I apologize ahead of time for spelling and grammar errors. Its late and im pretty tired.
Honestly this game NEEDS more slots, and needs to drop class restrictions to skill sets.
I'm a healer, and I pretty much end up using four staff healing abilities, and one restoration Templar ability with an ult in that bar. Which, in talking to alot of healers is a standard pretty much.
Then in my sword and board, its all S&B utility and one DPS magic ability from the temp. I find continuously that I cannot play as I would like to, because I cant combo more than 2 spells together in any bar. It really bugs.
The other bigger issue I feel is the fact that in order to be a good healer, I PRETTY MUCH have to either wear cloth for the mana regen, or I have to use a staff of restoration, which is further limiting me. In any TES game I played I could have heavy armor and a two handed weapon as a paladin..... why? Because spells were cast with MY HANDS. Not my damn weapon. Which is a HUGE mechanical failure on the part of the devs in this game. The staff was supposed to be used in any TES game as more of a support weapon, NOT AN ACTUAL WEAPON! Weapons were weapons, spells were a different type of weapon, and you had to practice and use them to be good, just like a sword!
It actually feels very constraining in this game once you get past level 22.
And its NOT cool. The other night I started thinking, I really wish I could use some of these Templar abilities as a rogue... but instead I am secluded to a class which is the worst thing you could do to TES in general. I see clones of me EVERYWHERE. Sure its more open than traditional MMO's but not by much the further you get in to the game. And as a healer, my heavy armor paladin is pretty much out of luck for mana regen because the heavy tree doesnt acomodate the paladin class. Which has been IN TES SINCE THE NINETIES!
The lack of skill slots causes you to be a clone of every Templar in every fight pretty much. If I am in a group with another Templar, its guaranteed I am going to see a lance, or DOT light spell.... that's it. That's all there is. Ever....
I am approaching level 30 now, and truthfully. The game is already VERY repetitive. I'm getting bored with my skills and my lack of combos. And as for myself, and few other friends in my guild, we will probably just attain top level by the months end, and leave the game. As I hear a lot of people starting to talk about.
The game simply is not what the devs made us believe it was, which was THE ELDER SCROLLS, as an MMO. "The ability to play your character the way you want to play him or her" I believe is what the devs said many times. And that's simply not what we go here.
We ended up with a glorified RIFT tree pretty much, with what might actually be less selection. And the same quests over and over in each zone (which is the real killer). "Look, there is a ghost, it has a past and looks angry!...." Go get the item for the ghost so that it wont be mad anymore. "Horray you made me not mad anymore. bye" or "Look, you saved the ruler of this realm too. IN REALM AFTER REALM! Those damn assassination plots... I TELL YA! lol By the ESO logic, assassination is so recurring, there is now way these rulers or barons should have reigns of more than a few months!
I'm not here to bash the game entirely. Sorry if it sounds that way. Its a solid MMO in general. But it will not last without some larger changes to how skills and classes are able to be utilized I don't think. Which is sad, because I have loved TES since Daggerfall came out back in DOS operated computers.