Tan9oSuccka wrote: »I usually stop reading posts if I see a dollar sign in “ZOS”.
Agree 100% with the OP, and would add that another thing that needs to be addressed is limiting visitation to a primary residence only. What is the reasoning behind that? A player can only visit one house at a time, so it's not like there would be extra demand on the server. Also, people would invest more in housing if they had to keep multiple homes presentable, I don't see how their marketing gurus have overlooked this potential extra income.
PS4_ZeColmeia wrote: »My biggest gripe is that my house can't replace going to town.

I do love the free home they give you, its smaller than my wife's smallest closet lol
Meesha1170 wrote: »I think where it really failed was in usability. Everyone who came over from the main ES games were expecting storage. Having nightstands and dressers actually be usable, having mannequins and display racks for your armor and weapons and gardens to grow food and alchemy reagents and a mine to dig ore out of.
It failed in every way that would have been a must have and became a chore of a money sink with a bunch of crown store items that are way outside the range of reason for most folks. And all for what, just to have something nice to look at? Well, I guess there’s the convenience of having all your crafting stations one area but it just seems like so little a reward for so much effort.
PS4_ZeColmeia wrote: »I just want to not ever have to take my crafters to town.
GLP323b14_ESO wrote: »PS4_ZeColmeia wrote: »My biggest gripe is that my house can't replace going to town.
Because then the rest of us wouldn't be able to see your beautiful face.
GLP323b14_ESO wrote: »
Increased item caps I used to be all for til I started to break the system. A few of my houses have such incredible lag in certain places (mostly where I've used lots of particle effects and large items) that I can acknowledge maybe there's legit performance issues there.
MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
MilwaukeeScott wrote: »They should just remove Housing from the game!!!
I agree with Rift's housing being far superior. I still have Rift on my computer and use it only for my housing needs because ESO's housing just can't compare in any way.
I don't actually play the game, as in combat or questing or anything, as I burned out on it long ago. Luckily I don't need to in order to do the housing part.
I've often wished they would release their housing as a stand-alone game itself apart from the rest of it. If I recall correctly, the housing tools are the same ones the developers use to create the world. It's very user friendly.
TelvanniWizard wrote: »Point 2 is specially flagrant, for it could easily be solved, but they won´t communicate with playerbase at all.
Vanthras79 wrote: »TelvanniWizard wrote: »Point 2 is specially flagrant, for it could easily be solved, but they won´t communicate with playerbase at all.
I wonder why they seem to hide in an ivory tower? We can't be all that bad to talk to.
PS4_ZeColmeia wrote: »I just want to not ever have to take my crafters to town.
Aside from the guild stores, you can do that with a large inn room.GLP323b14_ESO wrote: »PS4_ZeColmeia wrote: »My biggest gripe is that my house can't replace going to town.
Because then the rest of us wouldn't be able to see your beautiful face.
I think if there were fewer screen freezes, ping hikes and random DCs, in busy towns, your point here would hold greater value.
As it is, anything that reduces the strain on Zos's (clearly, puny) servers is doing us (and them) a favour.
Socialising in town may seem like a nice idea, but not if the servers can't take it.
GraphicArtistYT wrote: »Ye. This player housing isn't what we wanted.