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Too much negativity toward the ZOS’ Dev team

  • Elsonso
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    Tandor wrote: »
    They've already openly acknowledged the communication issue and are working up an improved system between now and the end of the year - check out Gina's posts in Dev Tracker if you're not aware of them.

    I am curious about this, particularly what Garrett has to say, but there are only three weeks left in the ZOS year, so I am really not expecting anything until January. Those three weeks are going to be crazy, unless the 1Q DLC is very late in the quarter.

    Related to this, It will be interesting to see if Firor's note later this year indicates continued investment or reduced investment in ESO for 2019.

    In any case, you are right in that there is plenty to do for new players. We can expect ESO to be around for a few more years.
    XBox EU/NA:@ElsonsoJannus
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  • eso_lags
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    Tandor wrote: »
    Gatviper wrote: »
    The game is well enough to play, Cyrodiil issues notwithstanding. But the people behind working on ESO have distanced themselves quite a bit from the playerbase, I mean I understand the important people are working on the game... I hope, I mean the announcement at the top is saying there's no maintenance for November 26th. The game must be all shiny and cheery, it's not like there's just so many problems which should be attended to.

    But they're making the same mistake which another MMORPG developers made, those of Daybreak Games and Everquest II - they neglect to invest into much if any employment of social "middlemen" who would soften the friction inbetween the playerbase, and the game management. They just put out a game, set a schedule for regular new content, and counting the money. All the rest is not important. Except, it kinda is, and that's why they're getting all the negativity now, there's nobody listening to playerbase, or at least not communicating. It's hard to like people working on a game, if they're doing so many things which upset the playerbase.

    They've already openly acknowledged the communication issue and are working up an improved system between now and the end of the year - check out Gina's posts in Dev Tracker if you're not aware of them.

    I confess that when people claim - as some do in this thread and elsewhere - that the game is dying, in maintenance mode, just a cash-grab and so on, and that it only offers 6 months entertainment for casual players with addtional "9 minute content" for others, I really fail to recognise the descriptions as relating to the game I'm playing. The world is very crowded on the PC EU server, at least as much if not more so than ever in recent weeks, in all manner of zones. Cyrodiil may well be less popular, no doubt in part due to performance but also in part due to BGs now being open to all, as well as with a number of PvE events running close together.

    As for casual players, there's years worth of content now - I have played for an hour or two most days since PC launch and still haven't seen all the base game let alone all the additional content, and only have 200 CPs on one account and none on the other one. It's those who see entertainment only in the endgame and put 5 or 6 hours per day into getting there utilising every possible shortcut that run out of things to do after 6 months and get either bored or burnt out - but that's the same when that approach is adopted in any MMORPG.

    They have acknowledged that they should communicate more in the past and have failed to do so. I remember reading stuff about communication like 6 months ago or something. Now im seeing it again. Should we believe them?

    But it really doesn't matter to me. Like i said before in this thread there is no need to be mean or rude but the devs have no credibility because they completely ignore the performance issue. It never gets talked about. It never gets any serious attention. Im always confused why people defend zos because if it was pve getting the same treatment, and pvp was running perfect, i wouldn't defend them for ignoring the issues.

    There is zero communication about performance. There is zero communication about cyrodil performance. Just look at any of the threads that pop up every day..

    https://forums.elderscrollsonline.com/en/discussion/445841/the-silence-of-zenimax/p2

    But its amazing when a thread like this ^ comes up zos seems to answer. Meanwhile anything to do with pvp seems to be ignored. Its nice to see gina saying that there is no excuse for their lack of communication but have they ever changed that? Not when it comes to overall declining game performance and certainly not when it comes to cyrodil performance (which is pretty much as bad as it gets).

    And as i also said, there are good people at zos. Most, if not all, probably have good intentions towards the game.. Maybe its one person who wont let them speak about this issue. But that doesnt change the fact that they are still not communicating.
    Edited by eso_lags on November 26, 2018 12:49AM
  • Emmagoldman
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    I’ve said it before, but one more time

    Visuals are awesome. I love the way eso looks.
    Lore, is generally really good.
    Communication is done well. Sorry for those that feel zos should see everything you post to forum and it deserves personal feedback.
    Dungeons are really well done.
    They release frequent content.
    Housing is awesome for what it is. I’m not crazy about it but For an mmo, that is not centered on being a sandbox, It’s decent. Of course it can use some love.
    The tes look and feel keeps me somewhat logging in.

    Combat team is aweful and uncreative. ZOS has centered its combat development of horizontal growth, to change metas without clear direction to keep people chasing sets. Four years is enough time to move towards *general* balance. I don’t think, or want 100% balance in favor of uniqueness.

    Instead of their style of constantly changing, I’d rather see new classes, weapons, skill lines and a plus minus system.

    Pole arms would have been great for murkmire. Lost opportunity
    Necromancer would have been awesome released with dragonbones.
    Hand to hand with assassians guild and the arena

    Let’s not forget, besides necromancer, two of those have been in past tes games. The consequences of their style of development is the player base is generally not excited in this type of content because they do t trust the combat team to do good work.

  • Elsonso
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    Communication is done well.

    This is an interesting statement. Can you point to places where you explain why you think that?
    XBox EU/NA:@ElsonsoJannus
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  • method__01
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    loading screens when outside sieging a keep,loading screen when inside,loading screens when keep switch color
    loading screens when you revive at tent and of course you wake up dead
    loading screens when 1v1 in the middle of nowhere
    even when guards fart (sry) you get loading screens

    team who maintain Cyro...............enter what you think here
    PC EU/NA /// PS4 EU/NA

    Vasanha
    This one hears nothing. Sees nothing. This one only sweeps.
    desperately need a survey assistant
  • rexagamemnon
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    Drummerx04 wrote: »
    So i read one post after another about people being upset with ZOS for one reason after another. Very rarely do i see real legitament concerns brought up, and 99% of the time it is addressed in the forum section. But the truth is The Dev team on ESO is doing really well. Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to? Sure there are some real concerns, ive complained about not being able to move content across servers and server performance at times and how the new mounts are always a reskin and the mounts aren’t really an important issue as much as i rip on ZOS in the forum section but other than that, i think they are doing great. Everyday i see a new post about the balancing in the game, and people are so uptight about balancing in the game as if they are experts and that they no better than the engineers of this game. But more often than not ots because someone is sore about their favorite class getting a balance to level the playing field for everyone when they want a leg up on the competition. I get it, i was upset when my templar lost major mending. But its always people get so bent out of shape over little stuff. The newest example is the sorc and the shields, hate to break it to you but they definately needed to be balanced with everyone else in pvp. When a sorc can take on 15 players and survive for 20min without dying due to stacked shields, thats ridiculas and not balanced. So thank you @ZOS for doing a good job.

    Keep in mind that some of us have been here for 3+ years of nearly continuous gameplay across quite literally dozens of patches, content releases, introductions of monetization schemes.

    The devs that MAKE the dungeons and trials cannot complete them with the classes and characters that they "balance" however the players in the ESO community CAN clear that content reliably on multiple classes and roles.

    Some of us have been theory crafting builds for years, we've formed and lead vet trials groups and pvp groups both large and small, we've finished all the content in the entire game dozens upon dozens of times, and we also COMMUNICATE with each other to fill in the gaps of our knowledge for certain builds, play styles, or content.

    We absolutely know every aspect of this game and have followed every tweak, nerf, buff, or complete alteration to skill usage that Wrobel has slapped together over the years.

    When veteran players make a complaint about a nerf, change, bug, exploit, or performance issues... we aren't just complaining for the sake of hearing our own voice. We actually know what we are talking about. While you see a sorc tanking 15 players like some sort of god, we see a sorc using the terrain and all available magicka, stamina, and ultimate resources to barely survive against players doing nothing but spamming snipe and light attacks (hence unskilled).
    Well buddy ive been playing for more than 3 years as well, so if that is the qualifications for being an ESO master vet who know everything about the game, that means i am to. You seriously need a reality check bud and get off that high horse of yours. And lets take a look at the facts even if they are spammables used against a sorc who know how to use terrain and has awesome resource management and they can take on that many people, thats not balanced.
  • Kadoin
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    People are being critical because a lot of the changes are bad, people give feedback they are bad, and the dev team ignores it only for more people to come to the forums and give feedback that it's a bad change.

    In all honesty, the game's only real jarring points for me are balance and terrible server performance. There is heavy bias in "balancing" classes, skills, and even sets ignoring the massive difference in power being created by the CP system.

    CP is a terrible system, and many dungeons are balanced with it in mind. If you want an example, go to the hardest dungeons you can think of with a group of CP 160 and see how well that works out for you. I play on the other server just to see combat changes from the perspective of a lower CP player, and I can tell you that they suck even more there.

    Don't get me started on how stupid some configurations are. I won't say one that is absolutely "top dog"in trolling for mag sorc, but all I have to wonder is if anyone at ZOS tests the sets they introduce and combinations of them...

    Also, I don't know of any game where you constantly get WEAKER every patch without complaints from the playerbase.
  • ESO_Nightingale
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    I have not lost hope yet. But their unrealistic expectations eg ice magic being only tank are ridiculous and they make the fans really unhappy. And then there is everything else. I am not the only one who is upset about ice magic. But i am one of the most vocal about wanting it to be better as a dps option and not just a cc bot in pvp.

    They have shown that they dont care about us. They destroyed arctic blast to make it a stun when there were better options and it was a genuinely good skill. They are out of touch with the game itself and its fans.
    Edited by ESO_Nightingale on November 26, 2018 2:22AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • idk
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    ImmortalCX wrote: »
    idk wrote: »
    Tasear wrote: »
    It's a great game overall and you can really feel the love in it's design and Implementation.

    I agree with this overall. There is great detail in the game and storylines.

    However, I disagree that the game is well managed. It has been clear from the incredibly poor state of the game at launch through the constant major changes Zos keeps making to no avail that the game is poorly managed from the top.

    A prime example is Zos "rebalanced" weapon traits not that long ago. Before their change DPS used sharpened (sometimes precise) and tanks used one of a couple traits. In the end infused came out on top and Zos has made other changes to benefit infused so that it is best for both roles.

    It makes it clear Zos does not think things through and has a vision problem at the management level. It is sad to see.

    I think they are in "profit grab" (maintenance) mode where the game is still relatively fresh, but they are putting very little effort into future development.

    The extent of the current game changes are really small and just use tools and framework that already exist. Make some new maps, hire voice actors to remotely record their parts, put it all together in a small content release, change the meta by tweaking values in the config files.

    When you are new to the game, it seems vibrant for about the first 3-6 months, but then you realize its in maintenance mode. I think with the cash shop they decided there is more profit in milking what they have with a skeleton crew than to continue investing money and creative energies.

    ESO is a great casual game with about 6 months of enjoyment. After that point, you either need to be invested in PVP, housing, trading (?), or cosmetics for it to have any lasting appeal.

    I think you are correct they are in maintenance mode as the last two trials seem to be lower budget in design which would make sense as the population, while still good, is a fraction of what it used to be.

    The mini-trial design was one thing when it was called a mini-trial. But when doing the same lazy boss fight mechanics on a full trial it seemed to show a strong step away from the great trial design we say in MoL.

    While they still are putting out content, the marquis PvE end game does not seem so healthy. Hopefully it is not a sign of what is to come and Zos has heard the pokes at the lower quality that has been noted. Maybe it is not intended which we sill see in about 6 more months.

    We will also see if Zos handled rebalancing racials for a second time better than they rebalanced weapon traits because that was laughable.

    I still stand by my statement that Zos does not think things through and there are plenty of examples which are obvious of this.
  • ESO_Nightingale
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    OP, untill ZOS gives us any reason to stop hating them i think people are entitled to their hate. I mean for ****sake its been 4 and a half years and things are crawling along as slowly as ever. There are bugs a plenty. There are balance changes going through that everyone hated (expedition, arctic blast for example) because zos doesn't read the forums to improve on how out of touch they are with their fans and the game itself. The class reps program is a step in the right direction but ZOS themselves really need to start accepting supported community suggestions for the game.
    Edited by ESO_Nightingale on November 26, 2018 11:48AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • gepe87
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    They can be professionals, but few feel TES series true meaning and its progression from the begginning (arena), excepting, ofc, Loremaster (i dont like live sessions).
    We know that business model forces to sell new content, but an effort to improve servers should be priority. If more that half eso pop ask for it, eso devs shoukd blame "using addons" and other nonsense excuses.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • RavenSworn
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    Tandor wrote: »
    Gatviper wrote: »
    The game is well enough to play, Cyrodiil issues notwithstanding. But the people behind working on ESO have distanced themselves quite a bit from the playerbase, I mean I understand the important people are working on the game... I hope, I mean the announcement at the top is saying there's no maintenance for November 26th. The game must be all shiny and cheery, it's not like there's just so many problems which should be attended to.

    But they're making the same mistake which another MMORPG developers made, those of Daybreak Games and Everquest II - they neglect to invest into much if any employment of social "middlemen" who would soften the friction inbetween the playerbase, and the game management. They just put out a game, set a schedule for regular new content, and counting the money. All the rest is not important. Except, it kinda is, and that's why they're getting all the negativity now, there's nobody listening to playerbase, or at least not communicating. It's hard to like people working on a game, if they're doing so many things which upset the playerbase.

    They've already openly acknowledged the communication issue and are working up an improved system between now and the end of the year - check out Gina's posts in Dev Tracker if you're not aware of them.

    I confess that when people claim - as some do in this thread and elsewhere - that the game is dying, in maintenance mode, just a cash-grab and so on, and that it only offers 6 months entertainment for casual players with addtional "9 minute content" for others, I really fail to recognise the descriptions as relating to the game I'm playing. The world is very crowded on the PC EU server, at least as much if not more so than ever in recent weeks, in all manner of zones. Cyrodiil may well be less popular, no doubt in part due to performance but also in part due to BGs now being open to all, as well as with a number of PvE events running close together.

    As for casual players, there's years worth of content now - I have played for an hour or two most days since PC launch and still haven't seen all the base game let alone all the additional content, and only have 200 CPs on one account and none on the other one. It's those who see entertainment only in the endgame and put 5 or 6 hours per day into getting there utilising every possible shortcut that run out of things to do after 6 months and get either bored or burnt out - but that's the same when that approach is adopted in any MMORPG.

    Right on. I've played since beta and I haven't even touched wrothgar, craglorn even. I've been taking my time since there's so much of the world that I still haven't explored yet.

    Eso has issues, all mmos has it. Communication between the devs and players needs to be more apparent. Bug fixes need to be part and parcel of every maintenance, not just updates. And not just the small ones, big ones that are rampant and game breaking Enough for some. They need more trials and more bgs and more arenas. But all in all, it is a great game. It's a great mmo with the right amount of solo content.
    Ingame: RavenSworn, Pc / NA.


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  • Massive_Stain
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    This is a veiled nerf sorc thread

    /Thread
    PC: CP 1200+ DroDest, Bringer of light
    PS4: CP 1500+ Dro Dest, SoTN, Bringer of light, CragHMs, EoF, IR, TTT
    Xbox: CP 450 Fungal Grotto 1 HM
  • eliisra
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    Well, they're in charge of combat&class balance and not exactly doing a perfect job, so of course people will be negative. No mmorpg developer on the planet is doing a perfect job at balancing anyhow, so conflicts are unavoidable.

    The most common reaction when your favorite class&build gets brutally nerfed, is anger after all and disappointment.

    You can't expect people to be positive, happy and praise developers, when their favorite character starts underperforming from one patch to another. Especially not when it's a character they invested a lot of time in.

    As long as people are civil and not hateful, they're perfectly allowed to criticize and vent their frustration.
  • Morgul667
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    We complain cause they dont seem to care that after 4 years there are still so many bugs



  • FakeFox
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    Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to?

    Basically every relevant one. What even is your point? It's not like they give us this new content for free, like some other MMOs actually do, we pay quite a bit of money for that. They do not deserve praise just for doing their god damn job.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • WaltherCarraway
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    grind veteran cloudrest 24/7 sheep
    Back from my last hiatus. 2021 a new start.
  • Petoften
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    Not unlike Rift/Trion, I'm positive towards the devs, not so much the customer service - in ESO, that means how early buyers are expected to pay 2400 crowns even on sale for Morrowind while others get it with the base game for $10.
  • Cillion3117
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    OP, untill ZOS gives us any reason to stop hating them i think people are entitled to their hate.

    If you truly hate ZOS, why not just leave the game and the the forums. Move on to another game where you would be happy. Life is too short to spend your recreation time doing something you hate.
  • Petoften
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    Petoften wrote: »
    Not unlike Rift/Trion, I'm positive towards the devs, not so much the customer service - in ESO, that means how early buyers are expected to pay 2400 crowns even on sale for Morrowind while others get it with the base game for $10.

    Just a quick update that they responded further and made an effort I appreciate, to give credit.

    So I wouldn't equate them.
  • Juhasow
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    what do you think made it start?
    serous question.

    Game launch.
  • wolf486
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    It's the internet and most websites with open forums are negative and toxic. ESO forums are no different. Many legit criticisms directed at the game, but also a lot of whining about nothing.

    I feel bad for the mods of the forum who are constantly tagged in meaningless crying posts constantly
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
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  • Sygil05
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    I think people use 'Devs' as a generic term to encompass a lot of different roles within Zenimax, so I understand your confusion on the various gripes people have with 'devs', but there are legitimate complaints with all levels of the development team that have been ongoing for years that have never been addressed (and look to be avoided).

    Until they do more than provide token responses (ie https://forums.elderscrollsonline.com/en/discussion/445615/combat-update-in-u21-a-new-approach/p1), there's going to be an overabundance of negativity on the forums.
  • glorinand
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    After Nerfmire, I think the devs deserve nothing but criticism. They clearly have no sense of proportionality. The magnitude of of their totally unprovoked changes has erased my playstyle and it has made me lose all trust towards them. They are misinformed, they do not listen to feedback and they do not value their customers. I have left the game.
  • HalloweenWeed
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    Yes, kudos to ZOS for making this awesome game. They deserve quite a bit of praise for it.
    The problem is, the truth is that "the squeaky wheel gets the oil," meaning that we have to squeal loudly to get a problem recognized, especially with all the crybabies out there that have trouble because either their build is no good or they just don't control their toon well with a proper attack rotation (also there are those who don't understand that you can't have a "does everything best" build). So there are much more complaints than praise. ZOS knows this. :)
  • JinMori
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    The negativity is mostly deserved though.

    I don;t feel any scrap of guilt for pointing out just how bad some things are in this game.
    Edited by JinMori on November 26, 2018 2:53PM
  • Mayrael
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    Yeah like PvP lags since... like years are non existent? There is no issue with being stuck in combat? They don't break any class skills every patch just to "hot" fix (or eveven acknowledge) them in next 6 months? Nah... They do awesome job, when it goes to graphics and... That's all?

    Performance of the servers should be always number 1 priority. There is to few QoL improvements every patch. Time to fix broken stuff is way to long. You can't break core mechanics and wait few months to fix them! They exist only thanks to franchise.

    It's the sad truth, I'm here since 2014 and trust me, I'm not a hater, but some things can't be swept under the carpet. Many of us pays to support this game, but right now many of us feels that these money are wasted.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Veinblood1965
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    I almost reported you for this post! A positive post? OMG!

    I actually agree, the game is a lot of fun to play, the tiny details are what fascinates me, come across a wagon stuck in the middle of a stream with pots and pans scattered all about for no particular reason is pretty neat and make the game more enjoyable. Stuff like that.
  • f047ys3v3n
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    You know, you did mention the one specific change in the last 2 years that most (pvp anyway) players are happy with, the shields nerf.

    Of course, this is because most PVP players were already playing stam because it was already generally better.

    Those healers ZOS stated they made the change for, they are less than pleased. Now they just have more dead players and get bitched at more. As for 4 man content, I still run most of it without a healer because the mechanics were not changed and it is the mechanics that determine what you bring and not the magnitude of your shields. When the mechanics are heavily dps dependent or consist of mostly one shots there is little to recommend heals. Almost all fights are one, the other, or both of these.

    The changes in the last two years have been basically garbage and have ushered in a resource starved, slow, combat feel that pretty much everybody hates. They have also removed most of the class uniqueness and distinctions that made people really enjoy the style of one class over another. They have done all this while frequently breaking basic abilities so that they do not even fire in combat (like anything channeled last patch), creating massive server instability, and frequently breaking content so that it cannot be completed (several of the trials last patch.)

    Yea, they are just doing a bang up job on the combat balance and dungeons teams. They bang pretty much everything up.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Emmagoldman
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    Communication is done well.

    This is an interesting statement. Can you point to places where you explain why you think that?

    the last mmo I played (fallen earth) the dev team never did a live event, stream, and hadnt updated the community for two years. I played grav and the devs floated off. I invested in alpha repopulation, that went well....and fragmented after. yikes

    I generally know whats going on in game and in the context of a mmo, they do decently.

    I think we expect them to be like the white house and respond to ever concern.
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