I'm just shocked at the volume of people that want CP removed or to have it not affect combat. ZOS make small nerfs and the community grabs its pitchforks! Removing CP or taking away combat trees would constitute the biggest nerf ever conceived.
I personally think they really got it right with the CP system. It's one of the best progression systems I have ever seen in any game. Sure it allows more combat power but that's the point. It takes a long time to get to max CP and that should mean something. I have played for years because all that time, I was progressing and becoming more powerful. Take that away and people won't play this game very much after they levelled to 50 or wherever combat progression stops. I think it would have been interesting to ask people how many CP they have as they gave their suggestions. I wonder, given the communities usual intolerance for nerfs, how many 'nerf CP' posts are coming from people at the lower end of the scale and see it as too much of a grind to get to max level?
Lord_Dexter wrote: »It would be a biggest mistake to remove Champion System.
Most players have spent huge time to earn those CP.
CP system may needs improvement.
ZOS should focus on creating more diversity in combat, this includes sets, abilities and passives.
milesrodneymcneely2_ESO wrote: »
If you could alter champion system then what would you do?
I'm just shocked at the volume of people that want CP removed or to have it not affect combat. ZOS make small nerfs and the community grabs its pitchforks! Removing CP or taking away combat trees would constitute the biggest nerf ever conceived.
I personally think they really got it right with the CP system. It's one of the best progression systems I have ever seen in any game. Sure it allows more combat power but that's the point. It takes a long time to get to max CP and that should mean something. I have played for years because all that time, I was progressing and becoming more powerful. Take that away and people won't play this game very much after they levelled to 50 or wherever combat progression stops. I think it would have been interesting to ask people how many CP they have as they gave their suggestions. I wonder, given the communities usual intolerance for nerfs, how many 'nerf CP' posts are coming from people at the lower end of the scale and see it as too much of a grind to get to max level?
This is going in a strange direction....
Do be clear I asked how would you change system if you could.
If you could alter champion system then what would you do?
I'm just shocked at the volume of people that want CP removed or to have it not affect combat. ZOS make small nerfs and the community grabs its pitchforks! Removing CP or taking away combat trees would constitute the biggest nerf ever conceived.
I personally think they really got it right with the CP system. It's one of the best progression systems I have ever seen in any game. Sure it allows more combat power but that's the point. It takes a long time to get to max CP and that should mean something. I have played for years because all that time, I was progressing and becoming more powerful. Take that away and people won't play this game very much after they levelled to 50 or wherever combat progression stops. I think it would have been interesting to ask people how many CP they have as they gave their suggestions. I wonder, given the communities usual intolerance for nerfs, how many 'nerf CP' posts are coming from people at the lower end of the scale and see it as too much of a grind to get to max level?
If you think that completely reworking the system is about nerfing everything to the ground then you are missing the big picture. It's not about nerfing stuff. It's about actually giving the power back to the classes. People don't want more sustain by a stupid boring star that gives u more regen. They want powerful class skills to give them more sustain giving identity and power to the classes. Thats just one example and there is nothing shocking about that.
If the whole point of the CP system was to provide character customization, which it was, then it's implementation was 100% off target. There is nothing fun or customizable about some boring percent amplifications to everything just to make ur numbers bigger which then ends up getting everything nerfed to compensate.
If you could alter champion system then what would you do?
If you could alter champion system then what would you do?