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If you could design a set for end game then what would it do?

Tasear
Tasear
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Just diverging on a topic cause I care...and really need another hobby.


I do think competitive sets deserve a talk.

How do you design a set to compete with alkoash?

Do you want more sets with major courage for healers or something else?

What do think about what happened to team set like sundeflame and nightmother gaze?

Should we have more sets like war machine, galwene or etc?

How many should a set buff to be competive.
Edited by Tasear on December 30, 2018 12:38AM
  • ArchMikem
    ArchMikem
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    I don't know what to come up with for end game since most of those sets have group utility and fancy mechanics. I just want sets that can stack max resources or base damage. I'm what the Trial tryhards would call, selfish.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • CompM4s
    CompM4s
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    Max mag
    Mag recovery
    Max mag
    When heal a friendly player under 50% give them major herorism and minor protection for 6 seconds

    Something like that would be cool for dedicated healers.
  • mateosalvaje
    mateosalvaje
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    I really like Mad Tinkerer and think it's underrated. It might be better if it targeted your nearest enemy instead of wherever your camera is pointing, but oh well. I'd like more special effect sets that make me laugh, cuz there are enough stat sets 😉
    I've been wrong before, and I'll be wrong again.
  • Tasear
    Tasear
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    ArchMikem wrote: »
    I don't know what to come up with for end game since most of those sets have group utility and fancy mechanics. I just want sets that can stack max resources or base damage. I'm what the Trial tryhards would call, selfish.

    I don't disagree or agree but the idea is to talk about what they expect in sets. Maybe if they had more options they would feel less oppressive aganist others.
  • Sylvermynx
    Sylvermynx
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    Um. Dunno - I'm SO not into endgame.... Last endgame I did was in WoW. Hated every minute of it. Didn't go there in RIFT. Not going there here either.
  • ArchMikem
    ArchMikem
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    Tasear wrote: »
    ArchMikem wrote: »
    I don't know what to come up with for end game since most of those sets have group utility and fancy mechanics. I just want sets that can stack max resources or base damage. I'm what the Trial tryhards would call, selfish.

    I don't disagree or agree but the idea is to talk about what they expect in sets. Maybe if they had more options they would feel less oppressive aganist others.

    Here's something I just thought of. A group utility set that acts like Mechanical Acuity.

    "When you cast an Ultimate ability against a target, your attack gives all allies around you enerring vision, making all their attacks against that target a critical hit for 5 seconds."

    Also "Unerring Vision" should become an actual buff.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Facefister
    Facefister
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    Tank
    (Heavy)Explosive Rage
    (2)Physical Resistance
    (3)Maximum Health
    (4)Maximum Stamina
    (5)Whenever you block an attack, you gain 1 stack of "Boiling Blood". At x stacks you explode with rage, dealing x physical damage. This explosion reduces Physical and Spell resistance of any enemy hit by x. This effect can occur once every x seconds.
  • Tasear
    Tasear
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    Facefister wrote: »
    Tank
    (Heavy)Explosive Rage
    (2)Physical Resistance
    (3)Maximum Health
    (4)Maximum Stamina
    (5)Whenever you block an attack, you gain 1 stack of "Boiling Blood". At x stacks you explode with rage, dealing x physical damage. This explosion reduces Physical and Spell resistance of any enemy hit by x. This effect can occur once every x seconds.

    This sounds fun.
  • AlienatedGoat
    AlienatedGoat
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    Garb of the Remedied Connection (Crafted)

    (2) Max Magicka
    (3) Spell Damage
    (4) Max Magicka
    (5) Removes up to 200ms latency
    Edited by AlienatedGoat on December 30, 2018 1:28AM
    PC-NA Goat - Bleat Bleat Baaaa
  • Tasear
    Tasear
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    Garb of the Remedied Connection (Crafted)

    (2) Max Magicka
    (3) Spell Damage
    (4) Max Magicka
    (5) Removes up to 200ms latency

    Shh... we know the real villian akamai
  • AlienatedGoat
    AlienatedGoat
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    Or

    Pet Sitter's Rage (Crafted)

    (2) Max Stamina
    (3) Weapon Damage
    (4) Weapon Damage
    (5) Upon entering a dungeon or trial instance, forces all pets and assistants in that instance back into their respective Collections.
    Edited by AlienatedGoat on December 30, 2018 1:31AM
    PC-NA Goat - Bleat Bleat Baaaa
  • MilwaukeeScott
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    2. Give Milwaukeescott 30000 Magicka And Stamina
    3. Give Milwaukeescott 5000 Magica And Stamina Recovery
    4. Give Milwaukeescott 5000 Weapon And Spell Damage
    5. Give Milwaukeescott 32500 Physical And Spell Resistance
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Facefister
    Facefister
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    For Two-Handed tanking

    Greatsword/Battle Axe/ of the Bulwark
    (1)Physical&Spell Resistance
    (2)Maximum Health
    Your Cleave ability no longer causes the enemy to bleed, instead you taunt every enemy hit and gain a shield that absorbs 100% of your Max Health. You don't gain a shield by hitting enemy players.

    Trinkets of the Shieldless(jewelry)
    (1)Maximum Stamina
    (2)Healing Taken
    (3)The amount of damage you can block with two-handed weapons is increased by 50%
  • Finviuswe
    Finviuswe
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    No lol. Believe me, we tried that. ;)
  • MaxwellC
    MaxwellC
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    Something I copy-pasted from an idea I had a long time ago. I had another idea which pretty much utilized a fury stance concept from PSO2 i.e giving a massive wep damage buff at the cost of your resistance values.

    I had a tank set in mind which would keep increasing allies critical values to a maximum of 3000 when receviving damage + reduce armor values by 4k (unique debuff).
    I also had another one where resources expended by the tank would give allies 30-50% of what was used but the tank can also recover a fixed amount of resources based on the number of enemies taunted (1k-1.5k max per 5 seconds at 3 enemies taunted or you could make it based off of targets damaging the tank to make it easier to get the proc off).

    Magicka 1 Item set
    1 Item: Magicka Recovery
    2 Item:Imperial Battle-Mage's vow: When dealing elemental spell damage you will have a 20-30% chance to Invoke "Elemental Curse". If using a Inferno staff the effect will increase flame damage to the enemy by 15%, Ice will "Shatter" the enemies spell resistance by 2000, Lighting will cause a "Burst Amp" on the target which causes the target to suffer lighting bursts which hits for 3500 damage + slows the enemy.

    Magicka (crafted or monster set)
    2 Item: Magicka Recovery
    3 Item: Spell Damage
    4 Item: Maximum Magicka
    5 Item: Archaic Capacity: When casting spells you have a 10-20% chance to increase your spell penetration by 2000 and gives 200 Spell damage for 20-30 seconds

    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • AlienatedGoat
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    2. Give Milwaukeescott 30000 Magicka And Stamina
    3. Give Milwaukeescott 5000 Magica And Stamina Recovery
    4. Give Milwaukeescott 5000 Weapon And Spell Damage
    5. Give Milwaukeescott 32500 Physical And Spell Resistance

    But you're MilwaukeeScott. What if it's case sensitive?

    Does some random person out there get the buffs?
    PC-NA Goat - Bleat Bleat Baaaa
  • jainiadral
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    Vestements of the Uber-1337

    1. Increase e-peen 1 mm
    2. Increase e-peen 10 mm
    3. Increase e-peen 1 km
    4. Spawns chat bubbles every 6 seconds saying, "Git gud scrub."
    5. Every three seconds in combat, spawns giant empty soul gem in crotch area so all can see just how gud you got

    Sorry...not sorry >:)
  • Liofa
    Liofa
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    1- Powerful Assault buffing 12 players instead of 4 would be an amazing change for tanking. It has decent bonuses for tanking and can be used as jewelry and 1h/s so it fits perfectly.

    2- I don't think any set can outperform Olorime so more Major Courage sets would be just a waste. Minor Courage would be nice though.

    3- Another piece of teamwork taken away sadly. Sunderflame still see some use but rarely. I would like them to just return to their original state. That probably would result in Sunderflame being used by tanks instead of DDs but still...

    4- Support sets are always welcome but they allow insane group DPS numbers which makes group be able to skip mechanics etc. Obviously they are not the only reason for this but a big factor in it. If we would get support sets that increase group DPS, they need to be able to compete with current meta sets to see some proper use, even if only in certain situations. For example Galenwe, even though it looks great on first look, didn't see much use because of how impractical and limiting it is in actual combat.

    If I could design a set for end-game, it would be a tank set that's synergy related. Something like this:

    Heavy Armour
    (2 piece) Adds Max Health
    (3 piece) Adds Max Stamina
    (4 piece) Adds Max Magicka
    (5 piece) When you take damage, you summon an orb that floats forward. The orb grants a synergy to your allies, providing Minor Courage to all allies in 10 meters radius for 20 seconds. This effect can occur once every 15 seconds. You gain a second of Major Heroism per each ally in the radius when Orb synergy was activated. Duration for Major Heroism can stack up to 12 seconds.

    Or a monster set:

    (1 piece) Max Health
    (2 piece) Every debuff you applied on your enemy reduces the cooldown of your synergies by a second and increase their effectiveness by 5%. This effect can stack up to 5 times.

    These are the type of sets I want to see in this game. Things that pushes you into being a better player as much as being able to play together as a team.
  • kojou
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    5th piece bonus ideas:

    Grant max Magicka or max stamina to 12 group members (like ebon).

    Chance to grant major force uptime to 12 group members.

    Inceases the duration of all DOTs by 2 seconds, and decreases the cost of spammables by x%.

    Incease all the armor passive values for medium and light armor by one unit or a %.

    Decrease nerfs of the current patch to your class by 50%. :trollface:
    Playing since beta...
  • Tasear
    Tasear
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    Liofa wrote: »
    1- Powerful Assault buffing 12 players instead of 4 would be an amazing change for tanking. It has decent bonuses for tanking and can be used as jewelry and 1h/s so it fits perfectly.

    2- I don't think any set can outperform Olorime so more Major Courage sets would be just a waste. Minor Courage would be nice though.

    3- Another piece of teamwork taken away sadly. Sunderflame still see some use but rarely. I would like them to just return to their original state. That probably would result in Sunderflame being used by tanks instead of DDs but still...

    4- Support sets are always welcome but they allow insane group DPS numbers which makes group be able to skip mechanics etc. Obviously they are not the only reason for this but a big factor in it. If we would get support sets that increase group DPS, they need to be able to compete with current meta sets to see some proper use, even if only in certain situations. For example Galenwe, even though it looks great on first look, didn't see much use because of how impractical and limiting it is in actual combat.

    If I could design a set for end-game, it would be a tank set that's synergy related. Something like this:

    Heavy Armour
    (2 piece) Adds Max Health
    (3 piece) Adds Max Stamina
    (4 piece) Adds Max Magicka
    (5 piece) When you take damage, you summon an orb that floats forward. The orb grants a synergy to your allies, providing Minor Courage to all allies in 10 meters radius for 20 seconds. This effect can occur once every 15 seconds. You gain a second of Major Heroism per each ally in the radius when Orb synergy was activated. Duration for Major Heroism can stack up to 12 seconds.

    Or a monster set:

    (1 piece) Max Health
    (2 piece) Every debuff you applied on your enemy reduces the cooldown of your synergies by a second and increase their effectiveness by 5%. This effect can stack up to 5 times.

    These are the type of sets I want to see in this game. Things that pushes you into being a better player as much as being able to play together as a team.

    I support you in this. Something that reduces cooldown of synergies would be fun but not oppressive in that there's no other options.

    Didn't sunderflame actually provide more dps if the dps used it?

    Related question but what if minor courage came as a resto passive instead?
  • redspecter23
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    Armor of Tower Lurker Decimation

    2. Max stam
    3. Max magicka
    4. Max health
    5. While targeting resource towers, your siege weapons do 10 times the damage to players and 25 times the damage to the tower itself, have 5 times the radius, apply a 10 second ground aoe dot, apply a 90% snare to them and a 90% defile.
  • Tasear
    Tasear
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    kojou wrote: »
    5th piece bonus ideas:

    Grant max Magicka or max stamina to 12 group members (like ebon).

    Chance to grant major force uptime to 12 group members.

    Inceases the duration of all DOTs by 2 seconds, and decreases the cost of spammables by x%.

    Incease all the armor passive values for medium and light armor by one unit or a %.

    Decrease nerfs of the current patch to your class by 50%. :trollface:

    Haha where can can I buy that last piece. Increase the duration of all dots by 2 secs is really cool this could actually compete with other high end sets. Sounds like a different version of jorvulds
  • Tasear
    Tasear
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    Armor of Tower Lurker Decimation

    2. Max stam
    3. Max magicka
    4. Max health
    5. While targeting resource towers, your siege weapons do 10 times the damage to players and 25 times the damage to the tower itself, have 5 times the radius, apply a 10 second ground aoe dot, apply a 90% snare to them and a 90% defile.

    Overpowered... but interesting concept.
  • redspecter23
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    Tasear wrote: »
    Armor of Tower Lurker Decimation

    2. Max stam
    3. Max magicka
    4. Max health
    5. While targeting resource towers, your siege weapons do 10 times the damage to players and 25 times the damage to the tower itself, have 5 times the radius, apply a 10 second ground aoe dot, apply a 90% snare to them and a 90% defile.

    Overpowered... but interesting concept.

    It's only overpowered if players lurk in towers. You can very easily turn it into a garbage set by... getting out of the tower.

    PS, I'm not a big fan of tower lurkers.
  • Tasear
    Tasear
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    Tasear wrote: »
    Armor of Tower Lurker Decimation

    2. Max stam
    3. Max magicka
    4. Max health
    5. While targeting resource towers, your siege weapons do 10 times the damage to players and 25 times the damage to the tower itself, have 5 times the radius, apply a 10 second ground aoe dot, apply a 90% snare to them and a 90% defile.

    Overpowered... but interesting concept.

    It's only overpowered if players lurk in towers. You can very easily turn it into a garbage set by... getting out of the tower.

    PS, I'm not a big fan of tower lurkers.

    Fair point and interesting concept.
  • kojou
    kojou
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    One more 5 piece...

    Increase the speed of your heavy attacks by x%.
    Playing since beta...
  • GaunterODim
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    What I find myself looking for since shadow of the hist is a monster set that synergizes well with magic damage instead of fire or lightning damage. Something along the lines of

    1. Max Magicka or Spell Damage
    2. x chance on dealing magic damage to increase your Spell damage by x for 10 seconds, 8 seconds cooldown.
    (Had 20% chance for 400-500 Spell damage in mind, not sure how balanced that would be tho and with a bit lower cooldown than the effects length)

    Basicly something that would compete with grothdarr and ilambris when their proc conditions are met that would outperform valkyn damage wise, but not zaan. Just test it for a bit to make sure its balanced well.
    Something for nightblades and wardens basicly. Wearing the excact same sets on every mag char is really boring.


    And another thing that I would really like is more of a pvp set for me. Something that is as reliable as hundings or julianos, but without the crit on it and more weapon damage/stam spelldamage/magicka instead.

    2. Max Stamina
    3. Weapon Damage
    4. Max Stamina (or Weapon Damage)
    5. 300 Weapon Damage
    Same for Magicka/Spelldamage.

    Something that doesnt give as much as ravager or fury, but that is more reliable, something you can trust in. Something where you dont have to worry about if you have a small window to burst someone down, but you end up not getting them because your set didnt proc and also something that you dont miss out on when you have to go on defense to stay alive. Something in between that doesnt give as much as these, but therefor in every situation.

    Like ravager is useless on defense because under pressure you dont have the time to proc your set. Same thing goes for seventh or fury when you dont have people dogpiliing on your or someone spamming dots. In pvp I want my sets to be reliable.
    Edited by GaunterODim on December 30, 2018 3:20AM
  • Tigerseye
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    ArchMikem wrote: »
    I don't know what to come up with for end game since most of those sets have group utility and fancy mechanics. I just want sets that can stack max resources or base damage. I'm what the Trial tryhards would call, selfish.

    I tend to agree with this.

    Not because I'm selfish, but because I don't want to switch sets.

    I want one set for everything - or, certainly, for everything PVE related.

    So, I need something that works as well for soloing, as it does for doing group stuff.

    Anything needed for helping a group should be provided by your build (via skill points); not from gear.
    Edited by Tigerseye on December 30, 2018 3:44AM
  • Vapirko
    Vapirko
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    1) Get out of that personal space
    2) Get out of my personal space
    3) Stay away from my personal space
    4) Get out of my personal space
    5) Get away from my personal space (10% chance to get hit with 15k oblivion damage after exiting personal space).
  • ccfeeling
    ccfeeling
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    End game set

    All 5 stat can be custom B)

    Player can change the effect or attribute at any non combat time B)
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