John_Falstaff wrote: »Passives don't define race; look does. It's an RPG, and those hollering about 'just change your race' are diluting the game by treating their characters like blobs of pixels with numbers attached. Some of us want to play races we love and still be good at our roles.
John_Falstaff wrote: »@lordrichter , it's nowhere near fine because ESO is also MMO. It must cater to both MMO and RPG parts, it's a multiplayer game. Makes it cardinally different case, and can't compare to all other single-player RPGs. The game has bloody leaderboards in it, of course people will look at superior combinations, we have competitive element built right into the game - so there will be always peer pressure. Racial bonuses must go.
bellanca6561n wrote: »I was looking at another of one of those...polls, this one about some talk of upcoming "rebalancing" of racial passives.
Can we just STOP tying character passives to RACE?
Roll a character. During the process choose the passives you want, limited of course. Assume every character, regardless of race, has their own individual abilities based on the player who created them, and let that be an end to it.
Shalidor was a Nord. We see Redguard and Orc mages among the NPCs. Plus this is the 21st Century after all, for what that's worth
John_Falstaff wrote: »@lordrichter , anything to back that statement, aside from 'really'? I did lay out my arguments.
In one word: LOREbellanca6561n wrote: »What's Wrong With Decoupling Character Passives From Race?
...and here we get to the better question:John_Falstaff wrote: »But generally yes: in MMO, rules change. People shouldn't feel peer pressure for choosing 'inferior' race (which they like) for their role (which they like).
Nope.But if I choose an orc with orc and Breton lineage then I get a mix of orc and Breton passives
...and worked really, really hard to get to the same level altmer reach easily. And since they lazed around at that level, secure in their supposed superiority, while he kept working very, very hard... he became a legend as the lone nord archmage, and noone cares much about the many altmer archmages since they are a dime a dozen throughout Tamriels history, hiding on the Summerset Isles and never doing all that much for the most part...Shalidor was a Nord...
John_Falstaff wrote: »@Recremen , good attempt, but no. Doesn't work like that in MMORPG. In single player, sure, but in competitive multiplayer game, you don't make some races best at one thing and others at other, considering that there are more races than things that really matter in the gameplay. People can RP what they want, and then they go on their character to a dungeon and bloody tank it, and they can imagine that he spent his youth in gyms and whatnot for all I know. Their business; and not your business to prevent them from playing race they like and being good at what they do.
TheShadowScout wrote: »In one word: LOREbellanca6561n wrote: »What's Wrong With Decoupling Character Passives From Race?
In more detail... you are basically asking what would be wrong with decoupling -physical- advantages brought on by millenia of natural selection and genetic adaptation. Kinda like asking to "decouple" gills and webbed toes from amphibeous argonians or "mystic connection with magical forces" from elven races or any of the other fluff that makes a fantasy race what they are. Might as well "decouple" size from giants and horns from minotaurs while you are at it, huh? Yeah, its like that....and here we get to the better question:John_Falstaff wrote: »But generally yes: in MMO, rules change. People shouldn't feel peer pressure for choosing 'inferior' race (which they like) for their role (which they like).
Should the way the racial perks are depicted in the ruleset as of now change to allow for more options?
And, well, my thoughts on the matter are on record: https://forums.elderscrollsonline.com/en/discussion/442350/character-background-passives
The racial perks ought to be an -advantage-, but not an insurmountable one. Not an "must be this race to play that" pigeonholing. A leg up sure at the beginning, sure, but no "percentage bonus on top of everything" at the end... just like it was in older TES games!!!
And there could very well be other passives that take this spot, freely selectable "background" passives... well, see the linkNope.But if I choose an orc with orc and Breton lineage then I get a mix of orc and Breton passives
The powers that be decreed that in the elder scrolls universe, a child has the "racial traits of the mother", and wrote it into their lore; so there is that. Your orc with breton lineage would still have orc racial passives, though some breton-ish looks as "traces of the father" would be present.
Thats it.
...which brings us back to thinking about -how- those racial traits ought to be depicted in the rulework, and what else might be considered for character passives... like background......and worked really, really hard to get to the same level altmer reach easily. And since they lazed around at that level, secure in their supposed superiority, while he kept working very, very hard... he became a legend as the lone nord archmage, and noone cares much about the many altmer archmages since they are a dime a dozen throughout Tamriels history, hiding on the Summerset Isles and never doing all that much for the most part...Shalidor was a Nord...
(Imagine... some altmer level 50 sorcerors with 300 CP who spend all their time posting on the forums about how great they are instead of actually playing and a single nord level 50 sorceror with 3000 CP and no cap thanks to spending decades questing and grinding... that's most altmer mages compared to Shalidor!)
Some were, in the lore. Others changed other time... what else do you think to call that?The TES races were created by gods.
...and neither are people -required- to put skill points into those passives, are they now?In any case, some minor thing like the ability to breath water is hardly the same as one race being automatically stronger or smarter than another. There isn't any lore proving that Altmer, for instance, are automatically good spellcasters.
Because the game designers wrote it into their racial descriptions!How are we supposed to believe...
Actually, that would be just that.And that's not cherry-picking exceptions to the rule...
Truth. The reason it is part of the lore is that it is part of the initial TES game design after all.The reason we have racial passives isn't because it's been spelled out in the lore, the reason we have them is that it's been a part of game design forever and too few people are brave enough to question it or subvert it.
TheShadowScout wrote: »Some were, in the lore. Others changed other time... what else do you think to call that?
TheShadowScout wrote: »And of course, the argument is even stronger for those races that -were- created by divine fiat - their racial traits come from godly intervention after all, and thus would not be "freely selectable" or something like that, yes?
TheShadowScout wrote: »The others... do you really want to try and make a case that millenia of "warriors supreme!" culture has nothing to do with redguards excelling at sword swinging? Or millenia of living in frozen skyrim has nothing to do with nord cold resistance?
TheShadowScout wrote: »...and neither are people -required- to put skill points into those passives, are they now?
So its entirely possible to make an altmer that is not a good spellcaster. Your point?
TheShadowScout wrote: »But I also want to preserve the lore that is saying: "The Altmer are the most strongly gifted in the arcane arts of all the races" or telling us "Redguards are also physically blessed with hardy constitutions" - just in other ways, ways like in older TES games where those racial traits gave a leg up at he start instead of a advantage on top of everything.Because the game designers wrote it into their racial descriptions!How are we supposed to believe...
Duh!
TheShadowScout wrote: »Actually, that would be just that.
Not that it would matter, because there -always- are exceptions to any rule, and when it comes to racial traits, the exceptions will actually be a large enough group to be the majority among the common people.
Maybe less so among the adventurer heroes, simply because those who are "not good enough at what they do" may not survive to make it to "hero" status (and remained soul shriven in coldharbour or whatnot), but still...
And in any case, a racial advantage that remians undeveloped does not mean much. No matter how magical an altmers blood is, they still will not be winning a spell battle against an orc shaman if they trained as a musician instead of a sorceror... yes?
TheShadowScout wrote: »Truth. The reason it is part of the lore is that it is part of the initial TES game design after all.
But that does not mean you get to ignore the game design when suggesting things... ESO -is- an "Elder Scrolls" game after all, so it follows that it adhers to the elder scrolls design, right?
Want to question or change the game design?
Buy the lincense!
Then you may make whatever changes you like.
But as for us here, well... we should strive to think of possible gamne improvements -within- the existing "Elder Scrolls" design, not throw away everything and make up something else.
If you like something else better... some other design policy... make your own game.
That would mean, only a few passives would ever be used, since everyone would gravitate to the meta.
Because money. ZOS needs to sell those darn race change tickets