This is about random VET right?
It can be a roulette wheel of pain.
Norm dlc weren’t as horrible as I imagined they were. It sucks to have a bad experience that ruins the will to even try in the future.
Your points are well said and I’d love more options everywhere in this game. However consider this; Zos can’t get the current system working smoothly, what makes you think that adding more parameters to the Group Finder won’t blow up in our faces?
Silver_Strider wrote: »I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.
Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.
Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.
perogwin_ESO wrote: »Silver_Strider wrote: »I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.
Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.
Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.
This is either the most convoluted thing I have ever read or your trolling, If you are trolling I would prefer you do it some where else.
perogwin_ESO wrote: »Silver_Strider wrote: »I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.
Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.
Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.
This is either the most convoluted thing I have ever read or your trolling, If you are trolling I would prefer you do it some where else.
First of all, for the random part it is best and easiest to just do normal dungeons vs vet.
To the point of "toggling" DLC dungeons on or off, this has been suggested a few times but there is not reason to lock it behind ESO+. It should merely be a higher tiered reward to include the DLC dungeons.
Zos could create a gold reward for that or have it become the new purple rewards and when DLCs are not included then it could be blue tiered. Of course, those who choose to not sub or buy the DLCs would not get the best reward. There has to be some incentive or disincentive and that is just life.
As for the groups themselves, queue up with at least 3 of your friends and you do not have to be concerned about the pug and what they want to do . Your group has control and you still get to meet some new people.
Silver_Strider wrote: »I'm being completely legit. It's stupid to believe you should receive the full reward for something when you aren't even willing to put the full amount of effort into it. Less Risk=Less Rewards, More Risk=More Rewards. It's called being fair.
It’s not a troll, it’s a compromise add on to your idea.
They’re saying: The more control you have over dungeon selection the less rewards you should get. So instead of purple and blue tier rewards introduce a lower green tier. Reserve the purple tier bonuses for those who exclude nothing.
The 45 minute timer on one character is way too harsh though.
Silver_Strider wrote: »Or keep the 15 minutes but extend it to be an account wide lock out.
Or just form a premade group. It is a random daily dungeon not a random daily dungeon except the ones I don't want to do. All this will do is segregate the player base more. If you want to leave, fine enjoy your 15 minute timeout. What they need to do is stop penalizing others who stayed in the group when a group falls apart due to people like you. That's a change I can get on board with.
Silver_Strider wrote: »I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.
Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.
Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.
perogwin_ESO wrote: »Another solution to the entire issue is create a second type of ESO+ that might be $9.99 US a month. This other version would still get all the Important ESO+ benefits (craft bag, dyeable costumes, expanded housing furniture slots) but have to buy the DLC separate (and probably only get 1000 crowns per month instead of the current 1650).
I would be fine with that and would switch to that subscription plan in a heartbeat.
Currently I have a second account that is free with only the DLC I like opened, all I really miss from ESO+ are those three things I listed above and I never have complaints about Random Normal or Vet on it.
This really would solve every complaint I have, and would probably do the same for a lot of other people who feel as I do, so lets forget all the complicated toggles, multicolor rewards, separate ques - and have ZOS just give us this. It would be a total win for everybody including ZOS, it might even make them more money in the long run!
perogwin_ESO wrote: »Another solution to the entire issue is create a second type of ESO+ that might be $9.99 US a month. This other version would still get all the Important ESO+ benefits (craft bag, dyeable costumes, expanded housing furniture slots) but have to buy the DLC separate (and probably only get 1000 crowns per month instead of the current 1650).
I would be fine with that and would switch to that subscription plan in a heartbeat.
Currently I have a second account that is free with only the DLC I like opened, all I really miss from ESO+ are those three things I listed above and I never have complaints about Random Normal or Vet on it.
This really would solve every complaint I have, and would probably do the same for a lot of other people who feel as I do, so lets forget all the complicated toggles, multicolor rewards, separate ques - and have ZOS just give us this. It would be a total win for everybody including ZOS, it might even make them more money in the long run!
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the point of having it like it is now is when your sub expires you lose all dlc skill lines if you dont own the dlc's
so if you want to keep them you need to keep the subscription running
DaveMoeDee wrote: »Silver_Strider wrote: »I propose a balance be placed on those that do decide to use this hypothetical system to circumvent DLC dungeons so that they don't receive the full rewards offered by the Random Duty Finder, since they're not fully random at that point.
Nerf Normal Random Duty Finder to provide Green Tier rewards, with Blue Tier being rewarded to those that don't opt out of any dungeons. Keep vet Purple Tier for those that don't opt out of dungeons and Blue tier for those that do. Ofc, to make it less harsh on new players, make Green tier rewards grant the same XP as current Blue Tier, make Blue Tier provide double the XP of Green Tier with Purple Tier remaining unchanged. Also, make these tier rewards permanent, meaning you can run Vet Random constantly for non stop Purple tier rewards, and so on down the line. To prevent people from farming Purple Tier Rewards by dropping from group whenever they get a DLC dungeon, extend the penalty to 45 minutes and have it only go down if you are online on that specific toon only.
Only after all these checks are put into place, would I ever give my ok for such a favoritism system to go into play.
This fixes nothing. Many people will gladly take the 45 minute hit, leaving others stuck with an incomplete group. You will also be encouraging people to queue for the highest tier even if they have no interest in trying the vet dungeons through the possible better rewards.
Even if you limited the better rewards for a DLC only queue, you will get people hoping for a chance for the DLC dungeons they consider reasonable. Better to remove all incentive to queue for DLC dungeons apart from the desire to actually clear a DLC dungeon. This avoids the access penalty for ESO+ subscribers and doesn't punish people who actually queue for a particular vDLC dungeon who end up with a bunch of daily random puggers bailing.
Real problem with DLCs (for me at least) isn't the difficulty - if you wipe you wipe - it's the time commitment. I only have a couple of hours at most each day in which to play - at that point even nCoA2 starts to look a bit meh.
Yay, a dungeon that can take 2-3 hours if you're learning mechanics, and everyone has to be on point or you get smacked repeatedly. So fun, such wow.
huntgod_ESO wrote: »The simplest solution, which I'm sure someone has recommended is to remove the random requirement for the daily bonus. Keep it on the existing timer and simply make it for the FIRST dungeon you do that day. Then you can select just the dungeons you want, you still get that nice xp bump and items for the first dungeon every 20 hours and can avoid dungeons you don't want to play.