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We need clarity.

Vhozek
Vhozek
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There are a few terms in the game that are somewhat confusing to new players and even veteran players don't fully understand them in most cases. Some of these are things like Healing Taken, Healing Received, Healing Done and how health potions and Burning Embers even fit into any of these three. There's also things such as how Sturdy and Shadow Ward don't work well together to reduce Block Cost and nothing tells us the % reductions is not calculated off of the base cost, meaning that 15% on both does NOT equal to 30% reduced Block Cost.
I would really like it if we had a set of rules for measuring these things such as making Healing Received, Health Potion, and Incoming Heal values the same color, Poison Damage and Physical Damage the same color, Flame Damage and Magic Damage the same color, and so on. Things like Sturdy and Shadow Ward could say "% of your CURRENT Block Cost".
Edited by Vhozek on December 31, 2018 2:49PM
𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Feric51
    Feric51
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    math-problem-e1517442254702-1024x576.jpg


    Everything you need to know is right here....
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


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  • Slack
    Slack
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    Healing taken an received is the same, no?
    Might be wrong, but pretty sure there is only one of these two terms Ingame.
    And healing done, well it boosts the healing one does.
    I don't find that too confusing, the interesting thing is that you can boost the healing on yourself by putting points into the "healing taken/received perk"
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
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  • Tasear
    Tasear
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    https://en.uesp.net/wiki/Special:EsoBuildEditor?id=91310

    come young one and learn with build maker
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  • Hoolielulu
    Hoolielulu
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    It's all whack. I never know where to put anything because it all sounds the same just with slightly different words.
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