I'm only using those dropped trash pots 90+% of the time... is it just me? Do people chain chug fancy crafted potions, even in BGs? Must get expensive...
Rizz_the_Filthy_Dino wrote: »I'm only using those dropped trash pots 90+% of the time... is it just me? Do people chain chug fancy crafted potions, even in BGs? Must get expensive...
The top PvPers get tri stat immovable potions. I'm no crafter at all, but I hear you can farm imperial city and purchase "Waxed Apothecary Parcels" and with the stuff you get in those, you make your pots.
I'm only using those dropped trash pots 90+% of the time... is it just me? Do people chain chug fancy crafted potions, even in BGs? Must get expensive...
Agree 100%.Rizz_the_Filthy_Dino wrote: »Whoever can afford the expensive potions have more of an edge over PvP, which doesn't really equate to skill.
DarkJester1 wrote: »completely shafting crucial argonian racial passive so NO THANKS!!!
Agree 100%.
Things like Immovability and extra speed are probably the biggest offenders, but I also think the resource sustain (especially for Argonians) is a bit of an issue. Those people who don't mind spending some hours of their game time farming, or have friends/guildmates/twitch subscribers/etc...do it for them, get an unfair advantage over those of us that are allergic to PvE farming (or buying and reselling through guild traders). When I log in to ESO I want to PvP in Battlegrounds, not bore myself to tears with farming for money or flowers.
Perhaps a better method of potion balancing would be to have all PvE-obtained types either become inactive or have a reduced effect in BGs, with some different, Battleground-specific types being made available from vendors (and not an an absurd price). Make the PvE-obtained potions be equal to those that would be available from BG vendors (which, in general, should mean lower resource return IMO), with effects like Immovability being removed entirely.
Lets make a BG mode entirely without armor? Abilities? How about a BG mode were only brooms and buckets are allowed?
On a more serious note. Potions are a part of the game and frankly a part of the RPG world. To make a game mode just bacuse your to cheap to buy potions? Realy?The entitlement some people think they have, lol.
CatchMeTrolling wrote: »Yeah some people builds rely on potions, especially in no cp. The biggest issue I see with no potions is classes like magblade would be ridiculous. My magblade doesn’t need to pop a pot in no cp unless I’m being careless.
Agree 100%.Rizz_the_Filthy_Dino wrote: »Whoever can afford the expensive potions have more of an edge over PvP, which doesn't really equate to skill.
Things like Immovability and extra speed are probably the biggest offenders, but I also think the resource sustain (especially for Argonians) is a bit of an issue. Those people who don't mind spending some hours of their game time farming, or have friends/guildmates/twitch subscribers/etc...do it for them, get an unfair advantage over those of us that are allergic to PvE farming (or buying and reselling through guild traders). When I log in to ESO I want to PvP in Battlegrounds, not bore myself to tears with farming for money or flowers.
Perhaps a better method of potion balancing would be to have all PvE-obtained types either become inactive or have a reduced effect in BGs, with some different, Battleground-specific types being made available from vendors (and not an an absurd price). Make the PvE-obtained potions be equal to those that would be available from BG vendors (which, in general, should mean lower resource return IMO), with effects like Immovability being removed entirely.
PvE players don't need to do frequently do PvP in order to perform optimally in their chosen portion of the game, so I don't think PvP players should be any different. Having to obtain and/or upgrade gear set(s) here and there is one thing, but the constant replenishing of consumables is different. Do you actually have a problem with PvP potions that are just as good as PvE ones being made available?Agree 100%.Rizz_the_Filthy_Dino wrote: »Whoever can afford the expensive potions have more of an edge over PvP, which doesn't really equate to skill.
Things like Immovability and extra speed are probably the biggest offenders, but I also think the resource sustain (especially for Argonians) is a bit of an issue. Those people who don't mind spending some hours of their game time farming, or have friends/guildmates/twitch subscribers/etc...do it for them, get an unfair advantage over those of us that are allergic to PvE farming (or buying and reselling through guild traders). When I log in to ESO I want to PvP in Battlegrounds, not bore myself to tears with farming for money or flowers.
Perhaps a better method of potion balancing would be to have all PvE-obtained types either become inactive or have a reduced effect in BGs, with some different, Battleground-specific types being made available from vendors (and not an an absurd price). Make the PvE-obtained potions be equal to those that would be available from BG vendors (which, in general, should mean lower resource return IMO), with effects like Immovability being removed entirely.
So you're basically saying "i dont wanna put in the time, so plz nerf it to fit my needs." Cool. You dont need to "afford" them, you can craft them. And if you dont wanna put in the time to do that, you will be at a disadvantage ye. Thats like saying "i dont wanna upgrade my armor, so plz make blue, purple, gold stat improvements irrelevant in bgs."
Also they're pretty cheap, 85g each equates to about 17k for 200x of them. If you do any selling whatsoever, you make that money back. Hell if you're lucky and get a infused spell strategist from pvp, you're prob set for life.
But ye, you'd make argonians passive useless, you'd kill off a couple of sets and builds. Also you can use the normal magicka/stam/hp pots to. Or make your set better at resource managing, IE bone pirate or hulking draugr as stam class.
PvE players don't need to do frequently do PvP in order to perform optimally in their chosen portion of the game, so I don't think PvP players should be any different. Having to obtain and/or upgrade gear set(s) here and there is one thing, but the constant replenishing of consumables is different. Do you actually have a problem with PvP potions that are just as good as PvE ones being made available?Agree 100%.Rizz_the_Filthy_Dino wrote: »Whoever can afford the expensive potions have more of an edge over PvP, which doesn't really equate to skill.
Things like Immovability and extra speed are probably the biggest offenders, but I also think the resource sustain (especially for Argonians) is a bit of an issue. Those people who don't mind spending some hours of their game time farming, or have friends/guildmates/twitch subscribers/etc...do it for them, get an unfair advantage over those of us that are allergic to PvE farming (or buying and reselling through guild traders). When I log in to ESO I want to PvP in Battlegrounds, not bore myself to tears with farming for money or flowers.
Perhaps a better method of potion balancing would be to have all PvE-obtained types either become inactive or have a reduced effect in BGs, with some different, Battleground-specific types being made available from vendors (and not an an absurd price). Make the PvE-obtained potions be equal to those that would be available from BG vendors (which, in general, should mean lower resource return IMO), with effects like Immovability being removed entirely.
So you're basically saying "i dont wanna put in the time, so plz nerf it to fit my needs." Cool. You dont need to "afford" them, you can craft them. And if you dont wanna put in the time to do that, you will be at a disadvantage ye. Thats like saying "i dont wanna upgrade my armor, so plz make blue, purple, gold stat improvements irrelevant in bgs."
Also they're pretty cheap, 85g each equates to about 17k for 200x of them. If you do any selling whatsoever, you make that money back. Hell if you're lucky and get a infused spell strategist from pvp, you're prob set for life.
But ye, you'd make argonians passive useless, you'd kill off a couple of sets and builds. Also you can use the normal magicka/stam/hp pots to. Or make your set better at resource managing, IE bone pirate or hulking draugr as stam class.
And since ZOS has said that they're going to be looking at balancing racial passives in the next big patch, I'd be really surprised if the Argonian potion-passive survives unscathed.