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A QOL change I really wish they would impliment for ESO+ Customers

perogwin_ESO
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I decided not to delete this first 3/4 of this post because if I did it would make the rest of the thread to a certain point confusing and even more complicated, but new readers should simply ignore it and skip to the Addendum part of this first post.

This is actually something I posted in another thread started by some one else. Unfortunately the tone of that thread may have come off as a little to belligerent from the OP for it to actually be paid attention to by anyone from ZOS, so I am expanding upon it here in hopes the conversation will be more civil.

The Premise: There are a group of people, myself included, who are ESO+ members but feel excluded from being able to use the Random Dungeon Queue for fear and dread of ending up in one dungeon or another (IE: Some people really dislike many of the DLC dungeons and don't want anything to do with them, and others dislike the original dungeons because they are to simple and boring in their opinion). The only options right now are to either choose specific (the problem with which will be discussed later in this post) or que for random and if you end up in one you hate, quit the group, and take the 15 min penalty (I find this a waste of time for both the person who quits the team and the team that remains having to wait for another member to join).

So I propose 2 very different, but simple enough, QOL changes for ESO+ members , either of which would alleviate the issue.

What I would like them to do is give ESO+ people an Option System to toggle DLC (or even just individual dungeons, which would benefit the player who ONLY like the DLC dungeons as well) on and off. That way, if I want to do a random, I can have the DLC ones I don’t like turned off and not have to worry about ending up in one, having to quit the team and waiting 15min to requeue (as I said all this does is end up wasting my time and the time of the other members in the group who now have to wait for a replacement). Just to head off some people right here, no "Just doing it" is not an option. I refuse to have to do something I despise when I am suppose to be enjoying myself by playing a MMO especially when I am paying a subscription for it. So I will be quitting the group if it is a dungeon I hate regardless of the penalty. Then if I want to do a DLC dungeon in pre-formed group with my guild; I can toggle that one on so I have access to the one I need for that moment. This way EVERYONE would win. ESO+ is supposed to be beneficial to the players who have it, so let it benefit different play styles.

~or going back to something I said earlier~

Though the whole "just choose a specific dungeon instead of random" thing is all fine and good but that one time a day Major Purple XP bonus (and subsequent regular blue bonus) are only received via the Random queue and is quite useful when leveling a new alt or working on your CP level. So "Just pick a specific one" isn't really a valid argument in many cases. NOW if they gave ESO+ members the XP bonuses via the dungeon finder whether it was random or choose specific option (1st one a day per character purple and any after that blue just like random queue with the same 20 hour refresh), then that would solve most of this issue and remove the need for the above mentioned toggle system. You could still que single and end up in a "Controlled" random PUG, so you would still be able to interact with new people you don't know (one of the benefits I find doing Randoms, I have met some wonderful on line friend that way). Though a limitation would be if it was an actual pre-formed group you would have to enter through the dungeon finder and not the front door to receive the bonus, but most people tend to do that anyways.



Addendum: As this thread evolved I came up with an even simpler solution to this whole issue.

They could easily create a second type of ESO+ that might be $9.99 US a month. This other version would still get almost all the regualr ESO+ benefits (craft bag, dyeable costumes, expanded housing furniture slots) but have to buy the DLC separate (and probably only get 1000 crowns per month instead of the current 1650).

I would be fine with that and would switch to that subscription plan in a heartbeat.

Currently I have a second account that is free with only the DLC I like opened, all I really miss from EOS+ are those three things I listed above and I never have complaints about Random Normal or Vet on it.


To clear something up: a lot of people seem to think this option involves removing the current ESO+ Subscription set up, it does not, this is meant to be IN ADDITION TO or A SECOND OPTION, not as a replacement for the current one.



Edited by perogwin_ESO on December 19, 2018 5:32PM
  • max_only
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    This is about random VET right?

    It can be a roulette wheel of pain.

    Norm dlc weren’t as horrible as I imagined they were. It sucks to have a bad experience that ruins the will to even try in the future.

    Your points are well said and I’d love more options everywhere in this game. However consider this; Zos can’t get the current system working smoothly, what makes you think that adding more parameters to the Group Finder won’t blow up in our faces?







    Edit: besides this, my main gripe is how the half finished dungeon I get dumped in doesn’t complete my pledge. I remember one night having to save 3 different groups from Dranos Velandor in vCoS on my tank and it never gave me credit for the pledge because they had already killed the first boss before their original tank gave up on them.
    Edited by max_only on December 19, 2018 6:15AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • idk
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    First of all, for the random part it is best and easiest to just do normal dungeons vs vet.

    To the point of "toggling" DLC dungeons on or off, this has been suggested a few times but there is not reason to lock it behind ESO+. It should merely be a higher tiered reward to include the DLC dungeons.

    Zos could create a gold reward for that or have it become the new purple rewards and when DLCs are not included then it could be blue tiered. Of course, those who choose to not sub or buy the DLCs would not get the best reward. There has to be some incentive or disincentive and that is just life.

    As for the groups themselves, queue up with at least 3 of your friends and you do not have to be concerned about the pug and what they want to do . Your group has control and you still get to meet some new people.
  • perogwin_ESO
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    max_only wrote: »
    This is about random VET right?

    It can be a roulette wheel of pain.

    Norm dlc weren’t as horrible as I imagined they were. It sucks to have a bad experience that ruins the will to even try in the future.

    Your points are well said and I’d love more options everywhere in this game. However consider this; Zos can’t get the current system working smoothly, what makes you think that adding more parameters to the Group Finder won’t blow up in our faces?

    Actually it is about both Normal and Vet, I have had such bad experiences with all versions of Wolf Hunter Dungeons that I NEVER even want to try them again (but a lot of that has to do with my own physical limitations and is really no one else's fault).

    Your point about the current system issues is well taken, though I have to admit I seem to have had far less trouble with the current systems then others for some reason. The whole time the undaunted event was going on I never had an issue with the ques, mainly because I play both NA and EU and prefer to do so at off peak times on each when it seems the queue worked fine.

    Edited by perogwin_ESO on December 19, 2018 6:25AM
  • Silver_Strider
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    I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.

    Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.

    Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.
    Argonian forever
  • perogwin_ESO
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    I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.

    Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.

    Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.

    This is either the most convoluted thing I have ever read or your trolling, If you are trolling I would prefer you do it some where else.
  • max_only
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    It’s not a troll, it’s a compromise add on to your idea.

    They’re saying: The more control you have over dungeon selection the less rewards you should get. So instead of purple and blue tier rewards introduce a lower green tier. Reserve the purple tier bonuses for those who exclude nothing.

    The 45 minute timer on one character is way too harsh though.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Katahdin
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    They should just allow a toggle or setting to exclude the DLC dungeons for everyone.

    It doesnt need to be hard or complicated or exclusive
    Beta tester November 2013
  • Silver_Strider
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    I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.

    Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.

    Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.

    This is either the most convoluted thing I have ever read or your trolling, If you are trolling I would prefer you do it some where else.

    I'm being completely legit. It's stupid to believe you should receive the full reward for something when you aren't even willing to put the full amount of effort into it. Less Risk=Less Rewards, More Risk=More Rewards. It's called being fair.
    Argonian forever
  • idk
    idk
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    I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.

    Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.

    Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.

    This is either the most convoluted thing I have ever read or your trolling, If you are trolling I would prefer you do it some where else.

    They are not trolling and it is essentially what I stated with a different twist.

    Essentially, the opt out if DLC dungeons is a good idea. However, if you want to opt out then you should get less of a reward. It really does not make sense to be able to reduce the risk and get the same reward.
  • perogwin_ESO
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    idk wrote: »
    First of all, for the random part it is best and easiest to just do normal dungeons vs vet.

    To the point of "toggling" DLC dungeons on or off, this has been suggested a few times but there is not reason to lock it behind ESO+. It should merely be a higher tiered reward to include the DLC dungeons.

    Zos could create a gold reward for that or have it become the new purple rewards and when DLCs are not included then it could be blue tiered. Of course, those who choose to not sub or buy the DLCs would not get the best reward. There has to be some incentive or disincentive and that is just life.

    As for the groups themselves, queue up with at least 3 of your friends and you do not have to be concerned about the pug and what they want to do . Your group has control and you still get to meet some new people.

    First parts I understand you points. As for the friends thing, even though random was my main focus of the change, there are quite honestly dungeons I simply do not wish to do even with a preformed group so I simply don't. My main concern is the ability to still have a way to get the Random bonus experience without having to suffer through dungeons I find painful, at best, to do.
  • perogwin_ESO
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    I'm being completely legit. It's stupid to believe you should receive the full reward for something when you aren't even willing to put the full amount of effort into it. Less Risk=Less Rewards, More Risk=More Rewards. It's called being fair.

    Ok I misspoke, after reading it a few more times I do see kind of what you mean (probably just needs to be streamlined a bit to make more sense to old people like me), the problem was the 45 min timer threw me and sounded trollish as almost everyone would think that is too extreme.
    Edited by perogwin_ESO on December 19, 2018 6:49AM
  • Diminish
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    Or just form a premade group. It is a random daily dungeon not a random daily dungeon except the ones I don't want to do. All this will do is segregate the player base more. If you want to leave, fine enjoy your 15 minute timeout. What they need to do is stop penalizing others who stayed in the group when a group falls apart due to people like you. That's a change I can get on board with.
  • Silver_Strider
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    max_only wrote: »
    It’s not a troll, it’s a compromise add on to your idea.

    They’re saying: The more control you have over dungeon selection the less rewards you should get. So instead of purple and blue tier rewards introduce a lower green tier. Reserve the purple tier bonuses for those who exclude nothing.

    The 45 minute timer on one character is way too harsh though.

    Call me a masochist but I felt that a harsher penalty than a 15 minutes lockout that can be circumvented by changing characters was needed to try and counter the potential abuse of using non-stop Vet Random for constant XP grinding and purple item rewards. If 45 minutes is too harsh, how about 30 minutes? Or keep the 15 minutes but extend it to be an account wide lock out.
    Argonian forever
  • perogwin_ESO
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    Of course they could just further break down the random queues - make 1 for non DLC normal, 1 non DLC vet, 1 DLC normal, and 1 DLC vet - allow the purple award for only the first random you do regardless of which of the 4 ques you use and any subsequent be blue. This would alleviate a lot of my issue (though even some non DLC dungeons I still dislike and may choose to take the 15 min penalty instead of suffering through it, but it would be far less often).

    Since the toggle thing seems to have been mentioned several times over the years it still seems like the best option.
    Edited by perogwin_ESO on December 19, 2018 6:51AM
  • perogwin_ESO
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    Or keep the 15 minutes but extend it to be an account wide lock out.


    This would actually be acceptable IF they implemented the system as you explained it.

  • perogwin_ESO
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    Diminish wrote: »
    Or just form a premade group. It is a random daily dungeon not a random daily dungeon except the ones I don't want to do. All this will do is segregate the player base more. If you want to leave, fine enjoy your 15 minute timeout. What they need to do is stop penalizing others who stayed in the group when a group falls apart due to people like you. That's a change I can get on board with.

    Though I do not find the rest of your input helpful in the discussion I am trying to have, I do agree that the other members of a group should not suffer from a timer if some one leaves. Only the first person to abandon should get the 15min, any one who leaves after that point (unless the group has repopulated to four members in the intervening time) should not be penalized. Though if a person leaves and a replacement arrives quickly and some one else (even if it is the person who just joined) decided to abandon then it should still give the 15 min penalty to them.
    Edited by perogwin_ESO on December 19, 2018 7:00AM
  • perogwin_ESO
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    Another solution to the entire issue is create a second type of ESO+ that might be $9.99 US a month. This other version would still get all the Important ESO+ benefits (craft bag, dyeable costumes, expanded housing furniture slots) but have to buy the DLC separate (and probably only get 1000 crowns per month instead of the current 1650).

    I would be fine with that and would switch to that subscription plan in a heartbeat.

    Currently I have a second account that is free with only the DLC I like opened, all I really miss from ESO+ are those three things I listed above and I never have complaints about Random Normal or Vet on it.

    This really would solve every complaint I have, and would probably do the same for a lot of other people who feel as I do, so lets forget all the complicated toggles, multicolor rewards, separate ques - and have ZOS just give us this. It would be a total win for everybody including ZOS, it might even make them more money in the long run!

    To clear something up: a lot of people seem to think this option involves removing the current ESO+ Subscription set up, it does not, this is meant to be IN ADDITION TO or A SECOND OPTION, not as a replacement for the current one



    Edited by perogwin_ESO on December 19, 2018 5:31PM
  • DaveMoeDee
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    I always make the same point about random vet dungeons. Let's forget about the perspective of people queuing for a random and think about people actually queuing for a particular vet DLC dungeon. Why would we want the group finder to match randoms with people actually queuing for vet dungeons if the randoms are going to just leave the group when they see the dungeon picked?

    By allowing people to exclude DLC dungeons from the random daily vet, we will also make the group finder more useful for people who actually want to find groups to clear those dungeons.

    Then there are groups where half are fine getting the vet DLC dungeon but 2 people left them and they suffer for it. I can't see how the design should be favoring randomness for all over minimizing the frequency of people bailing on groups and players being left with nothing after waiting in the queue for extended periods of time. Creating groups that actually want to be there is far more important than trying to restrict who gets 100k xp.

    People suggested to create a preformed group are essentially saying "let's not make the group find useful." If I queue for vBF, pair me will players that would be willing to clear vBF. It is ridiculous if on a day when vBF is the pledge, there are people being bailed on when a group finder PUG is sent to that dungeon.
    I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.

    Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.

    Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.

    This fixes nothing. Many people will gladly take the 45 minute hit, leaving others stuck with an incomplete group. You will also be encouraging people to queue for the highest tier even if they have no interest in trying the vet dungeons through the possible better rewards.

    Even if you limited the better rewards for a DLC only queue, you will get people hoping for a chance for the DLC dungeons they consider reasonable. Better to remove all incentive to queue for DLC dungeons apart from the desire to actually clear a DLC dungeon. This avoids the access penalty for ESO+ subscribers and doesn't punish people who actually queue for a particular vDLC dungeon who end up with a bunch of daily random puggers bailing.
  • DaveMoeDee
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    Another solution to the entire issue is create a second type of ESO+ that might be $9.99 US a month. This other version would still get all the Important ESO+ benefits (craft bag, dyeable costumes, expanded housing furniture slots) but have to buy the DLC separate (and probably only get 1000 crowns per month instead of the current 1650).

    I would be fine with that and would switch to that subscription plan in a heartbeat.

    Currently I have a second account that is free with only the DLC I like opened, all I really miss from ESO+ are those three things I listed above and I never have complaints about Random Normal or Vet on it.

    This really would solve every complaint I have, and would probably do the same for a lot of other people who feel as I do, so lets forget all the complicated toggles, multicolor rewards, separate ques - and have ZOS just give us this. It would be a total win for everybody including ZOS, it might even make them more money in the long run!

    I would gladly pay $10/month for inventory buffs as 1000 crowns/month would easily buy all the DLC in a year and more. That even feels too cheap to me relative to the price that includes the DLC. Crowns are pretty useless to me otherwise anyway.

    I would actually buy the DLC dungeons in that situation because I still want them, but I still don't want people dropping when group finder sends me there. It doesn't change the problem that access to the harder dungeons doesn't mean people aren't going to bail and the people left behind suffer.
  • max_only
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    Another solution to the entire issue is create a second type of ESO+ that might be $9.99 US a month. This other version would still get all the Important ESO+ benefits (craft bag, dyeable costumes, expanded housing furniture slots) but have to buy the DLC separate (and probably only get 1000 crowns per month instead of the current 1650).

    I would be fine with that and would switch to that subscription plan in a heartbeat.

    Currently I have a second account that is free with only the DLC I like opened, all I really miss from ESO+ are those three things I listed above and I never have complaints about Random Normal or Vet on it.

    This really would solve every complaint I have, and would probably do the same for a lot of other people who feel as I do, so lets forget all the complicated toggles, multicolor rewards, separate ques - and have ZOS just give us this. It would be a total win for everybody including ZOS, it might even make them more money in the long run!

    Now I completely disagree. Nope nah nadda
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Kiwi
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    the point of having it like it is now is when your sub expires you lose all dlc skill lines if you dont own the dlc's

    so if you want to keep them you need to keep the subscription running
    Edited by Kiwi on December 19, 2018 9:02AM
    A large rectangle
    
  • perogwin_ESO
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    max_only wrote: »
    Now I completely disagree. Nope nah nadda

    Not sure why you would disagree, the other subscription with the DLC included is still there, and if you want a free account you can still have it...so why would you disagree with a 3rd option?
  • perogwin_ESO
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    Kiwi wrote: »
    the point of having it like it is now is when your sub expires you lose all dlc skill lines if you dont own the dlc's

    so if you want to keep them you need to keep the subscription running

    Actually this is incorrect, you keep the skill lines and whatever progress you have in them, you just can't get any further in them at that point until you either re subscribe or simply buy the DLC itself with crowns. Just buy the DLC directly and you have full access to the skill line and the way to level them with no need to subscribe at all. Subscribing has nothing to do with DLC themselves - it is just a way to get them without having to pay for them separately.

    Edited by perogwin_ESO on December 19, 2018 9:15AM
  • Silver_Strider
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    DaveMoeDee wrote: »
    I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.

    Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.

    Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.

    This fixes nothing. Many people will gladly take the 45 minute hit, leaving others stuck with an incomplete group. You will also be encouraging people to queue for the highest tier even if they have no interest in trying the vet dungeons through the possible better rewards.

    Even if you limited the better rewards for a DLC only queue, you will get people hoping for a chance for the DLC dungeons they consider reasonable. Better to remove all incentive to queue for DLC dungeons apart from the desire to actually clear a DLC dungeon. This avoids the access penalty for ESO+ subscribers and doesn't punish people who actually queue for a particular vDLC dungeon who end up with a bunch of daily random puggers bailing.

    Considering how many people ***** about a 15 minute penalty, I highly doubt many people are willing to take a full 45 minute, account wide dungeon lock out, especially if they're trying to actually get the XP rewards, which realistically is the only good part of the Random bonus since the rest are meh. Also, the bold part sort of defeats itself since all those people that are queuing into random vet for the rewards would replace people that left other groups; It's also not as though people don't already leave groups anyways so I'm not really sure what you're trying to get at.

    As for removing all incentive apart from clearing the DLC dungeon, there's already very little incentive to run DLC dungeons as is, since the only thing of value in most of them is the monster set and even that is sometimes a bust since some of those monster sets suck, not to mention the Golden Vendor sells them periodically. Most of the DLC dungeon sets are complete crap, with maybe 1 exception every patch. SotH lost its only worthwhile set when Widowmaker got destroyed in the proc set nerfs, nothing of value is in HotR except maybe Ironblood, Caalurion from Dragonbone is still pretty solid, and Bloodmoon for Werewolves are literally the only sets from DLC dungeons that have any functional purpose as all others are meh to crap that removing the Random Reward on top of that just means those dungeons will NEVER be done by people willingly, outside maybe motif farmers but since you can now just buy most motifs in the crown store from crown sellers, even that's less of an incentive. ZOS might as well stop making DLC dungeons all together at that point and use those resources elsewhere.
    Argonian forever
  • MartiniDaniels
    MartiniDaniels
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    Whats' the problem - got to random dlc - if somebody don't want it - tp to fg1, complete it in 2 mins, go out with reward.
  • eklhaftb16_ESO
    eklhaftb16_ESO
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    Wholeheartedly agreed with your addendum. Slightly cheaper subscription tier for people who have zero interest in DLCs would be very much welcome. That way, ZOS could continue to get money from people who don't want DLCs - whereas when we unsubscribe to avoid DLC dungeons, they are getting nothing at all from us.
  • mxxo
    mxxo
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    This is absolutely rediculous. It´s like removing the moon because its too bright in the night instead of using curtains. And it´s also a very selfish proposal. Not everyone wants to buy the dlc he wants for random and leaving all other dlc´s behind. Sry but this is just weird.
  • Mr_Walker
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    Real problem with DLCs (for me at least) isn't the difficulty - if you wipe you wipe - it's the time commitment. I only have a couple of hours at most each day in which to play - at that point even nCoA2 starts to look a bit meh.

    Yay, a dungeon that can take 2-3 hours if you're learning mechanics, and everyone has to be on point or you get smacked repeatedly. So fun, such wow.
  • huntgod_ESO
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    The simplest solution, which I'm sure someone has recommended is to remove the random requirement for the daily bonus. Keep it on the existing timer and simply make it for the FIRST dungeon you do that day. Then you can select just the dungeons you want, you still get that nice xp bump and items for the first dungeon every 20 hours and can avoid dungeons you don't want to play.

    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • max_only
    max_only
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    Mr_Walker wrote: »
    Real problem with DLCs (for me at least) isn't the difficulty - if you wipe you wipe - it's the time commitment. I only have a couple of hours at most each day in which to play - at that point even nCoA2 starts to look a bit meh.

    Yay, a dungeon that can take 2-3 hours if you're learning mechanics, and everyone has to be on point or you get smacked repeatedly. So fun, such wow.

    City of Ash isn’t a dlc....
    The simplest solution, which I'm sure someone has recommended is to remove the random requirement for the daily bonus. Keep it on the existing timer and simply make it for the FIRST dungeon you do that day. Then you can select just the dungeons you want, you still get that nice xp bump and items for the first dungeon every 20 hours and can avoid dungeons you don't want to play.

    With the way people are cheesing the system currently with a port to FG they might as well do this.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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