This is why I used female characters and things like gnomes/goblins etc for years. Be it COD, WoW, or whatever that required targetting.
It was true on all of those games but they had much smaller hit boxes than ESO, so I'm sure if ESO are fixed height/width.
Test it, shouldn't take too long - High Elf and a Bosmer
This is why I used female characters and things like gnomes/goblins etc for years. Be it COD, WoW, or whatever that required targetting.
It was true on all of those games but they had much smaller hit boxes than ESO, so I'm sure if ESO are fixed height/width.
Test it, shouldn't take too long - High Elf and a Bosmer
I was just curious because I originally made my bosmer tiny to make the fact that she uses a giant 2H axe funnier. But then I was standing next to a high elf and was like “holy crap I’m not even past their shoulders..”
Which then lead to my thoughts about hitbox.
AverageJo3Gam3r wrote: »I haven't heard that hit boxes change (and honestly, with lag I don't think it would matter anyways). However, it does affect the depth you can go into water before your character enters a swimming animation. Taller characters can fight in deeper water.
For example I have a Argonian warden that is average height and weight, but I now made a bosmer stamblade that is the shortest and skinniest that she can be.
Due to her shorter height and overall smaller appearance does she have a smaller hit box?
Mrsinister2 wrote: »For example I have a Argonian warden that is average height and weight, but I now made a bosmer stamblade that is the shortest and skinniest that she can be.
Due to her shorter
height and overall smaller appearance does she have a smaller hit box?
Bosmer have reduced stealth detection passive thats why there harder to detect it has nothing it do with character size.
Mrsinister2 wrote: »For example I have a Argonian warden that is average height and weight, but I now made a bosmer stamblade that is the shortest and skinniest that she can be.
Due to her shorter
height and overall smaller appearance does she have a smaller hit box?
Bosmer have reduced stealth detection passive thats why there harder to detect it has nothing it do with character size.
Answering the wrong question friend.
AverageJo3Gam3r wrote: »I haven't heard that hit boxes change (and honestly, with lag I don't think it would matter anyways). However, it does affect the depth you can go into water before your character enters a swimming animation. Taller characters can fight in deeper water.
Mrsinister2 wrote: »For example I have a Argonian warden that is average height and weight, but I now made a bosmer stamblade that is the shortest and skinniest that she can be.
Due to her shorter
height and overall smaller appearance does she have a smaller hit box?
Bosmer have reduced stealth detection passive thats why there harder to detect it has nothing it do with character size.
Answering the wrong question friend.
CatchMeTrolling wrote: »Doubt it, since the game basically auto aims projectiles at whatever you’re looking at. If it worked more like fps then it would.
CatchMeTrolling wrote: »Doubt it, since the game basically auto aims projectiles at whatever you’re looking at. If it worked more like fps then it would.
What about for channels like dizzying swing, snipe, crystal blast?