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Damage mitigation question for solo dungeon runs/vma

Siohwenoeht
Siohwenoeht
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Setup:
5 pc julianos, 1 heavy, 1 med, 3 light, all body, all divines, all max mag ench.

4 piece Magnus, 2 light, body and max mag, double inferno, infused, 1 fire, 1 absorb mag.

Willpower jewelry, 2 arcane, 1 healthy all spell dmg.

Attributes: all mag
Food: longfin w/melon sauce (I know there's better just what I can do now)
Altmer
Stage 4 vamp.

So my resists sit around 17.6k spell and 9.6k physical. I'm clearing dungeons like arx1 and fg1 and CoA1 but CoA's scamps and archers really give me a run for my money. My damage is fine and the trash mobs melt but only barely before I do. Funnily the bosses do less damage to me than the damn archers which leads me to think it's the phys. resist that's the problem.

I have mother's sorrow farmed and only need a few more bsw to move the build forward but what can I do to feel less squishy in the mean time?
"It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • SirAndy
    SirAndy
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    My Pet Sorc sits at around 14k-ish resistances for both spell and physical. That's with 5 light + 2 heavy (monster).

    I have no particular problems in vMA (besides stupid mechanics) or vCoA1.
    No vamp though, so fire doesn't really hurt that much.
    bye1.gif
    Edited by SirAndy on December 1, 2018 3:00AM
  • Siohwenoeht
    Siohwenoeht
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    SirAndy wrote: »
    My Pet Sorc sits at around 14k-ish resistances for both spell and physical. That's with 5 light + 2 heavy (monster).

    I have no particular problems in vMA (besides stupid mechanics) or vCoA1.
    No vamp though, so fire doesn't really hurt that much.
    bye1.gif

    I know vamp is part of it with the scamps but the flame atronachs are no problem lol. The archers concern me more. Maybe more cp into direct damage mitigation?
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • md3788
    md3788
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    You didn’t mention your class, but most have access to major ward. Try to keep that up 100% or use shields when incoming damage is high. If you don’t want to get it from a skill, use mighty chudan monster set
    Edited by md3788 on December 1, 2018 12:44PM
    vFG1 HM
  • Matthros
    Matthros
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    If your a DK then wings especially the reflective plate morph helps deal with the ranged enemies and the snare removal helps a ton to stay mobile. On my Mag DK I use wings, spiked armor, and harness magicka for my mitigation.
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