My fellow role-playing, backstory-obsessed friends, I have a question:
How do you justify using the Blade of Woe with "good" characters? Or do you not use it with them?
I have a Sorc I'm running as a thief, but her story is that she was a Coldharbour captive my main character freed in the main quest. I'd like to pickpocket with her, but I'm really hung up on the Blade of Woe - her whole deal was being a captive of Molag Bal; I really cannot see this character willingly sacrificing random innocents to Sithis for several hours in a row for fun and profit.
What I'm looking for here is a story-based work around that fits canon - tell me the story that makes it work for you. Pretty please.
And if any ZOSy folks are listening - I'd like to see this adjusted. TES games have a tradition of the Thieves Guild being thief-with-a-heart-of-gold types. "Don't kill anyone while doing this quest, we're not the Dark Brotherhood!" But constant murder is de rigeur for pickpocketing in ESO. I built almost all my thieves as good-guy types, with the TES tradition in mind, and pickpocketing is a Thieves Guild skill... but if you don't kill the npc afterwards, you can't work a circuit, and you're leaving behind empty-pockets npcs, which other players will (rightfully) curse you for, it's like leaving trash behind in a treasure chest. A thief stealing from someone's pockets is one thing, a serial killer leaving a trail of dozens of dead bodies through a town in order to collect pieces of paper is a different deal, RP-wise. I've heard a number of convos amongst players about this since DB & TG came out. It just doesn't sit right.
Tamriel_Tidbits is the home of your daily ESO Memento Mori: https://www.youtube.com/@Tamriel_Tidbits