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Limit vote kick?

drwoody44b14_ESO
drwoody44b14_ESO
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So been trying to do randoms and getting put into DLCs. No problem, DLC aren't that hard. Problem is most DLCs people below 600cp are getting booted instantly, myself included (385CP). Three DLCs in a row this happened. Hilarious part come from when I actually dont get booted. Its the high CP guys that dont seem to get the mechanics at all.

March of Sacrifice was today's pledge. Two 810 CPs and two sub 600 CPs. Other was the tank who was 500ish. The 810s kept prompting a vote kick, but tank wouldn't have any of it. We try the dungeon as they dont want the leaver timer. Hilarious, or sad, not sure. The 810 guys were the ones dying to the mechanics over and over. First boss. Going over dps meters, I somehow beat the 810 by about 5% damage done. Second boss, Other DPS literally could not do the color mechanics at all. Died to every single one of those phases. Third boss, 810 healer could not avoid getting steam rolled by ghost charges. The 810s ended up rage quitting. We get 2 more sub 600 cp guys and clear the rest without much issues besides first couple of pulls on last boss (my frist time and new healers first time there).

Scallecaller the other day. Same issue. 810 dps tries to repeatedly vote kick saying I'm not ready for the dungeon. Tank and healer ignore him (both around 500). 2nd boss, we could kill balls fast enough. DPS gets salty and points out his damage %. Healer and tank also point out their %, which...doing the math showed I was doing more damage. We end up votekicking him with a " you're clearly not ready for this dungeon", followed by some great hate messages after he ported out. 400ish dps comes in, we 1 shot 2nd boss and move on to finish.


So, I'm being booted instantly for these guys? All because their CP number is higher? The hit max CP autoattacking dolmans seems to be true. I know in other mmos, the put timers on you so you can not cycle boot until you get what you want from random ques. Why doesn't this game have that? Because from what I've seen, the higher the CP, the less skilled the players seem to be.
Edited by drwoody44b14_ESO on December 5, 2018 5:36AM
  • Sheezabeast
    Sheezabeast
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    Could you clarify if you were kicked when you loaded, before you fought, or did you get kicked after you wiped on some trash mobs or bosses and it was your performance?
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • drwoody44b14_ESO
    drwoody44b14_ESO
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    Before I am even loaded in.
  • Sheezabeast
    Sheezabeast
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    Before I am even loaded in.

    You're better off not running with idiots that equate CP with ability. Bots level accounts with CP and sell them. CP means nothing when it comes to if a player is competent or not.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • drwoody44b14_ESO
    drwoody44b14_ESO
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    Kind of hard when you get randomly que'd with them.
  • AzraelKrieg
    AzraelKrieg
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    Join a guild. People are less likely to kick that way
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • drwoody44b14_ESO
    drwoody44b14_ESO
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    It isnt so much about guilds and forming own groups, as it is with the ability for people to cycle through randoms, which sticks people back into a que timer.
    Edited by drwoody44b14_ESO on December 5, 2018 5:52AM
  • merevie
    merevie
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    I'm max cp templar healer.

    As soon as I got into the dungeon -literally -group voted to kick.

    They then did emotes at me. Some Kingbob guy and his mates. He was level 23.

    I am not sure that you were not also trolled.

    The dg finder system needs reworking. One option could be that if someone has voted to kick more than a certain number of times that they get blocked from grouping for a few days.

    In the meantime, I'll pay special attention to those 3 if I find them in pvp...
    Edited by merevie on December 5, 2018 5:58AM
  • Jeremy
    Jeremy
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    So been trying to do randoms and getting put into DLCs. No problem, DLC aren't that hard. Problem is most DLCs people below 600cp are getting booted instantly, myself included (385CP). Three DLCs in a row this happened. Hilarious part come from when I actually dont get booted. Its the high CP guys that dont seem to get the mechanics at all.

    March of Sacrifice was today's pledge. Two 810 CPs and two sub 600 CPs. Other was the tank who was 500ish. The 810s kept prompting a vote kick, but tank wouldn't have any of it. We try the dungeon as they dont want the leaver timer. Hilarious, or sad, not sure. The 810 guys were the ones dying to the mechanics over and over. First boss. Going over dps meters, I somehow beat the 810 by about 5% damage done. Second boss, Other DPS literally could not do the color mechanics at all. Died to every single one of those phases. Third boss, 810 healer could not avoid getting steam rolled by ghost charges. The 810s ended up rage quitting. We get 2 more sub 600 cp guys and clear the rest without much issues besides first couple of pulls on last boss (my frist time and new healers first time there).

    Scallecaller the other day. Same issue. 810 dps tries to repeatedly vote kick saying I'm not ready for the dungeon. Tank and healer ignore him (both around 500). 2nd boss, we could kill balls fast enough. DPS gets salty and points out his damage %. Healer and tank also point out their %, which...doing the math showed I was doing more damage. We end up votekicking him with a " you're clearly not ready for this dungeon", followed by some great hate messages after he ported out. 400ish dps comes in, we 1 shot 2nd boss and move on to finish.


    So, I'm being booted instantly for these guys? All because their CP number is higher? The hit max CP autoattacking dolmans seems to be true. I know in other mmos, the put timers on you so you can not cycle boot until you get what you want from random ques. Why doesn't this game have that? Because from what I've seen, the higher the CP, the less skilled the players seem to be.

    Frankly, I think this game would be better off if they just removed the kick function all together. Yes, it does have some legitimate uses - and it would suck not to have in those limited circumstances. But ultimately it causes more problems than it solves.

    As the poster above me indicates, a lot of players simply use it to troll others with. The function itself is abused to such an inordinate degree on this game that the community generally has proven it just isn't responsible enough to be trusted to use this tool reasonably. So until they add some kind of mechanism to hold people accountable who misuse the function I believe they should just scrap it. At least that's what I would do if I were the developer in charge.
    Edited by Jeremy on December 5, 2018 6:31AM
  • drwoody44b14_ESO
    drwoody44b14_ESO
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    Jeremy wrote: »
    So been trying to do randoms and getting put into DLCs. No problem, DLC aren't that hard. Problem is most DLCs people below 600cp are getting booted instantly, myself included (385CP). Three DLCs in a row this happened. Hilarious part come from when I actually dont get booted. Its the high CP guys that dont seem to get the mechanics at all.

    March of Sacrifice was today's pledge. Two 810 CPs and two sub 600 CPs. Other was the tank who was 500ish. The 810s kept prompting a vote kick, but tank wouldn't have any of it. We try the dungeon as they dont want the leaver timer. Hilarious, or sad, not sure. The 810 guys were the ones dying to the mechanics over and over. First boss. Going over dps meters, I somehow beat the 810 by about 5% damage done. Second boss, Other DPS literally could not do the color mechanics at all. Died to every single one of those phases. Third boss, 810 healer could not avoid getting steam rolled by ghost charges. The 810s ended up rage quitting. We get 2 more sub 600 cp guys and clear the rest without much issues besides first couple of pulls on last boss (my frist time and new healers first time there).

    Scallecaller the other day. Same issue. 810 dps tries to repeatedly vote kick saying I'm not ready for the dungeon. Tank and healer ignore him (both around 500). 2nd boss, we could kill balls fast enough. DPS gets salty and points out his damage %. Healer and tank also point out their %, which...doing the math showed I was doing more damage. We end up votekicking him with a " you're clearly not ready for this dungeon", followed by some great hate messages after he ported out. 400ish dps comes in, we 1 shot 2nd boss and move on to finish.


    So, I'm being booted instantly for these guys? All because their CP number is higher? The hit max CP autoattacking dolmans seems to be true. I know in other mmos, the put timers on you so you can not cycle boot until you get what you want from random ques. Why doesn't this game have that? Because from what I've seen, the higher the CP, the less skilled the players seem to be.

    Frankly, I think this game would be better off if they just removed the kick function all together. Yes, it does have some legitimate uses - and it would suck not to have in those limited circumstances. But ultimately it causes more problems than it solves.

    As the poster above me indicates, a lot of players simply use it to troll others with. The function itself is abused to such an inordinate degree on this game that the community generally has proven it just isn't responsible enough to be trusted to use this tool reasonably. So until they add some kind of mechanism to hold people accountable who misuse the function I believe they should just scrap it. At least that's what I would do if I were the developer in charge.

    Well, thats why having a timer fixes mostly both problems. People that troll will only be able to troll once every 8 hours, while putting an incentive on people to actually try before using up their daily kick.
  • Raudgrani
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    They should make it possible to queue for only non-DLC dungeons. Seriously.

    I went into Falkreath Hold (normal) today. I'm a decent DPS, so just as long as I'm not ALONE I can pull people through it, no worries. But I dunno how many - low levels and max levels alike - left at the door. Some random good sorc DPS stayed, and we went to that boss with the bone giant and the three "mini bosses" you need to snuff before he appears together, right before it a friend (healer) and some random (fake) tank appeared.
    We finished the rest of the dungeon in like 10 minutes or so, no deaths during my whole visit. Please don't just leave because it's a DLC dungeon, sometimes it's a walk in the park anyway. It's annoying as **** to keep searching for someone to at least spread the aggro up.
  • Lord_Eomer
    Lord_Eomer
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    So been trying to do randoms and getting put into DLCs. No problem, DLC aren't that hard. Problem is most DLCs people below 600cp are getting booted instantly, myself included (385CP). Three DLCs in a row this happened. Hilarious part come from when I actually dont get booted. Its the high CP guys that dont seem to get the mechanics at all.

    March of Sacrifice was today's pledge. Two 810 CPs and two sub 600 CPs. Other was the tank who was 500ish. The 810s kept prompting a vote kick, but tank wouldn't have any of it. We try the dungeon as they dont want the leaver timer. Hilarious, or sad, not sure. The 810 guys were the ones dying to the mechanics over and over. First boss. Going over dps meters, I somehow beat the 810 by about 5% damage done. Second boss, Other DPS literally could not do the color mechanics at all. Died to every single one of those phases. Third boss, 810 healer could not avoid getting steam rolled by ghost charges. The 810s ended up rage quitting. We get 2 more sub 600 cp guys and clear the rest without much issues besides first couple of pulls on last boss (my frist time and new healers first time there).

    Scallecaller the other day. Same issue. 810 dps tries to repeatedly vote kick saying I'm not ready for the dungeon. Tank and healer ignore him (both around 500). 2nd boss, we could kill balls fast enough. DPS gets salty and points out his damage %. Healer and tank also point out their %, which...doing the math showed I was doing more damage. We end up votekicking him with a " you're clearly not ready for this dungeon", followed by some great hate messages after he ported out. 400ish dps comes in, we 1 shot 2nd boss and move on to finish.


    So, I'm being booted instantly for these guys? All because their CP number is higher? The hit max CP autoattacking dolmans seems to be true. I know in other mmos, the put timers on you so you can not cycle boot until you get what you want from random ques. Why doesn't this game have that? Because from what I've seen, the higher the CP, the less skilled the players seem to be.

    I moved to EU server from NA (935 CP), know all mechanics but had like 400 CP. I got kicked many times in DLC dungeons without any reason.
  • MrGraves
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    I don't feel like the vote to kick system really needs to change as there's gonna be new problems just as bad if you put a timer on it. Though it is definitely an issue that people are behaving like this.

    Just last night I saw players behaving kind of like this. In MoS. Tried to kick one of the members because their dps wasn't as good as they liked. (the DPS person wasn't max level.) We were on Aghaedh of the Solstice and no one was picking up the synergies except for me (tank) and people died from the attack. Sure the lower leveled DPS persons DPS wasn't AMAZING but it wasn't why the group ended up wiping.
  • Ryath_Waylander
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    I reckon a kick timer is definitely a good idea. One kick every two days perhaps. Personally I never kick and have refused to kick more than once. On normal there is almost no justifiable reason to kick someone. There is a place for it though. Yesterday we port in random to Direfrost Keep. Tank (greatsword/ S&B) Cp 680 asks to port to CoH as he has gear to farm. High CP says no, I say "don't want to use exploit" lvl47 remains silent. So we continue. Just after the first boss dies, the tank remains stationary. The one dd and I hang around for a minute or two, other dd runs ahead and dies. We type in chat, speculate that he may have connection issues. We decide to progress, rez the dd and move on. After the ice Atronach, the tank comes to life and starts moving. In chat he types "sry need to afk occasionally" I ask "why queue?" After a minute he stopped moving with his greatsword again. The three of us clear the rest and go through the trapdoor for the final boss. I then initiated the vote to kick which passed. I'm happy to carry a lowbie/inexperienced player through a normal dungeon, but I'll be damned if I'm going to carry someone inconsiderate enough to queue, knowing they're afk beforehand and requesting me to port to the dungeon of their choice. So, yes can't eliminate kicking entirely but need to stop the outright abuse of the function.
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    So been trying to do randoms and getting put into DLCs. No problem, DLC aren't that hard. Problem is most DLCs people below 600cp are getting booted instantly, myself included (385CP). Three DLCs in a row this happened. Hilarious part come from when I actually dont get booted. Its the high CP guys that dont seem to get the mechanics at all.

    March of Sacrifice was today's pledge. Two 810 CPs and two sub 600 CPs. Other was the tank who was 500ish. The 810s kept prompting a vote kick, but tank wouldn't have any of it. We try the dungeon as they dont want the leaver timer. Hilarious, or sad, not sure. The 810 guys were the ones dying to the mechanics over and over. First boss. Going over dps meters, I somehow beat the 810 by about 5% damage done. Second boss, Other DPS literally could not do the color mechanics at all. Died to every single one of those phases. Third boss, 810 healer could not avoid getting steam rolled by ghost charges. The 810s ended up rage quitting. We get 2 more sub 600 cp guys and clear the rest without much issues besides first couple of pulls on last boss (my frist time and new healers first time there).

    Scallecaller the other day. Same issue. 810 dps tries to repeatedly vote kick saying I'm not ready for the dungeon. Tank and healer ignore him (both around 500). 2nd boss, we could kill balls fast enough. DPS gets salty and points out his damage %. Healer and tank also point out their %, which...doing the math showed I was doing more damage. We end up votekicking him with a " you're clearly not ready for this dungeon", followed by some great hate messages after he ported out. 400ish dps comes in, we 1 shot 2nd boss and move on to finish.


    So, I'm being booted instantly for these guys? All because their CP number is higher? The hit max CP autoattacking dolmans seems to be true. I know in other mmos, the put timers on you so you can not cycle boot until you get what you want from random ques. Why doesn't this game have that? Because from what I've seen, the higher the CP, the less skilled the players seem to be.

    Frankly, I think this game would be better off if they just removed the kick function all together. Yes, it does have some legitimate uses - and it would suck not to have in those limited circumstances. But ultimately it causes more problems than it solves.

    As the poster above me indicates, a lot of players simply use it to troll others with. The function itself is abused to such an inordinate degree on this game that the community generally has proven it just isn't responsible enough to be trusted to use this tool reasonably. So until they add some kind of mechanism to hold people accountable who misuse the function I believe they should just scrap it. At least that's what I would do if I were the developer in charge.

    Well, thats why having a timer fixes mostly both problems. People that troll will only be able to troll once every 8 hours, while putting an incentive on people to actually try before using up their daily kick.

    A timer would be an improvement.
  • kypranb14_ESO
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    Bring one friend who will agree not to vote to kick you for no reason. Otherwise, ask a guildmate, or even in zone chat. I find after a few minutes of chat, most will agree not to vote to kick you if you group queue together. You need 3/4 votes to kick, so having just 1 person you know in your group prevents it.
  • drwoody44b14_ESO
    drwoody44b14_ESO
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    Bring one friend who will agree not to vote to kick you for no reason. Otherwise, ask a guildmate, or even in zone chat. I find after a few minutes of chat, most will agree not to vote to kick you if you group queue together. You need 3/4 votes to kick, so having just 1 person you know in your group prevents it.

    Thats just a bandaid fix to a bigger problem.
  • El_Borracho
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    There are always elitist clowns in this game. Some CP 810 knob demanded to know my DPS before running a nCR+2 (similar, not the same, I know). Once I convinced him I could hit 30K+, I was granted the honor of running his PUG. A PUG that evaporated after he constantly ran into orbs and wouldn't send down shards. Naturally, it was everyone else's fault.

    I've found that if you want to PUG vet DLC dungeons, if you first join up on a non-DLC run and the 4 of you do well, your group will be more likely to run a DLC dungeon for the daily. Not excusing the behavior of your 810's, but I've found this method avoids a lot of strife. I don't know why the DLC dungeons attract those players. I used to think 810 meant you knew what you were doing. That's been proven false.
  • Aebaradath
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    Just ignore those elitist snobs who kick you under the guise of "Oh, you're not X CP level, you're useless."

    Max CP ≠ Skill.
  • kypranb14_ESO
    kypranb14_ESO
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    Bring one friend who will agree not to vote to kick you for no reason. Otherwise, ask a guildmate, or even in zone chat. I find after a few minutes of chat, most will agree not to vote to kick you if you group queue together. You need 3/4 votes to kick, so having just 1 person you know in your group prevents it.

    Thats just a bandaid fix to a bigger problem.

    I agree, but it's a lose-lose situation. On one side, if you make it impossible to kick someone, then people can make your dungeon very unpleasant. On the other side, or the current side, you can kick people for no reason, but it often protects you against some of the toxicity of dungeons with strangers. This is also a poor method because simply bringing a friend breaks the system.

    How would you go about fixing it? Death count? DPS count for the DD, Death count for the tank, and HPS for the healer? Falling under a certain threshold would kick? Then we have an issue with the casuals getting really upset. Death count could easily be abused by healers. I'd like to hear your solution to the problem.
  • HallowedUndead
    I did vet Scalecaller at cp 423 on my tank with only 1 810 dps, rest were 600 ish. We cleared it in 2 1/2 hours. I see 810 tanks saying scalecaller is too hard, but i did it at such a low level.
    Conclusion, level doesn't determine outcome; communication can make a horrible run turn great.

    Stay tanky my friends
  • DMuehlhausen
    DMuehlhausen
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    Join a guild. People are less likely to kick that way

    The problem with this statement...you shouldn't even get kicked from a guild group. If you do there is something seriously wrong with that guild and the system in general.
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