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ZOS still failing at player housing

  • Jaraal
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    Agree 100% with the OP, and would add that another thing that needs to be addressed is limiting visitation to a primary residence only. What is the reasoning behind that? A player can only visit one house at a time, so it's not like there would be extra demand on the server. Also, people would invest more in housing if they had to keep multiple homes presentable, I don't see how their marketing gurus have overlooked this potential extra income.



    I usually stop reading posts if I see a dollar sign in “ZOS”.

    ZO$.





    See you around!
  • TelvanniWizard
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    Point 2 is specially flagrant, for it could easily be solved, but they won´t communicate with playerbase at all.
  • MornaBaine
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    Jaraal wrote: »
    Agree 100% with the OP, and would add that another thing that needs to be addressed is limiting visitation to a primary residence only. What is the reasoning behind that? A player can only visit one house at a time, so it's not like there would be extra demand on the server. Also, people would invest more in housing if they had to keep multiple homes presentable, I don't see how their marketing gurus have overlooked this potential extra income.

    You know what? That's such a good point I can't believe I forgot about it and am going to add it to the OP. The Port To Friends House add-on is a life saver but there is ZERO reason it had to be developed in the first place! And, of course, it's of no help to console players.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Tandor
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    I'd settle for my characters on one account being able to visit all the houses on my other account. That's the only issue I have with player housing, the points raised by the OP don't apply to me although I can see where she's coming from.
  • Edziu
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    well I hope (also I hope to this hope...) ZOS will look at this as how many people are agreed to same post (#1) which is very very rare on these forums to get even 50+

    if with single post that many people on this forum are agreed then something should be looked at this from ZO$ side
  • Silver_Strider
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    Personally, I never cared for player housing. I mean, it's nice to have a place to decorate and all but I've personally never seen the appeal. A guild hall I can understand having it decked out in as many commodities as possible to convenience everyone but it's not something that should totally replace a city either since that sort of takes away from the world as more and more players stay at their guild halls to do the majority of their stuff there instead of going to town for whatever reason.

    Having said that, I do feel that the player cap on houses could be raised exponentially, given that large houses feel particularly dead even when player capped and there's really no reason to limit it as much as they currently do since they already have limited functionality as is anyways. It's nice to escape zone chat every once in a while to talk with just your friends, which houses should be excellent for, if more people could actually enter that is.
    Argonian forever
  • RobDaCool
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    I do love the free home they give you, its smaller than my wife's smallest closet lol
    PS5 Pro NA - RobdacoolV2
  • GLP323b14_ESO
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    My biggest gripe is that my house can't replace going to town.


    Because then the rest of us wouldn't be able to see your beautiful face.
    .

    PC/NA
  • Claudman
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    Can we get housing instance no clip already? Is that so much to ask for to the point it "breaks" gameplay? Couldn't Zenimax script it to keep you inside that instance?
    The editing system peeves me so much as well as the general lack of SMALL HOUSES. Not all of my characters are million dollar mansion barons.
    Edited by Claudman on December 23, 2018 12:19PM
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • Catsmoke14
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    I'll echo the need for minimal NPCs of various types beyond the very unappealing soul-shriven (ugh).

    I'd like to see a bard, maybe 3 guards one of which is an officer, a stable master, a cook, etc. None of this requires more than idle animations, a tune, and a random reply like the current banker-merchant-fence have. Or no reply if that is too stressful.

    I didn't see this mentioned, but I'd like to have the ability to park my alts around in the house with the usual idle animations.

    This on top of the more basic issues like furniture slots, guest limits and so on.

    (And just for fun I'd like the option for M'aiq the Liar to show up in my house at odd times and give small humorous quests. But that is a wish list thing, not a complaint.)

    Edit: Like witchmother Olyve can show up in your house:

    jgjrzq.jpg
    Edited by Catsmoke14 on December 23, 2018 3:30PM
  • Meesha1170
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    I think where it really failed was in usability. Everyone who came over from the main ES games were expecting storage. Having nightstands and dressers actually be usable, having mannequins and display racks for your armor and weapons and gardens to grow food and alchemy reagents and a mine to dig ore out of.

    It failed in every way that would have been a must have and became a chore of a money sink with a bunch of crown store items that are way outside the range of reason for most folks. And all for what, just to have something nice to look at? Well, I guess there’s the convenience of having all your crafting stations one area but it just seems like so little a reward for so much effort.
    Edited by Meesha1170 on December 23, 2018 6:33PM
  • Tigerseye
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    Yeah, I would also like to put in a request for a higher drop rate on Mundane Runes.

    Per the name, they're supposed to be mundane - not some sort of increasingly rare, hard-to-find, resource with ever-increasing prices on guild stoes.

    Same with Decorative Wax.

    If the demand for these things goes up, due to far more people doing housing than previously, the supply should be upped, as well.

    Re. the Crownstore furnishings pricing - I totally agree, in many cases it is very high.

    400 Crowns for each painting is a lot, for example and soon adds up if you want a house full of them.

    The price for buying them individually should be reduced to about 200 Crowns per painting.

    £2 per painting (going by the Crown conversion from the biggest pack price) is too high.

    £1 each would be nearer the mark.

    They should also sell the paintings of each xpac in a "Paintings of xxx" pack (e.g. "Paintings of Summerset", or "Paintings of Vvardenfell"), with one of each painting in each pack, for about half the price of buying them individually (so, about 50p each, in this case).

    Then I think a lot more people would buy them.
    Edited by Tigerseye on December 23, 2018 8:29PM
  • Tigerseye
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    RobDaCool wrote: »
    I do love the free home they give you, its smaller than my wife's smallest closet lol

    Lucky wife. :smiley:

    Unless you mean Mara's Kiss?

    In which case, that is definitely more suited to being a closet.

    As you can barely even fit a single bed in it (and only the smallest wardrobe).
    Edited by Tigerseye on December 23, 2018 8:35PM
  • PS4_ZeColmeia
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    I just want to not ever have to take my crafters to town.
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • Ri_Khan
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    Meesha1170 wrote: »
    I think where it really failed was in usability. Everyone who came over from the main ES games were expecting storage. Having nightstands and dressers actually be usable, having mannequins and display racks for your armor and weapons and gardens to grow food and alchemy reagents and a mine to dig ore out of.

    It failed in every way that would have been a must have and became a chore of a money sink with a bunch of crown store items that are way outside the range of reason for most folks. And all for what, just to have something nice to look at? Well, I guess there’s the convenience of having all your crafting stations one area but it just seems like so little a reward for so much effort.

    This has been my biggest issue with housing and why I haven't invested anything into it. It seems completely lacking. Maybe if there were more utility features like you mentioned it would make it worth the effort. As is, I don't need the extra storage and prefer to practice combat in the field with an enemy that hits back. I'm definitely not here to decorate a virtual doll house either.
  • Tigerseye
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    I just want to not ever have to take my crafters to town.

    Aside from the guild stores, you can do that with a large inn room.
    My biggest gripe is that my house can't replace going to town.


    Because then the rest of us wouldn't be able to see your beautiful face.

    I think if there were fewer screen freezes, ping hikes and random DCs, in busy towns, your point here would hold greater value.

    As it is, anything that reduces the strain on Zos's (clearly, puny) servers is doing us (and them) a favour.

    Socialising in town may seem like a nice idea, but not if the servers can't take it.
    Edited by Tigerseye on December 23, 2018 9:31PM
  • Tigerseye
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    Increased item caps I used to be all for til I started to break the system. A few of my houses have such incredible lag in certain places (mostly where I've used lots of particle effects and large items) that I can acknowledge maybe there's legit performance issues there.

    This is the problem.

    1 potato = 1 item.

    1 enormous decorative item, with hundreds of intricate details and multiple strobing lights = 1 item.

    With insanity like that, of course there will be issues.

    As some people will push the system to its utmost limits, while the rest of us sit there feeling a bit let down that we can't afford the slots to place a few simple, tiny potatos on a kitchen counter.

    Edited by Tigerseye on December 23, 2018 9:50PM
  • Vanthras79
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    MornaBaine wrote: »
    The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.

    4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
    5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.

    If you like player housing, be vocal. Demand that ZOS do better.

    Four and Five on your list hit the nail pretty darn well.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • MilwaukeeScott
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    They should just remove Housing from the game!!!
    PS4NA

    All I see is hate and rage from people who don't understand how to.....
  • Tigerseye
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    They should just remove Housing from the game!!!

    If they did that, they would lose a large portion of their revenue stream.
  • Sylvermynx
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    laurajf wrote: »
    I agree with Rift's housing being far superior. I still have Rift on my computer and use it only for my housing needs because ESO's housing just can't compare in any way.

    I don't actually play the game, as in combat or questing or anything, as I burned out on it long ago. Luckily I don't need to in order to do the housing part.

    I've often wished they would release their housing as a stand-alone game itself apart from the rest of it. If I recall correctly, the housing tools are the same ones the developers use to create the world. It's very user friendly.

    Yep. After the first of the year, I'm going to redownload the current game, and go back myself just for housing.

    Having made some "adjustments" to my bw situation, I can now post album links for those who might be interested in how a couple of places in RIFT look:

    Westerly's house: https://imgur.com/a/ZtHCI (this is the one with the premade building)

    Veilsong's house: https://imgur.com/a/jjSuc (this is the one I built from the ground up, starting with a base house and adding on)
  • Vanthras79
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    Point 2 is specially flagrant, for it could easily be solved, but they won´t communicate with playerbase at all.

    I wonder why they seem to hide in an ivory tower? We can't be all that bad to talk to.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Sylvermynx
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    Vanthras79 wrote: »
    Point 2 is specially flagrant, for it could easily be solved, but they won´t communicate with playerbase at all.

    I wonder why they seem to hide in an ivory tower? We can't be all that bad to talk to.

    Umm.... not so. Some of the people here are.... well, I can't really post that.
  • MLGProPlayer
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    Tigerseye wrote: »
    I just want to not ever have to take my crafters to town.

    Aside from the guild stores, you can do that with a large inn room.
    My biggest gripe is that my house can't replace going to town.


    Because then the rest of us wouldn't be able to see your beautiful face.

    I think if there were fewer screen freezes, ping hikes and random DCs, in busy towns, your point here would hold greater value.

    As it is, anything that reduces the strain on Zos's (clearly, puny) servers is doing us (and them) a favour.

    Socialising in town may seem like a nice idea, but not if the servers can't take it.

    5 minute load times on an SSD and disconnects due to the instance being full aren't fun.
  • Jamdarius
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    My 2 cents: as I am addicted to housing a lot and I try to never buy crown store furniture/homes (although I cannot resist Dark Elves and so I bought Tel Galen and Sotha Sil pack). If I can be honest I like clockwork home, however I will not spend money on it as the CWC furnishing recipes are just insanely hard to get, in 20 days of farming CWC Basillica for recipes I had maybe 10-20 recipes I didn't know, that is really really bad... I just wish we would have them allready available to us same way morrowind ones were for vouchers from Faustina Curio, only than I would probably buy that home.

    Also the so called exclusive homes are so huge you cannot furnish them the way you want with just 700 item limit, it is kinda bad so I will not get them.
  • Morbeous
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    For player housing done right just look at Ultima Online. Even Everquest 2 does housing better than ESO
  • GraphicArtistYT
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    Ye. This player housing isn't what we wanted.
  • MornaBaine
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    Ye. This player housing isn't what we wanted.

    Not even close. We WANTED something fun. For the most part, it isn't.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • AndyMac
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    Housing definitely needs more utility. As it is, the main reason to be in your house is just to decorate it.

    The houses, furnishings and tools in the game will let me make a very pretty looking bank in my house, but I can't even put stuff up for sale on my trade guild store via the assistant- sooooo why would I go to my own bank? Or even bother making a bank.

    Same with crafting - It's OK to have some quiet time to do some basic crafting stuff or work on my DPS rotation, but if I'm looking to do much else, I'm going to have to leave.

    What there is for housing is fine, but the whole thing just seems underdone.



    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • Jurand80
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