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Please change Nightblade's Assassination skills to deal Poison instead of Disease

notnsane
notnsane
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There's no proper way to play Melee Poison Nightblade, every single one runs ranged with Bow, which doesn't fit the theme.

At least, there should be a way to play this archetype and currently there's none. At least make Disease being less of a crappy effect and make it deal something at least slighly useful like Reduce Max Health by X amount (basically making % healing bad... not sure if it's a thing in this game).

I'd be happy if they change Bow skills to deal Bleed instead of Poison if this happens, BTW. Makes way more sense.
Edited by notnsane on November 28, 2018 6:06PM
  • VaranisArano
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    If I wanted to play a melee poison build, why not go StamDK?

    In any case, that's probably why nightblades got disease - because DKs got the poison.
  • idk
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    If I wanted to play a melee poison build, why not go StamDK?

    In any case, that's probably why nightblades got disease - because DKs got the poison.

    Have to agree with this. Based on the forum choice I expect this is PvE related and most NBs go melee anyhow. Not all the damage they would do is disease to begin with just like DKs do some non poison damage.
  • notnsane
    notnsane
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    If I wanted to play a melee poison build, why not go StamDK?

    In any case, that's probably why nightblades got disease - because DKs got the poison.

    It should be the other way. Dragon Knight should do Disease and Nightblades should do Poison.

    Historically, tanks should provide utility and rogues should do damage/dots/poison.

    I just want to play a stealthy thief with melee poison skill, but now I'm forced to use bows and deal ranged damage or I would do subpar damage. It just doesn't make sense.
    Edited by notnsane on November 28, 2018 8:11PM
  • SilverIce58
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    notnsane wrote: »
    If I wanted to play a melee poison build, why not go StamDK?

    In any case, that's probably why nightblades got disease - because DKs got the poison.

    It should be the other way. Dragon Knight should do Disease and Nightblades should do Poison.

    Historically, tanks should provide utility and rogues should do damage/dots/poison.

    I just want to play a stealthy thief with melee poison skill, but now I'm forced to use bows and deal ranged damage or I would do subpar damage. It just doesn't make sense.

    Thats pretty true, DKs should do disease damage as dragon claws and their breath can cause diseases (cough cough peryite cough cough), and NB, as an assassin class, should do poison damage. Ideally it would make more sense, but it is what it is now.
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  • idk
    idk
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    notnsane wrote: »
    If I wanted to play a melee poison build, why not go StamDK?

    In any case, that's probably why nightblades got disease - because DKs got the poison.

    It should be the other way. Dragon Knight should do Disease and Nightblades should do Poison.

    Historically, tanks should provide utility and rogues should do damage/dots/poison.

    I just want to play a stealthy thief with melee poison skill, but now I'm forced to use bows and deal ranged damage or I would do subpar damage. It just doesn't make sense.

    DK tanks tend to use any poison skills, if they are a true tank. OP is clearly talking along the DPS lines, not a tank build for either class.
  • John_Falstaff
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    notnsane wrote: »
    It should be the other way. Dragon Knight should do Disease and Nightblades should do Poison.

    Historically, tanks should provide utility and rogues should do damage/dots/poison.

    I just want to play a stealthy thief with melee poison skill, but now I'm forced to use bows and deal ranged damage or I would do subpar damage. It just doesn't make sense.

    DKs =/= tanks. Let's not slap the brand of 'tank only' class on DKs. If it comes to that, rogues shouldn't deal any significant sustained damage - big burst, then nothing, in 'hit and run' style. So, it goes both ways.
  • Zelos
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    notnsane wrote: »
    There's no proper way to play Melee Poison Nightblade, every single one runs ranged with Bow, which doesn't fit the theme.

    At least, there should be a way to play this archetype and currently there's none. At least make Disease being less of a crappy effect and make it deal something at least slighly useful like Reduce Max Health by X amount (basically making % healing bad... not sure if it's a thing in this game).

    I'd be happy if they change Bow skills to deal Bleed instead of Poison if this happens, BTW. Makes way more sense.

    Disease damage has a chance to apply major defile:) it's a great damage type. Poisons just applies a dot and there is plenty of ways to deal poison damage, disease is alot harder to come by:)
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  • notnsane
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    Zelos wrote: »
    Disease damage has a chance to apply major defile:) it's a great damage type. Poisons just applies a dot and there is plenty of ways to deal poison damage, disease is alot harder to come by:)

    The problem is that there are only 4 sets in the game that amplify Disease, it's very rare. I feel like gearing into this is a major, major loss of DPS. I'm going to try it though, since I really want to play this archetype and not faux-Ranger.
  • Aznox
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    notnsane wrote: »
    Zelos wrote: »
    Disease damage has a chance to apply major defile:) it's a great damage type. Poisons just applies a dot and there is plenty of ways to deal poison damage, disease is alot harder to come by:)

    The problem is that there are only 4 sets in the game that amplify Disease, it's very rare. I feel like gearing into this is a major, major loss of DPS. I'm going to try it though, since I really want to play this archetype and not faux-Ranger.

    What do you mean by "amplify Disease" ? You know that any Weapon Damage or Max Stamina will boost physical/poison/disease skills ?
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  • dodgehopper_ESO
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    I just had a related conversation with someone recently. I personally am not interested in there being a Necromancer Class but I think it might actually happen. We currently have a Poison/Fire Class (DK). We have a Ice class (Warden). We have a lightning class (Sorcerer). Templar and NB are mostly untyped magic. I suspect we might see a Necromancer (Disease) class some day. This makes Nightblade (poison) also a more reasonable idea and would totally fit theme.
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  • Ragnarock41
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    If thats how we're gonna do things can we get all those physical damage morphs from Nb to stamina Dk since its supposed to be the brawler class?
    Edited by Ragnarock41 on December 1, 2018 1:29AM
  • John_Falstaff
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    notnsane wrote: »
    The problem is that there are only 4 sets in the game that amplify Disease, it's very rare. I feel like gearing into this is a major, major loss of DPS. I'm going to try it though, since I really want to play this archetype and not faux-Ranger.

    With all respect, for all the major loss of DPS, stamblades are the hardest hitting class in the game by a big margin. ^^ Can't advocate for buffs from that position.

    Personally, as sDK main, I would like to drop whole that poison thematic, I don't think it fits dragonknights, and I will agree that poison is more of an assassin thing. But from the standpoint of current game mechanics, just swapping them will buff nightblades even more (thankyouverymuch, they're already on top) and gut DKs further (as if they weren't gutted like a fish already). So be constructive - if you want to take poison, invent what to give DKs and how to buff them as damage dealers instead of just proposing to make NBs even more shiny by taking away from other classes. ^^ Really, suggestions are welcome.
  • joseayalac
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    Don't you guys know about poison dragons? Not every dragon in fantasy is fire-breathing.
  • John_Falstaff
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    @joseayalac , few and far between. Definitely not a stereotype of dragon.
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