Cold harbour was a nice first try, Hunters is amazing, keep coming with more and more!!
personal notes and ideas:
not everyone who plays ESO does housing, same as not everyone does PVP. for the game and for the company; the players who do, spend crowns and a big chunk of gold on it. this makes it very interesting for the developers and also players who do not do housing. crowns is company income, gold keeps the game alive. if there is no gold sink, the games dies, very simple. players who only PvP say in general that they don't care about housing, that's fine, your game your choices. but a healthy mmo needs activity in every aspect. if we all go and stay in Cyro, the game is dead, period.
Why do I say that? well I would like to keep ZOS on focus and spend some time on housing. Yes yes you all want more slots and ZOS should get their act together and look beyond the specs of old Xboxes, why slow down a game because of 0.2% of the players?...….
ZOS does great with releasing very creative new houses, job well done. personally im not the type that wants a prefab house, you enter and "o here is the kitchen, should I place 3 or 4 chairs?".
I like the clean slate idea, be an architect, create something from the ground up! I would like to have a wild guess and say only 10% of players who do housing look for a clean slate house. One might say, not enough players who want that, we don't spend time on developing that.
I would like to counter that, ZOS is a company and should look at ROI (return on investment) that means; how much can they get back from the time it takes to develop? a new DLC is nice, a lot of players buy it, but takes thousands of hours to develop.
now here it comes! my personal vote is to create quite often a real clean slate house, something like an oval island with just sand and surrounded by an ocean. NOTHING on it, no grass, no house, no structures, no hills, no mountains, nothing. Close to everything (zos needs to add some, but that is a different discussion) is available to build what you want to create.
Why something so simple? ask any designer, that takes really 15 minutes to create and made ready to implement in the game. That means that something like 1 player on the server needs to buy it to get the money back they invested in making it...
enough bla bla, please do reply if you want more clean slate creativity and if you have more ideas to add
have a nice day all