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Ball of Lightning — should NOT be absorbing meteor

TheYKcid
TheYKcid
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The description for Ball of Lightning (BoL), a morph of Sorcs' Bolt Escape ability, is as follows:
Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for [1.8 / 2 / 2.3 / 2.5] seconds. Casting again within 4 seconds costs 50% more Magicka.

The tooltip specifically states spell projectiles—yet it absorbs Meteor (Mages Guild ultimate). Meteor is demonstrably NOT a projectile. DK wings do not reflect meteor, and neither can it be absorbed by Wardens' Crystallized Shield. Also unlike true projectiles, it is undodgeable.

@ZOS_Wrobel @ZOS_BrianWheeler
PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
Kalazar ChalhoubRedguard Nord Stamplar
Kalaron Caemor — Altmer Magsorc
Kalahad Cirith — Dunmer Magden
  • ToRelax
    ToRelax
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    I can see ZOS bringing something like this. But why would you care? It's not an issue since IC.
    Edited by ToRelax on December 25, 2018 12:45PM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TheYKcid
    TheYKcid
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    Why would one not care? It's a bug. Or, at the very least, unintended functionality.
    Edited by TheYKcid on December 25, 2018 12:57PM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Arciris
    Arciris
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    The description and the effect match. Meteor is a spell projectile and as such, used to be reflected by DK wings.
    It's just that, since Ball of Lightening used to be the unwanted morph (everyone used Streak), they just forgot to add Meteor as an exception, the patch they decided - a while ago - Ultimates should not be reflectable (but Overload is lol).
    As for Crystallized Shield, that ability was created after that change, and therefore already counts Meteor as an exception to the rule.

    In short, although Meteor is a projectile, since it's an ultimate it was changed a while ago to be some sort of an exception to the general rule. They should make Overload unreflectable too, while they're at it.... for consistency :)
  • TheYKcid
    TheYKcid
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    @Arciris Very good points, thanks for the reply. However, I'm not sure that its status as an ultimate is the only reason Meteor is unreflectable.

    A very good justification for this is the Valkyn Skoria monster set—it exhibits very similar mechanics to Meteor, is not an ultimate, but it also doesn't get reflected by wings.

    This seems to suggest that Meteor-type skills aren't considered projectiles.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Tasear
    Tasear
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    Arciris wrote: »
    The description and the effect match. Meteor is a spell projectile and as such, used to be reflected by DK wings.
    It's just that, since Ball of Lightening used to be the unwanted morph (everyone used Streak), they just forgot to add Meteor as an exception, the patch they decided - a while ago - Ultimates should not be reflectable (but Overload is lol).
    As for Crystallized Shield, that ability was created after that change, and therefore already counts Meteor as an exception to the rule.

    In short, although Meteor is a projectile, since it's an ultimate it was changed a while ago to be some sort of an exception to the general rule. They should make Overload unreflectable too, while they're at it.... for consistency :)

    T.T overload is always black sheep of utilmate family.
  • EnOeZ
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    TheYKcid wrote: »
    The description for Ball of Lightning (BoL), a morph of Sorcs' Bolt Escape ability, is as follows:
    Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for [1.8 / 2 / 2.3 / 2.5] seconds. Casting again within 4 seconds costs 50% more Magicka.

    The tooltip specifically states spell projectiles—yet it absorbs Meteor (Mages Guild ultimate). Meteor is demonstrably NOT a projectile. DK wings do not reflect meteor, and neither can it be absorbed by Wardens' Crystallized Shield. Also unlike true projectiles, it is undodgeable.

    @ZOS_Wrobel @ZOS_BrianWheeler

    I must add that ZOS stated once that it did not want normal abilities to counter ultimate abilities.
  • Arciris
    Arciris
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    TheYKcid wrote: »
    @Arciris Very good points, thanks for the reply. However, I'm not sure that its status as an ultimate is the only reason Meteor is unreflectable.

    A very good justification for this is the Valkyn Skoria monster set—it exhibits very similar mechanics to Meteor, is not an ultimate, but it also doesn't get reflected by wings.

    This seems to suggest that Meteor-type skills aren't considered projectiles.

    Good point. I don't remember when exactly the change was made, maybe it was before Valkyn Skoria monster set was created, maybe shortly after.
    Anyway the team that created this game's combat system is not the same we have now.
    So, when the game was created, Meteor counted as a spell projectile (DK wings but also Defensive Stance reflected it) at the creation of the game, just like Ball of Lightening.
    Valkyn Skoria was added by the new team, and therefore they probably had a different definition on what could be considered a "spell projectile" - to be fair, both Meteor and Valkyn are Meteors you summon from the sky, not something that you actually throw/project, so it makes sense from that perspective.

    Conclusion: changing teams means different visions, perspectives, etc, for the game which results in the mess we have right now :p
  • Arciris
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    I agree @Taesar. Overload is the black sheep of the ultimate family. Everything that was special about it was striped, it's mostly a dead skill now, except for RPing darth lords :trollface:
  • Kadoin
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    EnOeZ wrote: »
    TheYKcid wrote: »
    The description for Ball of Lightning (BoL), a morph of Sorcs' Bolt Escape ability, is as follows:
    Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for [1.8 / 2 / 2.3 / 2.5] seconds. Casting again within 4 seconds costs 50% more Magicka.

    The tooltip specifically states spell projectiles—yet it absorbs Meteor (Mages Guild ultimate). Meteor is demonstrably NOT a projectile. DK wings do not reflect meteor, and neither can it be absorbed by Wardens' Crystallized Shield. Also unlike true projectiles, it is undodgeable.

    @ZOS_Wrobel @ZOS_BrianWheeler

    I must add that ZOS stated once that it did not want normal abilities to counter ultimate abilities.

    Well they forgot absorb magic spam countering soul assault , unless they finally changed that recently...Don't know since I never slot soul strike and its morphs.
  • PapaWeeb
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    Personally I think meteor shouldn't be absorbed, and overload should continue to be absorbed/reflected.

    You're committing 170-200 ult to cast meteor on someone, if they're running away from you with ball of lightning then there's nothing you can do to stop them.

    On the other hand overload uses hardly any ult per cast and can be toggled on/off, if one or two light attacks get absorbed then it's not a big deal.
    Edited by PapaWeeb on December 25, 2018 4:12PM
    PC EU
  • SkysOutThizeOut
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    It absorbs everything to include leaps. I’ve seen people try to pass off 30-40k leaps on those balls as players.
  • oxygen_thief
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    i bet you guys wont calm down until sorcs will left with light attacks only
  • idk
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    TheYKcid wrote: »
    @Arciris Very good points, thanks for the reply. However, I'm not sure that its status as an ultimate is the only reason Meteor is unreflectable.

    A very good justification for this is the Valkyn Skoria monster set—it exhibits very similar mechanics to Meteor, is not an ultimate, but it also doesn't get reflected by wings.

    This seems to suggest that Meteor-type skills aren't considered projectiles.

    I think it is this. iirc DKs were able to reflect meteor up to a couple years ago and it was changed because meteor was an ultimate, not a regular skill.

    So OP seems correct in brining this up as it seems out of line with other aspects of the game and deliberate change Zos has made.

    Edit: It was thieves guild update that Zos made the change so DKs could not reflect meteor. March 2016 and it was brought to their attention in February 2016
    Edited by idk on December 25, 2018 6:58PM
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    In what universe is a meteor NOT a projectile?

    :o
  • idk
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    In what universe is a meteor NOT a projectile?

    :o

    Not all projectiles are reflectable. Meteor is one of them. Technically it drops vs projects as well but that is just a fun play on words.,
  • Kikke
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    PapaWeeb wrote: »
    Personally I think meteor shouldn't be absorbed, and overload should continue to be absorbed/reflected.

    You're committing 170-200 ult to cast meteor on someone, if they're running away from you with ball of lightning then there's nothing you can do to stop them.

    On the other hand overload uses hardly any ult per cast and can be toggled on/off, if one or two light attacks get absorbed then it's not a big deal.

    Found one here! How is your day mr. Anti-sorc bias?
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • kadochka
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    Tasear wrote: »
    Arciris wrote: »
    The description and the effect match. Meteor is a spell projectile and as such, used to be reflected by DK wings.
    It's just that, since Ball of Lightening used to be the unwanted morph (everyone used Streak), they just forgot to add Meteor as an exception, the patch they decided - a while ago - Ultimates should not be reflectable (but Overload is lol).
    As for Crystallized Shield, that ability was created after that change, and therefore already counts Meteor as an exception to the rule.

    In short, although Meteor is a projectile, since it's an ultimate it was changed a while ago to be some sort of an exception to the general rule. They should make Overload unreflectable too, while they're at it.... for consistency :)

    T.T overload is always black sheep of utilmate family.

    wha? I love Overload!



    ..but I don't PvP, if that's what this is about..
    if I could make another character, their name would be Cries-For-Character-Slots. AKA, I need more.

  • Lylith
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    It absorbs everything to include leaps. I’ve seen people try to pass off 30-40k leaps on those balls as players.

    when it works.

    quite often, it doesn't, unless this has been recently fixed.
  • Emma_Overload
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    Arciris wrote: »
    I agree @Taesar. Overload is the black sheep of the ultimate family. Everything that was special about it was striped, it's mostly a dead skill now, except for RPing darth lords :trollface:

    Come to the IC, and I'll teach you differently.
    #CAREBEARMASTERRACE
  • Sheezabeast
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    How bout we just let Sorcs have this one ;)
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Osteos
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    How bout we just let Sorcs have this one ;)

    How about no. If my DK can't reflect it, your sorc can't absorb it.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Priyasekarssk
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    TheYKcid wrote: »
    The description for Ball of Lightning (BoL), a morph of Sorcs' Bolt Escape ability, is as follows:
    Transform yourself into pure energy and flash forward, stunning enemies near origin location for 2 seconds. Also absorbs any spell projectiles directed at you for [1.8 / 2 / 2.3 / 2.5] seconds. Casting again within 4 seconds costs 50% more Magicka.

    The tooltip specifically states spell projectiles—yet it absorbs Meteor (Mages Guild ultimate). Meteor is demonstrably NOT a projectile. DK wings do not reflect meteor, and neither can it be absorbed by Wardens' Crystallized Shield. Also unlike true projectiles, it is undodgeable.

    @ZOS_Wrobel @ZOS_BrianWheeler

    Working as intended. Welcome to another noob nerf sorc thread. Actually it has to reflect to noobs who look for more cheese in their face like wings.
    Edited by Priyasekarssk on December 26, 2018 3:47PM
  • MaxwellC
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    It would be soo cool if I could reflect a meteor again... man if I had my clips from back then when I was Emp and reflected 4 meteors which equaled a zerg getting wiped on the first flag after the take flight follow up.
    不動の Steadfast - Unwavering
    XBL Gamer Tag - Maxwell
    XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
    XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
    PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
    Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
    Coined by Maxwel
    l
  • Sanctum74
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    The bigger question is why would you slot a ridiculously expensive ultimate like meteor that gets blocked 99.9% of the time and the .01% that don't have the common sense to block it you probably could have killed with a few light attacks.
  • Ruckly
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    :s

    The problem with this is a sorc teleporting out of a group and absorbing the meteor making it count for nothing. 200 ult is a lot. On the one hand the burst/stun on light armor might be a lot on the other dragging the meteor out of a group causing it to do 0 damage sounds broken.

    Maybe make the meteor do magicka or stamina damage or both to the teleporting sorc? The problem nowadays is transmute means you can't tell who is in light armor and likely a sorc just by glancing into a group of 20. Maybe there is an add-on that floats class icons above everyone's heads I haven't seen it.
    Edited by Ruckly on December 26, 2018 12:27AM
  • Lord-Otto
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    Sanctum74 wrote: »
    The bigger question is why would you slot a ridiculously expensive ultimate like meteor that gets blocked 99.9% of the time and the .01% that don't have the common sense to block it you probably could have killed with a few light attacks.

    Because sorcs have no satisfying alternative.

    And I agree, BoL shouldn't absorb an ultimate.
  • TheYKcid
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    Sanctum74 wrote: »
    The bigger question is why would you slot a ridiculously expensive ultimate like meteor that gets blocked 99.9% of the time and the .01% that don't have the common sense to block it you probably could have killed with a few light attacks.

    Welcome to being a Magsorc in Murkmire lol.

    It's either that, or DBoS which hits as hard as my Flame Reach in a CP environment.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Oberstein
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    nerf both spells too strong.
    History, like a human being, is thirsty when it wakes from its slumber…History wants to drink up an enormous amount of blood. And even if history has tired of drinking blood, that’s only in regards to the amount. But what about quality? The larger the sacrifice is, the more delighted the cruel gods will be.
  • pzschrek
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    “The enemy is anybody who's going to get you killed, no matter which side he is on.”
  • Kadoin
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    Sanctum74 wrote: »
    The bigger question is why would you slot a ridiculously expensive ultimate like meteor that gets blocked 99.9% of the time and the .01% that don't have the common sense to block it you probably could have killed with a few light attacks.

    I slot it to keep my mag bar from being uneven. It still seems like that bug exists where the mag drops to zero under certain conditions (esp. laggy ones). I can't have that happen when I'm healing near or on flags and be forced to use an ultimate/pot to deal with that bug.

    I've honestly never had my mag bar mysteriously empty when my bars both have the same amount of magicka; only when its uneven.

    However, I rarely use meteor...It's worthless, unless you want to make an area a bad place to stand. I use ice comet, though.
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