VaranisArano wrote: »If I wanted to play a melee poison build, why not go StamDK?
In any case, that's probably why nightblades got disease - because DKs got the poison.
VaranisArano wrote: »If I wanted to play a melee poison build, why not go StamDK?
In any case, that's probably why nightblades got disease - because DKs got the poison.
VaranisArano wrote: »If I wanted to play a melee poison build, why not go StamDK?
In any case, that's probably why nightblades got disease - because DKs got the poison.
It should be the other way. Dragon Knight should do Disease and Nightblades should do Poison.
Historically, tanks should provide utility and rogues should do damage/dots/poison.
I just want to play a stealthy thief with melee poison skill, but now I'm forced to use bows and deal ranged damage or I would do subpar damage. It just doesn't make sense.
VaranisArano wrote: »If I wanted to play a melee poison build, why not go StamDK?
In any case, that's probably why nightblades got disease - because DKs got the poison.
It should be the other way. Dragon Knight should do Disease and Nightblades should do Poison.
Historically, tanks should provide utility and rogues should do damage/dots/poison.
I just want to play a stealthy thief with melee poison skill, but now I'm forced to use bows and deal ranged damage or I would do subpar damage. It just doesn't make sense.
It should be the other way. Dragon Knight should do Disease and Nightblades should do Poison.
Historically, tanks should provide utility and rogues should do damage/dots/poison.
I just want to play a stealthy thief with melee poison skill, but now I'm forced to use bows and deal ranged damage or I would do subpar damage. It just doesn't make sense.
There's no proper way to play Melee Poison Nightblade, every single one runs ranged with Bow, which doesn't fit the theme.
At least, there should be a way to play this archetype and currently there's none. At least make Disease being less of a crappy effect and make it deal something at least slighly useful like Reduce Max Health by X amount (basically making % healing bad... not sure if it's a thing in this game).
I'd be happy if they change Bow skills to deal Bleed instead of Poison if this happens, BTW. Makes way more sense.
Disease damage has a chance to apply major defile:) it's a great damage type. Poisons just applies a dot and there is plenty of ways to deal poison damage, disease is alot harder to come by:)
Disease damage has a chance to apply major defile:) it's a great damage type. Poisons just applies a dot and there is plenty of ways to deal poison damage, disease is alot harder to come by:)
The problem is that there are only 4 sets in the game that amplify Disease, it's very rare. I feel like gearing into this is a major, major loss of DPS. I'm going to try it though, since I really want to play this archetype and not faux-Ranger.
The problem is that there are only 4 sets in the game that amplify Disease, it's very rare. I feel like gearing into this is a major, major loss of DPS. I'm going to try it though, since I really want to play this archetype and not faux-Ranger.