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What's Wrong With Decoupling Character Passives From Race?

  • xaraan
    xaraan
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    I like that races have unique passives that you cannot get elsewhere and do not like the idea of just picking the best passive of whatever and applying it to a race.

    However, I do think some better balancing is needed and better options could be out there. Which I guess they will be doing in Q1 next year - though I have no faith in their ability to do it well.

    I think that if you wanted for example a High Elf that was a stam build, many would argue that they would have no useful racial passives to help that and if they trained a given way (a warrior elf their whole life for example), then they should not get magic passives, but stam ones instead - this is a flawed argument. Racial passives do not come from life choices, they come from lineage. Life choices would be like a redguard studying mages guild and psijiic guild and picking up all the passives of those lines and wouldn't necessarily change their racial leanings.

    That had nothing to do with my end point, but I hate seeing people make that argument as to why they should be able to pick whatever passives they want.

    What I would like to see is a unique set of morphs (even morphs as a base so you don't have to have three versions, just pick one morph or the other at the start) to racial passives that branched off into one that would follow their traditional leanings and another that offered a unique set of options for out of the norm builds.

    For example the High Elf bonus to magicka could remain for a mage build, but there could be another morph that simply allows an across the board cost reduction - doesn't have to be super strong, as it would apply to magic and stam, but that would give a stam build something to work with and having a little reduction on using magic, which as a stam user could still be helpful as many builds still need to activate magicka based abilities. Could also be useful to someone trying to do a hybrid build or even preferable to someone in pvp even if they were a magicka build. It doesn't outright just 'steal' the flat bonus a redguard gets to stam for example, so isn't just a cookie cutter concept of offer every build a mag/stam version of the same thing. But think of what makes us give that racial bonus the race originally had to begin with - a history of intelligence and magic use for high elves that you could say turns into someone using abilities more efficiently than just getting a flat buff to magic. So there are ways it can be both Elder Scrolls lore friendly and offer choices to a variety of builds and desires.

    Same with Redguards - they are viewed as having excellent stamina as a race of warrior/sword-masters, but how else can that stamina be applied to other applications or other aspects of their history (like their long and wise culture) offer a different alternative to just flat stam buffs - could take a similar approach like a flat regen buff to two or all three resources by a small percent since it would be spread to all three. (I say three b/c giving a little health regen % buff would really not make much difference). But the view is that your stamina is being used to regenerate a variety of your 'power' and not just a flat - here have some extra stam.

    Same with dunmer - they added the bonus elemental damage to them so they were not only fire, but this should have been split, so you could choose one morpoh that is just the big fire damage buff or the other morph (maybe a 1% stronger that what it gives now) that applied to all three elements instead of just giving them both.

    I would have to go through all the races and passives to create unique ideas, which I don't think is needed at this point just to make a forum post that zos may not read. BUT in the end, I'm just getting at the fact I would like to still see racial passives mean something unique to builds without being the end-all, be-all and with still offering something to more than one type of build.

    I'd also like to see more unique non combat related flavor passives added to races. But I love stuff like the argonian swim speed bonus, the bosmer falling damage reduction, khajiit pick pocket bonus, etc.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • TheShadowScout
    TheShadowScout
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    Recremen wrote: »
    The following NPCs, shown in order, are Nedes but all use a Nord character model.
    Recremen wrote: »
    ...and even then your own sourcebook says that "The Breton caste was only allowed to marry humans, so over time their Elven blood became more diluted, and the Nedic appearance predominated," meaning that there indeed was not a physical change among this human population.
    See, this is one of the major problems I have with this argument.
    You keep using contradicting lore.
    Like here, you say "the nedes looked exactly like nords and that proves my point that there have been no evolutinary changes", and then only a little time later you say "the nedes looked exactly like bretons, and that proves my point that there have been no evolutinary changes"... and I look at bretons, and I look at nords, and I am not blind enough to think they look the same, and I shake my head, wondering if you even know what you are talking about...
    And I am saying that maybe the neded looked like -both- nords and bretons, and imperials as well while we're at it, with one group evolving in one direction and the other in the other direction and a different one in a different direction... which is -exactly- the logical conclusion you seem so desperate to try and deny.
    Recremen wrote: »
    And again,we have no evidence of any kind of slow change over time or evolutionary process with which racials could be justified. We have intermixing of different Nedic populations, but nothing to support the idea that they were adapting to their environments or any other such nonsense.
    We have -one- race, the nedes. fast forward an era and we have imperials, bretons and nords. At the very least the bretons and imperials are supposeldy descendent from the nedes - but they are quite a bit differently depicted and described. The nords may be different having come from atmore rather recently, though it is assumed the nedes came from there as well, jsut a bit earlier then the nords, so... one people back then, three different people now, one magically inclined feudalists, one militaristically inclined empire-builders, and one tough and drunk brawlers. Sounds like someone did some divergent evolving there, as much as you want to deny is, crying "noone saw it happen, so it must not have happened!" all the while.

    If your hypothesis that there wasn't any change was correct, then bretons, imperials and nords would have to be exactly the same, looking exactly the same, having the exact same passives handed to them by the game designers in eversy TES game, etc. They don't.
    Thus logic dictates there indeed was some change, and since noone noticed any "boom, changed!" event like with the dunmer for example... the most likely option would be a slow, gradual change over time... and guess what evolution shows up as? Yes, indeed, a slow gradual change over time as traits that are more beneficial in the surroundings, be it environmental or cultural, are passed on at an higher rate then others...
    Recremen wrote: »
    At no point do we have some kind of evolutionary process being described, nor do we need an evolutionary process to explain the modern-day cultures of humans in Tamriel.
    That's a lot of unsupported assumptions you are making there.

    Sadly, it just doesn't really hold up. The bretons are described as having changed physically to the point where nords mistook them as a new strain of aldmeri (which by itself would indicate that the changing of races to "new strains" is not unknown in Tamriel)

    And of course we have a load of aldmeri changing as they settle different places, so... all in all... I say evolution is pretty much a thing, if maybe a wierd magically twisted mutant thing at times over in Tamriel!

    Recremen wrote: »
    As various groups of Aldmer left Summerset and were (magically) changed into the other types of elves,
    ...which is says... where exactly?
    There is -no- mention of any "magical changes" of that regard, until we get to the aldmer followers of trinimac getting changed into orsimer and the chimer getting changed into dunmer. Oh, maybe the snow elves getting transformed into blind falmer by the dwemer 'shrooms too I suppose. Well, maybe you could count the khajiit as well, there is a myth of them having been mer once upon a time before azura gifted them with kittyness if I recall correctly...
    ...but I am pretty sure there is no such tale about bosmer (though there is mention of them taking mannish wives, so that's one for the intermingling change theory again i reckon, and a strike for your "magical change" hypothesis), and none about the ayleids, snow elves, chimer maormer... all of which split off from the aldmer, and ended up looking... completely different. Okay, so not completely, but noticeable different. Sounds to me like some sort of "change over time" may have happened after all, and what would that be if not evolution by any other word?
    Recremen wrote: »
    it's possible that the need for the remaining population to redefine themselves and achieve a racial identity became an important nation-building tool.
    Funny, how would that work when ALL the ones who split off used the shtick to "redefine themselves"... why would the ones left behind need so too?

    Personally I think phonetic shift is far more likely to blame for altmer, though until we actually get to see an aldmer, we can only speculate if the altmer are really as "pure" as they like to think. I mean, we have altmer with golden skin, chimer with skin more greyish shaded then altmer, ayleids with bronze skin, maormer with silver-blue skin, snow elves with pale white skin, dwemer with grey skin... who knows what aldmer might have looked like? Altmer will likely imagine them with golden skin, maormer will swear every oath they had silver skin, I reckon... and the two of them have been killing each other over the question since... forever.
    Recremen wrote: »
    You do know that not all Altmer are gold-skinned, right? Some of them look like nothing but pointy-eared white people. Saying "golden-skinned" is a useful generalization but hardly fully representative. As for Ayleids, the only NPC I can think of is their last King, and he's not visibly different than any particular Altmer, even uses the same game model.
    Except for the skin color. Altmer get the golden skin tone (in shades ranging from yellow to "white folk"), but king Dynar has bronze tanned skin, more brown then yellow. Visibly different from all the many, many altmer.
    Recremen wrote: »
    In any case, what adaptation does a slightly different gold skin color give, exactly? And can we even be sure that any physical differences, if there are any at all, were not also Daedric fiat? They did worship a boatload of them, after all.
    Oh, the skin colors changing into various ways from whatever the aldmer had is in itself only a indication of -change-, nothing more.

    But as someone who always demands "proof in the lore", how come you don't allpy the same rules to yourself while speculating about "daedric fiat" where none is mentioned in the lore?
    (Not that I would be opposed to that, really, it -is- possible after all. But sadly for your base case, daedric fiat or divine blessing would be a good argument for all sorts of racial passives, so...)
    Recremen wrote: »
    ...it is clear that the Bosmer got their current form through the intervention of Y'ffre.
    I would not disagree with that. It is certainly a viable explaination, and one I actually believe myself.
    Recremen wrote: »
    The most recent game, TES Legends, has some changes for you. The Argonian race is now "known for its natural endurance". Dunmer are "renowned for both their magical prowess and their stealth", so no more warrior recognition for them. Enjoy your new retcons!
    ...you -do- realize my main is a sneaky dunmer nightblade and my secondary a magical dunmer caster? I would enjoy those retcons... :p;)
    Recremen wrote: »
    I see some fine descriptions of Orc culture, but culture isn't equivalent with a biological hegemony. ...As a cultural ideal it's undeniable, but biology is a different story.
    Have you looked at Orc mating habits, perchance? Especially like its a wolfpack structure, with the main breeding going on from the chief and his various wives? Now, that kind of thing seems to be in flux, with it being strong in the traditionalists, and laxer in more enlighted orcs (and good thing too), but a history of that sort of thing would explain a thing or two, right?
    Recremen wrote: »
    Half of our conversation has been dedicated to teasing out whether or not racials make some kind of logical sense. I've shown quite thoroughly that they do not make sense biologically, so I consider that part of the argument settled.
    I personally do not, but I consider the argument made from both sides, and concede that no settlement will be reached.
    Recremen wrote: »
    You seem to be suggesting that we can't trust even the most rudimentary inferences about the elder scrolls universe by what's in the lorebooks, and I find that most distasteful.
    No, I am saying that you cannot trust -anything- blindly, especially not the lorebooks. Yes, there are a lot of good bits of info there - but also a lot of bad ones. Treating them as gods own truth on the other hand, when they are sometimes even more contradictory then anything else... that is not a good idea. A far worse idea though is working on the assumption that anything not explicitely mentioned in the lorebooks does not exist. Especially things that are logically infered by the game system as we have it.
    Recremen wrote: »
    We actually have four books written by Narsis Dren to check... ...It was obvious, the writers intended it to be obvious, and they still conveyed useful information about both the world and his character through his tales and exposition.
    True enough.
    How about the rest of the books tho? Especially the stuff he wrote about himself, hmmm? And that is the trouble, you seem to think you have the divine insight to get to pick which lore is "useful information" and which should be discarded.
    And I dislike it when someone think they have the right to tell others what they should believe in, thus I argue that there are parts of the lore that contradict your narrative that are just as valid.

    And since a great part of your narrative consists of "its not mentioned -here-, so it must not exist", while it is mentioned there, well...
    Recremen wrote: »
    But you literally also are picking are choosing what you deem as "acceptable". You pick and choose which race descriptions to use, even so far as to pick and choose what specific sentences to believe. And it's not a "false conclusion" to use evidence and reasoning to determine that a lack of mention of something, coupled specifically with the mention of other mutually exclusive things, means that the original subject of inquiry does not likely exist. It is the only actual supportable conclusion.
    Wrong.
    For one, stipulating "mutually exclusive" when there are no such things is a bit of faluty reasoning. For another, your argument is a bit like saying "because there have been wildly different and inaccurate maps of australia in the past, we must conclude australia does not exist".
    Now, with an -actual- place like australia, we can go and check, with fictional things we have to ask "Did the author -want- them to exist?", and if the answer is "yes", then the rest is just information getting adjusted as the story is rewitten over time.

    The answer here is "yes" by the way, quite obviously.

    And here we come back to the core argument... I still say we see the same problem, we just argue stupidly about the lore when the core difference is, I want to adjust the story while keeping with the original intent, and you want to throw part of it away and write a new story instead...
    Recremen wrote: »
    Like the provisioning or horse training systems? Those weren't adjustments, they were completely done over.
    That's what I would call "adjustments". Keeping the original notion, coming up with a better system for it. Horse training kept the three stats, just changed things around a bit in how they were trained. Provisioning kept the general way of cooking things, just changed the recipes and streamlined the ingredients.

    You may notice, noone called for horses to be removed from the game, or provisioning, yes? ;)
    Recremen wrote: »
    And if you want to get technical I'm not suggesting that the "racials" go away and start from scratch, I'm suggesting that they take the same system and change the name from "racials" to "background" or "advantages" or some other such thing, and decouple it from race.
    That IS "racials going away".

    I on the other hand am suggesting just changing things around a bit, making racials mean less, and ADDING new background passives that would have taken over the old "percentage on top" shtick, but would be freely selectable depending on your desired character background...

    Is it really such a bad thing to have both one set of low-impact racial passives to keep honoring the flavor of the elder scrolls series and a second set of high-impact background passives so people can finally play everything they want and still be competetive? I think not, but hey, maybe that's just me...
    Recremen wrote: »
    Besides it would kind of defeat the purpose of a curse to give you superpowers.
    Never one for the old legends, eh?
    Curses coming with matching superpowers are a classic cliché!
    From Kain to Lycantropes, from Medusa to Midas, from Cassandra to the Beast in the tale about the beauty and that one... there are often curses that have advantages as well in myth and legends. Superpower level advantages even.
    Recremen wrote: »
    No, renaming happens naturally over time within a culture. There's always a good reason for it (new national identity, change of state religion, empire building, whatever) but there's no reason to assume that a new name means a distinct new people with magic racial bonuses that defy any evolutionary sense. It's not that I can say with 100% certainty that it didn't happen, but when the evidence just isn't there it would be foolishly speculative to claim it did.
    One - cultures remaning themselves seems to be the exception, rather then the rule. And usually happens when regional cultures combine or split think... not for random "Oh, nedes was so yesterday, let's be bretons now..."

    Two - when the lore actually references physical changes enough that the descendents of nedic men get called "manmer" by the other decendents of their shared ancestor race, well... that usually would be a pretty strong indication for a "distinct new people", yes?

    And in a world where magic racial boni are a thing (which we know Tamriel is, because clearly the creators wanted magic racial boni to be a thing, otehrwise they would not have written them into their game in the first place), well... a change to a distinct new people would likely include a change there as well, right? ;)
    Recremen wrote: »
    No, you are missing the point. They are not "unlikely" protagonists. They are just protagonists. You are making some really wild claims here. Stories get remembered for so many more reasons than just "the first, the best, the last, the worst, and the unlikely one".
    ...people who actually have to try and convince their editor to run their story might disagree.
    BtW, the "unlikely ones" can also be split into "the miracle" and "the scandal", just in case you ever want to write for a newspaper and make decisions about what is newsworthy.
    Recremen wrote: »
    I'm sorry but you just don't know what you're talking about when it comes to storytelling.
    So you are saying... what?
    That we have tons of movies about boxing champions winning and not the underdog going the distance? Tons of books about the scion of a prominent wizarding family going to hogwarts instead of the boy who lived under the stairs? Tons of tales about how the hordes of stormtroopers win the day and not the perky rebel heroes? Tons of stories about a average persons daily routine, and none about something unexpected happening to mess it all up? Tons of stories where the expected happens instead of some plot twist along the way?
    Who'd read that? It'd be boring, wouldn't it?
    And -that- is why stories about the unlikely one are more commonly remembered. Not saying that this is the only thing that makes a good story, there are many ingredients... but go on, look at stories, look at the heroes... you will find stories about how the hero sure to win did unsurprisingly win become background noise, while the ones of the unlikely one winning get remembered! (not in the least because more people find themselves identifying with the unlikely ones, as most are a member of the masses, feeling they too must be fighting an uphill battle towards recognition and realization of their dreams; and not a scion of the elite who could expect to have an insurmountable advantage everywhere they weanted to and any whim handed to them on a silver platter)
    Recremen wrote: »
    Is the TES series so shallow that racial abilities get more focus than the culture of the people these descriptions are about?
    I said "if they were to sum it up in a few short lines" did I not? Of coruse that would by definition be shallow, duh! ;)
    Recremen wrote: »
    Being nomadic would not apply any more of a selective pressure for such a trait than any other type of living. In fact, culturally speaking, you'd be less likely to have advanced crafting skill because your people would lack the sophisticated tools, machinery, and resources that stationary settlements allow. No advanced forges or deep mines or anything of the like.
    Actually I was more thinking of a nomadic people having to be more self-reliant -because- they have not outsourced all those crafting skills to a specialized crafter... though in any case, that would definitely be a cultural bonus, and not a racial one.
    Also, some portable forges were pretty sophisticated, just sayin.
    I mean, the other side is, I miss the nine attributes from Arena - Oblivion. The three attribute system from Skyrim and ESO makes sense for ease of use, but I think Fallout 4 and 76 really hammered home how much I missed the "feeling" of knowing how strong my character is, are how smart they are. Ironically, that's where racials really worked. Being able to say, "my Nord starts with an extra +20 Strength, but anyone STR 100, eventually."
    I miss those too!
    And I really wish they had kept to those, and not "dumbed down" ESO to the current three...
    Alas... paths not taken.
    Weper wrote: »
    I hate racials in ESO. They are forcing the players to choose a race that they don't wanna play with. Because the racials give too much stats
    I like racians in general...
    ...but I hate how they are forcing players to choose a race they don't wanna play with because the racials give too much stats in ESO!
    And I would love to see that change someday... ideally, as I keep saying, by weakening the racial passives, and adding background passives...
    Oh, well. Maybe someday something will be done about this!
  • bellanca6561n
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    The whole lore argument falls flat for me in an online game, but I'm used to emergent story MMOs and the whole point for many developers in creating the MMO, to begin with, was to create a form of entertainment where the narrative is told by the audience. This is what made online gaming an innovative form of entertainment compared to all the others that just feed you their product and your only role is to consume it.

    The online game that inspired the creation of the acronym, MMO, Ultima Online, had decades of lore based on earlier single player games behind it too. But it was largely ABANDONED when the online version launched because its developers wanted it to take its own course.

    But is ESO an MMO? Not entirely.

    If it means to follow a story told by others before it was even released, and it is wedged some centuries in the middle of a timeline containing specified events, it never was suitable material on which to base an online game. But here we are.

    So, let's put aside cultish arguments and look at common sense. What are all those muscles doing on Dunmer males, Breton males, Altmer males? If they are incapable of physical warfare comparable to Orcs, Nords, Redguards, and others, why do they even have heavy armor and metal weapons? And why do Dunmers have dual wield as their first racial passive? Ambidextrous? Uh, no. If so they'd deal more damage with dual wield than the other races as well.

    It's all rather contrived....lizards swimming faster...responding better to drink than to solid food...a mixed race of man and mer only having bonuses to magic...just LOOK AT THEM, these passives, and say, with a straight face, they make sense in the context in which they're offered, anchored and restricted to specific races.

    Does that truely make sense to you? And what of you fellow players? They follow these rules of course, as they must, but do you imagine most ESO players care about lore?

    So, who does this product serve?

  • programcanaan
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    Even if you humor the lore argument. Many of the less used races aren't where they're supposed to be right now lore-wise.

    You think some people would get sick of all the High/Dark Elves and Argonians running around.

    If we're going off lore..
    Wood Elf: needs some magic. They exhibits only traits of the Green Lady. But what about Silvenar

    Khajiit: need to be even more deft

    Imperial: needs some magic

    Nord: to think those milk drinking lizards are considered better tanks

    Orc: tusk it what he said ^

    Breten: need some stamina especially is you've read Pargons or Mongels

    But really. Racial passives should be things like swimming speed, lava resistance, pickpocket, pack spaces etc. Nothing really combat related. The rest is all training.

    And remove vamp passives because they're pretty much mandatory and make them look better. New skills would be more fair and cooler.

    This game could do away with the whole illusion of choice stuff. And it finds its way into a lot more than just what race people choose.
    Edited by programcanaan on December 6, 2018 2:06AM
  • laereal
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    Look i like the lore and all but it's really not practical to tie significant stats and battle effectiveness to certain races in a competitive mmo environment. People who care about that sort of thing will always pick the one that is the most useful for them. It would actually be better if ZOS just let people choose certain sets of passives themselves with the race they want, and then they're free to rp their character through 'natural affinity' and their progression with the game. I would allow one racial passive for each one that would NOT give them a large tactical advantage over other races in trials or pvp like faster swim speed, pickpocket chance, or slight decrease in detection area.

    Edit: lol @programcanaan i totally missed your post because of my long delayed response. You can see that i agree with you.
    Edited by laereal on December 6, 2018 4:14AM
  • joseayalac
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    Ackwalan wrote: »
    That would mean, only a few passives would ever be used, since everyone would gravitate to the meta.

    You can play a meta assassin or a meta warrior or a meta mage or a meta whatever :)
  • Abigail
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    A year from now people will be bragging they played before vanilla eso. :)
  • Finviuswe
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    Abigail wrote: »
    A year from now people will be bragging they played before vanilla eso. :)

    I played before ESO. I played before all of em bro. I played before that ventila ESO
  • Iluvrien
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    The whole lore argument falls flat for me in an online game, but I'm used to emergent story MMOs and the whole point for many developers in creating the MMO, to begin with, was to create a form of entertainment where the narrative is told by the audience. This is what made online gaming an innovative form of entertainment compared to all the others that just feed you their product and your only role is to consume it.

    The online game that inspired the creation of the acronym, MMO, Ultima Online, had decades of lore based on earlier single player games behind it too. But it was largely ABANDONED when the online version launched because its developers wanted it to take its own course.

    But is ESO an MMO? Not entirely.

    If it means to follow a story told by others before it was even released, and it is wedged some centuries in the middle of a timeline containing specified events, it never was suitable material on which to base an online game. But here we are.

    So, let's put aside cultish arguments and look at common sense. What are all those muscles doing on Dunmer males, Breton males, Altmer males? If they are incapable of physical warfare comparable to Orcs, Nords, Redguards, and others, why do they even have heavy armor and metal weapons? And why do Dunmers have dual wield as their first racial passive? Ambidextrous? Uh, no. If so they'd deal more damage with dual wield than the other races as well.

    It's all rather contrived....lizards swimming faster...responding better to drink than to solid food...a mixed race of man and mer only having bonuses to magic...just LOOK AT THEM, these passives, and say, with a straight face, they make sense in the context in which they're offered, anchored and restricted to specific races.

    Does that truely make sense to you? And what of you fellow players? They follow these rules of course, as they must, but do you imagine most ESO players care about lore?

    So, who does this product serve?

    I am honestly perplexed by this answer.

    If the lore means nothing to you, then why play this game?

    I mean, you said it yourself, it has had a heavy tendency towards a ZOS imposed narrative from the start. Surely you were aware of this either when you started playing? Or soon after?

    Your account creation date suggests you have been here since March 2014 (like me). From the first days of playing the game it was obvious that ZOS was attempting (not always managing) to create an online gaming experience that was steeped in the lore and atmosphere of the Elder Scrolls.

    So having become aware of that... you stayed.

    If the world-building isn't what you are here for, then... well... why?
  • laereal
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    Iluvrien wrote: »

    I am honestly perplexed by this answer.

    If the lore means nothing to you, then why play this game?

    I mean, you said it yourself, it has had a heavy tendency towards a ZOS imposed narrative from the start. Surely you were aware of this either when you started playing? Or soon after?

    Your account creation date suggests you have been here since March 2014 (like me). From the first days of playing the game it was obvious that ZOS was attempting (not always managing) to create an online gaming experience that was steeped in the lore and atmosphere of the Elder Scrolls.

    So having become aware of that... you stayed.

    If the world-building isn't what you are here for, then... well... why?

    The hell? You dont have to care about the lore to enjoy an mmo. There are plenty of people who play this game just for the mmo experience. They stay because they made friends and like to play with friends.
  • Iluvrien
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    laereal wrote: »
    Iluvrien wrote: »

    I am honestly perplexed by this answer.

    If the lore means nothing to you, then why play this game?

    I mean, you said it yourself, it has had a heavy tendency towards a ZOS imposed narrative from the start. Surely you were aware of this either when you started playing? Or soon after?

    Your account creation date suggests you have been here since March 2014 (like me). From the first days of playing the game it was obvious that ZOS was attempting (not always managing) to create an online gaming experience that was steeped in the lore and atmosphere of the Elder Scrolls.

    So having become aware of that... you stayed.

    If the world-building isn't what you are here for, then... well... why?

    The hell? You dont have to care about the lore to enjoy an mmo. There are plenty of people who play this game just for the mmo experience. They stay because they made friends and like to play with friends.

    It isn't about "a mmo" it is about the choice of this one, rather than any others. I even put the word in italics in the post you quoted.

    This poster has stayed in a game that which has, as one of the fundamental tendencies that they themselves identified, something that they have no desire for and something that actively prevents them from playing the way they want to...

    ... for over four years.

    Nothing about that situation makes you the slightest bit curious as to the reasoning behind it?

    Your consternation at my post would make sense if this is the only mmo that someone could be playing. This is absolutely not the case. There are dozens of the blasted things. As such, why choose the one that annoys you? Rather than one that doesn't?

    It really isn't as unreasonable a question as you seem to be suggesting.
  • laereal
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    Iluvrien wrote: »

    It isn't about "a mmo" it is about the choice of this one, rather than any others. I even put the word in italics in the post you quoted.

    This poster has stayed in a game that which has, as one of the fundamental tendencies that they themselves identified, something that they have no desire for and something that actively prevents them from playing the way they want to...

    ... for over four years.

    Nothing about that situation makes you the slightest bit curious as to the reasoning behind it?

    Your consternation at my post would make sense if this is the only mmo that someone could be playing. This is absolutely not the case. There are dozens of the blasted things. As such, why choose the one that annoys you? Rather than one that doesn't?

    It really isn't as unreasonable a question as you seem to be suggesting.

    Because many mmo players will tell you that no mmo is perfect, not every mmo will tick all the boxes when it comes to your wishlist, and that people usually stick with an mmo because they like it the most.

    You picked one aspect of the game what you think is the driving force for people to stay with it instead of looking at other factors. What I don't get is why you would think this is the only thing that would get them to stick with one game when there are so many facets to this game that makes it fun and enjoyable. And while people love the game, they stick acknowledge that it is not perfect and there are things about it that can be improved for practicality and gameplay's sake, like the handling of racial passives in this game.
  • Dawnblade
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    laereal wrote: »
    Iluvrien wrote: »

    It isn't about "a mmo" it is about the choice of this one, rather than any others. I even put the word in italics in the post you quoted.

    This poster has stayed in a game that which has, as one of the fundamental tendencies that they themselves identified, something that they have no desire for and something that actively prevents them from playing the way they want to...

    ... for over four years.

    Nothing about that situation makes you the slightest bit curious as to the reasoning behind it?

    Your consternation at my post would make sense if this is the only mmo that someone could be playing. This is absolutely not the case. There are dozens of the blasted things. As such, why choose the one that annoys you? Rather than one that doesn't?

    It really isn't as unreasonable a question as you seem to be suggesting.

    Because many mmo players will tell you that no mmo is perfect, not every mmo will tick all the boxes when it comes to your wishlist, and that people usually stick with an mmo because they like it the most.

    You picked one aspect of the game what you think is the driving force for people to stay with it instead of looking at other factors. What I don't get is why you would think this is the only thing that would get them to stick with one game when there are so many facets to this game that makes it fun and enjoyable. And while people love the game, they stick acknowledge that it is not perfect and there are things about it that can be improved for practicality and gameplay's sake, like the handling of racial passives in this game.

    There is no reason an MMO cannot have both strong story and deep lore AND balanced gameplay - a race as a whole may have a lore that leans more toward magic or warrior culture or something else, while allowing player characters the same ability to reach the same level of combat performance without negating lore (nothing in lore I've seen suggests it is impossible for an individual nord to master magic or a high elf from being a strong warrior).

    People who believe that the general lore associated with a given race requires every player character of that race to be objectively and passively better or worse combat wise is either not thinking it through fully or scared ZOS will make changes that balance racial combat benefits, thus losing any advantage they currently enjoy from picking an OP race.

    So I agree - it is rather silly for someone to state those of us that enjoy the game should somehow accept poor or unbalanced gameplay when the only reason give is the 'but lore' excuse, which just doesn't hold up to scrutiny.

    Edited by Dawnblade on December 6, 2018 4:16PM
  • xxthir13enxx
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    Let us throw the Dice a thousand times until we get the Stats we Want!lol

    animated-dice-image-0103.gif

    Edited by xxthir13enxx on December 6, 2018 5:00PM
  • TheShadowScout
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    Play G.U.R.P.S. and you may look at those dice with a different eye... :p;):trollface:
  • JiKama
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    If you take away the racial passives then every race will be bland. They will have nothing unique to encourage you to play them. I play an argonian to swim fast and get more resources from potions. I play a khajiit if I want some extra weapon crit. I'll play a Bosmer if I want disease immunity and High stamina regen. Orcs for faster movement speed and higher Auto attack damage. I recently made an Orc Stamblade Werewolf for the movement speed and auto attack damage racial. The racials encourage me to play certain classes a certain way based on the race I pick.
    Edited by JiKama on December 6, 2018 7:22PM
  • Recremen
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    See, this is one of the major problems I have with this argument.
    You keep using contradicting lore.
    Like here, you say "the nedes looked exactly like nords and that proves my point that there have been no evolutinary changes", and then only a little time later you say "the nedes looked exactly like bretons, and that proves my point that there have been no evolutinary changes"... and I look at bretons, and I look at nords, and I am not blind enough to think they look the same, and I shake my head, wondering if you even know what you are talking about...
    And I am saying that maybe the neded looked like -both- nords and bretons, and imperials as well while we're at it, with one group evolving in one direction and the other in the other direction and a different one in a different direction... which is -exactly- the logical conclusion you seem so desperate to try and deny.

    Did you just ignore the part of the post where I talked about the different Nedic populations, or are you still responding to things line by line instead of taking your time to read everything? It gets tiring to have to explain everything multiple times. The Nedes were not, as you claim below, "one race", they were multiple people, likely from different parts of Atmora, coming in waves. Each individual group must be considered separate when trying to determine if there were any "changes over time". Whatever group the Bretons were did not change in appearance, as described by the lorebook you falsely claim is contradictory. The group that became the Nords did not change. Heck, the one Cyrodiil-area Nede we know of (Titus Valerius from Craglorn) even looks just like a 2nd-Era Imperial.

    So in the face of all that actual evidence, no, I'm not going to speculate that there was some secret change over time, especially when evolutionarily that's way too short of a period for it to happen over to begin with. The human side of things, then, is finished. There is no record of change, there IS record of distinct groups who specifically did not change appearance over time, and that tracks with everything we know about the evolutionary timescales being insufficient for such a change to begin with. Additionally, from another argument, we know that there aren't any selective pressures to begin with to drive such dramatic racial differences as described by the racial descriptions and/or passives. Concluding, we can use a combination of in-game lore and real-life knowledge to be sure that racials do not make evolutionary sense.
    We have -one- race, the nedes. fast forward an era and we have imperials, bretons and nords. At the very least the bretons and imperials are supposeldy descendent from the nedes - but they are quite a bit differently depicted and described. The nords may be different having come from atmore rather recently, though it is assumed the nedes came from there as well, jsut a bit earlier then the nords, so... one people back then, three different people now, one magically inclined feudalists, one militaristically inclined empire-builders, and one tough and drunk brawlers. Sounds like someone did some divergent evolving there, as much as you want to deny is, crying "noone saw it happen, so it must not have happened!" all the while.

    If your hypothesis that there wasn't any change was correct, then bretons, imperials and nords would have to be exactly the same, looking exactly the same, having the exact same passives handed to them by the game designers in eversy TES game, etc. They don't.
    Thus logic dictates there indeed was some change, and since noone noticed any "boom, changed!" event like with the dunmer for example... the most likely option would be a slow, gradual change over time... and guess what evolution shows up as? Yes, indeed, a slow gradual change over time as traits that are more beneficial in the surroundings, be it environmental or cultural, are passed on at an higher rate then others...

    As stated in a previous post and again above, we very much do not have one race called Nedes. Your argument falls apart.
    That's a lot of unsupported assumptions you are making there.

    Sadly, it just doesn't really hold up. The bretons are described as having changed physically to the point where nords mistook them as a new strain of aldmeri (which by itself would indicate that the changing of races to "new strains" is not unknown in Tamriel)

    And of course we have a load of aldmeri changing as they settle different places, so... all in all... I say evolution is pretty much a thing, if maybe a wierd magically twisted mutant thing at times over in Tamriel!

    No, you just either had not gotten to the "there were multiple Nedes" part of my previous post or you're outright ignoring it. Curious that you cut your quote short to try and make it sound like there was some kind of evolution going on with Bretons. Here's the quote in full :
    The Bretons, in ten generations of Elven intermingling and slavery, had become scarcely recognizable as humans. Indeed, the hunting party attacked them thinking they were some new strain of Aldmeri, halting their slaughter only when one of the oldest began to wail for his life, a shrieking plea that was spoken in broken Nordic. When word of this reached Windhelm, the Nords reasoned that the "Manmeri" beyond the Reach were, in fact, descended from human slaves taken during the Elven destruction of Saarthal. King Vrage made the first priority of his Empire the liberation of his long-tormented kinsmen in High Rock.

    Sorry but as already stated, interbreeding is not evolution. And if they're called Bretons, how is it that they're scarcely recognizable as humans? The Bretons we know look quite human. Didn't you imply that different races should have different names? And how does this match up with other accounts, already discussed, which say that Bretons kept their Nedic appearance? Or with your own insistence that the progeny takes the race of the mother? To me it seems more likely that the author of the Pocket Guide was trying to justify the Nordic campaigns against High Rock by showing the depredations of the Elves enslaved them. And the idea of different "strains" of Aldmer is fully explained by the presence of both Direnni Aldmer and Chimer, both of whom are different "strains" of Aldmer, and both of whom exist in the relevant timeframe. I'll address the Aldmer argument later on since you can't seem to decide what your actual argument on them is and I'd rather get most things in one place than have to keep explaining them to you with every new paragraph.
    ...which is says... where exactly?
    There is -no- mention of any "magical changes" of that regard, until we get to the aldmer followers of trinimac getting changed into orsimer and the chimer getting changed into dunmer. Oh, maybe the snow elves getting transformed into blind falmer by the dwemer 'shrooms too I suppose. Well, maybe you could count the khajiit as well, there is a myth of them having been mer once upon a time before azura gifted them with kittyness if I recall correctly...
    ...but I am pretty sure there is no such tale about bosmer (though there is mention of them taking mannish wives, so that's one for the intermingling change theory again i reckon, and a strike for your "magical change" hypothesis), and none about the ayleids, snow elves, chimer maormer... all of which split off from the aldmer, and ended up looking... completely different. Okay, so not completely, but noticeable different. Sounds to me like some sort of "change over time" may have happened after all, and what would that be if not evolution by any other word?

    Sorry, but your argument is impossible to follow here. You say that there is "no mention" of magickal changes, except for every single type of elf except Ayleid, Maormer, and Bosmer. But then later on below in your post you AGREE that the Bosmer were magically changed by Y'ffre. What is it exactly that you believe again? :lol: While speculative, I think that if we keep seeing this pattern of elves moving from Summerset and getting magically changed, and given that there haven't been nearly enough generations for these superficial appearance changes to have an evolutionary cause, it is more likely that change of this nature on Tamriel is a magical process. If we want to get Deep Lore about it, the Aldmer were descended from the most Anu-related spirits to begin with, meaning they were least metaphysically aligned with change. Thus if they are going to change it makes much more sense to be a sudden magical process rather than some physical one. It's just not in their nature.
    Funny, how would that work when ALL the ones who split off used the shtick to "redefine themselves"... why would the ones left behind need so too?

    Personally I think phonetic shift is far more likely to blame for altmer, though until we actually get to see an aldmer, we can only speculate if the altmer are really as "pure" as they like to think. I mean, we have altmer with golden skin, chimer with skin more greyish shaded then altmer, ayleids with bronze skin, maormer with silver-blue skin, snow elves with pale white skin, dwemer with grey skin... who knows what aldmer might have looked like? Altmer will likely imagine them with golden skin, maormer will swear every oath they had silver skin, I reckon... and the two of them have been killing each other over the question since... forever.

    Except for the skin color. Altmer get the golden skin tone (in shades ranging from yellow to "white folk"), but king Dynar has bronze tanned skin, more brown then yellow. Visibly different from all the many, many altmer.

    Well if we're still just speculating, then they'd probably use analogous real-world reasons. For instance, we have various religious groups that redefine themselves as "Orthodox" after a schism splits a group of their followers off. Are we to assume that they're some new race of religious followers? No, that's silly. They call themselves by a new name because the actions of others made it important enough to leverage their orthodoxy as a defining trait.

    Also you really should get off some of those more unsubstantiated claims regarding skin color. Chimer skin was gold, we can see it in ESO in those quests I mentioned. It seems a lighter gold (could just be lighting) but as was already explained there are multiple lorebooks saying that their skin was already changed by Boethiah (The Changed Ones, The Anticipations). This "bronze" skin of the Ayleids is also silly. The only Ayleid we see has no metalic color to his skin, and in fact looks so close to one of the Altmer presets in the character creator that I truly don't know if it's actually different or just a trick of the lighting.
    Oh, the skin colors changing into various ways from whatever the aldmer had is in itself only a indication of -change-, nothing more.

    But as someone who always demands "proof in the lore", how come you don't allpy the same rules to yourself while speculating about "daedric fiat" where none is mentioned in the lore?
    (Not that I would be opposed to that, really, it -is- possible after all. But sadly for your base case, daedric fiat or divine blessing would be a good argument for all sorts of racial passives, so...)

    I'm just saying it fits the established pattern of elves magically changing as they move from Summerset. We have definitive evidence of that and it's not in poor form for me to argue that the thing we know happened to some elves is likely to have happened to other elves, instead of an unsubstantiated and illogical evolutionary change.
    I would not disagree with that. It is certainly a viable explaination, and one I actually believe myself.

    Yeah this is the part of the post I referenced above where it's completely unclear what you believe.
    Have you looked at Orc mating habits, perchance? Especially like its a wolfpack structure, with the main breeding going on from the chief and his various wives? Now, that kind of thing seems to be in flux, with it being strong in the traditionalists, and laxer in more enlighted orcs (and good thing too), but a history of that sort of thing would explain a thing or two, right?

    Even if the race were made up of 100% traditionalists, strictly enforced breeding, and they had been doing so for the tens of thousands of years it would take to create even a fraction of their racial buffs, it would still not explain things because you don't have a guarantee that the people who become chieftain have a genetic predisposition for toughness or strength versus having training for it. Among real-life humans, for instance, you have some small variability in potential for various physical capacities, but the most predictive factor for how strong or fast or whatever somebody is will be how much training they've done. Similarly, you can't be sure that your traditionalist orc society is truly getting a naturally strong chief versus one who has been training harder than their peers. Heck, the most naturally-gifted orc might end up being a hunter or a builder instead of a warrior. The strongest=chieftain is just not going to apply a selective pressure on a complex tool-wielding society with specialized labor.
    No, I am saying that you cannot trust -anything- blindly, especially not the lorebooks. Yes, there are a lot of good bits of info there - but also a lot of bad ones. Treating them as gods own truth on the other hand, when they are sometimes even more contradictory then anything else... that is not a good idea. A far worse idea though is working on the assumption that anything not explicitely mentioned in the lorebooks does not exist. Especially things that are logically infered by the game system as we have it.

    Well don't trust blindly, then. Corroborate your sources across multiple books, using in-game NPCs, etc. And I've not been saying that things not mentioned in the books can't exist, but if you can't find reference to something and can't logically infer it (and I've shown repeatedly that you can't), then you should re-evaluate your beliefs about the topic.
    True enough.
    How about the rest of the books tho? Especially the stuff he wrote about himself, hmmm? And that is the trouble, you seem to think you have the divine insight to get to pick which lore is "useful information" and which should be discarded.
    And I dislike it when someone think they have the right to tell others what they should believe in, thus I argue that there are parts of the lore that contradict your narrative that are just as valid.

    If you can't pick out the good info from a Narsis Dren book versus the self-aggrandizing stuff then you really ought to train up on using context clues. At some point you have to expect a baseline level of competency for reading comprehension. Since you've picked up that Narsis Dren is a giant tool I assume you have that, so why play naive? And you can argue validity of a contradictory account all day, but you keep eventually admitting that my arguments are sound, as with the Bosmer origin or the various other confirmed magically-changed elves. That's not telling you what you should believe, that's just persuasion. Not that I'm saying my arguments are always going to be right 100% of the time by default, but I don't feel bad about making my case.
    Wrong.
    For one, stipulating "mutually exclusive" when there are no such things is a bit of faluty reasoning. For another, your argument is a bit like saying "because there have been wildly different and inaccurate maps of australia in the past, we must conclude australia does not exist".
    Now, with an -actual- place like australia, we can go and check, with fictional things we have to ask "Did the author -want- them to exist?", and if the answer is "yes", then the rest is just information getting adjusted as the story is rewitten over time.

    The answer here is "yes" by the way, quite obviously.

    And here we come back to the core argument... I still say we see the same problem, we just argue stupidly about the lore when the core difference is, I want to adjust the story while keeping with the original intent, and you want to throw part of it away and write a new story instead...

    Are you arguing that mutually-exclusive things don't exist in general, or that specifically evolutionary and magical processes are not mutually exclusive for creating new races? I'll assume the second for now. If evolutionary and magical race-producing processes are not mutually exclusive, then they can happen over the same course of time. Since these magical processes occur within the same individual, whereas evolutionary processes occur in a species over the course of many generations, they are indeed mutually exclusive. You could try arguing that you could have a magical shift in the middle of an evolutionary process, but either a speciation event was enough to bring about a totally new species before the magical change, or it wasn't, and afterward you have a completely separate speciation event. I can't think of any of that happening in the lore.

    Take the Dunmer, for example. We have not one, but TWO opportunities to witness this, but don't. We have the potential to change from Aldmer to Chimer evolutionarily, but Boethiah changes their skin magically first. Then we have the opportunity for Chimer to change to Dunmer evolutionarily, but Azura's curse is what brings on the change. There's no mention of any intermediary races between Aldmer and Chimer or Chimer and Dunmer, so unless we're going with wild and unsubstantiated speculation then we ought to conclude that these were completely magical, Daedra-driven transformations.

    As for your core argument, it just goes back to your idea only being supported in one place (and with contradictions at that) while mine is supported through the rest of the lore. The people designing gameplay may have wanted racials, but those were probably different people from those designing the story, the NPCs, etc. If racials were supposed to be this big important thing in the lore, then the rest of the storytelling department ought to have gone out of their way to support it with the combination of lorebooks, quests, and NPCs that make up the actual story of the game series. The original intent of the storytellers seems to be that they wanted an interesting and complex world populated by interesting and complex characters who can't be easily shoehorned into the "good at swords" or "good at magic" buckets.
    That's what I would call "adjustments". Keeping the original notion, coming up with a better system for it. Horse training kept the three stats, just changed things around a bit in how they were trained. Provisioning kept the general way of cooking things, just changed the recipes and streamlined the ingredients.

    You may notice, noone called for horses to be removed from the game, or provisioning, yes? ;)

    Interesting interpretation, I think I'll use that below.
    That IS "racials going away".

    No, racials would still be there, the stat changes and all, I'm just suggesting changing how you get them. 0:) And instead of "race passives" they can be called "background passives" just like how "horse feeding" became "horse training". It's perfect and follows your formula for what an "adjustment" is exactly!
    One - cultures remaning themselves seems to be the exception, rather then the rule. And usually happens when regional cultures combine or split think... not for random "Oh, nedes was so yesterday, let's be bretons now..."

    Breton, which you should remember from the very thorough review you no doubt did of the "Bretons: Mongrels or Paragons" you quoted, was the term for the caste of half-blood humans. Their new name was drawn directly from the cultural institution that their lives were based around.
    Two - when the lore actually references physical changes enough that the descendents of nedic men get called "manmer" by the other decendents of their shared ancestor race, well... that usually would be a pretty strong indication for a "distinct new people", yes?

    Already covered this above, but to review : Nedes were not a single people, and the "manmer" bit is unlikely to be true as it is not corroborated by the other in-game sources, including the actual appearance of Bretons, and there is a perfectly logical reason for the Pocket Guide writer to lie about that point.
    ...people who actually have to try and convince their editor to run their story might disagree.
    BtW, the "unlikely ones" can also be split into "the miracle" and "the scandal", just in case you ever want to write for a newspaper and make decisions about what is newsworthy.

    So you are saying... what?
    That we have tons of movies about boxing champions winning and not the underdog going the distance? Tons of books about the scion of a prominent wizarding family going to hogwarts instead of the boy who lived under the stairs? Tons of tales about how the hordes of stormtroopers win the day and not the perky rebel heroes? Tons of stories about a average persons daily routine, and none about something unexpected happening to mess it all up? Tons of stories where the expected happens instead of some plot twist along the way?
    Who'd read that? It'd be boring, wouldn't it?
    And -that- is why stories about the unlikely one are more commonly remembered. Not saying that this is the only thing that makes a good story, there are many ingredients... but go on, look at stories, look at the heroes... you will find stories about how the hero sure to win did unsurprisingly win become background noise, while the ones of the unlikely one winning get remembered! (not in the least because more people find themselves identifying with the unlikely ones, as most are a member of the masses, feeling they too must be fighting an uphill battle towards recognition and realization of their dreams; and not a scion of the elite who could expect to have an insurmountable advantage everywhere they weanted to and any whim handed to them on a silver platter)

    First of all, you are changing the argument. Is Harry Potter, a full-blooded wizard, a hero in spite of his disadvantaged upbringing? Sure, but very clearly it's not because he belongs to an unexpected race that isn't usually good at wizarding. Were Leia, Like, and Han heroes because they faced overwhelming odds against a powerful and ruthless enemy? Sure, but not because they were Space Humans. Race has nothing to do with their stories, and it has nothing to do with the success or failure of the vast majority of characters in TES lorebooks. Don't run away from your original argument as soon as it gets tough and fling out a bunch of distractions.

    But second of all you still don't know what you are talking about. You are expounding an ever-broader list of ways to make a story interesting, but you're still defining what makes a successful story too narrowly. There are stories of intrigue, stories of comedy, stories of romance, of horror, and many more. They don't all have to follow this superlative format you originally described, nor these underdog stories you're presenting now. Hell, the subjects don't even have to be especially interesting, as the slice-of-life genre has proven time and again. It can be about ordinary people doing quite ordinary things, just told well and usually with some kind of narrative structure. This whole section of your argument is pointless and bad.
    Actually I was more thinking of a nomadic people having to be more self-reliant -because- they have not outsourced all those crafting skills to a specialized crafter... though in any case, that would definitely be a cultural bonus, and not a racial one.
    Also, some portable forges were pretty sophisticated, just sayin.

    People still specialize in such societies. This would also be one of those mutually-exclusive things by way of one of your other arguments. If (and there isn't) selective pressure for orcs to be tough and strong via chieftain breeding rights, then there would not be selective pressure for them to be crafters as the crafters can't breed.


    Now to summarize a few things :

    Racials don't make sense from an evolutionary perspective
    • The timeframes are too short for this kind of differentiation
    • The bonuses are many many orders of magnitude larger than anything we see in real life
    • There are no selective pressures that would produce the types of racials that are described or to the magnitude given
    • Any alleged differentiation which may have somehow happened, despite the above, is better explained by canonical magical changes, cultural changes, and the fact that there were entirely different groups of people all confusingly sharing the name "Nede"

    Racials don't make sense lore-wise
    • The in-game depictions in lorebooks and NPCs paint an extremely complex picture of the races, where the alleged proclivities and advantages of the race fall away to reveal complex characters with a great many different skillsets
    • In particular, we have ample depictions and descriptions of every race having robust cultural traditions around all the big three classic TES categories : Combat, Magic, and Stealth. Trying to essentialize the culture of any of the races inevitably cuts out huge amounts of canonical nuance.

    Given the combination of the above, the evidence for which I have been providing throughout the thread, I think the best way forward is to treat the races as the complex cultures they are, and transform racial passives into background passives or some similarly-named system. This is fully supported by the lore, better accounts for the immense cultural variety we see in the TES universe, and simultaneously unburdens players from sacrificing RP choices for gameplay choices.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • idk
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    @idk , well, they just a couple of weeks ago announced that they're going to allow different sets (or whatever counterpart) of passives that would make every race suitable for every role, I think that's pretty much 180 compared to that effort from 2 years ago that you're describing. I'm not actually trying to provide a compelling argument to ZOS - I know better than that, they're not in the habit of listening to anything - but if anything, their history is a history of 'ouch, we did not really want to make that change'. So, everything's possible.

    I think you should read what was posted again as it. One must have to read a lot into it to get to the point Zos has taken a 180 degree turn from two years ago.

    It does wound like there will be some choice involved when we roll a character, but not that they are decoupling the racial passives from each race.

    In other words, it would seem they are still choosing to keep the flavor of each race without cornering it into a specific role which is hardly a 180 degree turn.

  • Glurin
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    Recremen wrote: »

    [snip]

    Given the combination of the above, the evidence for which I have been providing throughout the thread, I think the best way forward is to treat the races as the complex cultures they are, and transform racial passives into background passives or some similarly-named system. This is fully supported by the lore, better accounts for the immense cultural variety we see in the TES universe, and simultaneously unburdens players from sacrificing RP choices for gameplay choices.

    Um, no. These are not just variations in skin tone and favorite foods we're talking about. Khajiit are quite clearly and quite substantially biologically different from Nords, who themselves are biologically different from Orcs, who are also different from Dunmer. Moving to Daggerfall for your college years ain't gonna do squat to get rid of your scales and tail.

    That's what the racial passives represent. You wanna role play an Orc mage who was born and raised at the mages guild in Cyrodiil, fine, do that. Nothing stopping you. But you're gonna role play an Orc, not a scrawny elf in an Orc costume.
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Recremen
    Recremen
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    Glurin wrote: »
    Recremen wrote: »

    [snip]

    Given the combination of the above, the evidence for which I have been providing throughout the thread, I think the best way forward is to treat the races as the complex cultures they are, and transform racial passives into background passives or some similarly-named system. This is fully supported by the lore, better accounts for the immense cultural variety we see in the TES universe, and simultaneously unburdens players from sacrificing RP choices for gameplay choices.

    Um, no. These are not just variations in skin tone and favorite foods we're talking about. Khajiit are quite clearly and quite substantially biologically different from Nords, who themselves are biologically different from Orcs, who are also different from Dunmer. Moving to Daggerfall for your college years ain't gonna do squat to get rid of your scales and tail.

    That's what the racial passives represent. You wanna role play an Orc mage who was born and raised at the mages guild in Cyrodiil, fine, do that. Nothing stopping you. But you're gonna role play an Orc, not a scrawny elf in an Orc costume.

    You no doubt didn't follow along with the whole conversation, but prowess differences between any of the races to the extent and in the forms that we see regarding racial passives are simply not backed up in the lore or biology. You can look at a Nord and Khajiit and say "yep, they're biologically different" but articulating the specific ways in which the entire race of one is predisposed to be better at a specific task than the other is not possible. To use your Orc example, you very much can play a scrawny orc, who it turns out is another kind of elf.

    TaQsCez.jpg

    What an amazing display or Orc strength and endurance!
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • TheShadowScout
    TheShadowScout
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    Recremen wrote: »
    Sorry but as already stated, interbreeding is not evolution.
    Sure is.
    Well, part of it anyhow.
    Interbreeding happens, new traits are formed, if they perform better then the old trait, natural selection will favor them and the race evolves into the new direction, and if they don't perform better, the new strain dies out (unless someone interferes, like frigging dog breeders turning near-wolves into pugs and whatnot - though I guess that's just un-natural selection in the end)
    Recremen wrote: »
    And if they're called Bretons, how is it that they're scarcely recognizable as humans? The Bretons we know look quite human.
    True. From our point of view. It seems to me the text indicates that the people back then had a somewhat different view about what "human" means, and the bretons were perhaps not quite fitting. Maybe not big enough? Maybe not burly enough? Maybe not hairy enough? We will never know, but all those have been used at times to denounce other humans as "different"...
    Recremen wrote: »
    And how does this match up with other accounts, already discussed, which say that Bretons kept their Nedic appearance?
    THANK YOU!
    That is -just- what I kept saying!
    Thet the "lore accounts" you use to prop up your hypothesis are as faulty as anything else. One says they kept their nedic appearance, the other says they changed until they were hardly recogizable by their non-changed human cousins.

    So, what now? Did they change, or not?
    You may ignore half the lore and say they did not.
    I keep with they did, as it makes more logical sense after interbreeding with the direnni until they get called "manmer"
    Recremen wrote: »
    Or with your own insistence that the progeny takes the race of the mother?
    ...not my insistance, part of the lore. You know, the one from the in-game lorebooks you so heavily depend on, or does that only count for thise bits that support your vierwpoints and not the rest?

    See, you can either ignore parts of the lore, but then the party you base your arguments on are just as invalid. Or you can accept that ALL the in-world books are subjective, and ask after the story behind them... but then you cannot use them to "prove" anything, but need to look at more objective info that answers the question: "What was the -intent- behind the fluff?"
    Recremen wrote: »
    Sorry, but your argument is impossible to follow here. You say that there is "no mention" of magickal changes, except for every single type of elf except Ayleid, Maormer, and Bosmer. But then later on below in your post you AGREE that the Bosmer were magically changed by Y'ffre. What is it exactly that you believe again? :lol:
    Personally I think the magical change theory has a lot to it in the bosmers case. Moreso then the "mannish wives" interbreeding theory (unless they also interbred with deer, to get those cute horns... yeah, personally I think pacts with anture spirits the more likely one)

    But what vexes me so is that you make statements without proof; yet act like they are unarguablely fact. Which they are not. You keep using cherry-picked lore to support your point of view, yet fail to accept that it is faulty, since half of it is contradicted in the same lore you hold up so high. And you disregard any bit of lore that you do not like, especially the bits I go for to find the objective intent of the game makers behind the fluff.

    Now... if you had changed that, and said instead "I, @Recremen happen to think the bosmer most likely changed from aldmer settlers to the wood elves we know through a pact with Y'ffre", I would not have argued in the first place, but said" Yup, I think so too" But if you say "the bosmer magically changed" as a statement of fact without ample proof (and I reckon you know well ennough that there is no mention of any sudden change from aldmer to bosmer in the lore, unlike with orsimer or dunmer coming into being), then I will argue against that - not the content which I happen to agree with, but the absolute statement.
    My apologies if that was unclear. ;)
    Recremen wrote: »
    While speculative, I think that if we keep seeing this pattern of elves moving from Summerset and getting magically changed, and given that there haven't been nearly enough generations for these superficial appearance changes to have an evolutionary cause, it is more likely that change of this nature on Tamriel is a magical process. If we want to get Deep Lore about it, the Aldmer were descended from the most Anu-related spirits to begin with, meaning they were least metaphysically aligned with change. Thus if they are going to change it makes much more sense to be a sudden magical process rather than some physical one. It's just not in their nature.
    True enough.
    But unfortunately for your side of the greater argument... that narrative would be a stronger indication for racial passives then any natural change. Just sayin. ;)
    Recremen wrote: »
    This "bronze" skin of the Ayleids is also silly. The only Ayleid we see has no metalic color to his skin, and in fact looks so close to one of the Altmer presets in the character creator that I truly don't know if it's actually different or just a trick of the lighting.
    Let's look at an Ayleid then:
    Igpzrkj.png
    ...compared to an Altmer:
    maxresdefault.jpg
    ...compared to the Ayleid:
    tumblr_p14xhn8mY31qk66q6o1_400.gif
    ...compared to another Altmer:
    tumblr_obvfda0F0A1vuuyfto1_400.gif
    ...see?
    Recremen wrote: »
    Well don't trust blindly, then. Corroborate your sources across multiple books, using in-game NPCs, etc. And I've not been saying that things not mentioned in the books can't exist, but if you can't find reference to something and can't logically infer it (and I've shown repeatedly that you can't), then you should re-evaluate your beliefs about the topic.
    And I keep saying, there are several bits of lore showing the -intent- behind the fluff, that points strongly towards a "the developers wanted it to be that way", thus the belief is valid as it follows the creators intent.
    And there are also a lot of logical connections that could support the whole idea. No solid mention in the in-world lore, true, but... indications. Combine those with the game descriptions and it paints a poretty solid pictore for different racial traits.
    ...
    ...but... is often rather vague abouzt their exact nature, as that nature has changed over various games.

    And that is where my argument comes from, I say the differet "racial traits" are part of the elder scrolls flavor and thus should be preferved, working with the -how- of their depiction. Make them mean less, so they don't force people into one build, then maybe add more options for people to diversify their characters...
    Recremen wrote: »
    As for your core argument, it just goes back to your idea only being supported in one place (and with contradictions at that) while mine is supported through the rest of the lore.
    Not at all supported, you mean?
    Since the lore does NOT show any evidence of absence of racial differences.
    While it -does- mention "racial traits" so I suppose there must be some... and even moreso, your much vaunted "magical change theory" would support the existance of racial traits even more strongly then anything else... because once you bring magic into it, such things are easily possible yes? ;)
    Recremen wrote: »
    The people designing gameplay may have wanted racials, but those were probably different people from those designing the story, the NPCs, etc. If racials were supposed to be this big important thing in the lore, then the rest of the storytelling department ought to have gone out of their way to support it with the combination of lorebooks, quests, and NPCs that make up the actual story of the game series. The original intent of the storytellers seems to be that they wanted an interesting and complex world populated by interesting and complex characters who can't be easily shoehorned into the "good at swords" or "good at magic" buckets.
    Or show that even in a place where sword-swinging jocks rule the culture (and if you read the lore as much as I assume, you must admit that nords, orcs and redguards definitely lean towards that one) those who seek out the mysteries of magic can reach quite some heights, if with a bit more effort (as it was in days of elder scrolls past).
    Recremen wrote: »
    No, racials would still be there, the stat changes and all, I'm just suggesting changing how you get them. 0:) And instead of "race passives" they can be called "background passives" just like how "horse feeding" became "horse training". It's perfect and follows your formula for what an "adjustment" is exactly!
    Wrong.
    Because if you change the way they are assigned, the "racial passives" go away, because the "racial" way to get them IS that part. Its like saying... "hey, lets "adjust" the human rights and make them citizen rights... you are not loosing your rights... they are just adjusted..." but in the end, it simply would not be the same, and definitely not an improvement...

    So, once again, I say, keep the racial passives, and -adjust- them to mean much less, then add a new set of additional "Background Passives" that -can- have the big impact, since tzhose -would- be freely selectable.
    Recremen wrote: »
    Is Harry Potter, a full-blooded wizard, a hero in spite of his disadvantaged upbringing? Sure, but very clearly it's not because he belongs to an unexpected race that isn't usually good at wizarding.
    No, but because of his completely and totally non-wizarding upbringing, perhaps?
    Recremen wrote: »
    Were Leia, Like, and Han heroes because they faced overwhelming odds against a powerful and ruthless enemy? Sure, but not because they were Space Humans.
    Especially since Chewie and the droids definitely were not space humans.
    (Although it is a bit vexing how many space humans fill the "hero" slots in the star wars universe, not to mention the ratio of caucasian brunettes in that role...)
    Recremen wrote: »
    Race has nothing to do with their stories, and it has nothing to do with the success or failure of the vast majority of characters in TES lorebooks.
    I was not talking about race, I was talking about underdogs winning the day making for more memorable stories.
    It only becomes about race when one race dominates a certain field.
    Then the underdog that wins gets remembered more then all the champions that won before them, since favorites that take the win are a dime a dozend throughout history, but underdogs that win, those are -special- by that very fact, and thus make for a much better story.
    Recremen wrote: »
    There are stories of intrigue, stories of comedy, stories of romance, of horror, and many more.
    ...and just how many of those go with the most likely narative? How many storied of intrigue have the most suspiscious character be the actual culprit? How many stotries of comedy have the expected things happen all the time? How many stories of romance have the most likely suitor take the bride? How many stories of horror only include expected narratives?
    Where would be the fun of that, a story without complication? Without some depicted struggle? Without some surprise?
    And thus... when the story is about a persons achievements, it makes for a much better story to have an unlikely one achieve something.
    Recremen wrote: »
    Now to summarize a few things :
    Good idea.
    Recremen wrote: »
    The in-game depictions in lorebooks and NPCs paint an extremely complex picture of the races, where the alleged proclivities and advantages of the race fall away to reveal complex characters with a great many different skillsets
    ...which in no way contradicts any racial traits.
    Recremen wrote: »
    In particular, we have ample depictions and descriptions of every race having robust cultural traditions around all the big three classic TES categories : Combat, Magic, and Stealth. Trying to essentialize the culture of any of the races inevitably cuts out huge amounts of canonical nuance.
    ...which still in no way contradicts any racial traits.

    One more issue I have with the arguments, they always, always seem to equalize "racial trait" with "logically follows all of that race must be this", then try to turn that faulty argument around to say "since not all of the race are this, logically there must be no racial predisposition towards this"
    Wrong.
    Just because a race in general has some predisposition towards something does not mean everyone will be that thing. Just because people are different things does not mean a race in general may not have different physical charactersisitcs then some other race that make some things easier for them.
    Absence of evidence is -still- not evidence of absence.
    And in light of the game developers decision to -want- racial differences, well... your argument kinda seems flimsy as solid proof is concerned (as personal opinion its to be accepted tho)
    Recremen wrote: »
    Given the combination of the above, the evidence for which I have been providing throughout the thread, I think the best way forward is to treat the races as the complex cultures they are, and transform racial passives into background passives or some similarly-named system. This is fully supported by the lore, better accounts for the immense cultural variety we see in the TES universe, and simultaneously unburdens players from sacrificing RP choices for gameplay choices.
    First, you have not given ANY evidence for your hypothesis. At best, inconclusive indications. And if you stopped calling those "evidence" and making absolute statements but instead went with something more fitting like "opinion" or "hypothesis" or "suggestions" I would argue a Lot less with you... ;)
    Second, the racial differences ARE a part of the elder scrolls flavor. Replacing them would be changing that flavor, and thus a bad move.
    Third... you have a point in the execution, it -would- be better of the racial perks were less constraining to better reflect the wide varietee and diversity of elder scrolls cultures.
    ...
    But that is what I keep saying myself, only my solution would not be replacing them by background passives, but adjusting them to have less impact and then supplementing them by additional background passives which would keep the current impact - in a freely selectable form. Thus getting the best of both worlds.
  • xandervalo
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    Please never do this as much as i would love to have a high elf with Argonian Resourceful or Conditioning from an Imperial this would be lore breaking and make little to no sense at all. I did always want a nord sorc though
  • Glurin
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    Recremen wrote: »
    Glurin wrote: »
    Recremen wrote: »

    [snip]

    Given the combination of the above, the evidence for which I have been providing throughout the thread, I think the best way forward is to treat the races as the complex cultures they are, and transform racial passives into background passives or some similarly-named system. This is fully supported by the lore, better accounts for the immense cultural variety we see in the TES universe, and simultaneously unburdens players from sacrificing RP choices for gameplay choices.

    Um, no. These are not just variations in skin tone and favorite foods we're talking about. Khajiit are quite clearly and quite substantially biologically different from Nords, who themselves are biologically different from Orcs, who are also different from Dunmer. Moving to Daggerfall for your college years ain't gonna do squat to get rid of your scales and tail.

    That's what the racial passives represent. You wanna role play an Orc mage who was born and raised at the mages guild in Cyrodiil, fine, do that. Nothing stopping you. But you're gonna role play an Orc, not a scrawny elf in an Orc costume.

    You no doubt didn't follow along with the whole conversation, but prowess differences between any of the races to the extent and in the forms that we see regarding racial passives are simply not backed up in the lore or biology. You can look at a Nord and Khajiit and say "yep, they're biologically different" but articulating the specific ways in which the entire race of one is predisposed to be better at a specific task than the other is not possible. To use your Orc example, you very much can play a scrawny orc, who it turns out is another kind of elf.

    [snip]

    There's a scrawny looking lion down at the local zoo. Take a guess as to who I'd put my money on in a real wrestling match between him and Dwayn Johnson.

    Determining biological predispositions are entirely possible. Not only possible, but necessary to provide distinguishing characteristics between each race. Stop trying to use rare outliers as justification for ignoring biology and established lore.
    Edited by Glurin on December 7, 2018 10:07PM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Recremen
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    Glurin wrote: »
    Recremen wrote: »
    Glurin wrote: »
    Recremen wrote: »

    [snip]

    Given the combination of the above, the evidence for which I have been providing throughout the thread, I think the best way forward is to treat the races as the complex cultures they are, and transform racial passives into background passives or some similarly-named system. This is fully supported by the lore, better accounts for the immense cultural variety we see in the TES universe, and simultaneously unburdens players from sacrificing RP choices for gameplay choices.

    Um, no. These are not just variations in skin tone and favorite foods we're talking about. Khajiit are quite clearly and quite substantially biologically different from Nords, who themselves are biologically different from Orcs, who are also different from Dunmer. Moving to Daggerfall for your college years ain't gonna do squat to get rid of your scales and tail.

    That's what the racial passives represent. You wanna role play an Orc mage who was born and raised at the mages guild in Cyrodiil, fine, do that. Nothing stopping you. But you're gonna role play an Orc, not a scrawny elf in an Orc costume.

    You no doubt didn't follow along with the whole conversation, but prowess differences between any of the races to the extent and in the forms that we see regarding racial passives are simply not backed up in the lore or biology. You can look at a Nord and Khajiit and say "yep, they're biologically different" but articulating the specific ways in which the entire race of one is predisposed to be better at a specific task than the other is not possible. To use your Orc example, you very much can play a scrawny orc, who it turns out is another kind of elf.

    [snip]

    There's a scrawny looking lion down at the local zoo. Take a guess as to who I'd put my money on in a real wrestling match between him and Dwayn Johnson.

    Determining biological predispositions are entirely possible. Not only possible, but necessary to provide distinguishing characteristics between each race. Stop trying to use rare outliers as justification for ignoring biology and established lore.

    So wait, you're saying a Khajiit is going to be stronger than a Nord now? 🤔

    For real though, just asserting that there's a biological or lore basis for the alleged differences in races isn't the same thing as actually doing a deep dive analysis from both ends. I've been doing that this whole thread. Feel free to look it up, but I'm not going to repeat everything here just for your sake when I'm already doing hours of research per post for the main back and forth I've been having.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Glurin
    Glurin
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    Recremen wrote: »
    Glurin wrote: »
    Recremen wrote: »
    Glurin wrote: »
    Recremen wrote: »

    [snip]

    Given the combination of the above, the evidence for which I have been providing throughout the thread, I think the best way forward is to treat the races as the complex cultures they are, and transform racial passives into background passives or some similarly-named system. This is fully supported by the lore, better accounts for the immense cultural variety we see in the TES universe, and simultaneously unburdens players from sacrificing RP choices for gameplay choices.

    Um, no. These are not just variations in skin tone and favorite foods we're talking about. Khajiit are quite clearly and quite substantially biologically different from Nords, who themselves are biologically different from Orcs, who are also different from Dunmer. Moving to Daggerfall for your college years ain't gonna do squat to get rid of your scales and tail.

    That's what the racial passives represent. You wanna role play an Orc mage who was born and raised at the mages guild in Cyrodiil, fine, do that. Nothing stopping you. But you're gonna role play an Orc, not a scrawny elf in an Orc costume.

    You no doubt didn't follow along with the whole conversation, but prowess differences between any of the races to the extent and in the forms that we see regarding racial passives are simply not backed up in the lore or biology. You can look at a Nord and Khajiit and say "yep, they're biologically different" but articulating the specific ways in which the entire race of one is predisposed to be better at a specific task than the other is not possible. To use your Orc example, you very much can play a scrawny orc, who it turns out is another kind of elf.

    [snip]

    There's a scrawny looking lion down at the local zoo. Take a guess as to who I'd put my money on in a real wrestling match between him and Dwayn Johnson.

    Determining biological predispositions are entirely possible. Not only possible, but necessary to provide distinguishing characteristics between each race. Stop trying to use rare outliers as justification for ignoring biology and established lore.

    So wait, you're saying a Khajiit is going to be stronger than a Nord now? 🤔

    For real though, just asserting that there's a biological or lore basis for the alleged differences in races isn't the same thing as actually doing a deep dive analysis from both ends. I've been doing that this whole thread. Feel free to look it up, but I'm not going to repeat everything here just for your sake when I'm already doing hours of research per post for the main back and forth I've been having.

    That's not what you've been doing. What you've been doing is generating huge walls of text hoping that people will assume that it must mean something and therefore you know what you're talking about when you proclaim that all women have prostates. And what is your actual evidence for this? "There was that one woman in Philadelphia and certain medical texts don't specifically say the words 'women don't have prostates'."

    Just admit it already. The only reason you're doing this is because you don't like the idea that game mechanics mathematically simply cannot cater to every idiosyncrasy enough to allow you to top the leader boards playing your headcanon orc archmage.

    Look, if you wanna argue for some kind of background trait or birth sign or something to give you a bonus to magicka or whatever in addition to racial passives, fine. But don't try to argue that oddities disprove the norm.
    Edited by Glurin on December 7, 2018 11:01PM
    "He who fights with monsters should look to it that he himself does not become a monster...when you gaze long into the abyss the abyss also gazes into you..."
  • Recremen
    Recremen
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    Glurin wrote: »
    Recremen wrote: »
    Glurin wrote: »
    Recremen wrote: »
    Glurin wrote: »
    Recremen wrote: »

    [snip]

    Given the combination of the above, the evidence for which I have been providing throughout the thread, I think the best way forward is to treat the races as the complex cultures they are, and transform racial passives into background passives or some similarly-named system. This is fully supported by the lore, better accounts for the immense cultural variety we see in the TES universe, and simultaneously unburdens players from sacrificing RP choices for gameplay choices.

    Um, no. These are not just variations in skin tone and favorite foods we're talking about. Khajiit are quite clearly and quite substantially biologically different from Nords, who themselves are biologically different from Orcs, who are also different from Dunmer. Moving to Daggerfall for your college years ain't gonna do squat to get rid of your scales and tail.

    That's what the racial passives represent. You wanna role play an Orc mage who was born and raised at the mages guild in Cyrodiil, fine, do that. Nothing stopping you. But you're gonna role play an Orc, not a scrawny elf in an Orc costume.

    You no doubt didn't follow along with the whole conversation, but prowess differences between any of the races to the extent and in the forms that we see regarding racial passives are simply not backed up in the lore or biology. You can look at a Nord and Khajiit and say "yep, they're biologically different" but articulating the specific ways in which the entire race of one is predisposed to be better at a specific task than the other is not possible. To use your Orc example, you very much can play a scrawny orc, who it turns out is another kind of elf.

    [snip]

    There's a scrawny looking lion down at the local zoo. Take a guess as to who I'd put my money on in a real wrestling match between him and Dwayn Johnson.

    Determining biological predispositions are entirely possible. Not only possible, but necessary to provide distinguishing characteristics between each race. Stop trying to use rare outliers as justification for ignoring biology and established lore.

    So wait, you're saying a Khajiit is going to be stronger than a Nord now? 🤔

    For real though, just asserting that there's a biological or lore basis for the alleged differences in races isn't the same thing as actually doing a deep dive analysis from both ends. I've been doing that this whole thread. Feel free to look it up, but I'm not going to repeat everything here just for your sake when I'm already doing hours of research per post for the main back and forth I've been having.

    That's not what you've been doing. What you've been doing is generating huge walls of text hoping that people will assume that it must mean something and therefore you know what you're talking about when you proclaim that all women have prostates. And what is your actual evidence for this? "There was that one woman in Philadelphia and certain medical texts don't specifically say the words 'women don't have prostates'."

    Just admit it already. The only reason you're doing this is because you don't like the idea that game mechanics mathematically simply cannot cater to every idiosyncrasy enough to allow you to top the leader boards playing your headcanon orc archmage.

    Look, if you wanna argue for some kind of background trait or birth sign or something to give you a bonus to magicka or whatever in addition to racial passives, fine. But don't try to argue that oddities disprove the norm.

    Honey you are saying the weirdest things right now. Women with prostates? Seriously I don't know why you're complaining about "walls of text" when you can't even be bothered to read them.

    I'm not even a leaderboard chaser so your assumptions are just way off. I'm a lore enthusiast, and this inconsistency has bothered me for a long time. If you don't like reading other peoples' arguments that's no skin off my nose, I'm offering my analysis to people who aren't afraid of challenging their preloaded viewpoints.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • dodgehopper_ESO
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    @Recremen : I didn't want to try to quote the section (its a huge bit of text there) but you spoke about Bretons and Manmer being questionable. My Breton's pointy stubby ears suggest to me that this is precisely the intention of the lorekeepers at Bethesda. I'll be honest I don't understand your animus with what @TheShadowScout is saying. He actually agrees with you that Race choice should not effect whether you can be a Great tank, healer, dps, etc. His point is that some level of flavor is valuable and meaningful and to this point I agree. I don't think we need to write Epics on the subject matter. In all honesty I think you're talking past him and failing to see the greater point he is making. It is CLEAR that something is going on with Nords in a mystical way regarding Ice/Snow/Kynareth/Shor. The Nords have a proclivity toward a divine ability (Shouting) and a supernatural resiliency toward the cold, and have come from some frigid plane of existence known as Atmora which may or may not actually be a continent. Dunmer are hugely resistant to flame and this is some mystical proclivity. I personally think you are all getting a bit too genetic in your assessments. There are mystical/spiritual things going on here CLEARLY that are elements of the theme. This is why I believe @TheShadowScout and others (Such as myself) have a problem with wanting to completely undo these racial traits. We all recognize that the series itself has something more going on with it. The Shehai is a Yokudan/Redguard thing. It would be strange if the Shehai appeared outside of the Yokudan people unless this person somehow had a Redguard soul (which I suppose is not completely impossible in the series). It is also inherent to the Argonians for instance that they breathe water and are highly resilient to disease and toxin.

    The point I'm making here is that the racial backstory in ESO does matter. There is something much more different between Elder Scrolls than the real life differences between a Norwegian and a Frenchman, or a Frenchman and an Algerian, or an Algerian or a Nigerian, or a Nigerian or a Chinese person, or a Chinese person vs a Navajo. You get my point. This is a magical fantasy world with elves and lizard people, Vampires and Lamias, Sloads and Dragons. Fundamentally, we all agree that an epic Khajiit hero should be able to be a master wizard if he wants to be. Enchantments should even allow that Khajiit to breathe water like an argonian and handle the toxins of Murkmire. The problem is in how it was balanced in this game (which is to say it wasn't). Many of us don't mind the racial differences. A Khajiit has a tail, claws, fangs. It is NOT the same as a Nord, which is why even though a Nord is much more physically imposing than a Khajiit, the Khajiit has an advantage in hand to hand combat. Its just mageobiology, or whatever you want to call it. Every race has this stuff in the Elder Scrolls series. Bosmer have the wild hunt. Dwemer had their 'Deep Tonal Architect Elf' thing. Denying that is to deny the lore itself. Simultaneously, I think we can all agree that there are people who break the innate median norms of their race in Elder Scrolls. Sotha Sil is a prime example of this being a psijic who managed to master tonal architecture. Would this be normal Dunmer behavior? Not in the slightest. This isn't even normal mortal behavior. Sotha Sil is an outlier.

    This is @TheShadowScout's point and you seem to keep talking past it. Simultaneously, @Recremen, You keep wanting to point out that everyone is an equal and balance would be good. I don't know about everyone being equal in capacity (not even in real life, but I would agree that everyone in real life is equal in value) but I do believe that every character should be able to master whatever field is available in game. This is what you want and I agree with it. Interestingly enough so does @TheShadowScout so again I'm wondering why is this dance around the subject so voluminous. What is actually being said here? I'm getting a headache reading it and I'm not sure much is being accomplished from a productive perspective other than you have made it abundantly clear you dislike his point by point analysis.

    As an aside: Altmer are Banana yellow. Never before in an Elder Scrolls series have I seen an Altmer anything but banana yellow. This influx of more human skin colored Altmer makes me think these are more Ayleid than Altmer, which also makes me think that the game developers are suggesting the Ayleid interbreeding gave them human futures by the way. We can't only use Elder Scrolls Online as the measuring stick by what the series is. On this matter I vehemently agree with @TheShadowScout .
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
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    Oh and @TheShadowScout I am not fully convinced of the storytelling perspective you stated regarding the underdog always getting extolled in culture. Many mythical/religious stories in the real world actually did the opposite. They often almost have a predetermined fate-like sense of telling a story because they are conveying some truth that the culture wanted to convey. In these societies they were looking to bolster confirmation bias of a particular idea (which may or may not be true). I do think though that the unusual outsider represents something in the human psyche that is jarring. I'm just not sure that it is always what humanity focuses on. Cultural differences do exist and after all I think that's something you would agree with. I think some societies would squash such stories as soon as they could or find ways to rewrite them to conform to preferred modes of thinking.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Salvas_Aren
    Salvas_Aren
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    Do you expect any result from this?

    100% decoupling of passives and races would lead to rendering the imperial upgrade and the adventure package useless.

    Now tell me, why in Oblivion Zeni would do this. >:)
  • Sylvermynx
    Sylvermynx
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    Women do have an organ that is like a male prostate. It's called the Skene Glands: https://en.wikipedia.org/wiki/Skene's_***

    And I'm not really in favor of either "side" here - I think there are good and sufficient reasons for either position.
    Edited by Sylvermynx on December 9, 2018 1:17AM
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