They've already openly acknowledged the communication issue and are working up an improved system between now and the end of the year - check out Gina's posts in Dev Tracker if you're not aware of them.
The game is well enough to play, Cyrodiil issues notwithstanding. But the people behind working on ESO have distanced themselves quite a bit from the playerbase, I mean I understand the important people are working on the game... I hope, I mean the announcement at the top is saying there's no maintenance for November 26th. The game must be all shiny and cheery, it's not like there's just so many problems which should be attended to.
But they're making the same mistake which another MMORPG developers made, those of Daybreak Games and Everquest II - they neglect to invest into much if any employment of social "middlemen" who would soften the friction inbetween the playerbase, and the game management. They just put out a game, set a schedule for regular new content, and counting the money. All the rest is not important. Except, it kinda is, and that's why they're getting all the negativity now, there's nobody listening to playerbase, or at least not communicating. It's hard to like people working on a game, if they're doing so many things which upset the playerbase.
They've already openly acknowledged the communication issue and are working up an improved system between now and the end of the year - check out Gina's posts in Dev Tracker if you're not aware of them.
I confess that when people claim - as some do in this thread and elsewhere - that the game is dying, in maintenance mode, just a cash-grab and so on, and that it only offers 6 months entertainment for casual players with addtional "9 minute content" for others, I really fail to recognise the descriptions as relating to the game I'm playing. The world is very crowded on the PC EU server, at least as much if not more so than ever in recent weeks, in all manner of zones. Cyrodiil may well be less popular, no doubt in part due to performance but also in part due to BGs now being open to all, as well as with a number of PvE events running close together.
As for casual players, there's years worth of content now - I have played for an hour or two most days since PC launch and still haven't seen all the base game let alone all the additional content, and only have 200 CPs on one account and none on the other one. It's those who see entertainment only in the endgame and put 5 or 6 hours per day into getting there utilising every possible shortcut that run out of things to do after 6 months and get either bored or burnt out - but that's the same when that approach is adopted in any MMORPG.
Emmagoldman wrote: »Communication is done well.
Well buddy ive been playing for more than 3 years as well, so if that is the qualifications for being an ESO master vet who know everything about the game, that means i am to. You seriously need a reality check bud and get off that high horse of yours. And lets take a look at the facts even if they are spammables used against a sorc who know how to use terrain and has awesome resource management and they can take on that many people, thats not balanced.Drummerx04 wrote: »rexagamemnon wrote: »So i read one post after another about people being upset with ZOS for one reason after another. Very rarely do i see real legitament concerns brought up, and 99% of the time it is addressed in the forum section. But the truth is The Dev team on ESO is doing really well. Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to? Sure there are some real concerns, ive complained about not being able to move content across servers and server performance at times and how the new mounts are always a reskin and the mounts aren’t really an important issue as much as i rip on ZOS in the forum section but other than that, i think they are doing great. Everyday i see a new post about the balancing in the game, and people are so uptight about balancing in the game as if they are experts and that they no better than the engineers of this game. But more often than not ots because someone is sore about their favorite class getting a balance to level the playing field for everyone when they want a leg up on the competition. I get it, i was upset when my templar lost major mending. But its always people get so bent out of shape over little stuff. The newest example is the sorc and the shields, hate to break it to you but they definately needed to be balanced with everyone else in pvp. When a sorc can take on 15 players and survive for 20min without dying due to stacked shields, thats ridiculas and not balanced. So thank you @ZOS for doing a good job.
Keep in mind that some of us have been here for 3+ years of nearly continuous gameplay across quite literally dozens of patches, content releases, introductions of monetization schemes.
The devs that MAKE the dungeons and trials cannot complete them with the classes and characters that they "balance" however the players in the ESO community CAN clear that content reliably on multiple classes and roles.
Some of us have been theory crafting builds for years, we've formed and lead vet trials groups and pvp groups both large and small, we've finished all the content in the entire game dozens upon dozens of times, and we also COMMUNICATE with each other to fill in the gaps of our knowledge for certain builds, play styles, or content.
We absolutely know every aspect of this game and have followed every tweak, nerf, buff, or complete alteration to skill usage that Wrobel has slapped together over the years.
When veteran players make a complaint about a nerf, change, bug, exploit, or performance issues... we aren't just complaining for the sake of hearing our own voice. We actually know what we are talking about. While you see a sorc tanking 15 players like some sort of god, we see a sorc using the terrain and all available magicka, stamina, and ultimate resources to barely survive against players doing nothing but spamming snipe and light attacks (hence unskilled).
ImmortalCX wrote: »It's a great game overall and you can really feel the love in it's design and Implementation.
I agree with this overall. There is great detail in the game and storylines.
However, I disagree that the game is well managed. It has been clear from the incredibly poor state of the game at launch through the constant major changes Zos keeps making to no avail that the game is poorly managed from the top.
A prime example is Zos "rebalanced" weapon traits not that long ago. Before their change DPS used sharpened (sometimes precise) and tanks used one of a couple traits. In the end infused came out on top and Zos has made other changes to benefit infused so that it is best for both roles.
It makes it clear Zos does not think things through and has a vision problem at the management level. It is sad to see.
I think they are in "profit grab" (maintenance) mode where the game is still relatively fresh, but they are putting very little effort into future development.
The extent of the current game changes are really small and just use tools and framework that already exist. Make some new maps, hire voice actors to remotely record their parts, put it all together in a small content release, change the meta by tweaking values in the config files.
When you are new to the game, it seems vibrant for about the first 3-6 months, but then you realize its in maintenance mode. I think with the cash shop they decided there is more profit in milking what they have with a skeleton crew than to continue investing money and creative energies.
ESO is a great casual game with about 6 months of enjoyment. After that point, you either need to be invested in PVP, housing, trading (?), or cosmetics for it to have any lasting appeal.
The game is well enough to play, Cyrodiil issues notwithstanding. But the people behind working on ESO have distanced themselves quite a bit from the playerbase, I mean I understand the important people are working on the game... I hope, I mean the announcement at the top is saying there's no maintenance for November 26th. The game must be all shiny and cheery, it's not like there's just so many problems which should be attended to.
But they're making the same mistake which another MMORPG developers made, those of Daybreak Games and Everquest II - they neglect to invest into much if any employment of social "middlemen" who would soften the friction inbetween the playerbase, and the game management. They just put out a game, set a schedule for regular new content, and counting the money. All the rest is not important. Except, it kinda is, and that's why they're getting all the negativity now, there's nobody listening to playerbase, or at least not communicating. It's hard to like people working on a game, if they're doing so many things which upset the playerbase.
They've already openly acknowledged the communication issue and are working up an improved system between now and the end of the year - check out Gina's posts in Dev Tracker if you're not aware of them.
I confess that when people claim - as some do in this thread and elsewhere - that the game is dying, in maintenance mode, just a cash-grab and so on, and that it only offers 6 months entertainment for casual players with addtional "9 minute content" for others, I really fail to recognise the descriptions as relating to the game I'm playing. The world is very crowded on the PC EU server, at least as much if not more so than ever in recent weeks, in all manner of zones. Cyrodiil may well be less popular, no doubt in part due to performance but also in part due to BGs now being open to all, as well as with a number of PvE events running close together.
As for casual players, there's years worth of content now - I have played for an hour or two most days since PC launch and still haven't seen all the base game let alone all the additional content, and only have 200 CPs on one account and none on the other one. It's those who see entertainment only in the endgame and put 5 or 6 hours per day into getting there utilising every possible shortcut that run out of things to do after 6 months and get either bored or burnt out - but that's the same when that approach is adopted in any MMORPG.
rexagamemnon wrote: »Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to?
ESO_Nightingale wrote: »OP, untill ZOS gives us any reason to stop hating them i think people are entitled to their hate.
Not unlike Rift/Trion, I'm positive towards the devs, not so much the customer service - in ESO, that means how early buyers are expected to pay 2400 crowns even on sale for Morrowind while others get it with the base game for $10.
dwemer_paleologist wrote: »what do you think made it start?
serous question.
lordrichter wrote: »Emmagoldman wrote: »Communication is done well.
This is an interesting statement. Can you point to places where you explain why you think that?