Hey everyone,
coming from mainly challenging my skills by comparing performance in 1vX scenarios, I am setting up a new project with my buddies that I'd like to share. Basically, I got tired of all nerfs that strike 1vX players and now want to play the game it is designed for: in a group scenario. My goal is to leverage as many inter-class, armor set and buff synergies as possible to create a group setup that can push the boundaries of outnumbered fighting. My first attempt to do so is in a duo setup, and after some brainstorming me and my bro decided to go for a magden + stamplar combo with the first results shown in the following video. Note that we have not yet optimized gear, I was running light instead of heavy and playing on my laptop during holidays.
https://www.youtube.com/watch?v=TgSn-8BRJBU&t=227s
Some explanation to the video: We decided to run a mobile damage orientated stamplar that can peel for the immobile magden to leverage the mobility of natures embrace. Secondly, power of the light and bleeds provide enough single target pressure while jabs and the frostden aoe's withle groups down. The magden setup is running SPC, which is argueably stronger with more group members but still was the best option we could find. With torugs and blockade, the magden provides slows and roots to control the fights while having burst potential with deep fissure and providing enough hots to keep us going. Lastly, corrupting pollen counters the many dedicated healers that we often face.
Since this is more of a beta version and a glimpse of what is potentially achievable, I'd like to hear some feedback and opinions on possible synergies/ group setups and experience you made trying to create a dedicated "squad" for Cyrodiil. Note that we are targeting to create a team of ~4 players, not a dedicated zerg with rapids and purge spammers!
Much greetz!
Edited by Jeezye on December 28, 2018 3:31PM