I do not know how to start a discussion already started in this community. What I do know is that I'm saddened by the amount of problems in the so-called 'prime time' US (NA/PC) with disconect's, crash's, etc. caused by the actual performance of the game/server.
This is not an isolated, individual, but collective thing, which has been reported by dozens more dozens of players almost daily. ESO is a complex multiplayer game, which often brings together dozens of players in one place and all of them - often - with each other (their locations around the world). I believe it is difficult to maintain a good performance in these conditions with the current technologies, where the efforts of developers, engineers, etc. weigh heavily.
I just want to know, if possible from ZOS, what actions they have in view for upcoming updates to try to minimize these issues.
Sincerely, Isk
(google translate - sorry my english, guys)