There is something wrong with this skill. But in Cyrodiil, not BG's.
Personally, I think it's the fact that it offers too much all at once and that paired with several other skills wardens use in PvP, Permafrost is overperforming.
Perma itself is annoying but can be countered. However we don't see a warden running in with just this skill. It goes paired with shalks, proxy detonation and/or usually Steel Tornado.
Perma enables the use and landing of those other skills by slowing the opponent, then stunning them while also protecting yourself AND allies and dealing a good chunk of damage over long period of time. That is too much.
This skill will snare and stun entire groups with next to zero effort other than running into them, setting up very easy burst. Every decent guild runs multiple wardens and you will almost always see this skill on your death recap if you didn't have rapids or some other skill to un-snare you.
As above, this skill would serve being stationary or otherwise losing some duration and not buffing allies.
Waffennacht wrote: »You can block the stun, just like old fissure.
You can use shuffle
You can do a whole lot to prevent them from coming into range.
This snare hate montra is weird because everyone hated swift.
New Nerf threads every week it seems
There are more counters for Permafrost than there are for Dawnbreaker. Not only is the total damage on Permafrost generally lower than it is on Dawnbreaker, but it's spread out over 8 seconds and gives you a 3 second heads up that a stun is coming. Oh and Dawnbreaker is quite a bit cheaper. I really wish all the Stam Wardens that I run into were running their class Ultimate instead.
Would it be enough if they removed stun-component from permafrost-morph? They could make it stamina-morph and instead of stunning, give +8% max stamina when slotted, like northern storm give max magicka. That way both morphs would be balanced instead of other being superior choice for pvp for both stam-and mag-wardens and then wardens would have to use something else to actually stun targets.
Without stun in permafrost I would consider it good and balanced ultimate and not deserving nerf requests, as it costs 200 ultimate and deals very modest dmg, without major protection none would use it.
There are more counters for Permafrost than there are for Dawnbreaker. Not only is the total damage on Permafrost generally lower than it is on Dawnbreaker, but it's spread out over 8 seconds and gives you a 3 second heads up that a stun is coming. Oh and Dawnbreaker is quite a bit cheaper. I really wish all the Stam Wardens that I run into were running their class Ultimate instead.
Not a good comparison as they’re entirely different skills. Dawnbreaker is not an 8 meter radius AOE that offers major protection. So the different damage type makes sense. Yes the damage from perma is spread out but it also adds a ton of defense during that allowing you to go all out offensive. And the stun happens regardless of shuffle, so if you get snares even a little, 3 ticks happens real fast, never mind if you’re lagging. Honestly permafrost is every bit as effective as DBoS within their appropriate contexts. Imo permafrost is way more annoying to fight against. DBoS burst can be survived pretty easily, and the break free is reliable. Permafrost with the snare and then stun and huge radius pretty much just bogs you down until you’re dead. And you need to focus on your resources into casting shuffle, healing, breaking free, and that’s only if you can stay ahead of the caster which with the snare is very difficult to do. And stamwardens do use it. Ever been hit with permafrost and spwin to win? I’ll take DBoS any day.
jediodyn_ESO wrote: »It's game breaking. The lack of snare and root immunity has turned this into a AE kill machine. Moves with the caster, does ridiculous damage, snares, stuns, protects.... can't block it, can't dodge it, cant stealth it...
Not to mention that you can stack it with ice stack effect for extra Christmas spirit. So what is the countermove to this ZOS? Who thought this was a "balanced" ultimate?
So constructive suggestions:
1) could you please, you know, update the broken balance aspects of the game more frequently than once every 3 months? Most other decent MMO games test their PvP and do balance updates bi-weekly or at least monthly.
2) Consider making this move either snare and stun OR do a ton of damage, but not both or
3) Make this move not follow the caster around.
jediodyn_ESO wrote: »It's game breaking. The lack of snare and root immunity has turned this into a AE kill machine. Moves with the caster, does ridiculous damage, snares, stuns, protects.... can't block it, can't dodge it, cant stealth it...
Not to mention that you can stack it with ice stack effect for extra Christmas spirit. So what is the countermove to this ZOS? Who thought this was a "balanced" ultimate?
So constructive suggestions:
1) could you please, you know, update the broken balance aspects of the game more frequently than once every 3 months? Most other decent MMO games test their PvP and do balance updates bi-weekly or at least monthly.
2) Consider making this move either snare and stun OR do a ton of damage, but not both or
3) Make this move not follow the caster around.
Get_Packed wrote: »jediodyn_ESO wrote: »It's game breaking. The lack of snare and root immunity has turned this into a AE kill machine. Moves with the caster, does ridiculous damage, snares, stuns, protects.... can't block it, can't dodge it, cant stealth it...
Not to mention that you can stack it with ice stack effect for extra Christmas spirit. So what is the countermove to this ZOS? Who thought this was a "balanced" ultimate?
So constructive suggestions:
1) could you please, you know, update the broken balance aspects of the game more frequently than once every 3 months? Most other decent MMO games test their PvP and do balance updates bi-weekly or at least monthly.
2) Consider making this move either snare and stun OR do a ton of damage, but not both or
3) Make this move not follow the caster around.jediodyn_ESO wrote: »It's game breaking. The lack of snare and root immunity has turned this into a AE kill machine. Moves with the caster, does ridiculous damage, snares, stuns, protects.... can't block it, can't dodge it, cant stealth it...
Not to mention that you can stack it with ice stack effect for extra Christmas spirit. So what is the countermove to this ZOS? Who thought this was a "balanced" ultimate?
So constructive suggestions:
1) could you please, you know, update the broken balance aspects of the game more frequently than once every 3 months? Most other decent MMO games test their PvP and do balance updates bi-weekly or at least monthly.
2) Consider making this move either snare and stun OR do a ton of damage, but not both or
3) Make this move not follow the caster around.
I play a magden that is usually top deeps in bg’s with a high mmr and I dont even use perma frost. Is it good, yes. Is it game breaking, nope.
Situational awareness is your friend.