Break free should not grant cc immunity. It should only "break you free" from the cc. CC immunity should be part of every CC ability that is cast. If you are hit with a CC debuff it should also grant you immunity as part of the debuff. The fact that it doesn't is what allows for chain CCing. When a group of people focus you down with CC abilities you get locked down and can not break free. They keep stunning you over and over before you can. If the immunity buff were applied to the CC debuffs across the board themselves this would not be possible. You would be immune to further CC after taking on the first CC. Then you would be able to break free without being focused down by more CC.
@Qbiken
That would be a really bad idea, imo.
CC is so important in the overall dynamic of combat not just because of the duration it disables someone for, but also because it consumes one of their GCDs in the process.
Offensively, this means that stunning someone at just the right time during a burst combo opens up a 1s window after they break, during which they can't heal/shield etc., giving you an opportunity to finish the kill. Defensively, stunning someone who's about to kill you buys you 1s, and the pressure relief is crucial to recovering and resetting.
Taking CC break off the GCD would be a monumental change to the pace of combat, and not in a good way, I feel.
The simplest solution would be to just refactor Draining's CC to work like Dizzying Swing's—which also applies a knockback followed by stun, but with none of the ridiculous bugs associated with the former. ZOS could even copypaste the coding for all I care.
Edit: punctuation
@Qbiken
That would be a really bad idea, imo.
CC is so important in the overall dynamic of combat not just because of the duration it disables someone for, but also because it consumes one of their GCDs in the process.
Offensively, this means that stunning someone at just the right time during a burst combo opens up a 1s window after they break, during which they can't heal/shield etc., giving you an opportunity to finish the kill. Defensively, stunning someone who's about to kill you buys you 1s, and the pressure relief is crucial to recovering and resetting.
Taking CC break off the GCD would be a monumental change to the pace of combat, and not in a good way, I feel.
The simplest solution would be to just refactor Draining's CC to work like Dizzying Swing's—which also applies a knockback followed by stun, but with none of the ridiculous bugs associated with the former. ZOS could even copypaste the coding for all I care.
Edit: punctuation
@TheYKcid
Make break free consuming GD but let it removed from it. So if I am on CD let me break free and give me 1 sec CD till the next skill.
@Qbiken
That would be a really bad idea, imo.
CC is so important in the overall dynamic of combat not just because of the duration it disables someone for, but also because it consumes one of their GCDs in the process.
Offensively, this means that stunning someone at just the right time during a burst combo opens up a 1s window after they break, during which they can't heal/shield etc., giving you an opportunity to finish the kill. Defensively, stunning someone who's about to kill you buys you 1s, and the pressure relief is crucial to recovering and resetting.
Taking CC break off the GCD would be a monumental change to the pace of combat, and not in a good way, I feel.
The simplest solution would be to just refactor Draining's CC to work like Dizzying Swing's—which also applies a knockback followed by stun, but with none of the ridiculous bugs associated with the former. ZOS could even copypaste the coding for all I care.
Edit: punctuation
@TheYKcid
Make break free consuming GD but let it removed from it. So if I am on CD let me break free and give me 1 sec CD till the next skill.
@Bashev that is already how the system works lol.
ALL normally-functioning CCs will reset your GCD when they stun you. This is why you are always able to break-free instantly, regardless of when your last ability-cast occurred.
The few exceptions to this are CCs that force you to endure the animation (eg. Time Stop, Permafrost freeze), and clearly bugged ones like Draining.
Certain animations seem to be the worst offenders, fear and knockbacks, rune cage had one too. These seem to take a cooldown before you can even try to break free, which makes it even easier to chain stun. Again if the CC debuff itself also triggered cc immunity you could not be chain stunned. With the Break free skill applying cc immunity you can get chain stunned because you can get stunned again and again before you are afforded the opportunity to actually try to break free.
Will it be fixed soon?
And fear as well, seeing that is has been present since beta?