What is the point of this - turn it off!
It's bad enough that we have to run all these dungeons and grind everything over and over again, and we still get to end of a pug dungeon - everyone buggers off even if you asked them not to and you get no skill point or dungeon reward.
Either auto reward the skill point \ dungeon reward or disable the auto removal from dungeon, we don't care about the immersion of the story or the characters involved the 15th time around!
It's not a big request, the French would be setting fire to the servers by now if they had to put up with it for this long!!!!
It was introduced, I believe, for players who left the group mid-dungeon (by their own or involuntarily). While they're still in the dungeon, they're blocking the instance so the group can't add a replacement. There was some decent potential for trolling and group-divorce drama there.
That said, the blanket "let's kick players always" isn't exactly the best solution, just the easiest one.
There are a couple problems with removing the auto removal timer. First, the dungeon system cannot support the entire population hanging out in a dungeon by themselves. Also, there cannot be more than four people in an instance at one time so if someone leaves or is removed they have to exit. Figure those two issues out and our wish could become a reality.
What is the point of this - turn it off!
It's bad enough that we have to run all these dungeons and grind everything over and over again, and we still get to end of a pug dungeon - everyone buggers off even if you asked them not to and you get no skill point or dungeon reward.
Either auto reward the skill point \ dungeon reward or disable the auto removal from dungeon, we don't care about the immersion of the story or the characters involved the 15th time around!
It's not a big request, the French would be setting fire to the servers by now if they had to put up with it for this long!!!!
ZarkingFrued wrote: »I've never had people leave early if I tell them at the beginning I'll need to turn the quest in at the end and ask someone to stay til i get it turned in. Must be some right pricks
Alinhbo_Tyaka wrote: »I agree. In some of these dungeons finding the quest NPC takes time as they just don't popup where your standing. I have had a few times where I am just starting the response conversation and I'm pulled from the dungeon unable to complete the quest. If ZOS won't get rid of the timer entirely then I think it should be ignored as long as I haven't completed the quest.
Another reason I would like to see the timer go is for speed runs. I've been put in groups who just want to complete the dungeon bypassing chests and other containers. That is ok with me but I would prefer to take more time to collect stuff. By eliminating the timer I would have time to go back after the run to collect bypassed items without impacting the other players.