The damage on Shalks is indeed unblockable. It used to be the case that the Magicka morph's Stun effect would be stopped by blocking, but that hasn't had a stun attached for a while now.Both sub assault and dbos can be blocked. Also stat off centered to warden much like templar to avoid sub assault. Getting hit by a zerg of dbos and subs are just a coordinated group that ulti dumps, probably with a negate and permafrost to make sure you cant live. Counter by counter negates, earthgore resto ults etc... and spreading apart and regrouping.
Ive notice most complaints of stamdens are from cyrodiil, which is a l2p (group) issue. Not 1v1 problem.
What? Magicka Warden has basically had nothing but nerfs since the class was first implemented. There are a few changes that may be somewhat arguable, but also multiple direct nerfs, even when virtually no one was actually playing the class.It's bad design and Wrobel should feel bad, but Warden is the Crown Store baby so don't expect any balance moves there.
dwemer_paleologist wrote: »remove crowd controls
the CC's in eso is the problem.
allways has been.
As we all know, an unfortunate mix of different abilities, which individually aren't an issue, can lead to something which is too imbalanced not to address.
I am of course talking about the combination of dawnbreaker and scorch (most often used with stamina warden builds as dawnbreaker of smiting and subterannean assault).
This combo deals out more unblockable AoE damage than most other builds can achieve with single-target DPS (which is most often blockable, too).
And to add insult to injury, we can add steel tornado to the mix (though it is blockable).
I for one think it's long overdue that this combination is addressed as it is grossly overperforming and take little skill or effort to execute.
No builds should have this amount of unblockable AoE damage without drawbacks or counterplay.
How should we address this issue in a constructive manner? @ZoS are you already looking into this?
Note: Just for the record, I do play a warden myself, and I still think this combo is a bit too much.
Yes it’s strong. But, scorch has a very easy to see animation and a delay. So you very easily move out of the way and then there whole combo goes to ***. Best case they have to start over, worst case they also blow their ult and then you’re free to move in and apply pressure.
Yes it’s strong. But, scorch has a very easy to see animation and a delay. So you very easily move out of the way and then there whole combo goes to ***. Best case they have to start over, worst case they also blow their ult and then you’re free to move in and apply pressure.
Tell me how is it is to animations & avoid damage from “delay” when Cyrodiil lags out & everything happens at once.
As we all know, an unfortunate mix of different abilities, which individually aren't an issue, can lead to something which is too imbalanced not to address.
I am of course talking about the combination of dawnbreaker and scorch (most often used with stamina warden builds as dawnbreaker of smiting and subterannean assault).
This combo deals out more unblockable AoE damage than most other builds can achieve with single-target DPS (which is most often blockable, too).
And to add insult to injury, we can add steel tornado to the mix (though it is blockable).
I for one think it's long overdue that this combination is addressed as it is grossly overperforming and take little skill or effort to execute.
No builds should have this amount of unblockable AoE damage without drawbacks or counterplay.
How should we address this issue in a constructive manner? @ZoS are you already looking into this?
Note: Just for the record, I do play a warden myself, and I still think this combo is a bit too much.
Warden and nb are the only fun classes right now. Know why? They are still good and aren't a watered down class stripped of its defining stuff. How about instead we start re buffing classes to a point where they are all good again and fun to play.
As we all know, an unfortunate mix of different abilities, which individually aren't an issue, can lead to something which is too imbalanced not to address.
I am of course talking about the combination of dawnbreaker and scorch (most often used with stamina warden builds as dawnbreaker of smiting and subterannean assault).
This combo deals out more unblockable AoE damage than most other builds can achieve with single-target DPS (which is most often blockable, too).
And to add insult to injury, we can add steel tornado to the mix (though it is blockable).
I for one think it's long overdue that this combination is addressed as it is grossly overperforming and take little skill or effort to execute.
No builds should have this amount of unblockable AoE damage without drawbacks or counterplay.
How should we address this issue in a constructive manner? @ZoS are you already looking into this?
Note: Just for the record, I do play a warden myself, and I still think this combo is a bit too much.
Sick of these roly poly zerg players spamming it the moment someone looks at them