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We need a bigger difference between stats from Purple to Gold

IronWooshu
IronWooshu
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Honestly ZOS, is there any reason to gold out your gear for a paltry 20 more spell damage, or 30 more health? The economy could use a buff between the two, allow for gold materials to be more valuable like Jewelry mats. Make us actually see a difference that is worth it.
  • Judas Helviaryn
    Judas Helviaryn
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    And rebalance the entire game, again? Gold out your weapons, and be content with good enough.
  • Tholian1
    Tholian1
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    The economy is expensive enough on ps4 na
    PS4 Pro NA
  • ccmedaddy
    ccmedaddy
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    I like the current system because it allows me to try different things without having to spend too much gold or feeling like I'm not getting the full potential of the build just because it's purple. I hope it stays.

    Also, I would HATE for other gold mats to be as prohibitively expensive as gold jewelry mats, making gold gear impossible to attain for 99% of the players. Now that ZOS allows (even encourages) people to buy in-game currency with real life money it could introduce an unnecessary P2W element to the game.
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    For the time and effort(or gold) that goes into golding all your gear...yes, I agree it should give MUCH more benefit
  • redspecter23
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    I like the current system. It's designed around diminishing returns. Your last upgrade to gold should cost you the most but provide the smallest benefit relative to that cost. It keeps the game playable for those that don't have everything golded out. If you make the difference too great, it completely removes purple gear as a viable choice, forcing you to gold out anything you intend on using. That gets costly under the best of circumstances. Add in game changes with buffs and nerfs and the need to regold new gear each update or be completely useless gets a bit crazy. Multiply by the number of toons you are using on top of that.

    A game such as this has multiple progression methods. Gear, levels, cp, skills and skill lines and many other things that all add up. If any one of those paths provides too large a bonus it throws everything out of whack.
  • idk
    idk
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    IronWooshu wrote: »
    Honestly ZOS, is there any reason to gold out your gear for a paltry 20 more spell damage, or 30 more health? The economy could use a buff between the two, allow for gold materials to be more valuable like Jewelry mats. Make us actually see a difference that is worth it.

    To answer your question yes. First, golding out your weapons provides much more than 20 SD/WD. At max gear level it is smart to gold out ones weapons.

    Further, for those who truly min/max and want to get everything out of their character then they will gold out their gear. Many run progression of the more challenging content. Many run for score runs. The best players want every little bet they can get.

    However, doing ones best damage has more to do with player skill than gear so most have no need to gold out armor and jewelry and will not see the benefit.

    It would seem you are incorrect that the economy needs a buff between the two. I am assuming you mean between purple and gold matts since your post lacks actual information in that regards. The biggest cost difference is gold out a piece of gear requires 8 gold matts, twice that of purple. So overall your thoughts seem ill-informed.
  • Mr_Walker
    Mr_Walker
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    Weps are OK, jewelry and armor, maybe a bump
  • TheShadowScout
    TheShadowScout
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    I like the current system. It's designed around diminishing returns. Your last upgrade to gold should cost you the most but provide the smallest benefit relative to that cost...
    ...and that is as it should be.

    I am quite happy with the current system, where those who can afford to gold their stuff don't lord at unreachable heights, but ate still within spitting distance of those who only got to purple.

    That's the point in it. Golding all your stuff is not completely neccessary, and thus it leaves the game open for the casual players as well... while the hardcore gamers -can- if they so wish gain the little extra from this.

    If anything, they should make it a bit easier to gold stuff, add more chances to get gold tempers. And who knows, maybe someday add a new temper stage above gold if they really want to dangle something for the players...
  • Shantu
    Shantu
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    My only gripe with the current system is the cost, both in terms of grind and gold. The introduction of JC has shot the cost of gold jewelry through the roof. Even cutting the plating requirements in half and sprinkling a little platinum dust on ore nodes didn't help much. The level of mat grinding is still ludicrous. It takes upward of a million gold or 120 chromium grains just to improve 1 set of jewelry from purple to gold. For the benefit, that's just silly. Look at Jewelry writs, currently you can't even give them away. :/
  • Starlock
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    Honesly, I’d do away with the temper system entirely if it were my call (which it isn’t). Replace it with a more meaningful and nuanced crafting system instead. For example, let players customize hilt, pommel, and blade for swords; could add things from bleed damage to faster swing speed to chance to stagger on heavy attacks. Such a significant overhaul won’t happen, but it’s an ESO 2 dream...
  • AcadianPaladin
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    Oh my, please no. Every time the balance nerf or meta gear changes, folks rage over redoing their purple gear. Can you imagine if it was important that all the old gear and new gear be gold? I agree with @redspecter23 that 'diminishing returns' when it comes to purple > gold (beyond weapons) is the way to go.
    PC NA(no Steam), PvE, mostly solo
  • witchdoctor
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    Starlock wrote: »
    Honesly, I’d do away with the temper system entirely if it were my call (which it isn’t). Replace it with a more meaningful and nuanced crafting system instead. For example, let players customize hilt, pommel, and blade for swords; could add things from bleed damage to faster swing speed to chance to stagger on heavy attacks. Such a significant overhaul won’t happen, but it’s an ESO 2 dream...

    To go further ... if you asked me, it would be a three-step process to acquire the Sword of Ultimate Skibby-Doo-Haha:
    1. The player has to acquire the parts. This step, at a minimum, must be done by the player themselves (the other 2 possibly). The parts can be from quests, drops, exploration, whatever. The point is, player immersion and personal goal achievement.
    2. A crafter has to assemble the parts.
    3. A raider has to take the product and 'bathe it in the blood of [Boss X],' or some equally momentous and Hollywood-worthy dramatic scene. Double bonus points if there is some 'shared ownership' of the item, so that both the hired raider and the player share a cut scene of the act.
  • technohic
    technohic
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    Nah
  • Vapirko
    Vapirko
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    We really don’t. It’s one of the nice aspects of this game. Gold main hand weapons make a big difference, gold armor and jewelry is a nice stat boost but something you can work on over time if you want. If we make a bigger boost to stats not only will it widen the damage gap between new and and veteran players but it will also contribute to the power creep and those are two things ZOS doesn’t really want.
  • rumple9
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    Be careful what you wish for. Knowing zos they would simply nerf all purple gear
  • D0PAMINE
    D0PAMINE
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    I still have a char with blue rings. Golding weapons is first priority, along with gold enchantmemts (I guess purple isnt so bad tho). Unless you have a massive stash of gold or mats, the current system isn't broken to warrent the change. It would take forever.
  • Ohtimbar
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    Agreed. I don't gold anything but weapons because the differences are negligible. I even have the mats, but I don't even bother with it.
    forever stuck in combat
  • D0PAMINE
    D0PAMINE
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    Ohtimbar wrote: »
    Agreed. I don't gold anything but weapons because the differences are negligible. I even have the mats, but I don't even bother with it.

    I only gold armor when I know for a FACT the sets im using won't get changed (Hundings, Juli) or on my all Infused Tank for that extra bit with tri glyphs, because since im spending extra gold, I might as well go all out on 1 role like tank or healer. The Torugs pvp fiasco made me a bit worried but glad that passed.
    Edited by D0PAMINE on December 27, 2018 3:45AM
  • Thoragaal
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    rumple9 wrote: »
    Be careful what you wish for. Knowing zos they would simply nerf all purple gear

    Well that Would make a bigger need for people to gold out their gear ;)
    I'm all for "nerf everything but golden gear" ^^
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • ccfeeling
    ccfeeling
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    No , grinding is painful this game , think about the jewellery , how many month is required to gold all 3 parts ?

    ZOS dev rarely play the game , they don't design the game play friendly .
  • BoneShatterer
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    theres one xD from 10k to get everything purple to 600k to get everything gold... thats where the differenece is. if you weant bigger numbers go play wow or maplestory i heard you can now do 3b dps
  • BretonMage
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    For armour, yes, since grinding for gold mats is difficult but still achievable. For jewellery, no.
  • BoneShatterer
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    ccfeeling wrote: »
    No , grinding is painful this game , think about the jewellery , how many month is required to gold all 3 parts ?

    ZOS dev rarely play the game , they don't design the game play friendly .

    grinding is painful in this game!??! SERIOUSLY?!?!?! how old are you? 10?!?!?! this game is easy from char creation to end content. dont ever play a real questing mmo if you consider eso as hard.
  • TheDarkShadow
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    How many gold upgrade mats have you hoarded? Lol
  • adeptusminor
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    I think it's balanced quite nicely actually. For the vast majority of people, purple gear is good enough, and with the exception of weapons, they wouldn't even notice a difference if they gold out everything else. It really is meant for people who either want to have everything gold just "because", or people playing at the top of their class where that extra 1-2% matters to them.

    edit: In other words, if they buff gold upgrades even more, all it will do is widen the gap between the top tier and the lower tier players which is already a massive canyon.
    Edited by adeptusminor on December 27, 2018 4:50AM
  • MaxJrFTW
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    I disagree. Golding gear should be about min maxing, like it is right now.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Stx
    Stx
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    Leave it how it is.
  • D0PAMINE
    D0PAMINE
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    ccfeeling wrote: »
    No , grinding is painful this game , think about the jewellery , how many month is required to gold all 3 parts ?

    ZOS dev rarely play the game , they don't design the game play friendly .

    grinding is painful in this game!??! SERIOUSLY?!?!?! how old are you? 10?!?!?! this game is easy from char creation to end content. dont ever play a real questing mmo if you consider eso as hard.

    The game is painful to grind as RNGesus is never on your side when looking for a specific ring or weapon. Even farming Draugr Hulk which has a decent RNG drop took me 27 runs. The repetativeness is what makes it painful. The same dungeons all the time.
  • pieratsos
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    People are seriously asking for more power creep? Lol
  • jrgray93
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    It's perfectly fine as it is, in my opinion. Golding weapons gives a huge benefit. Armor, a minor one. I already know a lot of people who never bother golding anything. Sadly, I can't convince them to just do weapons. They don't need to be even more behind.

    Also, the little benefits of gold add up. A percentage or two can go a long way, especially in PvP.

    I'd hate to have to gold everything just to see if it's viable. Only having to get to purple lets you experiment and tweak things a lot before you lock it in. For those of us who don't just copy the latest crap build we saw on YouTube, it's very important.
    EP: Slania Isara : Harambe Was an Inside Job
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