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A small idea to improve farming results

sekou_trayvond
sekou_trayvond
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Okay, recently I just completed farm in VoM for a rattlecage piece I sought. Lost count of how many runs I made. Last year was the same with Hulking Draugr pieces. We all know the drill by now.

But as I was going about this for the umpteenth time, what I realized is that I really don't care about these gold drops. Yeah, it adds up, I suppose but its pretty superfluous to me.

So I thought: what if there was a trinket/potion/whoozit that operated on a timer that you could purchase and or/make (I'm thinking with master writs, but whatever) that effectively negates the gold drops and instead turns the gold drops into an increased CHANCE to get set piece drops? Could even have different variants for increased weps or jewelry drop chances.

I dunno. Get the runs down to 20 from 30, 40, 50 I guess is the idea :)
  • SakuraRush
    SakuraRush
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    At that point why not just remove the bind on pickup and make dungeon items tradeable?

    Any suggestions for this game that introduce more complexity to the code is asking for random things to be broken.

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