SteveCampsOut wrote: »I have NEVER had a group disband on me when I told them at the beginning of the dungeon that I had picked up the quest to complete the dungeon. They have either told me they wouldn't stay and I left or someone did stay long enough for me to complete. You just have to learn to communicate at the beginning of the run and let people know that you want the quest completion and skill point and 9 times out of 10 at least one person will hang out with you til you finish. If the whole group doesn't want to stick around they let you know at the start after you've asked so you don't waste your time going through it with them.
They added it because of cheating and griefing.
This way you can't have 2 teams making it go faster. Or you don't have someone that quits and gives trouble to the group. For instance resetting encounters.
Jayman1000 wrote: »That doesn't make sense. This just does not have anything to do with the kick mechanism.They added it because of cheating and griefing.
This way you can't have 2 teams making it go faster. Or you don't have someone that quits and gives trouble to the group. For instance resetting encounters.
They added it because of cheating and griefing.
This way you can't have 2 teams making it go faster. Or you don't have someone that quits and gives trouble to the group. For instance resetting encounters.