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Solution for the "Undaunted Madness"

Katahdin
Katahdin
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Instead of giving a box for a random dungeon, how about giving a box for the first pledge completed?

This would eliminate the jumping to Fungal Grotto thing.

People can choose which of the 3 available each day to do.

The only problem is for characters below level 45 that can't do pledges but they could let them do any dungeon if they are below 45 but once 45 and over it has to be a pledge

Or just keep it simple and allow any dungeon boss whether its random or not. Let people have more choice in how they complete the event

Anything that will stop the salt being poured out over this

Thoughts?

@ZOS_GinaBruno
Edited by Katahdin on December 5, 2018 6:28PM
Beta tester November 2013
  • kathandira
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    Katahdin wrote: »
    Instead of giving a box for a random dungeon, how about giving a box for the first pledge completed?

    This would eliminate the jumping to Fungal Grotto thing.

    People can choose which of the 3 available each day to do.

    The only problem is for characters below level 45 that can't do pledges but they could let them do any dungeon if they are below 45 but once 45 and over it has to be a pledge

    Or just keep it simple and allow any dungeon boss whether its random or not. Let people have more choice in how they complete the event

    Anything that will stop the salt being poured out over this

    Thoughts?

    @ZOS_GinaBruno

    Should had made it so that you get the Mystery Box from just using the tool, random or specific. Win/Win for everyone.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • idk
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    The idea is to encourage players to use the GF.

    If it is rewarded for completing a pledge it does nothing to encourage use of the GF.

    I am not suggesting your idea is not good. It just does not inspire the behavior Zos intends. Although getting GF to work properly would be a great start but we will have to wait and see if Zos intends to actually fix GF.
  • redspecter23
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    It could have just been tied to any dungeon end boss.

    The idea of tying to to pledge completion is ok, but as you mentioned, leaves lowbies out. Allowing lowbies to bypass the restriction just gives advantage to lowbies and creates issues as there are then 2 different ways to get the boxes. People would get confused. People already got confused that event tickets and boxes were acquired differently with different timers.

    Which means it may have been a good idea to just tie the boxes into the boss kill just like tickets. It leaves the queue out of it, solving that problem. It solves the issue of the FG1 port (those players would just go to FG1 with this system anyway). Yes, people would get their boxes easier, but the number of issues it solves would more than make up for it.
  • Abigail
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    Events are configured to one drop per day, per account. This will eliminate the buck-fever that grips many players and it will reduce load on game systems.
  • redspecter23
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    idk wrote: »
    The idea is to encourage players to use the GF.

    If it is rewarded for completing a pledge it does nothing to encourage use of the GF.

    I am not suggesting your idea is not good. It just does not inspire the behavior Zos intends. Although getting GF to work properly would be a great start but we will have to wait and see if Zos intends to actually fix GF.

    Encouraging players to use the GF tool only works if the GF tool works. ZOS needs to fully solve that problem if they want to use it in future events. If they can't fix the problem, the event needs a different trigger. Seems logical to me.
  • Katahdin
    Katahdin
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    idk wrote: »
    The idea is to encourage players to use the GF.

    If it is rewarded for completing a pledge it does nothing to encourage use of the GF.

    I am not suggesting your idea is not good. It just does not inspire the behavior Zos intends. Although getting GF to work properly would be a great start but we will have to wait and see if Zos intends to actually fix GF.

    Encouraging players to use the GF tool only works if the GF tool works. ZOS needs to fully solve that problem if they want to use it in future events. If they can't fix the problem, the event needs a different trigger. Seems logical to me.

    This.

    People know about the group finder and some will use it anyway. Making everyone use it puts an unnecessary burden on the system and creates issues like the one we are seeing with porting to a different dungeon.

    Honestly the community would be better off without the bickering. It's just so tiresome

    Beta tester November 2013
  • idk
    idk
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    idk wrote: »
    The idea is to encourage players to use the GF.

    If it is rewarded for completing a pledge it does nothing to encourage use of the GF.

    I am not suggesting your idea is not good. It just does not inspire the behavior Zos intends. Although getting GF to work properly would be a great start but we will have to wait and see if Zos intends to actually fix GF.

    Encouraging players to use the GF tool only works if the GF tool works. ZOS needs to fully solve that problem if they want to use it in future events. If they can't fix the problem, the event needs a different trigger. Seems logical to me.

    Did I not say Zos needs to fix it.

    This issue can be fixed. We know this because It was not always the case. We also know Zos has not taken it seriously because Gina acted all surprised that the issue occurred with a full group. That made clear that Zos considered the issue to not be with their GF and ignored threads on the subject.
  • kathandira
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    Katahdin wrote: »
    People know about the group finder and some will use it anyway. Making everyone use it puts an unnecessary burden on the system and creates issues like the one we are seeing with porting to a different dungeon.

    Honestly the community would be better off without the bickering. It's just so tiresome

    Why not have the Mystery Box come from just using the tool, random or specific.

    Those who are still leveling, or questing, or even just like variety and surprise can use the Random.

    Those who want to select the fastest dungeon, or one of the pledges, or are looking for particular gear can use the Specific.

    All in all, the tool is still being used, and people are happy.
    Edited by kathandira on December 5, 2018 6:42PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Aliyavana
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    Or let us exclude dlc dungeons from random group finder
  • Merlin13KAGL
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    1. They could simply code it to reset the bonus reward if you enter a different instance.
    2. They could limit it to one bonus per account per day, preventing the artificial need to do as many alts as possible.
    3. They could choose the content required based on player/character experience level. (Not CP's, not level, but actual historical content experience level ~ a dungeoneer rating, if you will.)
    4. They could equally provide reward relative to the above factor.

    All players are not equal. All content is not equal. Why, then, should the rewards (or the incentive to acquire the rewards) be equal?

    Of course people will choose the least common denominator if given the option.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Katahdin
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    1. They could simply code it to reset the bonus reward if you enter a different instance.
    2. They could limit it to one bonus per account per day, preventing the artificial need to do as many alts as possible.
    3. They could choose the content required based on player/character experience level. (Not CP's, not level, but actual historical content experience level ~ a dungeoneer rating, if you will.)
    4. They could equally provide reward relative to the above factor.

    All players are not equal. All content is not equal. Why, then, should the rewards (or the incentive to acquire the rewards) be equal?

    Of course people will choose the least common denominator if given the option.

    The only problem I see with 3 and 4 is that it would have the opposite effect. People would be porting into DLC dungeons that they are not prepared for because they give better rewards.
    Edited by Katahdin on December 5, 2018 7:30PM
    Beta tester November 2013
  • NordSwordnBoard
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    Deny the ability to leave the dungeon unless you are leaving it for good.

    The only reasons I can think of to leave in progress are to repair and clear inventory at a merchant, or craft potions, glyphs, food, etc. I can't remember the last time we sent a recruiter out of the dungeon to find a player from zone chat to replace someone.

    If each dungeon has a service lobby like the trials do, there would not be any reason to leave until its done. Maybe the dungeons only get merchants to simplify? Does it step on the toes of Nuzimeh & Tythis anymore than trials already do? I don't think so.

    While we're at it, they could implement crafting stations & new sets for each dungeon - just so we can have another agenda added to the random finder play as I want list. (Technically you could just port in to craft like you do for solo normals.) :wink:
    Fear is the Mindkiller
  • FuriousStar
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    Anything other than what we have now, cause it apparently does not work. Group finder is pretty broken as is for a dps anyways. Between that, people queueing as the wrong role just to get in, and que itself not even working at all at some points... add a dlc random on top, and the margin of choice to either stay, switch, kick or bail and face time penalty get smaller and smaller.

    Sucked to get caught in the middle of the whole fiasco, but the already broken system did not help matters. Actually kind of provoked what happened. Darned if you do, darned if you don't is what I seen from this event.

    Think que just needs a complete overhaul.
  • kringled_1
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    I've had players port out of dungeons right at the start because they'd forgotten to pick up the pledge. Not all the time but it's not super rare either.
  • redspecter23
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    Group finder is pretty broken as is for a dps anyways.

    Group finder is broken for sure, but as far as the disparity in dps in the queue compared to tanks and healers, that's not on ZOS directly. If more tanks were in the queue, dps would have shorter wait times (assuming the group finder isn't broken in some other way).

    Now, ZOS could find some ways to encourage players to want to play as tanks and queue as them, but it would be tricky coming up with something that doesn't just encourage more fake tanks.

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