rexagamemnon wrote: »So i read one post after another about people being upset with ZOS for one reason after another. Very rarely do i see real legitament concerns brought up, and 99% of the time it is addressed in the forum section. But the truth is The Dev team on ESO is doing really well. Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to? Sure there are some real concerns, ive complained about not being able to move content across servers and server performance at times and how the new mounts are always a reskin and the mounts aren’t really an important issue as much as i rip on ZOS in the forum section but other than that, i think they are doing great. Everyday i see a new post about the balancing in the game, and people are so uptight about balancing in the game as if they are experts and that they no better than the engineers of this game. But more often than not ots because someone is sore about their favorite class getting a balance to level the playing field for everyone when they want a leg up on the competition. I get it, i was upset when my templar lost major mending. But its always people get so bent out of shape over little stuff. The newest example is the sorc and the shields, hate to break it to you but they definately needed to be balanced with everyone else in pvp. When a sorc can take on 15 players and survive for 20min without dying due to stacked shields, thats ridiculas and not balanced. So thank you @ZOS for doing a good job.
It's a great game overall and you can really feel the love in it's design and Implementation.
It's a great game overall and you can really feel the love in it's design and Implementation.
I agree with this overall. There is great detail in the game and storylines.
However, I disagree that the game is well managed. It has been clear from the incredibly poor state of the game at launch through the constant major changes Zos keeps making to no avail that the game is poorly managed from the top.
A prime example is Zos "rebalanced" weapon traits not that long ago. Before their change DPS used sharpened (sometimes precise) and tanks used one of a couple traits. In the end infused came out on top and Zos has made other changes to benefit infused so that it is best for both roles.
It makes it clear Zos does not think things through and has a vision problem at the management level. It is sad to see.
rexagamemnon wrote: »But the truth is The Dev team on ESO is doing really well. ..... So thank you @ZOS for doing a good job.
JumpmanLane wrote: »fix getting stuck in combat
melloni_aleb16_ESO wrote: »rexagamemnon wrote: »But the truth is The Dev team on ESO is doing really well. ..... So thank you @ZOS for doing a good job.
yes SURE!!!! especially the pvp dev team !!! 80% of stamina players play DW hit you with bloodcraze/ rending slashes and.....spamming steel tornado again..again and again..and again..and again.....etc
really funny !
JumpmanLane wrote: »fix getting stuck in combat
I've already delivered myself a patch for that one.
Craft a stack of Invisibility potions in the 10 to 30 level range. The duration should outlast the combat check.
ImmortalCX wrote: »It's a great game overall and you can really feel the love in it's design and Implementation.
I agree with this overall. There is great detail in the game and storylines.
However, I disagree that the game is well managed. It has been clear from the incredibly poor state of the game at launch through the constant major changes Zos keeps making to no avail that the game is poorly managed from the top.
A prime example is Zos "rebalanced" weapon traits not that long ago. Before their change DPS used sharpened (sometimes precise) and tanks used one of a couple traits. In the end infused came out on top and Zos has made other changes to benefit infused so that it is best for both roles.
It makes it clear Zos does not think things through and has a vision problem at the management level. It is sad to see.
I think they are in "profit grab" (maintenance) mode where the game is still relatively fresh, but they are putting very little effort into future development.
The extent of the current game changes are really small and just use tools and framework that already exist. Make some new maps, hire voice actors to remotely record their parts, put it all together in a small content release, change the meta by tweaking values in the config files.
When you are new to the game, it seems vibrant for about the first 3-6 months, but then you realize its in maintenance mode. I think with the cash shop they decided there is more profit in milking what they have with a skeleton crew than to continue investing money and creative energies.
ESO is a great casual game with about 6 months of enjoyment. After that point, you either need to be invested in PVP, housing, trading (?), or cosmetics for it to have any lasting appeal.
rexagamemnon wrote: »So i read one post after another about people being upset with ZOS for one reason after another. Very rarely do i see real legitament concerns brought up, and 99% of the time it is addressed in the forum section. But the truth is The Dev team on ESO is doing really well. Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to? Sure there are some real concerns, ive complained about not being able to move content across servers and server performance at times and how the new mounts are always a reskin and the mounts aren’t really an important issue as much as i rip on ZOS in the forum section but other than that, i think they are doing great. Everyday i see a new post about the balancing in the game, and people are so uptight about balancing in the game as if they are experts and that they no better than the engineers of this game. But more often than not ots because someone is sore about their favorite class getting a balance to level the playing field for everyone when they want a leg up on the competition. I get it, i was upset when my templar lost major mending. But its always people get so bent out of shape over little stuff. The newest example is the sorc and the shields, hate to break it to you but they definately needed to be balanced with everyone else in pvp. When a sorc can take on 15 players and survive for 20min without dying due to stacked shields, thats ridiculas and not balanced. So thank you @ZOS for doing a good job.
Because there's no communication between players and ZOS developers.
Alright, how many "constructive" (they like this word) answers from developers team you see per day? Per week? Per year?
The company has so-called "community managers", a link between customers and developers. While devs do the job (coding, thinking, modelling, whatever) they simply can't put enough time into reading forums and answering questions. CMs' job is to relay our most important ideas, thoughts, problems to developer and managers team. Maybe they do it. Maybe not. Why maybe? Because they don't talk with us.
For example, people are asking about Indrik Feathers. The problem is that ingame and site description is not very clear, some misunderstanding is there. How long does it take for CM to make one (!) post and clarify evething? How long does it take to make a post with a "short list" of all main problems and bugs and just say "Look, these things were given to devs team, we hear you". Not much I'd say.
So blaming ZOS, they devs team, customer support and managers for this is absolutely fair. In lack of information what should players think? Did they hear us or just ignored? But when people, which play ESO since beta, which pay money every month for ESO+ see that all their attempts to contact ZOS, all their attempts to make a dialog just crash against the wall, what else do you expect? Understanding? Confetti with "we love you ZOS" banners? When most time of "Z" letter near topic's name mean not attention from ZOS, but "keep your messages civil and constructive, because we deleted some posts" remainder? How many times we asked a question about 999+ PR? Did we get any constructive answer about this problem? I don't think any kind of investigation is needed to prove that servers experience serious problems.
The main problem never was in shields and balancing. Everyone with health mind understands that satisfying everyone is impossible, there's always a sort of compromise.
The game is well enough to play, Cyrodiil issues notwithstanding. But the people behind working on ESO have distanced themselves quite a bit from the playerbase, I mean I understand the important people are working on the game... I hope, I mean the announcement at the top is saying there's no maintenance for November 26th. The game must be all shiny and cheery, it's not like there's just so many problems which should be attended to.
But they're making the same mistake which another MMORPG developers made, those of Daybreak Games and Everquest II - they neglect to invest into much if any employment of social "middlemen" who would soften the friction inbetween the playerbase, and the game management. They just put out a game, set a schedule for regular new content, and counting the money. All the rest is not important. Except, it kinda is, and that's why they're getting all the negativity now, there's nobody listening to playerbase, or at least not communicating. It's hard to like people working on a game, if they're doing so many things which upset the playerbase.
rexagamemnon wrote: »So i read one post after another about people being upset with ZOS for one reason after another. Very rarely do i see real legitament concerns brought up, and 99% of the time it is addressed in the forum section. But the truth is The Dev team on ESO is doing really well. Think about it they make an effort to bring new content every couple months, how many MMORPGs do that or are even able to? Sure there are some real concerns, ive complained about not being able to move content across servers and server performance at times and how the new mounts are always a reskin and the mounts aren’t really an important issue as much as i rip on ZOS in the forum section but other than that, i think they are doing great. Everyday i see a new post about the balancing in the game, and people are so uptight about balancing in the game as if they are experts and that they no better than the engineers of this game. But more often than not ots because someone is sore about their favorite class getting a balance to level the playing field for everyone when they want a leg up on the competition. I get it, i was upset when my templar lost major mending. But its always people get so bent out of shape over little stuff. The newest example is the sorc and the shields, hate to break it to you but they definately needed to be balanced with everyone else in pvp. When a sorc can take on 15 players and survive for 20min without dying due to stacked shields, thats ridiculas and not balanced. So thank you @ZOS for doing a good job.
Zos can't deal with perfomance and horrible lag in cyro. Zos don't know how to balance classes, only thing they actually know is nerfing stuff into the ground. Don't know why do you think we should love them.