Get_Packed wrote: »Get_Packed wrote: »Get_Packed wrote: »Complaining about blockade is really a l2p issue.
It's not just blockade, it's aoe snares in general. Blockade is just one of the common ones being used now.
Yes but lumping a ground based aoe that cannot be cast at range like Time Stop is ridculous.
No it's not, they're all aoe CC abilities. It's the combination and group spam of them that makes them cancerous.
If you dont have the situational awareness or ability to avoid blockade then🤷♂️ . You must be playing with the mindset of a PVE tank.
Get_Packed wrote: »Get_Packed wrote: »Get_Packed wrote: »Complaining about blockade is really a l2p issue.
It's not just blockade, it's aoe snares in general. Blockade is just one of the common ones being used now.
Yes but lumping a ground based aoe that cannot be cast at range like Time Stop is ridculous.
No it's not, they're all aoe CC abilities. It's the combination and group spam of them that makes them cancerous.
If you dont have the situational awareness or ability to avoid blockade then🤷♂️ . You must be playing with the mindset of a PVE tank.
If you're a stam melee build there is legit no where else to go when there's multiple blockades down and the fighting is in the middle of them. It's not an avoidable thing like time stop where you just roll out before it pops and you're good. Blockade is down instantly and continually refreshed.
If you're a mag build in the open, then yes, it's not a problem at all, but for stam melee builds it's horrendous.
It's terrible for Magicka builds to have you snared by 60% while you have them snared by 50% in that same "mosh pit" of a fight? And don't forget Stamina's (generally) superior mobility to begin with. When the fight does move out of that mosh pit (and it generally will unless one team seriously outclasses the others, or everyone dies to dawnbreaker bombs), you're out of the Magicka snares, while they're still affected by yours.Get_Packed wrote: »Get_Packed wrote: »Get_Packed wrote: »Complaining about blockade is really a l2p issue.
It's not just blockade, it's aoe snares in general. Blockade is just one of the common ones being used now.
Yes but lumping a ground based aoe that cannot be cast at range like Time Stop is ridculous.
No it's not, they're all aoe CC abilities. It's the combination and group spam of them that makes them cancerous.
If you dont have the situational awareness or ability to avoid blockade then🤷♂️ . You must be playing with the mindset of a PVE tank.
If you're a stam melee build there is legit no where else to go when there's multiple blockades down and the fighting is in the middle of them. It's not an avoidable thing like time stop where you just roll out before it pops and you're good. Blockade is down instantly and continually refreshed.
If you're a mag build in the open, then yes, it's not a problem at all, but for stam melee builds it's horrendous.
Get_Packed wrote: »Get_Packed wrote: »Get_Packed wrote: »Complaining about blockade is really a l2p issue.
It's not just blockade, it's aoe snares in general. Blockade is just one of the common ones being used now.
Yes but lumping a ground based aoe that cannot be cast at range like Time Stop is ridculous.
No it's not, they're all aoe CC abilities. It's the combination and group spam of them that makes them cancerous.
If you dont have the situational awareness or ability to avoid blockade then🤷♂️ . You must be playing with the mindset of a PVE tank.
I meant to reply to this post before, but - who do you mean by "his friend?" If you're talking about me (Baleros), I'm using a Frost Staff with Wall of Elements on the back bar. If that's all that it takes to qualify one as an "Ice Warden," then I know of some "Ice Sorcerers," "Ice Templars," and "Ice DKs" running around in BGs, since they're doing the exact same thing that I'm doing. I don't even activate Northern Storm very often at all, and have it there mostly for the passive Magicka buff.I don't think that the snare on Wall of Frost is a problem, but the roots from a Charged staff (especially with multiple, layered Walls) are definitely over the top. And contrary to what some people seem to think, this is not a Warden problem; any class with Wall of Frost and a Charged weapon can get a crazy amount of roots going (even a Stamina build, if they really wanted to).
While it's true that a Warden dropping Winter's Revenge on people will get an extra chance to trigger the Chilled effect, in a 6m radius, that's really not needed at all. Any class can get plenty of Chilled "procs" from Wall + Charged weapon (and you can optionally layer on a Frost enchant, Force Pulse/Crushing Shock, Elemental Weapon, etc...for extra chances at Chilled).
Are you seeing these builds a lot in the higher MMR matches? I’ll see them occasionally as premades that get bumped up to the tougher matches simply because they’re premades... but those builds tend to be immobile and get their kills stolen. Probably great at chaos ball and CTR though.
They're all over the higher MMR matches.
He's lying, trolling, or both.
Either you don't play enough, haven't played much over past 2 weeks, are on a different platform where maybe the meta is slightly different, or aren't high enough MMR to see it. Nearly every game it's the same pple running ice staves(usually wardens but now even other mag classes are slotting them). It's not everyone using them either, usually 1-2 pple per team.
I'm referring to Thogard...
Oh ok, that makes way more sense haha. Yeah he's definitely trolling since his friend runs an ice warden frost staff setup.
Yeah, that's the point. A bunch of the mag players in BGs (regardless of class) are slotting frost staves with wall making the games extremely sluggish. It's not even just wall that's the problem either. Overall, aoe stuns, snares, roots, etc are insanely strong right now, though how bad they are depends on map/mode/team comp. Snare immunity/removal just needs a buff across the board.
Every game feels like slogging through a mudpit with how bad aoe snares and stuns are.
[Minor title edit.]
Do you guys not slot a charge? This is about everyone trying to chase the best build and people adapting and using the counter. There are so many counters to this like immunity pots, forward momentum, etc. Use them.
Do you guys not slot a charge? This is about everyone trying to chase the best build and people adapting and using the counter. There are so many counters to this like immunity pots, forward momentum, etc. Use them.
This!
Stamina has gotten so used to not worrying about being kited most don't think they should have to use a counter like a gap closer or anything else. Especially all the "leet" 1vXers. Everyone should just follow them around LoS into their dawn breaker. This goes for snipe and frost barricade. A gap closer and a snare of your own is a strong counter to either. And will always be so long as streak and dodge roll have cost increases and gap closers don't. Would love to see the tears from stam in a game with real kiting and real snares and gap closers on cool downs.
Do you guys not slot a charge? This is about everyone trying to chase the best build and people adapting and using the counter. There are so many counters to this like immunity pots, forward momentum, etc. Use them.