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What's Wrong With Decoupling Character Passives From Race?

  • [Deleted User]
    [Deleted User]
    Soul Shriven
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Recremen wrote: »
    Tandor wrote: »
    NupidStoob wrote: »
    Race should only ever impact talent and not actual prowess in certain fields. That any run of the mill high elf will be a better magicka char than any nord is stupid and not realistic at all. There are great warrior highelfs and there are great nord mages, yet with the current system one role will always be better on the other class.

    What if you substitute orc for nord?

    I get that some people want everything homogenised so they can just pick the FOTM meta until it changes with the next update when they can resume complaining. Meanwhile, the rest of us are playing a role-playing game.

    First of all, people can already switch to FotM by paying for a race change token. Second, if build homogeneity were an issue with decoupled racials, then why isn't it already a problem given the ability to roll alts or buy race change tokens? Third, and for me most importantly, how on earth does a BS racial passive add to your role-playing experience? THAT is the real homogeneity here. You might as well rob all characters of any feature that's outside the stereotype for their race. No clever and charming Razum-Dar, he's a skooma addict sneakthief now. No scholarly Shazah or warrior Khali anymore, they're skooma-addled sneakthiefs too. Such roleplay!

    Actually, Razum, Shazah, and Khali all represent stereotypes of the Khajiit race. Each of them is sly, crafty, clever, etc. I'm not sure you're making the best argument there. That being said what about a big oafish brutish khajiit? What about a magical Khajiit (use to be possible when their passive benefited Staves). This is the problem with the racial passives. I don't mind races having unique differences personally as long as you can still be GREAT at any role with a race.
    Edited by dodgehopper_ESO on November 30, 2018 10:28PM
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • yurimodin
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    how about morphable passives....something that might make hybrid builds viable?

    example.....high elf able to "fall from grace" to trade their max magicka for stam regen.
  • Thlepse
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    Lorewise, Redguard is and should be the best stamina based DPS race because that's what a Redguard is. A master swordsman.
    Argonians are also known to be quite tanky and resistant as a race and they deserve to be a serious consideration for tanking. Same thing goes for Nords and Orcs.
    Nords are sturdy from nature, and to be honest, I wouldn't like to see a Nord using a bow for example, it feels so unnatural. I don't care about the ''every race should fill every playstyle''. I chose to play the game cause of the awesome TES lore.
    Orcs are a savage and brutal race. You can build your own Orc character by choosing to go for a, let's say, magicka based playstyle, but you can't skip an Orc's nature. Your choices should matter, and if you chose to go down the ''wrong'' path for the race you chose then you should be punished somehow and the game opted to punish you by lowering your stats and your effectiveness.
    Imagine if you were a Redguard mage. In a world where everyone around you is master at the art of swords and stuff, you chose to try something different and teach yourself some fancy spells. Well, no! You might be good at it but it's not in your blood. Let's say that you get a 3% chance to miss on every single target spell you cast! You are what you wanted to be but not the best because let's all admit one thing. A Redguard can't be a better magicka based mage than an Altmer :p

    Now, why should a race be changed, or nerfed, or should feel like all races are the same? That's not a race problem. Races are designed perfectly fine (well not entirely, Wood Elves and Nords need some love, perhaps even Khajiits).

    It's the game's mechanics, stats, meta or call it whatever you want that defines what race is the best. In a meta where the one with the best resource management wins, it's 100% natural that people will choose to roll Argonians or Redguards. BUT that's perfectly ok, because those races SHOULD be the best at this. It's the overshadowing of other races that makes them less relevant and that's where these race changes should be focused in my opinion.

    PS. Sorry for the long post, still not entirely sure if this is the correct topic to post my thoughts on the matter.
    Edited by Thlepse on November 30, 2018 11:36PM
  • dodgehopper_ESO
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    Thlepse wrote: »
    Lorewise, Redguard is and should be the best stamina based DPS race because that's what a Redguard is. A master swordsman.
    Argonians are also known to be quite tanky and resistant as a race and they deserve to be a serious consideration for tanking. Same thing goes for Nords and Orcs.
    Nords are sturdy from nature, and to be honest, I wouldn't like to see a Nord using a bow for example, it feels so unnatural. I don't care about the ''every race should fill every playstyle''. I chose to play the game cause of the awesome TES lore.
    Orcs are a savage and brutal race. You can build your own Orc character by choosing to go for a, let's say, magicka based playstyle, but you can't skip an Orc's nature. Your choices should matter, and if you chose to go down the ''wrong'' path for the race you chose then you should be punished somehow and the game opted to punish you by lowering your stats and your effectiveness.
    Imagine if you were a Redguard mage. In a world where everyone around you is master at the art of swords and stuff, you chose to try something different and teach yourself some fancy spells. Well, no! You might be good at it but it's not in your blood. Let's say that you get a 3% chance to miss on every single target skill you cast :p

    Now, why should a race be changed, or nerfed, or should feel like all races are the same? That's not a race problem. Races are designed perfectly fine (well not entirely, Wood Elves and Nords need some love, perhaps even Khajiits).

    It's the game's mechanics, stats, meta or call it whatever you want that defines what race is the best. In a meta where the one with the best resource management wins, it's 100% natural that people will choose to roll Argonians or Redguards. BUT that's perfectly ok, because those races SHOULD be the best at this. It's the overshadowing of other races that makes them less relevant and that's where these race changes should be focused in my opinion.

    PS. Sorry for the long post, still not entirely sure if this is the correct topic to post my thoughts on the matter.

    The Skyrim game disagrees with you especially with all those Nords firing bows at dragons overhead... Why shouldn't a Nord use a bow? In fact a Nord by his sheer mass is probably the best archer as he can pull the Bow with the greatest draw weight.

    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Thlepse
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    The Skyrim game disagrees with you especially with all those Nords firing bows at dragons overhead... Why shouldn't a Nord use a bow? In fact a Nord by his sheer mass is probably the best archer as he can pull the Bow with the greatest draw weight.

    Well, thank god this isn't Skyrim :p

    The ''Nord-bow'' comparison was an example to carry out my thoughts mostly. Add whatever you want there. I once saw a Wood Elf tanking vWGT (when it used to be a tough one). Well that guy was a good player and he did a great job but NO! You are a tiny little person, Molag Kena should rekt you :D (Joking ofc)

    Edited by Thlepse on November 30, 2018 11:48PM
  • rexagamemnon
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    I was looking at another of one of those...polls, this one about some talk of upcoming "rebalancing" of racial passives.

    Can we just STOP tying character passives to RACE?

    Roll a character. During the process choose the passives you want, limited of course. Assume every character, regardless of race, has their own individual abilities based on the player who created them, and let that be an end to it.

    Shalidor was a Nord. We see Redguard and Orc mages among the NPCs. Plus this is the 21st Century after all, for what that's worth ;)

    If you could pick a set number of racial passives from a larger list for your character would be cool.
  • Nebthet78
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    Thlepse wrote: »

    The Skyrim game disagrees with you especially with all those Nords firing bows at dragons overhead... Why shouldn't a Nord use a bow? In fact a Nord by his sheer mass is probably the best archer as he can pull the Bow with the greatest draw weight.

    Well, thank god this isn't Skyrim :p

    The ''Nord-bow'' comparison was an example to carry out my thoughts mostly. Add whatever you want there. I once saw a Wood Elf tanking vWGT (when it used to be a tough one). Well that guy was a good player and he did a great job but NO! You are a tiny little person, Molag Kena should rekt you :D (Joking ofc)

    Don't make me cry... I miss being able to tank effectively with my wood elf. She was my favourite character. Even tanked and finished the last 25% of Lord Warden when ICP was at it's hardest. Oh the memories and the fun back then..... :'(:'(
    Far too many characters to list any more.
  • Thlepse
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    Nebthet78 wrote: »
    Don't make me cry... I miss being able to tank effectively with my wood elf. She was my favourite character. Even tanked and finished the last 25% of Lord Warden when ICP was at it's hardest. Oh the memories and the fun back then..... :'(:'(

    That guy had like 50k hp when tank meta was 30k hp tops. Good old days when you could experiment with your build and be relevant aswell.

  • TheShadowScout
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    I don't think it is 'racist'... -snip- This doesn't make people with differences any less valuable or any less people.
    he_understands.jpg
    ;)
    I'd love it if I could be the Altmer Warrior, or the Redguard Wizard and not be mediocre as hell. -THAT- is the flaw of the system we have now.
    Agreed.
    And that flaw is entirely caused by the "percentage on top" mechanic. Fixed values would be better, and fixed values (or pre-assigned attribute points) that count towards a shared ceiling (cough, softcaps, cough) would be better still!
    Thlepse wrote: »
    Nords are sturdy from nature, and to be honest, I wouldn't like to see a Nord using a bow for example, it feels so unnatural.
    How so? And have you ever tried hunting deer by charging them with an axe? The ancient vikings would get a good laugh out of this before they shot it with an arrow... ;)
    Thlepse wrote: »
    Your choices should matter, and if you chose to go down the ''wrong'' path for the race you chose then you should be punished somehow and the game opted to punish you by lowering your stats and your effectiveness...
    ...which would be the wrong "punishment".
    It should take more effort, sure. But in the end, if you put in the extra effort, you should be able to do whatever and still be mostly as effective in the main abilities (magic or martial arts) as a race born to it - structural advantages aside (like argonian swimming speed or dunmer fire resistance)

    Personally what I wished would make more of an impact then -race- should be character design. Like... give extra weapon damage for muscular characters, extra HP for chubby characters, and extra dodge chance for petite characters... something like that anyhow. Sadly... no MMORPG I ever played has gone there, so... not holding my breath.
  • bellanca6561n
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    Abigail wrote: »
    NO.

    Indeed, ESO racial passives should be bolstered. What OP is asking for is total and complete homogenization. How utterly boring.

    Well, from my point of view, fixed race passives are boring. They limit the range of any character. If it's an Altmer, it's magic based. Redguard, it's swinging or shooting steel.

    Among the most interesting stories ever told involve a protagonist defying expectations. And the most moving coming of age tales involve people being able to do what they were told - usually by parents - they couldn't do.

    Oh sure, you can play a sword swinging Breton if you want but folks are going to think you're either daft or ignorant.
  • Salvas_Aren
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    I was looking at another of one of those...polls, this one about some talk of upcoming "rebalancing" of racial passives.

    Can we just STOP tying character passives to RACE?

    Roll a character. During the process choose the passives you want, limited of course. Assume every character, regardless of race, has their own individual abilities based on the player who created them, and let that be an end to it.

    Shalidor was a Nord. We see Redguard and Orc mages among the NPCs. Plus this is the 21st Century after all, for what that's worth ;)

    This would be a great way to exploit, since you would get rid of the need of the adventure package or the imperial upgrade. Just slam dat Altmer or Imperial passives on your Nord. >:)
  • Tsar_Gekkou
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    I'd love to be able to just choose 1 of the "15% xp gain towards (X)" and 3 combat passives the from the current pool. That way you could tailor your racials to your playstyle. You could have a khajiit with all magicka passives for a healer, a wood elf with tanking passives, a brawler build with a mix of tank and damage passives for pvp, or a roleplay character with swim speed, better pick-pocketing, and less fall damage.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • ecru
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    Everyone thinks they want all the freedom, but limitation provide the structure that makes for a better game.

    How does forcing everyone to be the same few races make for a better game? Every trial group being argonians, reguards, and altmers isn't very interesting.
    Abigail wrote: »
    NO.

    Indeed, ESO racial passives should be bolstered. What OP is asking for is total and complete homogenization. How utterly boring.

    What the OP is suggesting will lead to more diversity among races in ESO instead of the narrow choices we have now. Caring this much about how other people want their characters to look is incredibly self-centered, but it seems to be a fairly common sentiment. Can't decouple passives from race, can't hide vampirism (now every third person in tamriel is a vampire, cool?), etc. You're essentially forcing people to look a certain way in the game based on how you feel they should look. Maybe just mind your own business and not worry so much about how other people want to play the game?
    Edited by ecru on December 1, 2018 3:42AM
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Maryal
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    Dawnblade wrote: »


    And for those that are just into role playing and saying the meta doesn't matter - well then it won't affect your role playing in any way if combat / game-play wise the races are more balanced than they are today.

    3 1/2 years ago I chose my race specifically for the racial passives ... those passives fit into the class I wanted to play (RP). RP'ing includes, but isn't limited to, the stereotypical group of people talking 'in character' doing quests or socializing. It also includes solo players who enjoy getting totally immersed in gameplay and their chosen role in the game (race + class). Sometimes this doesn't include combat, but sometimes it does (pve / pvp).
    Once you have developed a certain level of expertise with the game, you stop chasing the 'meta' and you create builds (for yourself) that compliment your individual style -- they enhance your preferred way of playing the game. That being said, race IS important.
    I entered this virtual world through my character, a character chosen specifically for race (racial passives). I've spent the past 3 1/2 years with that character, gone though the ups and downs of this virtual world on that character - survived all the various patches, the VR & CP system, gear changes, and class changes -- when things got really rough (Morrowind ... cough ... cough) I fell back on my character's 'roots' (racial passives) ... those 'roots' defined my character, they were my strength and were integral to my style of play (how I have fun in the game).

    Because I have spent half my time pvp'ing and the other half pve'ing, I can tell you that racial passives DO matter to pve'ers ... racial passives DO matter to RP'ers ... consistency matters to game immersion ... after all, this game is, first and foremost, an mmorpg.
    Edited by Maryal on December 1, 2018 4:20AM
  • MLGProPlayer
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    Thlepse wrote: »
    Lorewise, Redguard is and should be the best stamina based DPS race because that's what a Redguard is. A master swordsman.
    Argonians are also known to be quite tanky and resistant as a race and they deserve to be a serious consideration for tanking. Same thing goes for Nords and Orcs.
    Nords are sturdy from nature, and to be honest, I wouldn't like to see a Nord using a bow for example, it feels so unnatural. I don't care about the ''every race should fill every playstyle''. I chose to play the game cause of the awesome TES lore.
    Orcs are a savage and brutal race. You can build your own Orc character by choosing to go for a, let's say, magicka based playstyle, but you can't skip an Orc's nature. Your choices should matter, and if you chose to go down the ''wrong'' path for the race you chose then you should be punished somehow and the game opted to punish you by lowering your stats and your effectiveness.
    Imagine if you were a Redguard mage. In a world where everyone around you is master at the art of swords and stuff, you chose to try something different and teach yourself some fancy spells. Well, no! You might be good at it but it's not in your blood. Let's say that you get a 3% chance to miss on every single target spell you cast! You are what you wanted to be but not the best because let's all admit one thing. A Redguard can't be a better magicka based mage than an Altmer :p

    Now, why should a race be changed, or nerfed, or should feel like all races are the same? That's not a race problem. Races are designed perfectly fine (well not entirely, Wood Elves and Nords need some love, perhaps even Khajiits).

    It's the game's mechanics, stats, meta or call it whatever you want that defines what race is the best. In a meta where the one with the best resource management wins, it's 100% natural that people will choose to roll Argonians or Redguards. BUT that's perfectly ok, because those races SHOULD be the best at this. It's the overshadowing of other races that makes them less relevant and that's where these race changes should be focused in my opinion.

    PS. Sorry for the long post, still not entirely sure if this is the correct topic to post my thoughts on the matter.

    Since when does a race represent every individual member that belongs to it?

    Going by this logic, the Morag Tong and the Welkynar should not exist because elves cannot be gifted assassins and swordsmen.

    Shalidor should not have existed because Nords cannot be gifted in magic.

    There should not be any non-Altmer/Dunmer on Artaeum because only Altmer/Dunmer are gifted in magic. The Orc and Redguard members we run into surely can't be real (they're probably some kind of illusion). Orcs and Redguards are simply not proficient enough in magic to meet the standards of the most powerful mage cult in the world. Right?
    Edited by MLGProPlayer on December 1, 2018 4:18AM
  • Recremen
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    Well, I suppose that tells us something about the quality of your thoughts. Nedes? Atmorans? Yokudans? Ring a bell?

    I guess that tells us something about the quality of your research, or the lack thereof. What physical and/or magickal changes occurred over time to these races? That was your argument, right, that there were specific changes made over time? Please reference the lorebooks, character dialogues, etc. which lays out the actual differences between Nedes and their descendants, Atmorans and theirs, or Yokudans and theirs. Oh wait there aren't any and your whole argument is founded on completely baseless inference. We have no reason to believe that these "changes" were anything but a shift in name and cultural, except possibly in the case of Aldmer which I'll address in the next section.
    Recremen wrote: »
    We do have some that changed via magickal means, such as the Chimer changing to the Dunmer, the Aldmer changing to the Altmer...
    ...which was not magical at all, just... you guessed it.
    The aldmer who settled the summerset isles changed over time into the altmer, not through divine intervention. So did the ones that changed into chimer, though turning those to dunmer was obviously a daedric fiat, same with the orsimer origin.

    Also, its kinda a point of pride with the altmer that they remain closest to altmer. You'd think they'd have noticed some great magical transformation messing up their story there, huh? ;)

    There is no description of there being a physical difference between Altmer and Aldmer. If you're going to make these wild claims then reference the sources and explain why you feel comfortable making such inferences. The only thing we have to go on is that Altmer are considered to have come from the Aldmer (with nothing actually being stated about physical changes) and the Aldmer were descended from the et'Ada, and this process is described as "Each generation was weaker than the last, and soon there were Aldmer." If we're going to make any inferences here then it is necessarily a magickal change as these people became more mortal and less et'Ada with each passing generation. There is certainly no adaptation over generations.

    So the Aldmer -> Altmer being out of the way, and with you admitting that all the other races got their shape via magickal processes, we have one strike against your apparent thesis that racials make sense as some kind of slow environmental adaptation. I know people love the UESP (me included) but these claims are simply not backed up upon a careful review of the source material.
    No reference... except the racial descriptions in the lore, you mean?

    My point stands, when a racial trait is acquired by divine intervention, like for example orsimer getting their mystical elven blood transformed into physical toughness when trinimac became malacath, then it follows that this trait is even more coupled with the race then a trait merely aquired through generations upon generations of living in ther lands of ice and snow, right? Because the latter could plausibly be gotten by another tribe living there (and thus the case could be made for reachmen having a mix of breton and nord passives); but something that took aedric or daedric power to bring into being?

    Yes, that is precisely what I mean. There is simply no evidence for racial abilities in the lore beyond the character select descriptions, which as I've said, and will apparently have to keep repeating, are internally inconsistent.

    And your point does not stand, it falls flat on its face with a complete lack of evidence. There is nothing in The True Nature of Orcs or other such source material which states that Orcs had their "mystical elven blood transformed into physical toughness" or anything of the sort. This is a fabrication of your own design. It is not even mentioned in your beloved character select descriptions. Where, then, are you drawing this info? If you are going to play lore scholar then back up specific claims with specific evidence.
    Recremen wrote: »
    Pick a race and go over their creation myth...
    ...and you get only myth and self-congratulations, yeah, yeah, we know.
    But the more objective racial descriptions are a different matter, because while the former are the race themselves telling a story that makes them look good in their eyes, the latter is basically the original developers telling the players how they wanted each race to be.

    Descriptions which, again, are internally inconsistent. Which version of Breton are we going with? The one where their elven blood gives them magickal powers or the one where "hardiness is also part of their heritage"? (Shadowkey description) Which developer stance do we cherrypick when deciding the true lore? And if races can be so easily essentialized, why does the race description fail to actually describe the majority of that race? That's just bad data science at that point. You could never pull that off in real life. "The French are a haughty but highly charismatic people known for their bardic and culinary traditions. They gain a +15 when composing Classical music for the piano and once per day may create a Food that provides extra health regen for one hour." It's completely ridiculous but that's exactly the kind of thing going on in these racial descriptions and bonuses.
    Recremen wrote: »
    We don't see adaptations among real human populations with that sort of power.
    Really?
    You are saying, if I get my pasty white arse down to africa I will be handling the burning sun just as well as a pigmentally enhanced african native? Puh-leeze!

    You mean like the literally millions of pasty white people who already live in Africa? Yeah, I think you'd do fine. In fact why don't we break this down more thoroughly so you can see how negligible "race" differences are. We know that dark skin can give an effective SPF of 13 and up to double the amount of protection from UV radiation (courtesy of Harvad's Beth Israel Dermatology group). Wow, amazing, that means like a 50% resistance to fire, right?? Or at least to ionizing radiation??? No, that means twice the protection from sunburn-causing UV radiation that hits the earth, only a fraction of which passes through the atmosphere to the ground, and which is measured on the order of milliwatts per meter squared (courtesy of the UV index). That is, the difference in protection is in fractions of a single-watt range. Our CP passives don't even have that much granularity. But you want to say that 9% frost resist makes sense as an evolutionary trait? When, again, there is no evidence in the lore that such evolution even took place? Honey no.
    Recremen wrote: »
    First, you are using the in-game character select or user manual descriptions, which are being used to explain the racial bonuses, as the definitive lore source, when that (the game mechanics) is literally the thing I am calling into question.
    Yes, I am doing exactly that.
    Because the lore is not limited to the in-game lore, even more important then that are the developer mandated descriptions. Because the in-game lore is always a subjective thing, written to be shaded through the fictional origins point of view... but the developer descriptions is the -actual- makers of the world telling the players how they decided things should be.

    Sorry if that is unclear to you.

    The developer descriptions which are, again, entirely inconsistent between games? It seems a lot more likely that the incredible wealth of in-game depictions, which feature incredibly complex people who can't be so easily shoe-horned into a race description, and which were ALSO made by the developers, should be considered as more authoritative than a single character creation description that has no supporting evidence and is purely fueled by industry tradition instead of an honest look at the game universe. The only thing "unclear" to me is why you'd value these inconsistent blurbs meant to convey game mechanics over the actual world and characters as they appear in game. It's just more cherrrypicking what you want to be canon. What other game mechanics are we supposed to assume are hard canon? The persuasion wheel from Oblivion? Magickal mount summoning with a whistle? Are attributes canon or not canon?
    Recremen wrote: »
    Second, while I think the idea of an initial leg up with equal caps is much less onerous, it is still goes fundamentally against the complexities that we see in actual character actions across both the lore and the NPCs.
    And I say it doesn't. No more then D&D giving elves +1 to bow and longsword did. Does that mean every elf in D&D campaining must be an archer or swordsman? I have seen enough elven mages to know this is not so. Played one or two, even.

    And once again, a race having a perk that makes them a bit better at one thing does not mean every single one of that race must be that one thing, nor does it mean everyone who is that thing must have had a perk giving them an edge at it.

    You saying that it doesn't and providing evidence that it doesn't are two different things. I never made the claim that every single one of a race must be the one thing that their race has a bonus to (you're just strawmanning at this point), my argument is that it doesn't make any sense for the perk to exist at all. I can't speak to the lore for D&D, but in TES games the racials are simple not supported anywhere outside the character creation screen. There is no explicit reference to them in the rest of the lore and there are no logical inferences to make in support of them. There is no description of magickal imbuing or slow evolutionary changes to account for them or any other such evidence. They exist in a total lore vacuum and nothing would be lost, nor any inconsistencies introduced, if they were gone.
    Recremen wrote: »
    There's just no reason in Morrowind, for example, for Redguards to start with such huge negatives to their mental states compared to other races, especially when you can choose your class to indicate what your character was already supposed to be trained for.
    Except the developers made it so anyway, most likely to depict those races (seeing how the redguards share that penalty with nords and male orcs) are more physically inclined then mental. Which makes quite a bit of sense considering their depiction, yes?

    No, most likely it's a boring game design tradition with no basis in the rest of the game world. If the devs wanted to show that redguards were more physically inclined then why didn't they keep that messaging up in the rest of the game, such as when they were writing the lorebooks, designing the NPCs, etc? If we're trying to draw sense from their depiction, then we don't come to the conclusion that they're more physically inclined. We come to the conclusion that they're a diverse people with a myriad of interests and professions, same as every other race. That conclusion is backed up by dialogue, books, and the wide gamut of NPCs in the games. Even the rare bits which might support such essentialization (such as some of the generic dialogue options about races in Morrowind) are inconsistent both internally and externally. We could ignore these inconsistencies if we want to be dishonest, but that's not where truth lies.
    Recremen wrote: »
    I don't know how many of the in-game lorebooks you've read, but we constantly see characters acting and excelling outside the supposed calling of their race.
    Once again, you are postulating a connection where none exists.
    A race having a perk benefitting one thing does not mean every one of that race will be that thing.
    Someone being that thing does not mean they must have had a perk benefitting it either.

    And again, strawmanning. I never made that argument. Try reading whole paragraphs instead of drawing conclusions from your misreading of the first sentence. If racials are supposed to make sense, then there should be some logical reason for their existence. We have already ruled out evidence for divine intervention (again, feel free to provide believable counterexamples where the gods are described as giving a racial bonus to their favored people). All that's left is this supposed evolution over time, and as I've been saying there just isn't evidence for such physical changes to have taken place. If there was selective breeding pressure to cause these racial advantages then we should see most of the race filling that role. The whole point of a species/race advantage is that it is more likely to lead to survival and the passing on of the relevant genes. But if these races are living in complex societies where people can fill much more niche roles then we specifically don't have those pressures! The "good archery" genes aren't going to get passed on to every Bosmer because the "good mammoth herder" or "good Spinner" genes were just as successful. That's one of the interesting quirks of civilization, you don't see these overwhelming selective pressures.
    Recremen wrote: »
    Additionally, you seem to not understand how exceptions and majorities work. If people acting out of the expectations for their race is an exception, then they don't become the majority when you examine a larger portion of the population.
    Once again, racial trait is NOT an expectation.
    Its an perk, one that some will develop, and others won't.
    Citing examples from those who deceloped in other directions then the one their race has an advantage in means nothing, because -duh- of course the majority will develop as needed by their life and not as advantaged by their race. So if an altmer grows up as the heir to an farm, they will develop farming skills and not sorcery. But that will not exactly make them "act out of the expection", now will it? Because there is NO expection, no matter how magical altmer blood may be, noone expects all altmer to be mages, just like noone expects all bosmer to be archers, or all orcs to be warriors, or all khajiit to be thiev... no, wait, that last one is expected I guess! :p;)

    No, it really has to be the expectation, otherwise the trait isn't going to get passed on. If the majority of people are specifically not playing into their race's "specialization", yet still breed just as successfully, then that supposed "specialization" will disappear over time. There isn't anything driving the trait to remain in the population and random mutation will breed it out. This has been observed, for example, in certain types of GMO that managed to cross-breed with wild vegetation. For instance, the Bt gene found in various modified pesticide-resistant crops was observed to enter wild strains. Within just a few generations the Bt gene was completely gone from the wild population, however, as its advantage (being resistant to a particular pesticide) was useless in the wild, where said pesticide was not sprayed. So if Altmer aren't all mages, Bosmer aren't all archers, etc., then these racial advantages should actually disappear pretty quickly, via this very mechanism of evolution that you are alleging to justify the existence of said racials.
    The one place where expectations come into it is the realm of heroes. No farmers here, just fighters and mages, rogues and whatever else gets the job done. Here there are expectations... like that a wood elf will win the archery contest again this year, or that the "best spellslinger" prize will most likely be contested by a breton and a altmer.
    And if a argonian wins the archery contest, or a nord trounces both the breton and altmer contestants... that would be an exception, and thus noticed more then five years of bosmer archery wins of altmer mage prizes.
    Still doesn't mean that argonian traded his swimming speed for bow skillz, or the nord handed in his cold resistance for more magica, I say!

    Sorry, what? Source? How does this even help your argument? These are just more hypotheticals that presuppose your conclusion, and it's completely out of left field besides. Who specifically are these heroes? Where are these archery competitions? Why can you not seem to decide if heroes are the expectation or the exception? This whole paragraph is a trainwreck of [citation needed]. Honestly, just to take one example, when we see fiction of famous archers I can hardly recall any being Bosmer. Take books like The Gold Ribbon of Merit, Vernaccus and Bourlor, or The Black Arrow. These exceptions are just piling up! It's exceptions all the way down!
    Recremen wrote: »
    This is also not about racial advantages being underdeveloped as there is still no lore evidence for those existing.
    Wrong.
    Racial descriptions.
    Right from the "overgods" of the world, the great makers, the first creators, the ones who made the big decisions.

    You may want to keep nitpicking that this is not lore because you seem to limit the term to the in-game lore... but as I said, the objective OoC descriptions are just as much part of the game lore, and stronger then any in-game book as they are not shaded by any subjective filter.

    Dude if the "objective OoC descriptions" don't match up with anything in the rest of the game then they are just not reliable descriptions. It's much more likely that these gross essentializations of entire races are merely products of historic and unexamined game design traditions than actual word-of-god unassailable fortresses of True Lore. Especially since, again, they are internally inconsistent and you have to pick and choose which ones you want to be the real lore.
    Recremen wrote: »
    And here's where we come back around to why game design decisions are a bad place to pick up lore secrets. Take a look back at all the racials through all the TES games. I know I did. There are loads of inconsistencies and one game (Battlespire) where there WERE no racial passives! Which Altmer racials are the true lore, for instance?
    Read it again. Not the stats, but the racial -descriptions-!
    See?

    Even in TES:Battlespire, they had the "racial traits" in the race descriptions. And those are the "true lore" you ask for, while the game stats are just the depictions in that particular game.

    And that is the core of my argument...

    I stand by the descriptions, and argue about the depictions.
    You seem to want to throw it all away, give the work of the original developers the finger, and make up your own ideas.
    And I disagree with that, I still say we should stay within the descriptions, and change the depictions in the game rules to make them less... exclusive. Make it possible for people to play as they want, even if in some combinations they might have to play a bit more to reach the same effect - but have a way that -lets- them reach the same final effect, no matter where they start from.

    Oh so not the stats, but instead the race traditions are the "true lore" by your standards. Cool, more proof of inconsistency. Where did the Altmer description for immunity to paralyzation go? It was in the race description for three of the games (Arena, Daggerfall, Battlespire). What of the Redugards? Their descriptions for Arena and Daggerfall only say that "legend has it that the Redguard are innately more proficient at weapons than any other race." Doesn't sound too sure of itself. Oh and here's some from Shadowkey "Redguard, common for Ra' Gada, hail from the continent of Yakuda [sic]. They have descended from a long line of warriors and mystic seers." Wait so Redguards are magic now? That would explain why their class in TES: Legends is Battlemage. But also reveals some inconsistency. HMMMMM. Which to pick which to pick. There's more inconsistencies, of course, but it hardly seems right to make an exhaustive list of all of them just for this post.

    I'm not giving the original developers the finger any more than they've given themselves the finger, repeatedly, by reinventing, reimagining, broadening, and adding nuance to the races of Tamriel with each new game, even if we're just limiting ourselves to your sacred game descriptions. So which game descriptions are we going to pick to decide the nonsense direction an entire race is supposed to take? Make sure to pick only the juiciest cherries when deciding or you might wind up with fake lore!
    Recremen wrote: »
    It's also pretty silly to try and give a final dismissal of any attempts at criticism with a "you don't own the license for the game so nuts to you" argument.
    That was not what I said.
    I said, if you want to -change the basics-, you have to buy the license for that privilege.
    Or make up your own fantasy world, with your own lore and rules.
    But starting any criticism of an -elder scrolls- game with "throw away the elder scrolls flavor and do what I say" is pretty arrogant I think... so I for one try to make my suggestions in ways that keep to the flavor of the elder scrolls, and work with the depictions of them in the game rules, instead of saying "forget everything we had in the prior games and do something completely different"

    That is completely within the spirit of what you said and what you are saying. You didn't say "change the basics" you said "change the game design". I don't know why you want to limit my criticism of the game design elements to thinks that you've independently decided are the essential and immutable aspects of TES game design, especially when they are specifically not immutable and have evolved over the course of the series' history. The racial descriptions have changed, the stat bonuses/special abilities have changed, and the in-game depictions through lorebooks, dialogue, and NPCs have continuously given a very nuanced depiction of the races which exudes complexity and resists essentialism. We're better off with the race descriptions giving a brief culture overview than having these inconsistent attempts to tie in racial buffs to a series that I firmly believe has the depth to move past such tired and silly mechanics.
    Edited by Recremen on December 1, 2018 5:57AM
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Jeremy
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    I was looking at another of one of those...polls, this one about some talk of upcoming "rebalancing" of racial passives.

    Can we just STOP tying character passives to RACE?

    Roll a character. During the process choose the passives you want, limited of course. Assume every character, regardless of race, has their own individual abilities based on the player who created them, and let that be an end to it.

    Shalidor was a Nord. We see Redguard and Orc mages among the NPCs. Plus this is the 21st Century after all, for what that's worth ;)

    If you do this then race becomes nothing but an aesthetic quality.

    That being said: I don't really oppose your idea. But I don't think it's really necessary either. It does make sense that say a high elf would have more natural talent for magic than say an orc would.
    Edited by Jeremy on December 1, 2018 6:08AM
  • Jeremy
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    Recremen wrote: »
    Well, I suppose that tells us something about the quality of your thoughts. Nedes? Atmorans? Yokudans? Ring a bell?

    I guess that tells us something about the quality of your research, or the lack thereof. What physical and/or magickal changes occurred over time to these races? That was your argument, right, that there were specific changes made over time? Please reference the lorebooks, character dialogues, etc. which lays out the actual differences between Nedes and their descendants, Atmorans and theirs, or Yokudans and theirs. Oh wait there aren't any and your whole argument is founded on completely baseless inference. We have no reason to believe that these "changes" were anything but a shift in name and cultural, except possibly in the case of Aldmer which I'll address in the next section.
    Recremen wrote: »
    We do have some that changed via magickal means, such as the Chimer changing to the Dunmer, the Aldmer changing to the Altmer...
    ...which was not magical at all, just... you guessed it.
    The aldmer who settled the summerset isles changed over time into the altmer, not through divine intervention. So did the ones that changed into chimer, though turning those to dunmer was obviously a daedric fiat, same with the orsimer origin.

    Also, its kinda a point of pride with the altmer that they remain closest to altmer. You'd think they'd have noticed some great magical transformation messing up their story there, huh? ;)

    There is no description of there being a physical difference between Altmer and Aldmer. If you're going to make these wild claims then reference the sources and explain why you feel comfortable making such inferences. The only thing we have to go on is that Altmer are considered to have come from the Aldmer (with nothing actually being stated about physical changes) and the Aldmer were descended from the et'Ada, and this process is described as "Each generation was weaker than the last, and soon there were Aldmer." If we're going to make any inferences here then it is necessarily a magickal change as these people became more mortal and less et'Ada with each passing generation. There is certainly no adaptation over generations.

    So the Aldmer -> Altmer being out of the way, and with you admitting that all the other races got their shape via magickal processes, we have one strike against your apparent thesis that racials make sense as some kind of slow environmental adaptation. I know people love the UESP (me included) but these claims are simply not backed up upon a careful review of the source material.
    No reference... except the racial descriptions in the lore, you mean?

    My point stands, when a racial trait is acquired by divine intervention, like for example orsimer getting their mystical elven blood transformed into physical toughness when trinimac became malacath, then it follows that this trait is even more coupled with the race then a trait merely aquired through generations upon generations of living in ther lands of ice and snow, right? Because the latter could plausibly be gotten by another tribe living there (and thus the case could be made for reachmen having a mix of breton and nord passives); but something that took aedric or daedric power to bring into being?

    Yes, that is precisely what I mean. There is simply no evidence for racial abilities in the lore beyond the character select descriptions, which as I've said, and will apparently have to keep repeating, are internally inconsistent.

    And your point does not stand, it falls flat on its face with a complete lack of evidence. There is nothing in The True Nature of Orcs or other such source material which states that Orcs had their "mystical elven blood transformed into physical toughness" or anything of the sort. This is a fabrication of your own design. It is not even mentioned in your beloved character select descriptions. Where, then, are you drawing this info? If you are going to play lore scholar then back up specific claims with specific evidence.
    Recremen wrote: »
    Pick a race and go over their creation myth...
    ...and you get only myth and self-congratulations, yeah, yeah, we know.
    But the more objective racial descriptions are a different matter, because while the former are the race themselves telling a story that makes them look good in their eyes, the latter is basically the original developers telling the players how they wanted each race to be.

    Descriptions which, again, are internally inconsistent. Which version of Breton are we going with? The one where their elven blood gives them magickal powers or the one where "hardiness is also part of their heritage"? (Shadowkey description) Which developer stance do we cherrypick when deciding the true lore? And if races can be so easily essentialized, why does the race description fail to actually describe the majority of that race? That's just bad data science at that point. You could never pull that off in real life. "The French are a haughty but highly charismatic people known for their bardic and culinary traditions. They gain a +15 when composing Classical music for the piano and once per day may create a Food that provides extra health regen for one hour." It's completely ridiculous but that's exactly the kind of thing going on in these racial descriptions and bonuses.
    Recremen wrote: »
    We don't see adaptations among real human populations with that sort of power.
    Really?
    You are saying, if I get my pasty white arse down to africa I will be handling the burning sun just as well as a pigmentally enhanced african native? Puh-leeze!

    You mean like the literally millions of pasty white people who already live in Africa? Yeah, I think you'd do fine. In fact why don't we break this down more thoroughly so you can see how negligible "race" differences are. We know that dark skin can give an effective SPF of 13 and up to double the amount of protection from UV radiation (courtesy of Harvad's Beth Israel Dermatology group). Wow, amazing, that means like a 50% resistance to fire, right?? Or at least to ionizing radiation??? No, that means twice the protection from sunburn-causing UV radiation that hits the earth, only a fraction of which passes through the atmosphere to the ground, and which is measured on the order of milliwatts per meter squared (courtesy of the UV index). That is, the difference in protection is in fractions of a single-watt range. Our CP passives don't even have that much granularity. But you want to say that 9% frost resist makes sense as an evolutionary trait? When, again, there is no evidence in the lore that such evolution even took place? Honey no.
    Recremen wrote: »
    First, you are using the in-game character select or user manual descriptions, which are being used to explain the racial bonuses, as the definitive lore source, when that (the game mechanics) is literally the thing I am calling into question.
    Yes, I am doing exactly that.
    Because the lore is not limited to the in-game lore, even more important then that are the developer mandated descriptions. Because the in-game lore is always a subjective thing, written to be shaded through the fictional origins point of view... but the developer descriptions is the -actual- makers of the world telling the players how they decided things should be.

    Sorry if that is unclear to you.

    The developer descriptions which are, again, entirely inconsistent between games? It seems a lot more likely that the incredible wealth of in-game depictions, which feature incredibly complex people who can't be so easily shoe-horned into a race description, and which were ALSO made by the developers, should be considered as more authoritative than a single character creation description that has no supporting evidence and is purely fueled by industry tradition instead of an honest look at the game universe. The only thing "unclear" to me is why you'd value these inconsistent blurbs meant to convey game mechanics over the actual world and characters as they appear in game. It's just more cherrrypicking what you want to be canon. What other game mechanics are we supposed to assume are hard canon? The persuasion wheel from Oblivion? Magickal mount summoning with a whistle? Are attributes canon or not canon?
    Recremen wrote: »
    Second, while I think the idea of an initial leg up with equal caps is much less onerous, it is still goes fundamentally against the complexities that we see in actual character actions across both the lore and the NPCs.
    And I say it doesn't. No more then D&D giving elves +1 to bow and longsword did. Does that mean every elf in D&D campaining must be an archer or swordsman? I have seen enough elven mages to know this is not so. Played one or two, even.

    And once again, a race having a perk that makes them a bit better at one thing does not mean every single one of that race must be that one thing, nor does it mean everyone who is that thing must have had a perk giving them an edge at it.

    You saying that it doesn't and providing evidence that it doesn't are two different things. I never made the claim that every single one of a race must be the one thing that their race has a bonus to (you're just strawmanning at this point), my argument is that it doesn't make any sense for the perk to exist at all. I can't speak to the lore for D&D, but in TES games the racials are simple not supported anywhere outside the character creation screen. There is no explicit reference to them in the rest of the lore and there are no logical inferences to make in support of them. There is no description of magickal imbuing or slow evolutionary changes to account for them or any other such evidence. They exist in a total lore vacuum and nothing would be lost, nor any inconsistencies introduced, if they were gone.
    Recremen wrote: »
    There's just no reason in Morrowind, for example, for Redguards to start with such huge negatives to their mental states compared to other races, especially when you can choose your class to indicate what your character was already supposed to be trained for.
    Except the developers made it so anyway, most likely to depict those races (seeing how the redguards share that penalty with nords and male orcs) are more physically inclined then mental. Which makes quite a bit of sense considering their depiction, yes?

    No, most likely it's a boring game design tradition with no basis in the rest of the game world. If the devs wanted to show that redguards were more physically inclined then why didn't they keep that messaging up in the rest of the game, such as when they were writing the lorebooks, designing the NPCs, etc? If we're trying to draw sense from their depiction, then we don't come to the conclusion that they're more physically inclined. We come to the conclusion that they're a diverse people with a myriad of interests and professions, same as every other race. That conclusion is backed up by dialogue, books, and the wide gamut of NPCs in the games. Even the rare bits which might support such essentialization (such as some of the generic dialogue options about races in Morrowind) are inconsistent both internally and externally. We could ignore these inconsistencies if we want to be dishonest, but that's not where truth lies.
    Recremen wrote: »
    I don't know how many of the in-game lorebooks you've read, but we constantly see characters acting and excelling outside the supposed calling of their race.
    Once again, you are postulating a connection where none exists.
    A race having a perk benefitting one thing does not mean every one of that race will be that thing.
    Someone being that thing does not mean they must have had a perk benefitting it either.

    And again, strawmanning. I never made that argument. Try reading whole paragraphs instead of drawing conclusions from your misreading of the first sentence. If racials are supposed to make sense, then there should be some logical reason for their existence. We have already ruled out evidence for divine intervention (again, feel free to provide believable counterexamples where the gods are described as giving a racial bonus to their favored people). All that's left is this supposed evolution over time, and as I've been saying there just isn't evidence for such physical changes to have taken place. If there was selective breeding pressure to cause these racial advantages then we should see most of the race filling that role. The whole point of a species/race advantage is that it is more likely to lead to survival and the passing on of the relevant genes. But if these races are living in complex societies where people can fill much more niche roles then we specifically don't have those pressures! The "good archery" genes aren't going to get passed on to every Bosmer because the "good mammoth herder" or "good Spinner" genes were just as successful. That's one of the interesting quirks of civilization, you don't see these overwhelming selective pressures.
    Recremen wrote: »
    Additionally, you seem to not understand how exceptions and majorities work. If people acting out of the expectations for their race is an exception, then they don't become the majority when you examine a larger portion of the population.
    Once again, racial trait is NOT an expectation.
    Its an perk, one that some will develop, and others won't.
    Citing examples from those who deceloped in other directions then the one their race has an advantage in means nothing, because -duh- of course the majority will develop as needed by their life and not as advantaged by their race. So if an altmer grows up as the heir to an farm, they will develop farming skills and not sorcery. But that will not exactly make them "act out of the expection", now will it? Because there is NO expection, no matter how magical altmer blood may be, noone expects all altmer to be mages, just like noone expects all bosmer to be archers, or all orcs to be warriors, or all khajiit to be thiev... no, wait, that last one is expected I guess! :p;)

    No, it really has to be the expectation, otherwise the trait isn't going to get passed on. If the majority of people are specifically not playing into their race's "specialization", yet still breed just as successfully, then that supposed "specialization" will disappear over time. There isn't anything driving the trait to remain in the population and random mutation will breed it out. This has been observed, for example, in certain types of GMO that managed to cross-breed with wild vegetation. For instance, the Bt gene found in various modified pesticide-resistant crops was observed to enter wild strains. Within just a few generations the Bt gene was completely gone from the wild population, however, as its advantage (being resistant to a particular pesticide) was useless in the wild, where said pesticide was not sprayed. So if Altmer aren't all mages, Bosmer aren't all archers, etc., then these racial advantages should actually disappear pretty quickly, via this very mechanism of evolution that you are alleging to justify the existence of said racials.
    The one place where expectations come into it is the realm of heroes. No farmers here, just fighters and mages, rogues and whatever else gets the job done. Here there are expectations... like that a wood elf will win the archery contest again this year, or that the "best spellslinger" prize will most likely be contested by a breton and a altmer.
    And if a argonian wins the archery contest, or a nord trounces both the breton and altmer contestants... that would be an exception, and thus noticed more then five years of bosmer archery wins of altmer mage prizes.
    Still doesn't mean that argonian traded his swimming speed for bow skillz, or the nord handed in his cold resistance for more magica, I say!

    Sorry, what? Source? How does this even help your argument? These are just more hypotheticals that presuppose your conclusion, and it's completely out of left field besides. Who specifically are these heroes? Where are these archery competitions? Why can you not seem to decide if heroes are the expectation or the exception? This whole paragraph is a trainwreck of [citation needed]. Honestly, just to take one example, when we see fiction of famous archers I can hardly recall any being Bosmer. Take books like The Gold Ribbon of Merit, Vernaccus and Bourlor, or The Black Arrow. These exceptions are just piling up! It's exceptions all the way down!
    Recremen wrote: »
    This is also not about racial advantages being underdeveloped as there is still no lore evidence for those existing.
    Wrong.
    Racial descriptions.
    Right from the "overgods" of the world, the great makers, the first creators, the ones who made the big decisions.

    You may want to keep nitpicking that this is not lore because you seem to limit the term to the in-game lore... but as I said, the objective OoC descriptions are just as much part of the game lore, and stronger then any in-game book as they are not shaded by any subjective filter.

    Dude if the "objective OoC descriptions" don't match up with anything in the rest of the game then they are just not reliable descriptions. It's much more likely that these gross essentializations of entire races are merely products of historic and unexamined game design traditions than actual word-of-god unassailable fortresses of True Lore. Especially since, again, they are internally inconsistent and you have to pick and choose which ones you want to be the real lore.
    Recremen wrote: »
    And here's where we come back around to why game design decisions are a bad place to pick up lore secrets. Take a look back at all the racials through all the TES games. I know I did. There are loads of inconsistencies and one game (Battlespire) where there WERE no racial passives! Which Altmer racials are the true lore, for instance?
    Read it again. Not the stats, but the racial -descriptions-!
    See?

    Even in TES:Battlespire, they had the "racial traits" in the race descriptions. And those are the "true lore" you ask for, while the game stats are just the depictions in that particular game.

    And that is the core of my argument...

    I stand by the descriptions, and argue about the depictions.
    You seem to want to throw it all away, give the work of the original developers the finger, and make up your own ideas.
    And I disagree with that, I still say we should stay within the descriptions, and change the depictions in the game rules to make them less... exclusive. Make it possible for people to play as they want, even if in some combinations they might have to play a bit more to reach the same effect - but have a way that -lets- them reach the same final effect, no matter where they start from.

    Oh so not the stats, but instead the race traditions are the "true lore" by your standards. Cool, more proof of inconsistency. Where did the Altmer description for immunity to paralyzation go? It was in the race description for three of the games (Arena, Daggerfall, Battlespire). What of the Redugards? Their descriptions for Arena and Daggerfall only say that "legend has it that the Redguard are innately more proficient at weapons than any other race." Doesn't sound too sure of itself. Oh and here's some from Shadowkey "Redguard, common for Ra' Gada, hail from the continent of Yakuda [sic]. They have descended from a long line of warriors and mystic seers." Wait so Redguards are magic now? That would explain why their class in TES: Legends is Battlemage. But also reveals some inconsistency. HMMMMM. Which to pick which to pick. There's more inconsistencies, of course, but it hardly seems right to make an exhaustive list of all of them just for this post.

    I'm not giving the original developers the finger any more than they've given themselves the finger, repeatedly, by reinventing, reimagining, broadening, and adding nuance to the races of Tamriel with each new game, even if we're just limiting ourselves to your sacred game descriptions. So which game descriptions are we going to pick to decide the nonsense direction an entire race is supposed to take? Make sure to pick only the juiciest cherries when deciding or you might wind up with fake lore!
    Recremen wrote: »
    It's also pretty silly to try and give a final dismissal of any attempts at criticism with a "you don't own the license for the game so nuts to you" argument.
    That was not what I said.
    I said, if you want to -change the basics-, you have to buy the license for that privilege.
    Or make up your own fantasy world, with your own lore and rules.
    But starting any criticism of an -elder scrolls- game with "throw away the elder scrolls flavor and do what I say" is pretty arrogant I think... so I for one try to make my suggestions in ways that keep to the flavor of the elder scrolls, and work with the depictions of them in the game rules, instead of saying "forget everything we had in the prior games and do something completely different"

    That is completely within the spirit of what you said and what you are saying. You didn't say "change the basics" you said "change the game design". I don't know why you want to limit my criticism of the game design elements to thinks that you've independently decided are the essential and immutable aspects of TES game design, especially when they are specifically not immutable and have evolved over the course of the series' history. The racial descriptions have changed, the stat bonuses/special abilities have changed, and the in-game depictions through lorebooks, dialogue, and NPCs have continuously given a very nuanced depiction of the races which exudes complexity and resists essentialism. We're better off with the race descriptions giving a brief culture overview than having these inconsistent attempts to tie in racial buffs to a series that I firmly believe has the depth to move past such tired and silly mechanics.

    Holy God.

    I feel sorry for the poster who tries to respond to this. ^^
  • Recremen
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    Jeremy wrote: »
    Recremen wrote: »
    Snipping for brevity

    Holy God.

    I feel sorry for the poster who tries to respond to this. ^^

    When I lore, I lore hard.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • dodgehopper_ESO
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    @Recremen I didn't want to quote your long post just above because it is so long but essentially my response is this: Nord actually was 100% Resistant to Frost and 50% resistant to lightning along with its really strong innate physical resistance in Morrowind. The 9% to Frost they get in ESO is fairly mellow by comparison. If I remember rightly Nords also had a frost punch and some kind of shout type effect in Morrowind as well. I could look it up but it really isn't that important.

    At the same time I think your French example makes a good point about the ridiculousness of racial descriptions in games, but in all seriousness the racial descriptions in games is meant to bring you into a game world so you can understand what the different people groups are kind of like and about. It is a shallow level bit of information to immerse you in the world. Imperials are known for being lucky, good planners, conquerors and merchants. Nords are known for being loud, rolling around in the snow, and generally capable of drinking large amounts. They're also really good at taking a beating and keeping on fighting. Dunmer are known for beautiful artwork, magic, mushrooms and bugs, and weird daedra/tribunal stuff (honestly in my view the Dunmer is the race that Bethesda did the best job of fleshing out).

    Anyway before this gets derailed too much I just want to say that I agree with @TheShadowScout that the real issue here is lack of soft caps or the way the bonuses races get are calculated. Fixed numbers would go a long way toward making the differences matter without mattering. Frankly, I had hoped that Racials and Champion Points would have involved one another in the realm of soft caps. This would have been a great way for them to balance the races, but no that's not what they chose to do.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • TheShadowScout
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    Recremen wrote: »
    I guess that tells us something about the quality of your research, or the lack thereof. What physical and/or magickal changes occurred over time to these races? That was your argument, right, that there were specific changes made over time? Please reference the lorebooks, character dialogues, etc. which lays out the actual differences between Nedes and their descendants, Atmorans and theirs, or Yokudans and theirs. Oh wait there aren't any and your whole argument is founded on completely baseless inference. We have no reason to believe that these "changes" were anything but a shift in name and cultural...
    Yeah, riiight. Like the nedes one day decided to just do a image makeover?

    We do know from the lore that they were somehow different enough to be called a different name, and yet that their descendants became various other cultures, mixing with aldmer to become bretons, or mixing with cyro-nords and refugee akaviri humans to become imperials... so, are you saying there were no changes and bretons and imperials have the same physical characteridtics???
    Recremen wrote: »
    There is no description of there being a physical difference between Altmer and Aldmer.
    Get your darn story straight:
    Recremen wrote: »
    We do have some that changed via magickal means, such as the Chimer changing to the Dunmer, the Aldmer changing to the Altmer...
    ...so what are you saying? That the aldmer were magically changed into altmer, or that there are no differences???

    Make up your mind! Or are you arguing just to argue?
    Recremen wrote: »
    The only thing we have to go on is that Altmer are considered to have come from the Aldmer (with nothing actually being stated about physical changes) and the Aldmer were descended from the et'Ada, and this process is described as "Each generation was weaker than the last, and soon there were Aldmer." If we're going to make any inferences here then it is necessarily a magickal change as these people became more mortal and less et'Ada with each passing generation. There is certainly no adaptation over generations.
    ...and what else would you call it if an et'Ada turned from magical immortal aedra (aka, "our ancestors" in elvish) to mortal aldmer "with each passing generation" if not an "adaptation to their new habitait (the mortal plane) over generations"???
    Recremen wrote: »
    Yes, that is precisely what I mean. There is simply no evidence for racial abilities in the lore beyond the character select descriptions, which as I've said, and will apparently have to keep repeating, are internally inconsistent.
    If you find inconsistencies in the -descriptions- please reference.
    The stats are a game-mechanic thing, and I touched upon that already, depictions in the game, not descriptions in the lore.
    Recremen wrote: »
    And your point does not stand, it falls flat on its face with a complete lack of evidence. There is nothing in The True Nature of Orcs or other such source material which states that Orcs had their "mystical elven blood transformed into physical toughness" or anything of the sort.
    Oh? So how many orcs with altmer racial traits have you seen in any TES game?

    Yeah, it does not say that any "mystical elven bllld was transformed into toughness" in the lore, it only says that they orcs were trandformed from altmer followers of trinimac into orsimer when trinimac weas turned into malacath. And it says that altmer are all "magical" and orsimer all "tough".
    Logic would indicate that is what the "magical transformation" was about, the looks aside, yes?
    Recremen wrote: »
    Which developer stance do we cherrypick when deciding the true lore?
    The parts that match, obviously.
    And where there are none others, the latest (Since otherwise we would not have playable orcs and imperials, right? ;) )
    Recremen wrote: »
    You could never pull that off in real life. "The French are a haughty but highly charismatic people known for their bardic and culinary traditions. They gain a +15 when composing Classical music for the piano and once per day may create a Food that provides extra health regen for one hour." It's completely ridiculous but that's exactly the kind of thing going on in these racial descriptions and bonuses.
    I actually -have- seen published roleplaying supplements that did that sort of thing. But I agree that it can get ridicoluos for real life. Not quite so much when you throw non-human races, divine blessings and magic of all sorts into the mix tho.

    But ewven in real life there -are- some differences, as has been mentioned... though obviously nothing like magical fire resistance or somesuch.
    But that is what games are for you, cutting everything down to quick and immideately noticable effects, right?
    Recremen wrote: »
    You mean like the literally millions of pasty white people who already live in Africa? Yeah, I think you'd do fine.
    ...the sunburn on my relatively fair skinned bohemian shoulders I deal with every summer says different. So do the many, many hours I spend cooling off in my bathtub when it gets too much for me.
    Recremen wrote: »
    The developer descriptions which are, again, entirely inconsistent between games?
    As I said, the parts that -are- consistent. Which they mostly are, the descriptions anyhow, as the game system depictions change with the changing gema mechanics.
    Recremen wrote: »
    It seems a lot more likely that the incredible wealth of in-game depictions, which feature incredibly complex people who can't be so easily shoe-horned into a race description, and which were ALSO made by the developers, should be considered as more authoritative than a single character creation description that has no supporting evidence and is purely fueled by industry tradition instead of an honest look at the game universe.
    You mean the in-game lore which is -supposed- to be "written from the (fictional) authors perspective and knowledge"???
    That's kinda like saying... comics prove the existance of spiderman!
    Recremen wrote: »
    You saying that it doesn't and providing evidence that it doesn't are two different things. I never made the claim that every single one of a race must be the one thing that their race has a bonus to (you're just strawmanning at this point), my argument is that it doesn't make any sense for the perk to exist at all.
    Good, a definite statement!
    Sadly for you, the developers decided they -wanted- the perk to exist back when they made the first elder scrolls game.
    And that... is that.
    Recremen wrote: »
    No, most likely it's a boring game design tradition...
    Exactly!
    Now you are getting it.

    And yet you keep arguing that the game designers were idiots to make that decision, and you know better, so the licenseholders should bow down to your wisdom and throw out all the stuff you dislike.

    While I argue that this is what we have in the elder scrolls setting, so we should not expect them to change it, but try and think of ways to work within what we have, and adjust the stuff to make it better.
    Recremen wrote: »
    Recremen wrote: »
    I don't know how many of the in-game lorebooks you've read, but we constantly see characters acting and excelling outside the supposed calling of their race.
    Once again, you are postulating a connection where none exists.
    A race having a perk benefitting one thing does not mean every one of that race will be that thing.
    Someone being that thing does not mean they must have had a perk benefitting it either.

    And again, strawmanning. I never made that argument.[/quote]
    You did do exactly that, citing "characters acting and excepping outside the supposed calling of their race" as one of the reasons why you think racial perks make no sense.
    Recremen wrote: »
    If racials are supposed to make sense, then there should be some logical reason for their existence.
    Even if the developers have to make it up, like... mystic elf blood (pure or misex with nedic blood), daedric curses, warrior culture, living in the lands of snow and ice, being lizads or kitties...

    But you keep disregarding all that because it does not fit your narrative, it seems. Demanding more "proof" for "racial perks". And I say, we have enough proof for that in the lore, and it would be more fruitful to think about -HOW- those perks get depicted rather then try and argue them into non-existance contrary to the game developers intentions.
    Recremen wrote: »
    All that's left is this supposed evolution over time, and as I've been saying there just isn't evidence for such physical changes to have taken place.
    Oh, a creationist, huh? :p;):trollface:

    So pray tell, what evidence do you have that such changes -haven't- taken place?
    Recremen wrote: »
    If there was selective breeding pressure to cause these racial advantages then we should see most of the race filling that role.
    What, you mean like nords living in cold lands and often stripping when going to warmer climates? Madness? No, wait...
    How about the dunmer settling all those volcanic areas, that one must be a rumor then... no wait...
    Recremen wrote: »
    That's one of the interesting quirks of civilization, you don't see these overwhelming selective pressures.
    True enough.
    Recremen wrote: »
    No, it really has to be the expectation, otherwise the trait isn't going to get passed on.
    So you are saying, because not argonian swims in black marsh they will loose their scales?
    Okay, actually its entirely possible that might happen - someday. Depending on how the hist made them in the first place I suppose...
    But since we -know- it didn't happen until TES-V:Skyrim, well... :p;)
    Recremen wrote: »
    So if Altmer aren't all mages, Bosmer aren't all archers, etc., then these racial advantages should actually disappear pretty quickly, via this very mechanism of evolution that you are alleging to justify the existence of said racials.
    Well, that -would- depend on the genes, if the trait was dominant, or worse, present in -every- set of genetics due to something in their genetic makeup... and the "kids have the traits of the mother" thing does suggest something strange is going on with TES genetics anyhow... ;)
    Recremen wrote: »
    These exceptions are just piling up! It's exceptions all the way down!
    And I am saying, the exceptions just get -noticed- for -being- exceptions!!!
    Noone cares about how many altmer great mages did nothing that a dozend other altmer great mages also did in ntheir career, but the -one- nord mage who did things, that one is remembered!
    Noone cares about how many bosmer were best at arrows, but the one archer you did -not- expect, the one breton, nord or dunmer who shoots their arrows with such skill, that one is remembered.
    Noon ecares about how many redguard sword singers there are, but if one non-redguard swordsmaster bests one, that one would be remembered.

    Same in RL.

    Noone cares how many highwaymen lived and dies in the middle ages, but the -one- in sherwood forest who defied expectations of a harsh life and early death as the nobles guards hunted them down, that one is remembered
    Noone cares about how many women got caught up in the troubles of the hundred year war, but the -one- that did not meekly accept her face as a prize or damsel in distress but picked up a sword and fought with the french, that one is remembered.
    Noone cares how many non-caucasian people quietly sat in the colored section of the bus, but the one who refused, that one is remembered.
    Et cetera.

    To be memorable, you must either achieve great things, good or bad... or break expectations in some major way.
    Why would it be differne tin elder scrolly legends? ;)
    Recremen wrote: »
    Dude if the "objective OoC descriptions" don't match up with anything in the rest of the game then they are just not reliable descriptions.
    Wrong.
    Since lack of mention does not equal lack of existance.
    Noone mentions a dogs ability to run faster then a human in RL lore much, do they? Because its just common knowledge. So neither would they mention other "common knowledge" racial perks, right? Not until Tamriel enters their version of the renaissance where people start getting more inquisitive about such things (which as of yet may be more like... things only wierdo mages do, and get lynched for as "necromancers" when they cut up corpses to see what the differences really are)
    Recremen wrote: »
    It's much more likely that these gross essentializations of entire races are merely products of historic and unexamined game design traditions than actual word-of-god unassailable fortresses of True Lore.
    And what makes you think the game design decisions are -not- true lore? Since that is what we know the developers -choose- their game to be like? What they -wanted- it to be like?
    Even if sometimes a bit iffy, like when they changed their mind about orcs being NPC mobs and such...
    ...but that IS the priviledge of the license-holder, they -can- retcon and change things if they so choose. Even when fans disagree with it (Solo shot first!)...
    Recremen wrote: »
    We're better off with the race descriptions giving a brief culture overview than having these inconsistent attempts to tie in racial buffs to a series that I firmly believe has the depth to move past such tired and silly mechanics.
    But that would not be in the spirit of the elder scrolls setting.
    Since racial differences have -always- been a part of it.

    And that is what I am saying in a nutshell, keep that TES flavor, and change the -way- those differences are depicted, to make the races still different in some ways but not "must be that to play this" different!

    And that is why I am an opponent of "percentage on top" passives, and would argue for "leg up at start" functions; instead of just saying "ditch it all and forget TES flavor".
  • Maryal
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    And that is what I am saying in a nutshell, keep that TES flavor, and change the -way- those differences are depicted, to make the races still different in some ways but not "must be that to play this" different!

    And that is why I am an opponent of "percentage on top" passives, and would argue for "leg up at start" functions; instead of just saying "ditch it all and forget TES flavor".

    Players dictate the meta, not the game, not the racial passives. What isn't 'meta' today can easily become 'meta' with the next patch, or the one after that. It doesn't matter what the racial passive change are ... there will always be a segment of players that:

    a.) figure out how to squeeze some miniscule advantage from a racial passive, resulting in the creation of a new meta build; and
    b.) see the grass greener somewhere else and complain loudly on the forums.


    As long as competition exists in this game, there will always be meta builds; as long as people continue to substitute meta builds for game experience (i.e., game mastery), we either learn to accept and play along with the majority's meta preference, or we ignore the meta majority and have fun doing our own thing.





    Edited by Maryal on December 1, 2018 9:43AM
  • John_Falstaff
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    @Maryal , with all respect, in many cases it's far from 'minuscule'. Take Altmer for instance; 10% of max magicka. With, say, 30k base max magicka, that would amount to extra ~300 spell damage. It's huge. If someone wants to play, say, khajiit mage, they'll have tough time compensating for such loss with skill alone, and someone similarly skilled will always blow them out of the water playing an altmer. People tend to underestimate just how much the racial passives matter.
  • Robo_Hobo
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    Yeah I agree, it would be nice if either the passives were chooseable or the remaining ones tied to race weren't about combat effectiveness. It'd be a much nicer Tamriel if people played races they wanted to rather than felt pressured to for stats.

    It would be cool to see some Altmer warriors running around, and Khajiit mages. Of course, there already are some, but it's a shame that it has to be a sacrifice for stats for RP/cosmetic preferences, which keeps a lot of people from doing what they truly want.
  • TheShadowScout
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    Robo_Hobo wrote: »
    Yeah I agree, it would be nice if either the passives were chooseable or the remaining ones tied to race weren't about combat effectiveness. It'd be a much nicer Tamriel if people played races they wanted to rather than felt pressured to for stats.

    It would be cool to see some Altmer warriors running around, and Khajiit mages. Of course, there already are some, but it's a shame that it has to be a sacrifice for stats for RP/cosmetic preferences, which keeps a lot of people from doing what they truly want.
    Yeah, I too would prefer to see some change there.
    As I have been saying, my "ideal" suggestion would involve shifting the stat-bonus "percentage on top" perk that is sooo annoyingly vital for your total weapon/spell damage elsewhere, to new freely selectable "Background Passives", and keeping only a "leg up at the start" and the classic resistances as "racial".

    Of course, I usualyl play whatever makes sense for my character idea, not what is super effective, so I end up with some mixmatches... like dunmer stamina NB or dunmer magica sorceror that doesn't use flame staves because of BG fluff, bosmer magica warden because "spinner" fluff or a khajiit magica sorceror "clockwork kitty"...

    And maybe while they are at it, do something about the "All in one stat for the win" thing too, make balanced characters a good idea again! I hate it how people tell me I should make "super-effective" overspecialized characters to play right... and I wish the game system made both choices (three if you cound hybrid characters) somewhat viable options! Some advantages and some drawbacks for -every- choice, I say!
  • Maryal
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    @Maryal , with all respect, in many cases it's far from 'minuscule'. Take Altmer for instance; 10% of max magicka. With, say, 30k base max magicka, that would amount to extra ~300 spell damage. It's huge. If someone wants to play, say, khajiit mage, they'll have tough time compensating for such loss with skill alone, and someone similarly skilled will always blow them out of the water playing an altmer. People tend to underestimate just how much the racial passives matter.

    My comment was directed to @TheShadowScout comment. Assuming changes were made in line with their suggestion, racial passive differences would likely be miniscule. The issue regarding racial passives was that they contribute to meta prejudice (for lack of a better term). I merely pointed out that, in a competitive gaming environment, people will take even a miniscule advantage and turn it into a meta build. Whether racial passives stay as they are now or change, there will always be meta chasers. In the end, we can't change how other people think or what they do ... we can only change ourselves. In other words, we can either go along with the meta majority or we can reject the meta and create our own fun.
    Edited by Maryal on December 1, 2018 10:38AM
  • John_Falstaff
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    @Maryal , ah, you mean after the changes (which hopefully will come). Then I agree. There's no escaping meta, but it can be kept essentially what it is - the thing in people's heads, not a real imbalance. The smaller the differences are, the less pressure meta will do on the community. I think that'd be a huge step for the game.
  • CrimsonGTX
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    Because of lore. The racial passives for the most part is accurate to lore except for a couple of things. I mean you can currently play a Nord/Redguard/Orc mage if you want and be effective. What you should be asking for is maybe a CP system that ties to you're prefer role. I don't really have an idea but that's what I would be asking for.

    Sorc & Warden Main - PC NA(CP 1k+) & Xbox NA (CP 1k+)
  • Tabbycat
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    I can understand the challenges behind balancing a mechanic that comes from a single player game. However, if you remove it, it lessens the Elder Scrolls feel. I believe the intent was that ESO should feel like playing an Elder Scrolls game. You can't remove the iconic portions of Elder Scrolls without losing some of what makes it Elder Scrolls.
    Founder and Co-GM of The Psijic Order Guild (NA)
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