drwoody44b14_ESO wrote: »Before I am even loaded in.
drwoody44b14_ESO wrote: »So been trying to do randoms and getting put into DLCs. No problem, DLC aren't that hard. Problem is most DLCs people below 600cp are getting booted instantly, myself included (385CP). Three DLCs in a row this happened. Hilarious part come from when I actually dont get booted. Its the high CP guys that dont seem to get the mechanics at all.
March of Sacrifice was today's pledge. Two 810 CPs and two sub 600 CPs. Other was the tank who was 500ish. The 810s kept prompting a vote kick, but tank wouldn't have any of it. We try the dungeon as they dont want the leaver timer. Hilarious, or sad, not sure. The 810 guys were the ones dying to the mechanics over and over. First boss. Going over dps meters, I somehow beat the 810 by about 5% damage done. Second boss, Other DPS literally could not do the color mechanics at all. Died to every single one of those phases. Third boss, 810 healer could not avoid getting steam rolled by ghost charges. The 810s ended up rage quitting. We get 2 more sub 600 cp guys and clear the rest without much issues besides first couple of pulls on last boss (my frist time and new healers first time there).
Scallecaller the other day. Same issue. 810 dps tries to repeatedly vote kick saying I'm not ready for the dungeon. Tank and healer ignore him (both around 500). 2nd boss, we could kill balls fast enough. DPS gets salty and points out his damage %. Healer and tank also point out their %, which...doing the math showed I was doing more damage. We end up votekicking him with a " you're clearly not ready for this dungeon", followed by some great hate messages after he ported out. 400ish dps comes in, we 1 shot 2nd boss and move on to finish.
So, I'm being booted instantly for these guys? All because their CP number is higher? The hit max CP autoattacking dolmans seems to be true. I know in other mmos, the put timers on you so you can not cycle boot until you get what you want from random ques. Why doesn't this game have that? Because from what I've seen, the higher the CP, the less skilled the players seem to be.
drwoody44b14_ESO wrote: »So been trying to do randoms and getting put into DLCs. No problem, DLC aren't that hard. Problem is most DLCs people below 600cp are getting booted instantly, myself included (385CP). Three DLCs in a row this happened. Hilarious part come from when I actually dont get booted. Its the high CP guys that dont seem to get the mechanics at all.
March of Sacrifice was today's pledge. Two 810 CPs and two sub 600 CPs. Other was the tank who was 500ish. The 810s kept prompting a vote kick, but tank wouldn't have any of it. We try the dungeon as they dont want the leaver timer. Hilarious, or sad, not sure. The 810 guys were the ones dying to the mechanics over and over. First boss. Going over dps meters, I somehow beat the 810 by about 5% damage done. Second boss, Other DPS literally could not do the color mechanics at all. Died to every single one of those phases. Third boss, 810 healer could not avoid getting steam rolled by ghost charges. The 810s ended up rage quitting. We get 2 more sub 600 cp guys and clear the rest without much issues besides first couple of pulls on last boss (my frist time and new healers first time there).
Scallecaller the other day. Same issue. 810 dps tries to repeatedly vote kick saying I'm not ready for the dungeon. Tank and healer ignore him (both around 500). 2nd boss, we could kill balls fast enough. DPS gets salty and points out his damage %. Healer and tank also point out their %, which...doing the math showed I was doing more damage. We end up votekicking him with a " you're clearly not ready for this dungeon", followed by some great hate messages after he ported out. 400ish dps comes in, we 1 shot 2nd boss and move on to finish.
So, I'm being booted instantly for these guys? All because their CP number is higher? The hit max CP autoattacking dolmans seems to be true. I know in other mmos, the put timers on you so you can not cycle boot until you get what you want from random ques. Why doesn't this game have that? Because from what I've seen, the higher the CP, the less skilled the players seem to be.
Frankly, I think this game would be better off if they just removed the kick function all together. Yes, it does have some legitimate uses - and it would suck not to have in those limited circumstances. But ultimately it causes more problems than it solves.
As the poster above me indicates, a lot of players simply use it to troll others with. The function itself is abused to such an inordinate degree on this game that the community generally has proven it just isn't responsible enough to be trusted to use this tool reasonably. So until they add some kind of mechanism to hold people accountable who misuse the function I believe they should just scrap it. At least that's what I would do if I were the developer in charge.
drwoody44b14_ESO wrote: »So been trying to do randoms and getting put into DLCs. No problem, DLC aren't that hard. Problem is most DLCs people below 600cp are getting booted instantly, myself included (385CP). Three DLCs in a row this happened. Hilarious part come from when I actually dont get booted. Its the high CP guys that dont seem to get the mechanics at all.
March of Sacrifice was today's pledge. Two 810 CPs and two sub 600 CPs. Other was the tank who was 500ish. The 810s kept prompting a vote kick, but tank wouldn't have any of it. We try the dungeon as they dont want the leaver timer. Hilarious, or sad, not sure. The 810 guys were the ones dying to the mechanics over and over. First boss. Going over dps meters, I somehow beat the 810 by about 5% damage done. Second boss, Other DPS literally could not do the color mechanics at all. Died to every single one of those phases. Third boss, 810 healer could not avoid getting steam rolled by ghost charges. The 810s ended up rage quitting. We get 2 more sub 600 cp guys and clear the rest without much issues besides first couple of pulls on last boss (my frist time and new healers first time there).
Scallecaller the other day. Same issue. 810 dps tries to repeatedly vote kick saying I'm not ready for the dungeon. Tank and healer ignore him (both around 500). 2nd boss, we could kill balls fast enough. DPS gets salty and points out his damage %. Healer and tank also point out their %, which...doing the math showed I was doing more damage. We end up votekicking him with a " you're clearly not ready for this dungeon", followed by some great hate messages after he ported out. 400ish dps comes in, we 1 shot 2nd boss and move on to finish.
So, I'm being booted instantly for these guys? All because their CP number is higher? The hit max CP autoattacking dolmans seems to be true. I know in other mmos, the put timers on you so you can not cycle boot until you get what you want from random ques. Why doesn't this game have that? Because from what I've seen, the higher the CP, the less skilled the players seem to be.
drwoody44b14_ESO wrote: »drwoody44b14_ESO wrote: »So been trying to do randoms and getting put into DLCs. No problem, DLC aren't that hard. Problem is most DLCs people below 600cp are getting booted instantly, myself included (385CP). Three DLCs in a row this happened. Hilarious part come from when I actually dont get booted. Its the high CP guys that dont seem to get the mechanics at all.
March of Sacrifice was today's pledge. Two 810 CPs and two sub 600 CPs. Other was the tank who was 500ish. The 810s kept prompting a vote kick, but tank wouldn't have any of it. We try the dungeon as they dont want the leaver timer. Hilarious, or sad, not sure. The 810 guys were the ones dying to the mechanics over and over. First boss. Going over dps meters, I somehow beat the 810 by about 5% damage done. Second boss, Other DPS literally could not do the color mechanics at all. Died to every single one of those phases. Third boss, 810 healer could not avoid getting steam rolled by ghost charges. The 810s ended up rage quitting. We get 2 more sub 600 cp guys and clear the rest without much issues besides first couple of pulls on last boss (my frist time and new healers first time there).
Scallecaller the other day. Same issue. 810 dps tries to repeatedly vote kick saying I'm not ready for the dungeon. Tank and healer ignore him (both around 500). 2nd boss, we could kill balls fast enough. DPS gets salty and points out his damage %. Healer and tank also point out their %, which...doing the math showed I was doing more damage. We end up votekicking him with a " you're clearly not ready for this dungeon", followed by some great hate messages after he ported out. 400ish dps comes in, we 1 shot 2nd boss and move on to finish.
So, I'm being booted instantly for these guys? All because their CP number is higher? The hit max CP autoattacking dolmans seems to be true. I know in other mmos, the put timers on you so you can not cycle boot until you get what you want from random ques. Why doesn't this game have that? Because from what I've seen, the higher the CP, the less skilled the players seem to be.
Frankly, I think this game would be better off if they just removed the kick function all together. Yes, it does have some legitimate uses - and it would suck not to have in those limited circumstances. But ultimately it causes more problems than it solves.
As the poster above me indicates, a lot of players simply use it to troll others with. The function itself is abused to such an inordinate degree on this game that the community generally has proven it just isn't responsible enough to be trusted to use this tool reasonably. So until they add some kind of mechanism to hold people accountable who misuse the function I believe they should just scrap it. At least that's what I would do if I were the developer in charge.
Well, thats why having a timer fixes mostly both problems. People that troll will only be able to troll once every 8 hours, while putting an incentive on people to actually try before using up their daily kick.
kypranb14_ESO wrote: »Bring one friend who will agree not to vote to kick you for no reason. Otherwise, ask a guildmate, or even in zone chat. I find after a few minutes of chat, most will agree not to vote to kick you if you group queue together. You need 3/4 votes to kick, so having just 1 person you know in your group prevents it.
drwoody44b14_ESO wrote: »kypranb14_ESO wrote: »Bring one friend who will agree not to vote to kick you for no reason. Otherwise, ask a guildmate, or even in zone chat. I find after a few minutes of chat, most will agree not to vote to kick you if you group queue together. You need 3/4 votes to kick, so having just 1 person you know in your group prevents it.
Thats just a bandaid fix to a bigger problem.
AzraelKrieg wrote: »Join a guild. People are less likely to kick that way