Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

BGs right now

  • Urvoth
    Urvoth
    ✭✭✭✭✭
    ✭✭
    Get_Packed wrote: »
    Urvoth wrote: »
    Get_Packed wrote: »
    Urvoth wrote: »
    Get_Packed wrote: »
    Complaining about blockade is really a l2p issue.

    It's not just blockade, it's aoe snares in general. Blockade is just one of the common ones being used now.


    Yes but lumping a ground based aoe that cannot be cast at range like Time Stop is ridculous.


    No it's not, they're all aoe CC abilities. It's the combination and group spam of them that makes them cancerous.

    If you dont have the situational awareness or ability to avoid blockade then🤷‍♂️ . You must be playing with the mindset of a PVE tank.

    If you're a stam melee build there is legit no where else to go when there's multiple blockades down and the fighting is in the middle of them. It's not an avoidable thing like time stop where you just roll out before it pops and you're good. Blockade is down instantly and continually refreshed.

    If you're a mag build in the open, then yes, it's not a problem at all, but for stam melee builds it's horrendous.
  • NuarBlack
    NuarBlack
    ✭✭✭✭
    Urvoth wrote: »
    Get_Packed wrote: »
    Urvoth wrote: »
    Get_Packed wrote: »
    Urvoth wrote: »
    Get_Packed wrote: »
    Complaining about blockade is really a l2p issue.

    It's not just blockade, it's aoe snares in general. Blockade is just one of the common ones being used now.


    Yes but lumping a ground based aoe that cannot be cast at range like Time Stop is ridculous.


    No it's not, they're all aoe CC abilities. It's the combination and group spam of them that makes them cancerous.

    If you dont have the situational awareness or ability to avoid blockade then🤷‍♂️ . You must be playing with the mindset of a PVE tank.

    If you're a stam melee build there is legit no where else to go when there's multiple blockades down and the fighting is in the middle of them. It's not an avoidable thing like time stop where you just roll out before it pops and you're good. Blockade is down instantly and continually refreshed.

    If you're a mag build in the open, then yes, it's not a problem at all, but for stam melee builds it's horrendous.

    Stam melee tears? Delicious!
  • Skoomah
    Skoomah
    ✭✭✭✭✭
    ✭✭
    But on a bow. Put on a stun. Put on your own snares. Build tanky so you can survive the meat grinder.

    There are counters to all this, you just refuse to adapt...
  • disintegr8
    disintegr8
    ✭✭✭✭✭
    ✭✭
    I thought the BGs were a 60's or 70's boy band.
    Edited by disintegr8 on December 18, 2018 10:43PM
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    Urvoth wrote: »
    Get_Packed wrote: »
    Urvoth wrote: »
    Get_Packed wrote: »
    Urvoth wrote: »
    Get_Packed wrote: »
    Complaining about blockade is really a l2p issue.

    It's not just blockade, it's aoe snares in general. Blockade is just one of the common ones being used now.


    Yes but lumping a ground based aoe that cannot be cast at range like Time Stop is ridculous.


    No it's not, they're all aoe CC abilities. It's the combination and group spam of them that makes them cancerous.

    If you dont have the situational awareness or ability to avoid blockade then🤷‍♂️ . You must be playing with the mindset of a PVE tank.

    If you're a stam melee build there is legit no where else to go when there's multiple blockades down and the fighting is in the middle of them. It's not an avoidable thing like time stop where you just roll out before it pops and you're good. Blockade is down instantly and continually refreshed.

    If you're a mag build in the open, then yes, it's not a problem at all, but for stam melee builds it's horrendous.
    It's terrible for Magicka builds to have you snared by 60% while you have them snared by 50% in that same "mosh pit" of a fight? And don't forget Stamina's (generally) superior mobility to begin with. When the fight does move out of that mosh pit (and it generally will unless one team seriously outclasses the others, or everyone dies to dawnbreaker bombs), you're out of the Magicka snares, while they're still affected by yours.

    Now if your problem is the root procs being over the top, then I don't really disagree - at least under certain circumstances. One person with one Wall of Frost and no Charged weapon is probably balanced just fine, but with multiple Walls layered on top of each other and/or Charged weapons thrown into the mix, it can get a bit ridiculous. I'm not a huge fan of procs to begin with, but if they remove the rooting effect from Wall of Frost I think it needs a snare to stay on for a short duration after moving out of it, even if it's a reduced % of the primary snare.

    If ZOS wants to basically gut Wall of Frost, they need to compensate Magicka builds in some way; more mobility and/or ways to reduce other people's mobility. I just don't see any justification for Stamina builds to basically corner the market on both mobility and snares, not with the way ESO's PvP works.
  • SubversusReformed
    SubversusReformed
    ✭✭✭
    Get_Packed wrote: »
    Urvoth wrote: »
    Get_Packed wrote: »
    Urvoth wrote: »
    Get_Packed wrote: »
    Complaining about blockade is really a l2p issue.

    It's not just blockade, it's aoe snares in general. Blockade is just one of the common ones being used now.


    Yes but lumping a ground based aoe that cannot be cast at range like Time Stop is ridculous.


    No it's not, they're all aoe CC abilities. It's the combination and group spam of them that makes them cancerous.

    If you dont have the situational awareness or ability to avoid blockade then🤷‍♂️ . You must be playing with the mindset of a PVE tank.

    If you don’t have the situational awareness or ability to avoid time stop then 🤷‍♂️ . You must be playing with the mindset of a PVE tank. You have 3 or 4 seconds to get out of the aoe.
  • PhoenixGrey
    PhoenixGrey
    ✭✭✭✭✭
    Urvoth wrote: »
    wheem_ESO wrote: »
    Urvoth wrote: »
    MaxJrFTW wrote: »
    Urvoth wrote: »
    MaxJrFTW wrote: »
    Urvoth wrote: »
    Thogard wrote: »
    wheem_ESO wrote: »
    I don't think that the snare on Wall of Frost is a problem, but the roots from a Charged staff (especially with multiple, layered Walls) are definitely over the top. And contrary to what some people seem to think, this is not a Warden problem; any class with Wall of Frost and a Charged weapon can get a crazy amount of roots going (even a Stamina build, if they really wanted to).

    While it's true that a Warden dropping Winter's Revenge on people will get an extra chance to trigger the Chilled effect, in a 6m radius, that's really not needed at all. Any class can get plenty of Chilled "procs" from Wall + Charged weapon (and you can optionally layer on a Frost enchant, Force Pulse/Crushing Shock, Elemental Weapon, etc...for extra chances at Chilled).

    Are you seeing these builds a lot in the higher MMR matches? I’ll see them occasionally as premades that get bumped up to the tougher matches simply because they’re premades... but those builds tend to be immobile and get their kills stolen. Probably great at chaos ball and CTR though.

    They're all over the higher MMR matches.

    He's lying, trolling, or both.

    Either you don't play enough, haven't played much over past 2 weeks, are on a different platform where maybe the meta is slightly different, or aren't high enough MMR to see it. Nearly every game it's the same pple running ice staves(usually wardens but now even other mag classes are slotting them). It's not everyone using them either, usually 1-2 pple per team.

    I'm referring to Thogard...

    Oh ok, that makes way more sense haha. Yeah he's definitely trolling since his friend runs an ice warden frost staff setup.
    I meant to reply to this post before, but - who do you mean by "his friend?" If you're talking about me (Baleros), I'm using a Frost Staff with Wall of Elements on the back bar. If that's all that it takes to qualify one as an "Ice Warden," then I know of some "Ice Sorcerers," "Ice Templars," and "Ice DKs" running around in BGs, since they're doing the exact same thing that I'm doing. I don't even activate Northern Storm very often at all, and have it there mostly for the passive Magicka buff.

    Yeah, that's the point. A bunch of the mag players in BGs (regardless of class) are slotting frost staves with wall making the games extremely sluggish. It's not even just wall that's the problem either. Overall, aoe stuns, snares, roots, etc are insanely strong right now, though how bad they are depends on map/mode/team comp. Snare immunity/removal just needs a buff across the board.

    Mag classes lack any sort of mobility though and cant follow you around with blockade. Sure you can't fight them melee but atleast you aren't streaking away and dieing to a million sloads with apply and forget dots.

    A whole bunch of things need adjusting before touching blockade.
  • heavier
    heavier
    ✭✭✭
    Urvoth wrote: »
    Every game feels like slogging through a mudpit with how bad aoe snares and stuns are.

    [Minor title edit.]

    100% agree. also things clip through walls if you duck behind one and the projectile is already on its way.

    the whole ice thing is dumb because living things have something called inner warmth that stops them from freezing like that
    it would have to be minus 200 degrees Fahrenheit or something for something like this to happen and 2bh aoe freeze should cost 75% of a mage's magicka

    I could see freeze becoming 10000x a problem below half hp (exaggeration) and slow target's HoT (heal over time lol it makes sense because cold takes energy away from hot)

    Im tired asf but the pvp does feel like I'm stuck in mud a lot.

    werewolves are also mad stupid and same with anything else that gives combat pets that make it impossible to aim single target ults
    the howl mechanics makes me want to pull my hair out because the dude does a stupid howl, my guy runs away scared like a wus then bam all my HP is gone

    archery needs to require aim instead of having arrows home in on their targets...

    some forms of magic need to be heavily impacted by the range they're casted from...

    some kind of nuance in the reciprocity of pvp advances...like if some guy comes at me in x manner I can do y in order to enter sequence z

    executions might need to cost more resource

    give restoration staff a use in pvp (maybe a way to get major protection)



    balance bg to cp 160

    scale existing cp distribution to cp 160 pls
    if u have fewer cp your stuff is multiplied if u got more than 160 it's divided

    pot cd is linked

    why....it's a heavy link too
    makes it necessary to get tri restoration pots which are expensive just so you don't have to deal with clunky quickslot UI and bad heavy linked CD mechanic

    if I use a pot that's 1/3 of a tri restoration pot why do i have to wait 45 seconds to get the other 1/3 of the effect when combat clearly needs to be balanced around the possibility of everyone using the most powerful pot (tri pot)
    Edited by heavier on December 20, 2018 11:01AM
  • heavier
    heavier
    ✭✭✭
    projectile reflection is just plain silly. even if I change trajectory my homing spear does at 180 and returns the full distance I threw it and lands with full impact...ridiculous

    ppl get away with hacking like it's CS:GO

    some way to pass chaosball would be fun

    gear doesn't feel unique (more of QoL issue)

    bg sprint sustain is majorly lacking

    magic executions make 0 sense

    bow executions should just give a crit modifier or something...

    damage model is obfuscated

    damage shields shouldn't be impenetrable. some dmg shouldn't get mitigated...maybe shield type can determine how much of each damage passes through and at what ratio...typically damage shields act to drain another resource other than HP...for instance a bubble shield would translate some damage into magicka cost

    bleed too effective against "noble builds"
    yeah bleeding out will kill you, but I shouldn't have to worry about bleeding to death for most of the burst damage...it's like I'm hemorrhaging (thanks spellcheck) vitality even though I'm at max stamina and hp...if my leg were cut off sure I'd bleed out over a few minutes but really I'd have to deal with a missing leg and needing to press on fighting without it.

    yes, everyone bleeds, but if I'm going to die from bleeding please let me take critical damage from a number of sources beforehand and be completely decimated in terms of stamina. I don't bleed easy and as long as it's nothing like a missing limb, I should be alright. bleed procs too fast.

    if an assassin type gets the drop on a another assassin yea a proper bloodbath ensues...but bleed just procs on everything irrespective of the magnitude of the blow. I'm in armor ffs how did you make me bleed?

    invisibility and stealth as a means to cancel damage. just...

    no
    if a 12 tons boulder is falling on top of you, you cannot simply turn fully transparent and somehow not be affected by the 12 tons boulder that is crushing you into a bloody pulp.

    likewise if my sword is stabbing through the skin of your chest, becoming see-through isn't going to protect your heart

    Edited by heavier on December 20, 2018 10:59AM
  • Datolite
    Datolite
    ✭✭✭✭✭
    So are charged frost staves the problem, or is it still Torugs?
  • heavier
    heavier
    ✭✭✭
    the problem is the format encourages feeding and metasploitation
    the movement is bad because I don't got sprint cost reduce CP and also there's all kinds of immobilizations for the sake of ganking harder

    there is no counter immobilization because as soon as you CC they break free and have invulnerability.
  • Betty_Booms
    Betty_Booms
    ✭✭✭
    I love my frost staff. It is extremely affective and guves me a fighting chance against stam steam rollers.

    The 3 warden premade all running perma or NS are just a laugh though. Lets face it, range barely touch them and melee get chewed up in the ice grinder.

    NERF WARDUUUUUNS.
  • pzschrek
    pzschrek
    ✭✭✭✭
    At least you didn’t have a snare problem! 😂
    “The enemy is anybody who's going to get you killed, no matter which side he is on.”
  • heavier
    heavier
    ✭✭✭
    >2 players guarding relic
    >kill one
    >pick up relic while teammate fights the other
    >3 respawn as soon I carry relic for 1 second
    >die immediately


  • Trancestor
    Trancestor
    ✭✭✭✭✭
    Too many simply dumb or incosiderate people here with the "this doesn't affect my particulare class or build so i don't see any problem with this and think the person with the class that does get affected should just git gud" or "this other class has something broken so f them i should also have something broken" mentality. Go play other classes other than the ones you been maining since forever before giving your opinion on balance issues.
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Do you guys not slot a charge? This is about everyone trying to chase the best build and people adapting and using the counter. There are so many counters to this like immunity pots, forward momentum, etc. Use them.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • NuarBlack
    NuarBlack
    ✭✭✭✭
    Iskiab wrote: »
    Do you guys not slot a charge? This is about everyone trying to chase the best build and people adapting and using the counter. There are so many counters to this like immunity pots, forward momentum, etc. Use them.

    This!

    Stamina has gotten so used to not worrying about being kited most don't think they should have to use a counter like a gap closer or anything else. Especially all the "leet" 1vXers. Everyone should just follow them around LoS into their dawn breaker. This goes for snipe and frost barricade. A gap closer and a snare of your own is a strong counter to either. And will always be so long as streak and dodge roll have cost increases and gap closers don't. Would love to see the tears from stam in a game with real kiting and real snares and gap closers on cool downs.
    Edited by NuarBlack on December 26, 2018 4:21PM
  • Thogard
    Thogard
    ✭✭✭✭✭
    ✭✭✭✭✭
    I run stampede now on my stamden.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • heavier
    heavier
    ✭✭✭
    NuarBlack wrote: »
    Iskiab wrote: »
    Do you guys not slot a charge? This is about everyone trying to chase the best build and people adapting and using the counter. There are so many counters to this like immunity pots, forward momentum, etc. Use them.

    This!

    Stamina has gotten so used to not worrying about being kited most don't think they should have to use a counter like a gap closer or anything else. Especially all the "leet" 1vXers. Everyone should just follow them around LoS into their dawn breaker. This goes for snipe and frost barricade. A gap closer and a snare of your own is a strong counter to either. And will always be so long as streak and dodge roll have cost increases and gap closers don't. Would love to see the tears from stam in a game with real kiting and real snares and gap closers on cool downs.

    sprint sustain is peanuts in BG

    *** it gap closer is even more useful (22 meters of flat cost stam + super fast and sword an board gives a kd)

    I run cowards because if my sprint sustain is gonna b that *** m8

    gotta go fast so I at least cover some ground with a bit of defense while I'm at it

    :#

    seriously tho major protection should be on restoration staff skill line (can't find it anywhere except in memes and p2w)
  • heavier
    heavier
    ✭✭✭
    again I would like to see CP refactored to 160 for BG instead of just missing completely...
  • Sy1ph5
    Sy1ph5
    ✭✭✭✭
    The trick to winning those crappy games with snares and time stop everywhere is to put on a more mobile build and get ready to kite and kill steal. Bonus points for timing bursts in between earthgore procs.

    It's not fun but it works.
  • JusticeSouldier
    JusticeSouldier
    ✭✭✭✭
    Iskiab wrote: »
    Do you guys not slot a charge? This is about everyone trying to chase the best build and people adapting and using the counter. There are so many counters to this like immunity pots, forward momentum, etc. Use them.

    Obvious manipulation.
    Depends on class and mana/stamina orientation, u can use something or cannot, also some things are too expensive or can't be slotted on the bar because of more important ones to be viable.
    Some things are not profitable at all.
    For example purge vs root/snare AOEs.
    Or new forward momentum on manablade/sorc...too expencive now, only 4 seconds, extremly huge loss of your damage. not viable. If u died from such player now, it's definitely your mistake.
    Also, not everyone can use immunity pots. And, here 35 seconds cooldown...
    Some classes have no charge options, in mana speck.
    Some classes need spell damage from pots, and/or detection, or tripots to be able manage resourses at enouch lvl.

    And, snares and roots are the problem of Magicka classes now. Except manadk, who have Reflective scales to go out. But if to be exact - 2 seconds not so big immunity time. Resourse management on manadk...no it's not enouch cool.

    In current system snares/roots and bleeds are the hole in fighting system:
    1. Snares have no minor/major system - so they can stuck on target to ridiculous amount of turtleness.
    Nerf of every source of mobilit + any active options on nightblade, sorcerer, warden to deal with snares while weared light or heavy armour (Grace passive is a bad useless joke) = no counters.
    2. Bleeds after removing impenetrable option from damage absorbing shields + really huge reduce of their size = more profitable than every other dot on every target. Counters to them underperforming af. Every adaptation to them means become much weaker in another aspects for manausers. and stamina here to be exact also.
    There are only 2 counters to bleeds - Extended ritual and Shadow disquise, so also, only 2 classes can deal with them. Others 3 can just eat the damage, which ignores resists. Damn , good that at least Protections and Maims work against them. Or Corrosive armour once per 200 ultimate points.
    3. I don't say anything about Oblivion trash, but could...

    Hard times for mana in pvp.

    2 easy 2 say just use them. and damn wrong.
    Edited by JusticeSouldier on December 27, 2018 3:04PM
    all classes. pc platform, dissapointed.
  • ZOS_Mika
    ZOS_Mika
    admin
    We have removed some unnecessary back and forth. Please keep in mind that referring to another community member as a "Troll" is against the Community Rules.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
Sign In or Register to comment.