Hello Everyone!
Ill just get right into my post today.
To many people, theme is important Ice Dps is something that has been desired for so very long. When I mean “Ice dps” I don’t exactly mean just snaring and ccing but i am talking about those who desire it for pve dps. There are those of you out there who don’t care. There are those of you out there who say that snares and immobilisations are cancer. This is a problem known at the moment and it’s not just warden who does it. DKs also play around with immobilisations, stuns and snares and i suspect there could be more Reflective Plates out there on the horizon. Today this isn’t about that. Today is about the future of the ice staff and how it can function as both tanking AND dps in one weapon.
There are people who seek to use the Ice Staff as a DPS weapon because they enjoy it as a defensive alternative to a flame staff or shock staff and there are people who also seek to use the Ice Staff as a Primary Tanking weapon and to maybe also use the Ice staff as a backbar too as is also commonly done with the sword and shield. SnB/Ice Staff is the best combination for tanking as the 2 weapons cancel each other's weaknesses. I am not disputing this. But sometimes people just want to have fun options. People have said things such as “why do you even care? Ice staff is a good tanking weapon”. And the thing is, is that it’s not there just yet. It lacks polish such as a reliable taunt. One that has a cast time of 2 seconds is inefficient but the biggest problem is that it forces ice dps users not to take it in pve. While it costs nothing or any skill slots, its inefficient at best. It also lacks an essential debuff to the group! Major Fracture! Others have tried to dispute this and said “what about Noxious Breath, Subterranean Assault and Mark Target and Night Mother’s Gaze or Poisons” well there are problems with all of these ideas. Let’s go through them so i can dispute this properly
Why using Major Fracture sources other than Pierce Armor, is bad as a tank.
Noxious Breath: this skill is the best on the list for this job. However. There is one simple problem. Engulfing Flames is the other morph and one of the best buff tools in the game that a tank provides around 9% more flame damage is too good to pass up. (I am NOT encouraging a nerf to this.)
Subterranean assault: this is an annoying tool to upkeep on a tank. As you have to weave it in with your other tanking skills and constantly re apply it and it is not really a skill that a tank would be looking to use. This is going to be harder on your sustain than it needs to be. And it is only doing one real job with this. Applying major fracture. It also takes time to come up so if you miss an enemy with it you need to wait 3 more seconds to apply it, this could mean life or death in some dungeons or even score if you care about that.
Mark Target: this skill is pretty interesting but its big problem is that it is limited to one target. I feel as if this might be the only downside to this skill.
Night Mother’s Gaze:
This is a stamina set, it applies
(2 items) Adds 833 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 833 Weapon Critical
(5 items) When you deal Critical Damage, you reduce the enemy's Physical Resistance by 5280 for 6 seconds.
This is bad for several reasons,
1: it gives no maximum stamina which may be helpful enough to a tank to use.
2: a tank doesn’t spec into Weapon Crit
3: the proc chance(requirement is crit which is a proc chance) is just that. A proc chance. This is bad for an effect that tanks should be 100% applying straight away.
Poison: these stop really essential enchantments from proccing at all! No! They also have a proc chance which stops them from applying it straight away.
Zenimax Online Studios wants the weapon to be for tanking, and a large amount of us want it to be for DPS, I am sorry but I just can’t say that they will change this vision because I don’t know.
But, what I can do is suggest a solution to this problem that is a compromise between community and developer.
What do I suggest?
For now, I would suggest making changes to a passive and a skill.
Tri Focus:
Let’s be real, you might have seen this one coming! But as it stands right now, the Ice Staff’s special effect is:
Fully-charged Frost Heavy Attack taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 805 damage.
While a Frost Staff is equipped, blocking cost Magicka instead of Stamina
Depending on how you look at it, there are 2 things wrong with this Passive. Let’s go through this in order.
Heavy Attack Taunt: there are aspects about this that are good and bad. For one it’s an interesting idea, to make the heavy attack do something useful to keep a skill slot free while also restoring some max magicka. While it isn't the worst thing ever, it's also not too amazing either. We can do it better, while also giving ice dps a reason to use the passive. Ice dps do their best to exist but not taking a passive because it is detrimental to your group’s wellbeing? What if you run out of magicka? Ok you’re going to heavy attack… but you can’t because you will make the tanks job harder, maybe you will draw the wrong kinds of attention toward yourself. Taking passives is supposed to be beneficial.
Shield:
Why is the shield so small? What is the reason for this? It can block 1, maybe 2 trash mob hits. Why have a shield at all if it is that little and insignificant?
What do I suggest to do to the passive?:
I suggest removing the Taunt from the heavy attack and giving the enemy a small reduction to both armor and spell resistance, separated from major/minor breach and fracture. 1000 which is smaller than major breach/fracture but will still gain a noticeable difference and is also smaller than minor breach/fracture. This now means that the tank can heavy attack an enemy to reduce their resistances further for the group’s benefit. But, not only that. It also means that Ice Dps can contribute to a fight with a heavy attack on a boss or a player to assist their groups and their own DPS output. I would also increase the strength of the personal shield by 2x to make the passive do a little more than block 1-2 hits.
HOWEVER If a seperate amount of reduction is too much, being able to stack this with minor and major, what about giving straight up minor breach and fracture?
How will this look?:
Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 805 damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
1:Fully-charged Frost Heavy Attacks lower a target’s Physical Resistance and Spell Resistance by 1000 for 15 seconds and grant a damage shield that absorbs 1610 damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
OR:
2:Fully-charged Frost Heavy Attacks inflict the target with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by 1320 for 15 seconds and grant a damage shield that absorbs 1610 damage.
While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.
It just works! Even thematically, Ice can dent the armor if solid enough or freeze it making it more brittle!
Notes: damage shield number should be base and not scaling off bastion or anything else. For this example of the tooltip. It would in reality scale like it normaly does.
Elemental Susceptibility:
I asked people about this skill in my past few months of concocting ideas to fix ice whether they have EVER heard about this skill. I mostly got confused questions or when I talked about my ideas they would say “what skill?” or something to that effect.
Well this skill is the other morph to Elemental Drain. To those who don’t know
Send the elements to sap an enemy's defenses, afflicting them with Major Breach for 21 seconds, reducing their Spell Resistance by 5280
Any damage you deal to the enemy refreshes the effect's duration.
So right off the bat, I see a whole lot of nothing.
Let’s go through the problems with this skill:
1: This skill ONLY applies Major Breach.
2: This skill is outclassed by its other morph SEVERELY. When we look at Elemental Drain, that skill gives us a great way to recover magicka to all allies! and is used on a large amount of healers and tanks who use staves.
3: This skill is not even useful for target dummies. Allies can throw elemental drain on a target dummy and you can get magicka back which can be really neat. But if they slot Susceptibility, they lose out on a really easy to apply FREE SKILL that gives magicka back. If you slot it you waste a slot on a skill that applies an effect applied by much better sources that have damage or other effects that are really useful. I cannot stress enough how much that this skill is useless.
What do i suggest to do to this skill?:
There are 2 Ideas i could take for this skill.
1(Basic):
Add Major Fracture and Taunt to the skill and remove the current morph effect. This will make the skill a hybrid of Inner Rage and Pierce Armor that does no damage but costs nothing to cast. In the event that this becomes too powerful you can add a cost of 2700 magicka to the skill or reduce the overall time to 10 seconds duration.
Elemental Susceptibility:
Send the elements to sap an enemy's defenses, Taunting them and afflicting them with Major Breach and Major Fracture for 21 seconds, reducing their Spell Resistance by 5280 and Physical Resistance by 5280
2(Advanced):
This idea is much harder to implement and takes much longer, however it has the potential to provide a lot to a magdps depending on what is given to it.
Elemental Susceptibility:
Grants bonus effects based on the element used:
Flame Susceptibility could perhaps do something to single targets and give the target major breach
Shock Susceptibility: could debuff a large group
Frost Susceptibility: would be given the basic idea listed above
(Send the elements to sap an enemy's defenses, Taunting them and afflicting them with Major Breach and Major Fracture for 21 seconds, reducing their Spell Resistance by 5280 and Physical Resistance by 5280.)
I understand that homogenizing is bad with this being a ranged and costless pierce armor, it's also important to see that people want to use this as a primary tank weapon. And without major fracture and a great taunt it's eating sword and shield’s dust as a primary tank weapon. Providing these things and giving tanks better options for ranged taunting is a need. Once these are provided to the ice staff, then the 2 can begin to really shine as 2 weapons filling the same role in a different way as you open up options for more skills and more interesting builds in the future.
Not everyone is going to agree with me. And that is inevitable. This is all my opinion after all. If your intention was to make a rude comment, Instead think to yourself:
“if i had to keep with ZoS’s Vision for the ice staff and please the community, what would i do to solve the problem?”
At the end of the day i want this game to be much better than what it is at the moment. You may think what i have said is flawed. And it most likely is in some parts. But the truth at the moment is that, ice staves? Are nothing more than a tank backbar in pve and a rooting tool in pvp or some fun RP weapon. We need to open this weapon up for more opportunities in the future so people feel satisfied that they chose the effective weapon for the job. And to help this thing be a viable option as a DPS staff in pve.
This is probably just the start. Or it might be the end. So if we sit here and say nothing, what is going to happen? Nothing. It is better to try than to give up.
TL:DR?
Remove taunt from tri focus passive and move it to elemental susceptibility along with major fracture. And add a resistance reduction debuff to the heavy attack in its place. Double the strength of the passive shield granted too.
End notes:
I hope I didn't come off too poorly. I mostly expect angry comments nowadays. I don't know everything but I have been talking about this stuff for the past 5+ months pretty much every day and a lot of what i know here is from the community. I am very active and passionate in the warden discord and I love talking about Ice and what it could be! A lot of what I do is talking about under used skills and bad skills along with talking about the frost staff skills. But I mostly talk about Winter's Embrace skills. Please let me know if you want me to word something a little differently so you can understand or so I can edit my wording to sound less hostile(if there is any in there). I don't mean to be rude.
Edited by ESO_Nightingale on November 27, 2018 11:51PM PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!:
https://discord.gg/5PT3rQX