    Buffing ep races? Xenophobia? What the hell?! Dude buy the pack with all races all alliances it comes with a cool imperial lol but yeah at this height of the game I think is to late to complain about races from other alliances as ptw lol Is a must.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    I feel like the biggest problem of cloak is that it's not fun to fight against. It's really frustrating for your opponent if you are using cloak effectively and I think that's why people are so annoyed with the skill.

    I have no problem with cloak. But NB damage and CC needs some serious nerf. Very serious . 35K dps within 2 seconds is ridiculous . NB can have builds up to 7K+ weapon or spell damage , which is down right stupid. Only DKs , wardens with heavy armor meta can survive that ***.

    What ZOs wants is every one run around with 35K+ resistance with good healing in DKs & wardens with seventh legion with 3.5K weapon damage and 7k penetration. Combine dawn-breaker at same time. Roll over entire map as immortals.
    Now almost entire cyrodil population is DKs or wardens with some healers here and there.

    Complete crap . Right now ZOs is full EP xenophobics only buff EP races and classes excluding wardens. See DK with lizards immortals even with 10+ mage sorcs. DK warden another immortals. Magicka NBs with Dark elf never nerfed or other dps classes buffed. All trials only magicka NB dps. Why cant buff other class DPS ? On duels top 10 its only Nbs , DKs and wardens. In Bgs I simply quit if I have light armor build in my team and opponents have 4 DKs or 4 Wardens or 4 NBs . Its simple waste of time.

    Only aim of balance team is for EP to win all alliance wars ? Ok lets all play EP.

    Who cares , Noob streamers want it to kill potatoes and self proclaim themselves as pros. Post murkmire *** entire cyrodil is tank mania.

    Buffing ep races? Xenophobia? What the hell?! Dude buy the pack with all races all alliances it comes with a cool imperial lol but yeah at this height of the game I think is to late to complain about races from other alliances as ptw lol Is a must.

    Didn't read that part... I didn't know EP NBs were the best... next time I´ll find one of those cats from AD and I'll tell them they're wrong when they kill me...
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • tonemd
    tonemd
    ✭✭✭✭
    Trancestor wrote: »
    tonemd wrote: »
    Ahhh. Is this thread is about dueling and 1v1. Now I see the disconnect.

    Is this "nerf cloak" argument solely for 1v1s, or is cloak over-performing in 1vX and group play?

    It's over performing in xv1'ing like most stuff that are over performing are, trying to fight solo a nightblade that keeps cloaking whenever you get him low while his buddies spam damage and cc's at you and when you try to focus his buddies instead the nightblade comes out like the hero he is with full HP and incaps you and deals the most damage so you are forced to focus him back but he just starts spamming cloak again, is very fun. Not to mention the nightblades 20 meters away spamming snipe from cloak.

    If you could indefinitely defend against, or even overcome this group of players BUT for that pesky NB, I think that's balanced. The NB can't kill you without them and they can't kill you without the cloaking night blade.

  • Trancestor
    Trancestor
    ✭✭✭✭✭
    Xvorg wrote: »
    Trancestor wrote: »
    Xvorg wrote: »
    Trancestor wrote: »
    tonemd wrote: »
    Ahhh. Is this thread is about dueling and 1v1. Now I see the disconnect.

    Is this "nerf cloak" argument solely for 1v1s, or is cloak over-performing in 1vX and group play?

    It's over performing in xv1'ing like most stuff that are over performing are, trying to fight solo a nightblade that keeps cloaking whenever you get him low while his buddies spam damage and cc's at you and when you try to focus his buddies instead the nightblade comes out like the hero he is with full HP and incaps you and deals the most damage so you are forced to focus him back but he just starts spamming cloak again, is very fun. Not to mention the nightblades 20 meters away spamming snipe from cloak.

    Slot steelnado, slot a detection pot

    Profit

    nty

    Then don't complain. Do I make a post for every kid spamming steelnado that killes me when I'm cloaked? And spamming steelnado takes even less skill than spamming cloak.

    It is not NBs fault to have a tool to kill while undetected, that's a feature, do we take away the feature to make everyone else comfortable or do we learn how to counter NBs?

    Do we take away wings or do we realize that shock staff force pulse and melee shuts down wings?

    Do we take away temps healing or do we try defile?

    We already took shields from sorc, was that a solution?

    So basically you want there to be no build diversity in the game, every stam build has to use duel wield and be a spin2win tard, every mag build has to slot a shock staff and force pulse, f*** playing the game the way you like right? And all this to counter 2 specific skills, how about changing those 2 skills that are clearly over performing since it's so needed to fundamentally change your build to counter them, instead of telling everyone to change their builds and playstyles?

    And sorc shields are actually stronger than ever, but maybe you wouldn't know that since all you play and care about is Nightblades?
    Edited by Trancestor on December 31, 2018 7:20PM
  • Rukzadlithau
    Rukzadlithau
    ✭✭✭✭
    Xvorg wrote: »
    Then don't complain. Do I make a post for every kid spamming steelnado that killes me when I'm cloaked? And spamming steelnado takes even less skill than spamming cloak.

    It is not NBs fault to have a tool to kill while undetected, that's a feature, do we take away the feature to make everyone else comfortable or do we learn how to counter NBs?

    Do we take away wings or do we realize that shock staff force pulse and melee shuts down wings?

    Do we take away temps healing or do we try defile?

    We already took shields from sorc, was that a solution?

    It‘s just a mere feature if it is balance-breaking powerful, same as when runecage was a max range, unavoidable cc with a burst component right? Such fail adjustments of skills are okay if you lack the horizon to even have somewhat of a semblance for level playfield. Is NoT My FaULt ThAt iT iS OP.

    You force miss the nado of a reactive player, you‘re out of range for his 2. attempt anyways.

    Wings also offer counterplay to melee skills as they remove snares. They‘re never a wasted skillslot, force pulse oftenly is.

    Heals aren‘t really the templars signature anymore it‘s purge and defile is not the counter to purge it is the counter to anything that survives by actively healing.

    Sorcs are even more idiot proof than before. Shields are just as effective and if they‘re down, the HP are now protected by high resistances and impen, as b4 they would build around that.

    Shut up, really.
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    NuarBlack wrote: »
    Xvorg wrote: »
    Jeezye wrote: »
    To be honest cloak only got so insanely potent when it was changed to suppress dot damage. After that, cloak became the ultimate defensive tool, negating incoming direct attacks as well as dot damage while allowing repositioning and healing. Heck even momentum could be cast (and still can?) while in cloak. Imo cloak should either suppress healing in the same manner it suppresses damage, or allow dots to take effect while invisible.

    This is coming from a magblade main since beta, who doesn't even use the skill.

    WHAT!!!!

    Cloak had a PURGE!!! After some whinners came to the forum, the purge was taken away but it was NEVER supposed to be broken by DoTs, that was one of the biggest bugs EVER in this game.

    Please, avoid spreading half truths.

    So you respond with an outright lie? Dots were supposed to prevent cloak back in the day, hence the morph with a purge as an option. Then they tried to make them not break cloak and broke cloak for a while when they tried to make aoe the primary means of preventing cloak. Now whether which is more OP is debatable but to claim dots were never supposed to break cloak is not factually correct. Especially cause ZoS was all over the place back in the day with their "rules." Standardization is fairly recent.

    Wrong cloak being broken by dots was a byproduct of purge being nerfed from it and it was broken for several patches not only dots but any damage or gap closers would pull you out lol then it got fixed to what it is now. And it was a bug never intended :) get it right
    Edited by Arkangeloski on December 31, 2018 7:47PM
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Trancestor wrote: »
    Xvorg wrote: »
    Trancestor wrote: »
    Xvorg wrote: »
    Trancestor wrote: »
    tonemd wrote: »
    Ahhh. Is this thread is about dueling and 1v1. Now I see the disconnect.

    Is this "nerf cloak" argument solely for 1v1s, or is cloak over-performing in 1vX and group play?

    It's over performing in xv1'ing like most stuff that are over performing are, trying to fight solo a nightblade that keeps cloaking whenever you get him low while his buddies spam damage and cc's at you and when you try to focus his buddies instead the nightblade comes out like the hero he is with full HP and incaps you and deals the most damage so you are forced to focus him back but he just starts spamming cloak again, is very fun. Not to mention the nightblades 20 meters away spamming snipe from cloak.

    Slot steelnado, slot a detection pot

    Profit

    nty

    Then don't complain. Do I make a post for every kid spamming steelnado that killes me when I'm cloaked? And spamming steelnado takes even less skill than spamming cloak.

    It is not NBs fault to have a tool to kill while undetected, that's a feature, do we take away the feature to make everyone else comfortable or do we learn how to counter NBs?

    Do we take away wings or do we realize that shock staff force pulse and melee shuts down wings?

    Do we take away temps healing or do we try defile?

    We already took shields from sorc, was that a solution?

    So basically you want there to be no build diversity in the game, every stam build has to use duel wield and be a spin2win tard, every mag build has to slot a shock staff and force pulse, f*** playing the game the way you like right? And all this to counter 2 specific skills, how about changing those 2 skills that are clearly over performing since it's so needed to fundamentally change your build to counter them, instead of telling everyone to change their builds and playstyles?

    And sorc shields are actually stronger than ever, but maybe you wouldn't know that since all you play and care about is Nightblades?

    Do you understand that you can't build to counter everything? You want to kill DKs? Then Nbs will prey on you. Do you want to shut down sorcs? Then Templars will be your nemesis. Do you want to shut down NBs? You can do it, but don't complain on DKs.

    You can't build the uber build to kill them all. Sorry for being honest, but in this game one of the first lessons is learning to lose. You can't win all the fights. If you don't learn that, then the whole experience is even crappier (it is already crap with the lag).
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Buzo wrote: »
    Xvorg wrote: »
    Then don't complain. Do I make a post for every kid spamming steelnado that killes me when I'm cloaked? And spamming steelnado takes even less skill than spamming cloak.

    It is not NBs fault to have a tool to kill while undetected, that's a feature, do we take away the feature to make everyone else comfortable or do we learn how to counter NBs?

    Do we take away wings or do we realize that shock staff force pulse and melee shuts down wings?

    Do we take away temps healing or do we try defile?

    We already took shields from sorc, was that a solution?

    It‘s just a mere feature if it is balance-breaking powerful, same as when runecage was a max range, unavoidable cc with a burst component right? Such fail adjustments of skills are okay if you lack the horizon to even have somewhat of a semblance for level playfield. Is NoT My FaULt ThAt iT iS OP.

    You force miss the nado of a reactive player, you‘re out of range for his 2. attempt anyways.

    Wings also offer counterplay to melee skills as they remove snares. They‘re never a wasted skillslot, force pulse oftenly is.

    Heals aren‘t really the templars signature anymore it‘s purge and defile is not the counter to purge it is the counter to anything that survives by actively healing.

    Sorcs are even more idiot proof than before. Shields are just as effective and if they‘re down, the HP are now protected by high resistances and impen, as b4 they would build around that.

    Shut up, really.

    Then please, cry louder, maybe ZoS will give you what you want.

    By the way, have you ever checked that poison that makes you invisible while making visible a NB? Blue entoloma + Namira's rot on a AoE weapon skills.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • kalunte
    kalunte
    ✭✭✭✭✭
    @Aeridon

    i agree with the nerfs you ask for, still they are 3 spells supposed to counter endless cloaking and none of them 3 is used nor needed to negate all benefits from cloak because of one single thing: AOE.
    with a single aoe over time on your feet you can secure yourself from the nastiest combos, or you can spam some other to chase down someone who cloaks away.

    Also, like for streak, you cant cloak when you have chaos ball/ relic/ scroll on you.

    are dk unable to spam their reflecting scales or templars unable to heal themselves while they are carrying such items? i dont think so.

    the main reason why nighblades mainly focus on doing damage, instead of mitigate incoming dmg and build like "stand in battle builds", is that they havent got enough tools in their kit to do so unless they wear a restoration staff.

    when you have no shield, no instant self heal (be serious the healing from the second morph of the cloak is ridiculous, it does less than the dk self heal, and it does it overtime, the value also depend on your max health which makes it unefficient for dds) choices are very restricted. even defensive morphs of cloak has been erased.

    the dot imunity was a (low?) solution for cloak not to instabreak each time someone uses it.

    the cloak still breaks when the user deals direct dmg (so that it often happens that a proc uncloaks its user...).

    for all the offensive sides it offers like 100% crit chance and 10%spell/weapon dmg , this is something you have to combo with. not really something that needs to be nerfed imo. with the 0.7s of global cooldown you barely have 2sec to cast a spell that'll crit, 1.5sec when you include the "travel time" of some spells.
    also you sometimes get out of cloak when you throw your projectile (i.e. before it lands), making it not to benefit those bonuses since you're not "invisible" anymore when they land.

    cloak benefits from all shadow skill line passive too, but you cannot seriously blame a spell to benefit from the skill-line passives can you?

    again, i'll be glad to see dot doing damage while cloaked, and i may feel fine about having my healing reduced while cloakd (or not being targetable by my own healers), but i would love the skill to be perfectly working first, and not being uncloaked by every single aoe randomly casted on the ground, in the air or wherever.

    they are skills to counter scales and reflects of all kind. they are called melee skill and they make you go into your opponent's best range.
    skills to negate heals (or set procs), they use a spot but they do their job.
    cloaks need to be countered by proper spells/gear (which already exists btw). not by any random aoe-spamer. the downside would be to slot/wear one of those instead of another skill/set/potion that would have other benefits.

    a fix would be very welcomed, a straight nerf would be sad. like any other :)



    P.S: the cloak is very powerfull against regular mobs in pve, even more in maelstrom: when they cant see you, mobs stop all of what they are doing like casting a snipe, healing another mob, casting any spell, which makes it a range-less and target-less interrupt :)
    Edited by kalunte on December 31, 2018 8:12PM
  • Aedrion
    Aedrion
    ✭✭✭✭✭
    1st you don't get 10percent more dmg with cloak that is racial based, only kahjit and wood elf possess that capability, orc is not included , redguard or any other class and that is where I stopped reading... I could smell the bias and the l2p from a mile away, but oh well it saved me from that wall of text so I guess it was a good thing.

    That 10% weapon dmg is a passive in the assassin skill line called Master Assassin.
    Increases Weapon and Spell Damage while while you are Sneaking or invisible by 10%.
    Increases the duration of stun from Sneak by 100%.

    Don't comment when you don't know what you're talking about. It's embarrassing.
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    Aedrion wrote: »
    1st you don't get 10percent more dmg with cloak that is racial based, only kahjit and wood elf possess that capability, orc is not included , redguard or any other class and that is where I stopped reading... I could smell the bias and the l2p from a mile away, but oh well it saved me from that wall of text so I guess it was a good thing.

    That 10% weapon dmg is a passive in the assassin skill line called Master Assassin.
    Increases Weapon and Spell Damage while while you are Sneaking or invisible by 10%.
    Increases the duration of stun from Sneak by 100%.

    Don't comment when you don't know what you're talking about. It's embarrassing.

    Well the one here embarrassing himself is you at the height of the game and still crying about cloak lol! But hey I made a mistake but I was not totally wrong kahjits and wood elves have an extra 10 percent also... I can give you over 20 counters to cloak and there is many threads about this subject already so why add more? There is nothing to discuss other than complain about it lol. Belive me I still think you are extremely biased and need to learn how to play if you can't handle a nb properly.
    https://forums.elderscrollsonline.com/en/search?Page=p2&adv=&author=&cat=all&comment_answer=1&comment_c=1&date=&discussion_d=1&discussion_poll=1&discussion_question=1&search=Nerf+Cloak&tags=&title=&within=1+day
    Edited by Arkangeloski on December 31, 2018 11:03PM
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    You forgot to mention it gives Major Resolve and Major Ward for a few seconds. It is undoubtedly too strong when combined with Shade use. It is very easy to escape groups of enemies with Shade+Cloak, outside of game breaking lag. It deserves adjustment but with the number of night blades out there don't be surprise is a great outcry of any healthy criticism of the skill.

    So it does sa, fear or any ability from that skill line lol

    Yes indeed those skills also give the buff, that doesn't preclude or eliminate the buff from being one gained by Cloak. Just because Igneous Weapons gives Major Brutality that doesn't eliminate the Value of Major Brutality from Rally. It means you have more options for the same buff, the skill nevertheless still gives that buff. Please learn to critically think.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Aedrion wrote: »
    Since only a select few people are actually producing arguments - for which you have my thanks :) - to back up their claims and it seems hard to pinpoint whether or not cloak is too strong, let me ask another question.

    A challenge, if you will.

    Give me the name of another skill in ESO that offers the consistent protection, control, and combat potency that cloak does.
    A skill that offers at least as many or more benefits than those I listed in the first post.

    If that skill is another NB skill, you lose at life so don't pick from those lines.

    Sure, here’s a list:
    DK- wings
    Sorc - streak
    Templar - extended ritual
    Warden - don’t know the class well enough to say, gate maybe?

    5/5 for being a great troll post. Listing all the passives associated with the tree was a nice touch, as well as hyperbole like unlimited cloak for stam characters.

    I’ll tell you what, your x class isn’t fun to me either. You have things that mitigate and EVEN do damage to me, this is ruining my fun while playing ESO. I believe we should make your x class lose all it’s mitigation and receive extra healing passives, then lose the ability to heal yourself, that way you’ll know what it’s like to play a NB.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Sylosi
    Sylosi
    ✭✭✭✭✭
    Full invisibility (and for that matter high mobility) are always a disaster in any vaguely open worldish type game mode and is one of the reasons things like Cyrodil die off faster than the rest of the game.

    The only way you balance invisibility in a game is with the game mode, so if you play for example an instanced 5v5 conquest PvP game then the ability to reset a fight that invisibility gives if you screw up, actually gets punished (and balanced) because you will lose the capture node to your opponent.

    Where as in something like Cyrodil there is no punishment (same if you can just zoom away across the map from your opponent if you think you are losing), which breaks an absolute core fundamental of game design, especially PvP - risk vs reward. It is one of the reasons PvP fails miserably in pretty much every MMORPG and in the end only appeals to players who will put up with what is basically trash tier PvP.
    Edited by Sylosi on January 1, 2019 1:59AM
  • Aedrion
    Aedrion
    ✭✭✭✭✭
    Iskiab wrote: »
    Aedrion wrote: »
    Since only a select few people are actually producing arguments - for which you have my thanks :) - to back up their claims and it seems hard to pinpoint whether or not cloak is too strong, let me ask another question.

    A challenge, if you will.

    Give me the name of another skill in ESO that offers the consistent protection, control, and combat potency that cloak does.
    A skill that offers at least as many or more benefits than those I listed in the first post.

    If that skill is another NB skill, you lose at life so don't pick from those lines.

    Sure, here’s a list:
    DK- wings
    Sorc - streak
    Templar - extended ritual
    Warden - don’t know the class well enough to say, gate maybe?

    5/5 for being a great troll post. Listing all the passives associated with the tree was a nice touch, as well as hyperbole like unlimited cloak for stam characters.

    I’ll tell you what, your x class isn’t fun to me either. You have things that mitigate and EVEN do damage to me, this is ruining my fun while playing ESO. I believe we should make your x class lose all it’s mitigation and receive extra healing passives, then lose the ability to heal yourself, that way you’ll know what it’s like to play a NB.

    Sweet mother of mercy. Did you even bother to check what each of those does? You suggest Frozen Gate as a rival to cloak? A skill nobody uses? Are you wearing Troll King all over your body?

    I'll quickly list why none of these compare to cloak by summarising key flaws or drawbacks to each that cloak simply doesn't have.

    Wings: Only works versus ranged builds that rely on projectiles. Loses potency the more projectiles are thrown at you because it'll reflect 4 before you have to re-cast it. Does nothing versus melee builds, applied effects or AoE.

    Streak: Diminishing returns by having a chunky magicka cost and an increasing magicka cost every cast. Takes a sorc out of reach of melee attacks but has no really potent offensive capabilities other than a brief stun. Doesn't render a sorc immune to any variant of damage. Ball Lightning does provide protection from projectiles but only magical ones and it loses it's forward projected stun in return.

    Extended Ritual: A potent counter to dots that doesn't protect the caster from direct damage in any way. It also doesn't prevent damage from anything other than a DoT. Very expensive with a 4.3k magicka cost. Doesn't offer mobility or any offensive power.

    Ice Gate: Do you know what it does? It moves people from one place to another with a synergy and offers some very obviously telegraphed mobility. Or it moves enemies through it and applies minor maim for 4 seconds. Nobody uses this.

    Want the cherry on top? Cloak actually incorporates some elements of these.

    - It stops projectiles from hitting you just like Wings but doesn't have a cap on how many because nobody can use projectiles on you during cloak and all projectiles underway will miss.
    - It stops DoTs from damaging you any from any new ones being applied like Ritual.

    In all honestly, you listed the strongest skills (except warden) of each class and none of them can compete with cloak. They offer protection from specific things and leave the user open to many other variants of attack. Will you beat a Wing-DK with a magsorc, most likely not but that same DK will struggle fighting a stamsorc because wings doesn't stop that.

    Oh... and stamblades can cloak thrice in a row. Fyi.

  • kalunte
    kalunte
    ✭✭✭✭✭
    @Aedrion
    Aedrion wrote: »
    Since only a select few people are actually producing arguments - for which you have my thanks :) - to back up their claims and it seems hard to pinpoint whether or not cloak is too strong, let me ask another question.

    A challenge, if you will.

    Give me the name of another skill in ESO that offers the consistent protection, control, and combat potency that cloak does.
    A skill that offers at least as many or more benefits than those I listed in the first post.

    If that skill is another NB skill, you lose at life so don't pick from those lines.

    -Sorc: lightning form: aoe over time dmg, reveals stealth/invisible, grants magic resist, grants armor, grants movement speed, can proc execute.

    -dk: Petrify. efficient in both offense and defence situation. unavoidable. (still needs a target). makes you have to breakfree+dodgeroll to get any mobility back to you.
    (note that the entire toolkit works so well that they have never been at the very bottom in any situation, i mean reflecting scales + spiked armor is just saying to you "you will have trouble either way, now chose")

    -templar: i dont see any game-making ability for themselves, even if purify is a bless for every team.

    -warden: best pvp class since murkmire. no particular skill here but sleet storm and its morphs (it is a ult i know) which does massive aoe dmg, grants major protection for the entire team, slows and can root (frozen state) regardless of the morph.
    wardens have the stronger kit tho. able to heal and deal dmg at the same time and for their entire team. also getting major brutality/savagery/fracture or sorcery/prophecy/breach and major ward and major resolve and minor protection and minor berserk on their base skills, allowing them to use whatever potion they want.


    i may have gone out of your "give me the name of another skill" with templars and wardens but you cant focus on only 1 spell. it is unfair and only leads to irrelevant "fixes" of all kind which dont make the game any better.
    Edited by kalunte on January 1, 2019 2:09AM
  • Arkangeloski
    Arkangeloski
    ✭✭✭✭
    .
Sign In or Register to comment.