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Too much negativity toward the ZOS’ Dev team

rexagamemnon
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So i read one post after another about people being upset with ZOS for one reason after another. Very rarely do i see real legitament concerns brought up, and 99% of the time it is addressed in the forum section. But the truth is The Dev team on ESO is doing really well. Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to? Sure there are some real concerns, ive complained about not being able to move content across servers and server performance in pvp zones at times, most recently punturing sweeps malfunctions and does not flow into the next puncturing sweep attack properly like it used to since murkmire, and how the new mounts are always a reskin and the mounts aren’t really an important issue as much as i rip on ZOS in the forum section but other than that, i think they are doing great. Everyday i see a new post about the balancing in the game, and people are so uptight about balancing in the game as if they are experts and that they no better than the engineers of this game. But more often than not ots because someone is sore about their favorite class getting a balance to level the playing field for everyone when they want a leg up on the competition. I get it, i was upset when my templar lost major mending. But its always people get so bent out of shape over little stuff. The newest example is the sorc and the shields, hate to break it to you but they definately needed to be balanced with everyone else in pvp. When a sorc can take on 15 players and survive for 20min without dying due to stacked shields, thats ridiculas and not balanced. So thank you @ZOS for doing a good job.
Edited by rexagamemnon on November 28, 2018 1:33AM
  • VaranisArano
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    So does complaining about persistent performance issues in PVP count as a "legitimate complaint" or not?

    Because I assure you, they sure havent addressed those yet.
  • Runs
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    "When you do things right, people won't be sure you've done anything at all."

    When you screw up, everybody and their brother knows about it and tells you.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Tasear
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    It's a great game overall and you can really feel the love in it's design and Implementation.
  • Stigant
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    What about acknowledging bug while saying that it will be fixed in next major update in the same sentence, which means it will stay in the game to be abused for next couple of months... That is pretty common practice fro ZOS.
    We bought the game and are paying subscription for the product to be working as intended, not for promises that it will eventually.
    Is that a "legitimate compmain"?


  • Acrolas
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    If MySpace taught me anything, it's that there are some people on the Internet willing to have entire conversations with themselves through numerous accounts in order to paint the narrative they want to paint.

    ZOS knows the actuality of the performance issues the game has. Internet comment sections change the perception of those performance issues. Not the actuality.

    There is also some merit to the phrase, "Progress not perfection."
    signing off
  • ezio45
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    So i read one post after another about people being upset with ZOS for one reason after another. Very rarely do i see real legitament concerns brought up, and 99% of the time it is addressed in the forum section. But the truth is The Dev team on ESO is doing really well. Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to? Sure there are some real concerns, ive complained about not being able to move content across servers and server performance at times and how the new mounts are always a reskin and the mounts aren’t really an important issue as much as i rip on ZOS in the forum section but other than that, i think they are doing great. Everyday i see a new post about the balancing in the game, and people are so uptight about balancing in the game as if they are experts and that they no better than the engineers of this game. But more often than not ots because someone is sore about their favorite class getting a balance to level the playing field for everyone when they want a leg up on the competition. I get it, i was upset when my templar lost major mending. But its always people get so bent out of shape over little stuff. The newest example is the sorc and the shields, hate to break it to you but they definately needed to be balanced with everyone else in pvp. When a sorc can take on 15 players and survive for 20min without dying due to stacked shields, thats ridiculas and not balanced. So thank you @ZOS for doing a good job.

    ok....

    1) I do probably know my class better than zos's combat team. or at least the current one. The devs working on it now arnt the originals who made the classes.

    2) major mending change to templar... was ***.... that was a stupid change to help make warden more appealing. Templar wasnt over healing warden was underhealing. To this day warden cant heal, and to this day they are still nerfing *** to make warden seem like a good option for healing.

    3) I dont know what sorc youve been playing against but before this change I could take on maybe 2 players at max lvl at the same time. even thats a stretch. And im not talking about hiding somewhere not getting hit and mage wrathing zergs of players. These changes are so ***. I go down over anything in pvp, average joe spamming anything will kill me in 3 shots and every time i am res'd i walk 2 damn feet and go down again. trials im just spamming shields and heavy attacking. sorc wasnt meant to play with shields this weak. hate to break it to you but shields were balanced before. with the exception of pet sorcs. shield stacking wasnt balanced and they should have fixed that.

    4) Ill stop being negative towards zos when I can do trials and pvp on my sorc again
  • idk
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    Tasear wrote: »
    It's a great game overall and you can really feel the love in it's design and Implementation.

    I agree with this overall. There is great detail in the game and storylines.

    However, I disagree that the game is well managed. It has been clear from the incredibly poor state of the game at launch through the constant major changes Zos keeps making to no avail that the game is poorly managed from the top.

    A prime example is Zos "rebalanced" weapon traits not that long ago. Before their change DPS used sharpened (sometimes precise) and tanks used one of a couple traits. In the end infused came out on top and Zos has made other changes to benefit infused so that it is best for both roles.

    It makes it clear Zos does not think things through and has a vision problem at the management level. It is sad to see.
  • Ruinhorn
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    Because there's no communication between players and ZOS developers.

    Alright, how many "constructive" (they like this word) answers from developers team you see per day? Per week? Per year?
    The company has so-called "community managers", a link between customers and developers. While devs do the job (coding, thinking, modelling, whatever) they simply can't put enough time into reading forums and answering questions. CMs' job is to relay our most important ideas, thoughts, problems to developer and managers team. Maybe they do it. Maybe not. Why maybe? Because they don't talk with us.

    For example, people are asking about Indrik Feathers. The problem is that ingame and site description is not very clear, some misunderstanding is there. How long does it take for CM to make one (!) post and clarify evething? How long does it take to make a post with a "short list" of all main problems and bugs and just say "Look, these things were given to devs team, we hear you". Not much I'd say.

    So blaming ZOS, they devs team, customer support and managers for this is absolutely fair. In lack of information what should players think? Did they hear us or just ignored? But when people, which play ESO since beta, which pay money every month for ESO+ see that all their attempts to contact ZOS, all their attempts to make a dialog just crash against the wall, what else do you expect? Understanding? Confetti with "we love you ZOS" banners? When most time of "Z" letter near topic's name mean not attention from ZOS, but "keep your messages civil and constructive, because we deleted some posts" remainder? How many times we asked a question about 999+ PR? Did we get any constructive answer about this problem? I don't think any kind of investigation is needed to prove that servers experience serious problems.

    The main problem never was in shields and balancing. Everyone with health mind understands that satisfying everyone is impossible, there's always a sort of compromise.
    Edited by Ruinhorn on November 25, 2018 8:54PM
  • AlienatedGoat
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    There are tons of legitimate complaints on this forum and on the official subreddit. The act of voicing those complaints isn't negative in itself - how the complaints are given is what is positive or negative.

    I'd say that most specific complaints are given in a constructive manner, making them a positive contribution. Whether you agree with those complaints or not is a different matter.
    PC-NA Goat - Bleat Bleat Baaaa
  • NoMoreChillies
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    when your region ping goes from 180 at launch to 300+ now and the 9 page thread gets ignored by the devs maybe you will see the other side of the coin
    Insulting people on the internet is cowardly.
  • ImmortalCX
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    idk wrote: »
    Tasear wrote: »
    It's a great game overall and you can really feel the love in it's design and Implementation.

    I agree with this overall. There is great detail in the game and storylines.

    However, I disagree that the game is well managed. It has been clear from the incredibly poor state of the game at launch through the constant major changes Zos keeps making to no avail that the game is poorly managed from the top.

    A prime example is Zos "rebalanced" weapon traits not that long ago. Before their change DPS used sharpened (sometimes precise) and tanks used one of a couple traits. In the end infused came out on top and Zos has made other changes to benefit infused so that it is best for both roles.

    It makes it clear Zos does not think things through and has a vision problem at the management level. It is sad to see.

    I think they are in "profit grab" (maintenance) mode where the game is still relatively fresh, but they are putting very little effort into future development.

    The extent of the current game changes are really small and just use tools and framework that already exist. Make some new maps, hire voice actors to remotely record their parts, put it all together in a small content release, change the meta by tweaking values in the config files.

    When you are new to the game, it seems vibrant for about the first 3-6 months, but then you realize its in maintenance mode. I think with the cash shop they decided there is more profit in milking what they have with a skeleton crew than to continue investing money and creative energies.

    ESO is a great casual game with about 6 months of enjoyment. After that point, you either need to be invested in PVP, housing, trading (?), or cosmetics for it to have any lasting appeal.

  • Gilvoth
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    what do you think made it start?
    serous question.
  • melloni_aleb16_ESO
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    But the truth is The Dev team on ESO is doing really well. ..... So thank you @ZOS for doing a good job.

    yes SURE!!!! especially the pvp dev team !!! 80% of stamina players play DW hit you with bloodcraze/ rending slashes and.....spamming steel tornado again..again and again..and again..and again.....etc

    really funny !
    Edited by melloni_aleb16_ESO on November 25, 2018 9:32PM
    DC|EP|AD EU .:. Claymore - all classes DK/Sorc/Nb/templar .: Retired :.
    DC NA server with 400 ping - DKs Vraccàs

    Philosophy of the poor .: "What you cannot beat ..zerg him " :.
  • JumpmanLane
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    ESO IS a great game. It’s also riddled with game crippling bugs, random loading screens, crashes everywhere (PvP, PvE, in your home). Add the inability to log in at times...Then there’s the crown store. If I only wanted to stand around looking good after buying a bunch of cosmetics I’d be playing Second Life lol.

    I wish ZOS would curtail the new combat changes in PvP; for example, until they FIXED PvP ( fix the sprint bug, fix the running in place issue, fix getting stuck in combat).

    Forget a new chapter, forget a new DLC, forget new sets, forget new classes, forget fiddling with racial passives. If you’re going to tinker with the game, FIX IT! Lol.

    And...um...how bout a new crown store dress for my female magdk. Would be very much appreciated.
    Edited by JumpmanLane on November 25, 2018 9:29PM
  • Acrolas
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    fix getting stuck in combat

    I've already delivered myself a patch for that one.

    Craft a stack of Invisibility potions in the 10 to 30 level range. The duration should outlast the combat check.
    signing off
  • rexagamemnon
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    But the truth is The Dev team on ESO is doing really well. ..... So thank you @ZOS for doing a good job.

    yes SURE!!!! especially the pvp dev team !!! 80% of stamina players play DW hit you with bloodcraze/ rending slashes and.....spamming steel tornado again..again and again..and again..and again.....etc

    really funny !

    Ive never encountered that problem in PVP and ive been playing eso since 2015.
  • eso_lags
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    Imo the devs are too greedy and waaay to out of touch with their player base , how the game works, and what the game needs/doesnt need. It also seems like they dont care about performance at all. This game gets significantly worse for most of us every update with performance, especially cyrodil performance, and all we get is silence from zos. They dont care and it never gets better. Out of any mmo ive played ive never seen so many issues from so many different areas of the game.

    That being said there are a lot of good people working at zos. Who knows, maybe its just one top person who wont let them address the performance issue. Maybe not. But being rude is never the way to accomplish anything and most logical people dont act like that anyway. But people have to understand the frustration. When all you want to do is play the game but you cant because the devs refuse to address the issue..

    At least the 2 things this game has going for it make it great. It has an amazing world and a great combat system. But sadly the combat system is also declining due to performance and nerfs. If the combat falls apart in this game then there is no reason, for me at least, to stay instead of playing something like wow..
  • JumpmanLane
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    Acrolas wrote: »
    fix getting stuck in combat

    I've already delivered myself a patch for that one.

    Craft a stack of Invisibility potions in the 10 to 30 level range. The duration should outlast the combat check.

    Lol I crafted SPEED POTS as a work around but they nerfed major expedition lol. I’m trying to GET somewhere when I’m stuck in combat. I had to walk all the way from Warden to Bleakers the other night. My faction was pop locked so I couldn’t switch campaigns and switch back. Didn’t have a keep recall stone. Had to hoof it.
  • eso_lags
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    ImmortalCX wrote: »
    idk wrote: »
    Tasear wrote: »
    It's a great game overall and you can really feel the love in it's design and Implementation.

    I agree with this overall. There is great detail in the game and storylines.

    However, I disagree that the game is well managed. It has been clear from the incredibly poor state of the game at launch through the constant major changes Zos keeps making to no avail that the game is poorly managed from the top.

    A prime example is Zos "rebalanced" weapon traits not that long ago. Before their change DPS used sharpened (sometimes precise) and tanks used one of a couple traits. In the end infused came out on top and Zos has made other changes to benefit infused so that it is best for both roles.

    It makes it clear Zos does not think things through and has a vision problem at the management level. It is sad to see.

    I think they are in "profit grab" (maintenance) mode where the game is still relatively fresh, but they are putting very little effort into future development.

    The extent of the current game changes are really small and just use tools and framework that already exist. Make some new maps, hire voice actors to remotely record their parts, put it all together in a small content release, change the meta by tweaking values in the config files.

    When you are new to the game, it seems vibrant for about the first 3-6 months, but then you realize its in maintenance mode. I think with the cash shop they decided there is more profit in milking what they have with a skeleton crew than to continue investing money and creative energies.

    ESO is a great casual game with about 6 months of enjoyment. After that point, you either need to be invested in PVP, housing, trading (?), or cosmetics for it to have any lasting appeal.

    I think it might be a bit longer than 3-6 months if you go for end game pve but i pretty much agree with this. Playing other mmos you really see where eso fails. Especially a game like WOW where there is so much to do and many of the quests are rewarding in what you get and meaningful. Or even specific gear.. So much more offered. Even something as small as all the hundreds of mounts you can earn and the random gear across the world for transmog. It might not be a huge aspect of gameplay but it turns out to be for many people...

    I think zos needs to make some sacrifices and start giving back to the players. Fix some issues, put some more unique and fun things in the game. Like with the dark brotherhood quest line. You do a cool quest, it takes a long time, and you get a polymorph. Its interesting. I cant really thing of many items like that in this game but i wish there were more.

    I also think they need to stop over nerfing things and blanket nerfing things. The speed nerf with murkmire was uncalled for and just gross. But i think they feel like its too much work to nerf something by a small amount, let it play out, and then maybe adjust it more in a later update.

    But more then anything i wish theyd fix performance. Please.
  • Jeremy
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    So i read one post after another about people being upset with ZOS for one reason after another. Very rarely do i see real legitament concerns brought up, and 99% of the time it is addressed in the forum section. But the truth is The Dev team on ESO is doing really well. Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to? Sure there are some real concerns, ive complained about not being able to move content across servers and server performance at times and how the new mounts are always a reskin and the mounts aren’t really an important issue as much as i rip on ZOS in the forum section but other than that, i think they are doing great. Everyday i see a new post about the balancing in the game, and people are so uptight about balancing in the game as if they are experts and that they no better than the engineers of this game. But more often than not ots because someone is sore about their favorite class getting a balance to level the playing field for everyone when they want a leg up on the competition. I get it, i was upset when my templar lost major mending. But its always people get so bent out of shape over little stuff. The newest example is the sorc and the shields, hate to break it to you but they definately needed to be balanced with everyone else in pvp. When a sorc can take on 15 players and survive for 20min without dying due to stacked shields, thats ridiculas and not balanced. So thank you @ZOS for doing a good job.

    These are not "little things". At least not in the context of a video game. They are significant game play changes that can completely alter a player's build and play style.

    As far as sorcerers are concerned.... I've never seen a sorcerer be able to hold their own against 15 individuals. in fact: I've never seen anything close to that. I play non CP PvP exclusively. But still, even with CP put into the mix it's difficult for me to imagine any sorcerer being able to take on an army of 15 players. These 15 players must have literally just sucked.

    And that's part of the issue with PvP and observers like you. Players compare inept and poorly-played characters and expect PvP to be "balanced" around these characters, which has contributed to the mess in PvP we see now.

    The developers do indeed deserve praise for the amount of content they churn out. Their zones are masterfully crafted, usually well-written with a wide assortment of interesting gear to choose from. But they will get no praise from me when it comes to their PvP combat because - simply put - they don't deserve it. Aside from annoying performance issues, the PvP combat system itself is just poorly designed with an over-emphasis on offense that both compliments and feeds zergs and melting other players before they have a chance to fight back. This makes PvP combat stupid and anything but fun - unless of course this person is sadistic and enjoys zerging helpless players to death for giggles. And if that is the case, this is definitely the game for them.
    Edited by Jeremy on November 26, 2018 7:44AM
  • Malprave
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    Totally happy with the game and the direction it has taken since launch. All new content starting with Orsinium has been great. Forums here are mostly a toxic cesspool inhabited by self-appointed experts claiming greater knowledge than the game designers, endlessly pontificating and presenting their own personal viewpoint as if it came down from the mountain on stone tablets. And then they’re surprised when they don’t get a personalized response from the development team.
  • Lumenn
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    I love the game. For an older guy who's only experience with MMO was the first 10 years of EQ1 ESO is casual friendly(i was not going to play a game that requires you to live on their servers. EQ got better when they HAD to, especially with mercenaries, but yeah, solo melee was ssslloooowwww)

    The issue I see with ESO is that it seems to run like a short term investment. You don't dig in to fix the major issues, it's not cost effective. Once you've made the profit you expected from it you staff it with a skeleton crew, paint some lipstick on it occasionally, push for cash grabs and cost savings and let it limp itself to death. With a player base invested in their characters(time, skills, crate store) and the fact that consoles have little competition it could be awhile. Lack of communication is only part of it. What are they going to tell you? We can't hire techs to fix the game because upper management wants their quarterly profits? No excuses? People like Gina are the ones I feel for. Yep, parts are broken. Nope, upper management will see the game crash and close before investing more into it. They may not go into the red, but if they make $3 vs the $5 they expect, heads will role. And Gina is the company front paid to spin the "behind closed doors" meetings to the customer and keep us pacified.

    They've made their profit, and after as many years as the game has been out investing in a potential loss of profits is a last ditch effort and only if someone convinces the investors it's necessary. Customers see this and get upset. I honestly don't think any of the team's want the game to close(although some are out of touch) but they are the ones between the the shot callers and us. Unfortunately wall fodder tends to get hit hard(and in business, from both sides) meanwhile, we've got awhile before the game implodes, or gets brought down, so let's pucker up for some more lipstick....
  • Jaraal
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    Ruinhorn wrote: »
    Because there's no communication between players and ZOS developers.

    Alright, how many "constructive" (they like this word) answers from developers team you see per day? Per week? Per year?
    The company has so-called "community managers", a link between customers and developers. While devs do the job (coding, thinking, modelling, whatever) they simply can't put enough time into reading forums and answering questions. CMs' job is to relay our most important ideas, thoughts, problems to developer and managers team. Maybe they do it. Maybe not. Why maybe? Because they don't talk with us.

    For example, people are asking about Indrik Feathers. The problem is that ingame and site description is not very clear, some misunderstanding is there. How long does it take for CM to make one (!) post and clarify evething? How long does it take to make a post with a "short list" of all main problems and bugs and just say "Look, these things were given to devs team, we hear you". Not much I'd say.

    So blaming ZOS, they devs team, customer support and managers for this is absolutely fair. In lack of information what should players think? Did they hear us or just ignored? But when people, which play ESO since beta, which pay money every month for ESO+ see that all their attempts to contact ZOS, all their attempts to make a dialog just crash against the wall, what else do you expect? Understanding? Confetti with "we love you ZOS" banners? When most time of "Z" letter near topic's name mean not attention from ZOS, but "keep your messages civil and constructive, because we deleted some posts" remainder? How many times we asked a question about 999+ PR? Did we get any constructive answer about this problem? I don't think any kind of investigation is needed to prove that servers experience serious problems.

    The main problem never was in shields and balancing. Everyone with health mind understands that satisfying everyone is impossible, there's always a sort of compromise.

    This post is spot on.

    Players have legitimate concerns, and they are chronically met with silence. But you know they are reading every word, because stuff like "baiting" posts are shut down in the blink of an eye. Apparently they view speculation (correct or not) as the proper way for players to find out how the devs want the game to be played, rather than simple, straightforward answers to common questions.

    I can't see how anybody thinks ignoring customers' concerns and questions is good for business.
  • ATomiX96
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    ddFXB7z.png

    idk how to rotate text in paint
  • Gatviper
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    The game is well enough to play, Cyrodiil issues notwithstanding. But the people behind working on ESO have distanced themselves quite a bit from the playerbase, I mean I understand the important people are working on the game... I hope, I mean the announcement at the top is saying there's no maintenance for November 26th. The game must be all shiny and cheery, it's not like there's just so many problems which should be attended to.

    But they're making the same mistake which another MMORPG developers made, those of Daybreak Games and Everquest II - they neglect to invest into much if any employment of social "middlemen" who would soften the friction inbetween the playerbase, and the game management. They just put out a game, set a schedule for regular new content, and counting the money. All the rest is not important. Except, it kinda is, and that's why they're getting all the negativity now, there's nobody listening to playerbase, or at least not communicating. It's hard to like people working on a game, if they're doing so many things which upset the playerbase.
    Life is a ride, like days in a train, cities rush by, like ghosts in the night.
    The rhythm of wheels, time fades away, stations of a journey, destination unknown.
  • maxjapank
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    I've been fairly supportive of the Devs, even when many have not. But this "stuck in combat" bug in Cyrodiil is just terrible. You can't mount. You can't port. You can't switch gear, skills, or change quick slots (which would've been possible if they hadn't made it so you couldn't.) Not a day goes by that someone in my guild is not complaining about this. Not a day goes by that I am not complaining about this. It is these "quality of life" parts of the game that need fixing.
  • Tandor
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    Gatviper wrote: »
    The game is well enough to play, Cyrodiil issues notwithstanding. But the people behind working on ESO have distanced themselves quite a bit from the playerbase, I mean I understand the important people are working on the game... I hope, I mean the announcement at the top is saying there's no maintenance for November 26th. The game must be all shiny and cheery, it's not like there's just so many problems which should be attended to.

    But they're making the same mistake which another MMORPG developers made, those of Daybreak Games and Everquest II - they neglect to invest into much if any employment of social "middlemen" who would soften the friction inbetween the playerbase, and the game management. They just put out a game, set a schedule for regular new content, and counting the money. All the rest is not important. Except, it kinda is, and that's why they're getting all the negativity now, there's nobody listening to playerbase, or at least not communicating. It's hard to like people working on a game, if they're doing so many things which upset the playerbase.

    They've already openly acknowledged the communication issue and are working up an improved system between now and the end of the year - check out Gina's posts in Dev Tracker if you're not aware of them.

    I confess that when people claim - as some do in this thread and elsewhere - that the game is dying, in maintenance mode, just a cash-grab and so on, and that it only offers 6 months entertainment for casual players with addtional "9 minute content" for others, I really fail to recognise the descriptions as relating to the game I'm playing. The world is very crowded on the PC EU server, at least as much if not more so than ever in recent weeks, in all manner of zones. Cyrodiil may well be less popular, no doubt in part due to performance but also in part due to BGs now being open to all, as well as with a number of PvE events running close together.

    As for casual players, there's years worth of content now - I have played for an hour or two most days since PC launch and still haven't seen all the base game let alone all the additional content, and only have 200 CPs on one account and none on the other one. It's those who see entertainment only in the endgame and put 5 or 6 hours per day into getting there utilising every possible shortcut that run out of things to do after 6 months and get either bored or burnt out - but that's the same when that approach is adopted in any MMORPG.

  • Drummerx04
    Drummerx04
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    So i read one post after another about people being upset with ZOS for one reason after another. Very rarely do i see real legitament concerns brought up, and 99% of the time it is addressed in the forum section. But the truth is The Dev team on ESO is doing really well. Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to? Sure there are some real concerns, ive complained about not being able to move content across servers and server performance at times and how the new mounts are always a reskin and the mounts aren’t really an important issue as much as i rip on ZOS in the forum section but other than that, i think they are doing great. Everyday i see a new post about the balancing in the game, and people are so uptight about balancing in the game as if they are experts and that they no better than the engineers of this game. But more often than not ots because someone is sore about their favorite class getting a balance to level the playing field for everyone when they want a leg up on the competition. I get it, i was upset when my templar lost major mending. But its always people get so bent out of shape over little stuff. The newest example is the sorc and the shields, hate to break it to you but they definately needed to be balanced with everyone else in pvp. When a sorc can take on 15 players and survive for 20min without dying due to stacked shields, thats ridiculas and not balanced. So thank you @ZOS for doing a good job.

    Keep in mind that some of us have been here for 3+ years of nearly continuous gameplay across quite literally dozens of patches, content releases, introductions of monetization schemes.

    The devs that MAKE the dungeons and trials cannot complete them with the classes and characters that they "balance" however the players in the ESO community CAN clear that content reliably on multiple classes and roles.

    Some of us have been theory crafting builds for years, we've formed and lead vet trials groups and pvp groups both large and small, we've finished all the content in the entire game dozens upon dozens of times, and we also COMMUNICATE with each other to fill in the gaps of our knowledge for certain builds, play styles, or content.

    We absolutely know every aspect of this game and have followed every tweak, nerf, buff, or complete alteration to skill usage that Wrobel has slapped together over the years.

    When veteran players make a complaint about a nerf, change, bug, exploit, or performance issues... we aren't just complaining for the sake of hearing our own voice. We actually know what we are talking about. While you see a sorc tanking 15 players like some sort of god, we see a sorc using the terrain and all available magicka, stamina, and ultimate resources to barely survive against players doing nothing but spamming snipe and light attacks (hence unskilled).
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Sylvermynx
    Sylvermynx
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    @Tandor: I started playing late June. I've never seen an empty world. I actually wouldn't mind fewer people in my face all the time!

    Yes, there are some issues (well, not for me....) Except for my satellite lag, the game runs just fine. It can sometimes take me ten minutes to get logged in - I take that to mean there's plenty of people trying to do the same, or my satellite is being extra laggy. Or both.

    Of course, I don't pvp. So all of that stuff doesn't affect me at all - that's not to say I don't believe it when so many quality posters (as well as not-so-quality ones) repeat it ad infinitum ad nauseam. I do believe it - I just don't have to deal with it! Since I have virtually zero issues, I'm not asking for anything from the devs - except that they do what they can to help out those who pvp.
  • Lylith
    Lylith
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    Witar wrote: »
    Zos can't deal with perfomance and horrible lag in cyro. Zos don't know how to balance classes, only thing they actually know is nerfing stuff into the ground. Don't know why do you think we should love them.

    i hear they're going to 'balance' races, soon.

    given that my playtime on this game has already dropped about 98 percent since nerfmire (great content, *** changes), i can hardly wait to see what the team comes up with next. :neutral:
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