No one should have this much power.

Baphomet
Baphomet
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As we all know, an unfortunate mix of different abilities, which individually aren't an issue, can lead to something which is too imbalanced not to address.

I am of course talking about the combination of dawnbreaker and scorch (most often used with stamina warden builds as dawnbreaker of smiting and subterannean assault).

This combo deals out more unblockable AoE damage than most other builds can achieve with single-target DPS (which is most often blockable, too).

And to add insult to injury, we can add steel tornado to the mix (though it is blockable).

I for one think it's long overdue that this combination is addressed as it is grossly overperforming and take little skill or effort to execute.

No builds should have this amount of unblockable AoE damage without drawbacks or counterplay.

How should we address this issue in a constructive manner? @ZoS are you already looking into this?

Note: Just for the record, I do play a warden myself, and I still think this combo is a bit too much.
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  • ChunkyCat
    ChunkyCat
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    Really?

    You want to to know what’s really out of balance?

    Werewolf bleed with infused dual wield torugs.

    GTFOutta here with that scorch nonsense.
  • ApostateHobo
    ApostateHobo
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    You know what we really shouldn't have? More nerf threads.
  • Vapirko
    Vapirko
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    Yes it’s strong. But, scorch has a very easy to see animation and a delay. So you very easily move out of the way and then there whole combo goes to ***. Best case they have to start over, worst case they also blow their ult and then you’re free to move in and apply pressure.
  • NirnStorm
    NirnStorm
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    Possible counters to the issue you brought up:
    1) Reposition yourself out of range.
    2) CC the warden before the sub assault hits.
    3) Roll/walk through the warden before the hit.

    Basically see the shalks visual and make sure your enemy isn't faced towards you when it hits. It's really not difficult. Just requires some situational awareness.

    Oh yeah, and when you know damage is inc, try to move away instead of facetanking it :)


    P.S
    Sorry for killing you with that combo the other day OP, but you did knock me off my horse. It was deserved <3
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  • montjie
    montjie
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    Wait, shalks and DB are unblockable?
    Have to test this
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  • Solariken
    Solariken
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    It's bad design and Wrobel should feel bad, but Warden is the Crown Store baby so don't expect any balance moves there.
  • del9
    del9
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    Easily counterable. Whats not counterable are zergs rapids chasing and chaining you in. Keep doing your cheese and skilled players will keep doing theirs.
    PCNA

  • Volckodav
    Volckodav
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    HOnestly, no problem here, the only build that causes me trouble now is WW in BG, other than that everything is fine.
  • Merlin13KAGL
    Merlin13KAGL
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    You know you don't have to just stand there in the AoE, right?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • CompM4s
    CompM4s
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    Both sub assault and dbos can be blocked. Also stat off centered to warden much like templar to avoid sub assault. Getting hit by a zerg of dbos and subs are just a coordinated group that ulti dumps, probably with a negate and permafrost to make sure you cant live. Counter by counter negates, earthgore resto ults etc... and spreading apart and regrouping.

    Ive notice most complaints of stamdens are from cyrodiil, which is a l2p (group) issue. Not 1v1 problem.
  • Syhae
    Syhae
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    Both wardens are far from OP after the dust settled. They're both in good places but not nearly as strong as many people like to make them out to be.
    Now if we want to get into specs that are OP with unblockable AoE that take no skill except being able to competently press WASD and R with your friends we can begin discussing destro ult and the guilds that stack 8+ of them because of how simple and effective it is.
    Edited by Syhae on December 17, 2018 4:49PM
    @Syhae
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  • wheem_ESO
    wheem_ESO
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    CompM4s wrote: »
    Both sub assault and dbos can be blocked. Also stat off centered to warden much like templar to avoid sub assault. Getting hit by a zerg of dbos and subs are just a coordinated group that ulti dumps, probably with a negate and permafrost to make sure you cant live. Counter by counter negates, earthgore resto ults etc... and spreading apart and regrouping.

    Ive notice most complaints of stamdens are from cyrodiil, which is a l2p (group) issue. Not 1v1 problem.
    The damage on Shalks is indeed unblockable. It used to be the case that the Magicka morph's Stun effect would be stopped by blocking, but that hasn't had a stun attached for a while now.
    Solariken wrote: »
    It's bad design and Wrobel should feel bad, but Warden is the Crown Store baby so don't expect any balance moves there.
    What? Magicka Warden has basically had nothing but nerfs since the class was first implemented. There are a few changes that may be somewhat arguable, but also multiple direct nerfs, even when virtually no one was actually playing the class.
  • Brutusmax1mus
    Brutusmax1mus
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    It is able to be avoided, but it only takes 1 combo , which they can reset at any time to hit again in 3 seconds.

    Not everything is 1v1 either. You could be completely blind sided in small scale by an opponent. It only takes an instant for me to hit with at least 15k dmg(let's be honest, it's sometimes far more) which stuns some one, letting me get a 2nd spin in 100%. Some of the best combos of seen are when a warden peels off and hits the poor joe who never saw it coming.
  • mursie
    mursie
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    I think I saw an emp one time running shalk / db / spin 2 win while wearing vicious death

    gg's
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  • Gilvoth
    Gilvoth
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    remove crowd controls
    the CC's in eso is the problem.
    allways has been.
  • Brutusmax1mus
    Brutusmax1mus
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    remove crowd controls
    the CC's in eso is the problem.
    allways has been.

    Wtf, no.
  • Tommy_The_Gun
    Tommy_The_Gun
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    ChunkyCat wrote: »
    Werewolf bleed with infused dual wield torugs.
    Well... at least in BG with premade team. In cyro "lone wolf" with such setup is too "one dimensional" and can die pretty fast.

    But I agree - it is a very "cheesy" build.
    Edited by Tommy_The_Gun on December 17, 2018 8:33PM
  • bagon
    bagon
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    Baphomet wrote: »
    As we all know, an unfortunate mix of different abilities, which individually aren't an issue, can lead to something which is too imbalanced not to address.

    I am of course talking about the combination of dawnbreaker and scorch (most often used with stamina warden builds as dawnbreaker of smiting and subterannean assault).

    This combo deals out more unblockable AoE damage than most other builds can achieve with single-target DPS (which is most often blockable, too).

    And to add insult to injury, we can add steel tornado to the mix (though it is blockable).

    I for one think it's long overdue that this combination is addressed as it is grossly overperforming and take little skill or effort to execute.

    No builds should have this amount of unblockable AoE damage without drawbacks or counterplay.

    How should we address this issue in a constructive manner? @ZoS are you already looking into this?

    Note: Just for the record, I do play a warden myself, and I still think this combo is a bit too much.

    Warden and nb are the only fun classes right now. Know why? They are still good and aren't a watered down class stripped of its defining stuff. How about instead we start re buffing classes to a point where they are all good again and fun to play.
  • ATomiX96
    ATomiX96
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    did you mean, kite zerglings until 25 stacks of fury -> run around LoS -> sub db execute
    yea thats pretty good, but will rarely kill any competent player, more of a potato farmer tool.
  • disintegr8
    disintegr8
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    I think it would be funny to see what happened in real life if we had on demand CC and Fear in a battle.

    As far as the game goes, I'd still like to see a slow down on the nerfs - you know, nerf the nerfs!!!
    As someone who runs tanks, healers and DD's (mag and stam), I have trouble keeping up with the skill and gear changes.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Aztlan
    Aztlan
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    No more nerfs.
  • SouthernSoldjer
    Yeah please no more needs
  • kaithuzar
    kaithuzar
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    Vapirko wrote: »
    Yes it’s strong. But, scorch has a very easy to see animation and a delay. So you very easily move out of the way and then there whole combo goes to ***. Best case they have to start over, worst case they also blow their ult and then you’re free to move in and apply pressure.

    Tell me how is it is to animations & avoid damage from “delay” when Cyrodiil lags out & everything happens at once.
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  • Vapirko
    Vapirko
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    kaithuzar wrote: »
    Vapirko wrote: »
    Yes it’s strong. But, scorch has a very easy to see animation and a delay. So you very easily move out of the way and then there whole combo goes to ***. Best case they have to start over, worst case they also blow their ult and then you’re free to move in and apply pressure.

    Tell me how is it is to animations & avoid damage from “delay” when Cyrodiil lags out & everything happens at once.

    Idk what your personal experience is, but I play from Thailand primarily, and that means ideally I’m playing around 270 ping on a good day. And even I can get decent performance most of the time. I’m not saying it doesn’t get unplayable because it does, but that’s only sometimes when it gets really bad for some unknown reason or if I try to hit vivec during prime time. I’m sorry if you live in a really remote area or have satellite internet or something but then scorch is not the issue. Sure sometimes skills all blast you at once or you get a massive desync, but it’s just par for the course. We can’t balance skills around that. As I said maybe you have a really horrible connection and that sucks, but otherwise maybe try spreading out don’t go to vivec, try shor or sotha, whatever seems less populated while still having some action. I can play vivec up to about 2 or so bars of population. After that I hang it up. There’s a real big delay on this skill, so it’s avoidable even with high ping.
  • Nerftheforums
    Nerftheforums
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    Scorch is the easiest skill to avoid in the game, it literally requires you to only move left or right or keep turning around the enemy. Dbos can be blocked.

    I think this says enough for anybody to realize that the problem here is not scorch.
  • Stigant
    Stigant
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    bagon wrote: »
    Baphomet wrote: »
    As we all know, an unfortunate mix of different abilities, which individually aren't an issue, can lead to something which is too imbalanced not to address.

    I am of course talking about the combination of dawnbreaker and scorch (most often used with stamina warden builds as dawnbreaker of smiting and subterannean assault).

    This combo deals out more unblockable AoE damage than most other builds can achieve with single-target DPS (which is most often blockable, too).

    And to add insult to injury, we can add steel tornado to the mix (though it is blockable).

    I for one think it's long overdue that this combination is addressed as it is grossly overperforming and take little skill or effort to execute.

    No builds should have this amount of unblockable AoE damage without drawbacks or counterplay.

    How should we address this issue in a constructive manner? @ZoS are you already looking into this?

    Note: Just for the record, I do play a warden myself, and I still think this combo is a bit too much.

    Warden and nb are the only fun classes right now. Know why? They are still good and aren't a watered down class stripped of its defining stuff. How about instead we start re buffing classes to a point where they are all good again and fun to play.

    Agreed, just would like to add that from my perspective it is because you can build them stat based and don't have to rely on damage procs from proc sets. It's entirely possible to build stat based stamWarden or StamBlade and have decent success and fun playing it while relying on your class defining skills and abilities to survive or close down some kills in PvP.
  • Girl_Number8
    Girl_Number8
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    Baphomet wrote: »
    As we all know, an unfortunate mix of different abilities, which individually aren't an issue, can lead to something which is too imbalanced not to address.

    I am of course talking about the combination of dawnbreaker and scorch (most often used with stamina warden builds as dawnbreaker of smiting and subterannean assault).

    This combo deals out more unblockable AoE damage than most other builds can achieve with single-target DPS (which is most often blockable, too).

    And to add insult to injury, we can add steel tornado to the mix (though it is blockable).

    I for one think it's long overdue that this combination is addressed as it is grossly overperforming and take little skill or effort to execute.

    No builds should have this amount of unblockable AoE damage without drawbacks or counterplay.

    How should we address this issue in a constructive manner? @ZoS are you already looking into this?

    Note: Just for the record, I do play a warden myself, and I still think this combo is a bit too much.

    So you want to nerf your own class, right~?

    Ouh....my I just saw Santa Claus. :*

  • Irylia
    Irylia
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    Can we cap roll dodges to 2 per person with a charge time
    Gw2 style
    Sick of these roly poly zerg players spamming it the moment someone looks at them
  • RighteousBacon
    RighteousBacon
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    Irylia wrote: »
    Sick of these roly poly zerg players spamming it the moment someone looks at them

    And this is why steel tornado is so effective, because the rolly polly boys in the zergs can’t defend against it. Usually they don’t have to defend against it though because they have an Earthgore-wearing magicka Templar tank/healer mashing his breath of life button harder than....(insert clever joke)
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