Ok, I've tested it only before Murkmire. At 13 seconds you can see it exactly. He dodges the glyphe and gets no damage from steel tornado.
But i should test it now once again after Murkmire, that's right! I will post the result later.https://www.youtube.com/watch?v=Xw6PnhF8fNU
LoveForElderScrolls wrote: »CatchMeTrolling wrote: »Only thing on this list that’s close to “op” is steel tornado.
Siege is well siege.
Right now if you go into a keep and you get hit by siege you don't have enough time to react and get out of siege range because the damage is too high and healing is not enough so I consider siege overpowered.
CyberSkooma wrote: »Do you even actually play PvP? lol
CyberSkooma wrote: »Do you even actually play PvP? lol
I'm not sure if you mean me. If so, I don't understand your post, sorry.
What's the problem demonstrating a bug in a duel? Maybe you can help me with that?
jediodyn_ESO wrote: »
I’d love to know what build your buddy is running, because in hundreds of BGs on PS4 I have yet to come across a WW in no-cp that can solo any other decent player.
In no-cp WW can have either burst OR survivabilty and lack any utility. CC breaks and snare breaks drain WW harshly. Not to mention that just about every Stam class who isn’t a DK runs Dawnbreaker, and one sniper means the party is over.
WW in non-cp is too weak without a pocket healer to allow a full dps build. I rarely, if ever see anyone go WW and rack up a bunch of kills or damage compared to what can be done with the same amount of ultimate put into a couple dawnbreakers instead.
Honestly WW is still way behind Vamp in terms of utility. A suggested solution would be if players could be allowed to toggle it on/off while they still have ultimate. This would also make “WW” ultimate gen sets actually useful to WW builds.
I can assure you that a werewolf in no-CP can have both survivability and good damage. You can easily kill good players with sub 3k weapon damage as a werewolf (even without Torug´s Pact cheese) Agree on the lack of utility though.
DB dodgable not op. Steelnado OP. Zero counter. Actually I'd say all "beams" OP. No real counter.