If you could alter champion system then what would you do?
Daedric_NB_187 wrote: »The only issue I have with the system is that they increase it every three months. When I started back in September last year, it was at 660. Now it's at 810. I'm currently at 710. But it just feels like a never ending marathon to get to max. Set a cap and be done with it.
Leave it as is.
However ....
Players that are not at the CP cap should be awarded a lump sum amount of CP points (sliding scale).
Players who have reached level 50 and are:There is a catch to this, however. To qualify for the lump sum of CP points you have to have completed Cadwell's gold.
- under 100 CP points get 600 CP points;
- under 200 CP points get 500 CP points
- under 300 CP points get 400 CP points
- under 400 CP points get 300 CP points
- under 500 CP points get 200 CP points
- under 600 CP points get 100 CP points
- 700 CP to current CP max get 50 CP points
You can only qualify for the lump sum amount 1x per account.
This should help level the playing field regarding CP ... at least for the next couple of years.
Awesome! Yeah, that’s what I’d like too. Just didn’t know how more would come into play, until you mentioned more unlocks. Still unsure if every ten is too many, but more than now is something I’d want, for sure.Every 10 levels you unlock a star in the constellation that has always on passives
But they're not game breaking ones ...
Mining expert for increased nodes
Grocery expert for increased ingredients
Things that don't give power creeps but reward you in different ways that ways that are benefit to your character though
Not really, again I don't like that the system focuses on combat power and abilities as it added an extra (and annoying) layer to game balance and progression.Personally I would remove it entirely, as I see it as a the cause of a lot of problems I have with how the game has evolved.
On a less drastic change I would make it more akin to SWTOR's legacy system, where it's about QoL options for your character/account rather than direct power increases.
At the very least I would untie attribute bonuses from the first 300 (I think) CP, and remove all the bonuses which tie directly to character power. The passives are actually more interesting as a system of unlocks to me.
Like give stamina dps more morphs?
For me it would be more interesting with things like the inspiration bonus, double materials chance, lower repair costs etc.
Things like this which you could get CP levels towards improving, making your characters and account more enjoyable.
I honestly wouldn't be against the CP system as it is right now if the stars you purchased didn't give any benefits and were there just to unlock the passives that exist, with more passives added. It's not a popular opinion and also not something ZOS would ever implement, just how I would rather see the system work.
I think passive idea is nice but we should not be able to have everything. There should be forks you could take that don't lead to other paths.
People need to understand this game is an MMORPG, it's not a MOBA or a Battle Royale... In MMOs, time MATTERS. Of course someone who have 4 years playing the game, is going to be stronger than someone who has 1 week. That's the whole point of progression in MMOs...
jainiadral wrote: »Any MMORPG that requires four years to max out its endgame systems is a MMORPG that's going to end up shut down long before the first player hits the finish line
Most endgame systems don't require years-- they require months. The most heinous example I can think of is SWTOR's Galactic Command. Even as a solo player who hates grinding, and who burned out multiple times trying to get to rank 300, I still managed in about five or six months. They were sucky, awful, terrible months that made me hate my main, but they did end-- eventually. The legacy system required a similar amount of time to max out, except that happened passively in leveling both mains and alts. GW2's PoF masteries took me a couple of weeks. Max leveling my first character there took a couple of months, I think, right about the time HoT was released.
This game's leveling process is extremely long by comparison.
BDO would like to say hello lol, That game is a journey to reach "end-game". I don't mind and like it but the Devs are meh and the lack of PvE content stops it from reaching it's full potential imo. ESO leveling process is not long to me, it's overall a VERY casual friendly and easy to get into to do end-game content...whether that's PvE or PvP.
If you could alter champion system then what would you do?
Best for the game would be to get rid of it. I’m about to hit CP600 and started the game 3 months ago so can provide some insight into this.
CPs are garbage. It does nothing but discourage newer players because they have to wait until they have more CPs so their characters are strong enough. There’s a new thread every week from people asking for dps help, when the real problem is CPs give people 3x or 4x the normal Dps.
It might be late to change it at this point as things would have to be returned around no CPs but it was a terrible idea.
Seperate pvp and pve CP trees. This would not be as good as completely balancing pvp and pve separately, but it would be a damn good start.
Also limiting or reworking the pvp version. Im sure pve players would have some input but i dont think that CP is an issue in pve.. Anyway, something like cp trees focusing purely on things that would benefit pvp. So there would be 2 sets of champ points. And the pvp one would only activiate while you were in cyrodil or IC.. And maybe an option where you could manually change with CP system you were using for duels.
Im not saying remove all the cp skills and trees but maybe change the useless ones to something more useful for pvp. Or maybe even rework many of the skills to change some of the benefits and add different ones and maybe make other ones give less return the more you put in.
Its not a perfect idea but it might help with balance. But id also like to see it replaced with a different system. A more intricate system with a lot more options to add more creativity to builds. I would like to say i would like it removed all together, but as a solo player im not sure how i would feel about that. But removing it might be the best thing for the game, tbh.
Remove CP! Or use them for QoL like what has been stated already.
The power creep is real. Do we wonder why it seems like ZOS struggles to balance the game? They continually step on their own toes over and over.
Weird... I love the cp system. It's like AA points in everquest or countless other good games that had it.
Why do people not like it? It's account wide, gives actual useful benefits, gives you something to work toward in game, etc. Someone explain why it needs changed?
Wildberryjack wrote: »Remove CP! Or use them for QoL like what has been stated already.
The power creep is real. Do we wonder why it seems like ZOS struggles to balance the game? They continually step on their own toes over and over.
It becomes a problem though with non-progression. Everyone always wants to get stronger and if there is no way to do that then it sucks a lot of fun out of games, like why bother if all we're going to end up doing is spinning our wheels at a certain point. Most MMOs just add levels but that can get a bit out of hand, look at WoW now with 120 levels!
Trying to find a way to have the player feel like they are always getting stronger, progressing, can be very tricky. The CP system is a good way but it's so open ended. What they could do instead, other than actually adding maybe 10 levels to our toons, I don't know really. Even that would eventually end up right back where it is now with a power creep and no good way to fix it.
CrimsonGTX wrote: »Probably make it more role base. If your desire role is DPS then the constellations points that represent your role should only appear, same with Healers and Tanks. Maybe this way they can expand the constellation system with new perks for each role. This may also help people who like to play stamina race as a magicka class and in vice versa. If ZOS want hybrids builds to be possible then this idea won't work, but as it stands now hybrid builds don't work much and Zos likes separating skills such as Path of Darkness/Strife.
This isn't a thought-out idea but it is the only thing I thought about that could make more sense than people saying "remove it".jainiadral wrote: »Any MMORPG that requires four years to max out its endgame systems is a MMORPG that's going to end up shut down long before the first player hits the finish line
Most endgame systems don't require years-- they require months. The most heinous example I can think of is SWTOR's Galactic Command. Even as a solo player who hates grinding, and who burned out multiple times trying to get to rank 300, I still managed in about five or six months. They were sucky, awful, terrible months that made me hate my main, but they did end-- eventually. The legacy system required a similar amount of time to max out, except that happened passively in leveling both mains and alts. GW2's PoF masteries took me a couple of weeks. Max leveling my first character there took a couple of months, I think, right about the time HoT was released.
This game's leveling process is extremely long by comparison.
BDO would like to say hello lol, That game is a journey to reach "end-game". I don't mind and like it but the Devs are meh and the lack of PvE content stops it from reaching it's full potential imo. ESO leveling process is not long to me, it's overall a VERY casual friendly and easy to get into to do end-game content...whether that's PvE or PvP.