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So minor Stamina Steal anytime soon?

Koolio
Koolio
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I would like to get 600 regen from a status effect on my Stam classes as well.
Edited by Koolio on December 13, 2018 3:55PM
  • md3788
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    Then the cost of stamina abilities will probably go up to balance it out. So do you really want it?
    vFG1 HM
  • WrathOfInnos
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    Probably will happen at some point, everything keeps getting more homogenized. Maybe the Master Resto can restore Magicka too.
  • Wuuffyy
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    Maybe we can just give incap to every class so all have a useable ult.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • idk
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    md3788 wrote: »
    Then the cost of stamina abilities will probably go up to balance it out. So do you really want it?

    This is the likely result.
  • Koolio
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    md3788 wrote: »
    Then the cost of stamina abilities will probably go up to balance it out. So do you really want it?

    So Stam is supposed to have a lower cost for abilities.

    But they add something to make sustain the same for magic classes

    So why does Stam have a lower cost anyway?

  • Tryxus
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    Koolio wrote: »
    md3788 wrote: »
    Then the cost of stamina abilities will probably go up to balance it out. So do you really want it?

    So Stam is supposed to have a lower cost for abilities.

    But they add something to make sustain the same for magic classes

    So why does Stam have a lower cost anyway?

    Because Stamina is also used for blocking, sprinting, etc, ... So skills have a lower cost to compensate for that
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Juhasow
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    Get real stamina recived physical dmg on absorb stamina enchantment not that long ago which enabled it in competitive enviroment and still wants more ?
  • John_Falstaff
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    @Juhasow , and absorb magicka was doing magicka damage since forever. That just sounded like "you had a long-standing bug fixed, and you still want more? how dare you!" ^^
  • Kadoin
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    Why when stamina costs across the board are lower?
  • Juhasow
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    @Juhasow , and absorb magicka was doing magicka damage since forever. That just sounded like "you had a long-standing bug fixed, and you still want more? how dare you!" ^^

    And dual wield was dealing magic dmg since...oh wait..

    Lets not pretend that dual wield is not giving stamina builds adventage in usage of enchantments. Now with absorb stamina enchantment dealing physical dmg that adventage just increased. It's not coincidence certain stamina builds can do 6 M dummy parses selfbuffed with full light attack rotation while using double stats food where magicka builds need orbs and ele drain for that. When magicka builds which have 2 weapon enchantment slots needs to choose between sustain or dmg enchantment in 1 of the slots stamina builds which have 3 enchantment slots have no dilema like that since they can have both sustain and dmg enchantments.

    Edited by Juhasow on December 13, 2018 8:53PM
  • thankyourat
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    Maybe we can just give incap to every class so all have a useable ult.

    Dbos?
  • John_Falstaff
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    @Juhasow , what does type of damage dealt by weapons has to do with anything? Now we're about to recall that being ranged is an advantage in survivability on its own. When magicka will be locked into melee range and will lose its shield, then we'll talk about double enchants and everything. ^^
  • Juhasow
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    @Juhasow , what does type of damage dealt by weapons has to do with anything? Now we're about to recall that being ranged is an advantage in survivability on its own. When magicka will be locked into melee range and will lose its shield, then we'll talk about double enchants and everything. ^^

    Since You fail to see the bigger picture and I am not sure do You realize each stam ability is 15% cheaper then mag counterpart I'll stop here to avoid pointless back and forward discussion.

    Edited by Juhasow on December 14, 2018 6:35PM
  • John_Falstaff
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    @Juhasow , of course, you're the only bearer of sacred knowledge and seer of bigger picture. You're the one who came into this conversation to pointlessly compare a bugfix in enchantment with magickasteal. So yes, move along.
  • Juhasow
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    @Juhasow , of course, you're the only bearer of sacred knowledge and seer of bigger picture. You're the one who came into this conversation to pointlessly compare a bugfix in enchantment with magickasteal. So yes, move along.

    Ah ok so You're not only lacking bigger picture but also understanding others in general since it looks like You've missed my point by a mile. Even more reasons to not continue discussion. Cheers.

    Edited by Juhasow on December 13, 2018 9:44PM
  • MalagenR
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    I can't believe an experienced player just made this post, pathetic.
  • Koolio
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    MalagenR wrote: »
    I can't believe an experienced player just made this post, pathetic.

    Why?
  • Lord-Otto
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    Stamina has overall less cost and heavy attacks for sustain are faster and better. This roughly compensates for Minor Magickasteal, and general parses you see hint at that.
  • Koolio
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    Lord-Otto wrote: »
    Stamina has overall less cost and heavy attacks for sustain are faster and better. This roughly compensates for Minor Magickasteal, and general parses you see hint at that.

    This so far has been the best explanation why so far.

    I’ve spent about 20,000 plus hours in Cyrodiil and maybe 4 hours in trials.

    I honestly have no clue when it comes to Pve Dps.

    Occasionally I tank VDSA and Run Vmsa once a year now lol.

    I just see we have minor health steak and minor Magicka steal but not Stam.
  • Masel
    Masel
    Class Representative
    Stamina skills are overall 15% cheaper than their magicka counterparts. It used to be 20% before morrowind. Weapon skill lines usual have a passive that does the cost reduction, while magicka weapons do not. Class skills are 15 % cheaper by default on the stamina morphs.

    Threads asking for minor staminasteal pop up every once in a while because people don't know that or don't see the discrepancy in skill cost when fighting. In pve this difference is captured by minor magickasteal. There's simply no need for staminasteal because then sustain on stamina would be vastly superior to magicka builds.

    It is true that stamina uses the same resource for blocking, sprinting and dodging, but in the end it evens out pretty well.


    Edited by Masel on December 14, 2018 6:00AM
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • FrancisCrawford
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    It's actually a good idea, even if stamina costs are raised to compensate. Why? Because the "battery" role generally falls to healers, so more battery abilities could make healers more useful.
  • Vapirko
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    We don’t need this, with the new stamina absorb enchants there’s plenty of sustain going on.
  • ccfeeling
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    It's better to add into Weakness to Elements morph , magicka / stamina .

    Don't you think so ? :D
  • Lightspeedflashb14_ESO
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    Koolio wrote: »
    Lord-Otto wrote: »
    Stamina has overall less cost and heavy attacks for sustain are faster and better. This roughly compensates for Minor Magickasteal, and general parses you see hint at that.

    This so far has been the best explanation why so far.

    I’ve spent about 20,000 plus hours in Cyrodiil and maybe 4 hours in trials.

    I honestly have no clue when it comes to Pve Dps.

    Occasionally I tank VDSA and Run Vmsa once a year now lol.

    I just see we have minor health steak and minor Magicka steal but not Stam.

    jesus christ man, 20,000 hours is 833 days or 2 and 1/3 YEARS. if you started at the same time eso launched, April 4, 2014, that is 1715 days ago or 4 and 7/10ths years ago, you would have spent is 49% your time playing this game. FORTY NINE PERCENT. you would have had to be playing freaking 11 HOURS and 45 MINUTES every DAY(!) since launch, simply IMPOSSIBLE.
    Edited by Lightspeedflashb14_ESO on December 14, 2018 3:34PM
  • Joosef_Kivikilpi
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    Juhasow wrote: »
    @Juhasow , what does type of damage dealt by weapons has to do with anything? Now we're about to recall that being ranged is an advantage in survivability on its own. When magicka will be locked into melee range and will lose its shield, then we'll talk about double enchants and everything. ^^

    Since You fail to see the bigger picture and I am not sure do You realize each stam abiulity is 15% cheaper then mag counterpart I'll stop here to avoid pointless back and forward discussion.

    and weapon skill line passives decrease cost by an additional 15% in 2H, Dual Wield, etc
  • Koolio
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    Koolio wrote: »
    Lord-Otto wrote: »
    Stamina has overall less cost and heavy attacks for sustain are faster and better. This roughly compensates for Minor Magickasteal, and general parses you see hint at that.

    This so far has been the best explanation why so far.

    I’ve spent about 20,000 plus hours in Cyrodiil and maybe 4 hours in trials.

    I honestly have no clue when it comes to Pve Dps.

    Occasionally I tank VDSA and Run Vmsa once a year now lol.

    I just see we have minor health steak and minor Magicka steal but not Stam.

    jesus christ man, 20,000 hours is 833 days or 2 and 1/3 YEARS. if you started at the same time eso launched, April 4, 2014, that is 1715 days ago or 4 and 7/10ths years ago, you would have spent is 49% your time playing this game. FORTY NINE PERCENT. you would have had to be playing freaking 11 HOURS and 45 MINUTES every DAY(!) since launch, simply IMPOSSIBLE.

    You definitely got me a little more interested in the actual number. I know I’m around 200 days on my main alone. He’s 5 star and I have 5 getting really close to 1 star each.

    I do have a relaxed job that I run some on my vita. I’m on console since release. And have put in 16 plus hours almost every day during weekend.


    It was released June 19th 2015. I took a pretty wild guess but I’ll find out this weekend exactly how much I’ve played and maybe even paid lol. Judging by the math needed it may be closer to the 15k range.
  • Joy_Division
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    Koolio wrote: »
    Lord-Otto wrote: »
    Stamina has overall less cost and heavy attacks for sustain are faster and better. This roughly compensates for Minor Magickasteal, and general parses you see hint at that.

    This so far has been the best explanation why so far.

    I’ve spent about 20,000 plus hours in Cyrodiil and maybe 4 hours in trials.

    I honestly have no clue when it comes to Pve Dps.

    Occasionally I tank VDSA and Run Vmsa once a year now lol.

    I just see we have minor health steak and minor Magicka steal but not Stam.

    jesus christ man, 20,000 hours is 833 days or 2 and 1/3 YEARS. if you started at the same time eso launched, April 4, 2014, that is 1715 days ago or 4 and 7/10ths years ago, you would have spent is 49% your time playing this game. FORTY NINE PERCENT. you would have had to be playing freaking 11 HOURS and 45 MINUTES every DAY(!) since launch, simply IMPOSSIBLE.

    From what I hear, Big boss on EU probably tops that.

    On topic: See Masel's post.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • kojou
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    I appreciate the thought of fairness and balance, but I would prefer to have stamina abilities cost less than to have my sustain on stamina builds depend on a debuff to be applied to a boss.

    When I am on a magicka build I have to check with the healer if Elemental Drain is going to be present, and if not slot it myself which is an extra skill etc...

    If we want to have balance then I would prefer to just remove minor magicka skill and just make magicka skills cost less.
    Playing since beta...
  • Silver_Strider
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    ccfeeling wrote: »
    It's better to add into Weakness to Elements morph , magicka / stamina .

    Don't you think so ? :D

    E-Drain already has everything going for it. Give Force Siphon some love, it needs it more.

    While I'm all for adding Minor Stamina Steal, I do see it as a balancing problem, not because of Stamina skills already being cheaper but because it would give Magic characters as well as Tanks a hell of a lot more sustain.

    Magic has 0 alternative uses for it, outside of blocking with an Ice Staff, meaning having a surplus of magic is negligible for most. Stamina on the other hand is used for blocking, dodging, break free, spriniting and sneaking, as well as using Stamina abilities. Magic characters having access to Stamina Steal would greatly diminish their primary weakness, which is their low stamina pool that limits their capacity to do all the stamina based functions that are needed in this game, giving them a massive buff in that alone.

    Tanks would be in a similar boat as their primary mitigation tool is blocking, and if Stamina steal were introduced, it would provide excessive amounts of sustain for them and Permablock builds would raise to prominence again (granted they're still somewhat problematic now, I'd prefer not making them more powerful).

    Just sounds like a balancing Nightmare and considering how ZOS handles imbalances, I'll live without Minor Stamina Steal
    Argonian forever
  • usmcjdking
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    md3788 wrote: »
    Then the cost of stamina abilities will probably go up to balance it out. So do you really want it?

    Why would it go up?

    Mag skill costs aren't balanced around magicka steal, they are balanced around the 20% additional stat pool they have.
    0331
    0602
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