Yolokin_Swagonborn wrote: »Not true.AlienatedGoat wrote: »Honestly, the main reason they're revisiting races is because of PvP. Again.
As much as PVE'ers love to blame PvP for all the nerfs, this is demonstrably FALSE. Lets take the shield nerfs for example. People like to point to that and say that sorcs were too strong in PvP and got shields nerfed for PvE. A 20k HP sorc with 50k magicka could get 20k hardened and 20k Dampen, which is a 40k shield stack but only in PvE. After Nerfmire in PvE, this would only amount to a 20k combined shield. a 50% nerf (usually more since pve sorcs run about 17k health meaning they can only get a 17k stack). Meanwhile in PvP shield strength was already reduced 50%, so a 20k health sorc with two 10k shields, pre-murkmire, will have... two 10k shields AFTER murkmire, arguably stronger for taking armor into consideration now. PvE nerf, Not PvP.AlienatedGoat wrote: »There have been many complaints of race overperforming in PvP. There aren't many complaints about this for PvE, because race matters so little.
Not True again. Most PvP complaints are from people that look at their death recap, pick the biggest number, then complain about that skill or class on the forums. Very few people link that to race.
However. I challenge you to find ONE serious, PVE min/max DPS build that doesn't recommend a race with a 10% main stat increase. I'm waiting.
Lets dispel this myth once and for all. Sorry PvE'ers, PvP doesn't get you nerfed. Its the 1% of your elite dungeon runners that post videos of themselves soloing trial bosses and their group clears content in 3 minutes. That's what gets you nerfed.