Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Here's a list of most overpowered things in PvP

  • Sun7dance
    Sun7dance
    ✭✭✭✭✭
    ✭✭✭✭
    Sun7dance wrote: »
    glavius wrote: »
    Sun7dance wrote: »
    Steel tornado is still dodgeable. When you dodge any damage glyphe, you also dodge steel tornado. Most of the players run infused weapons now, so you actually have a good chance to avoid the damage of steel tornado.

    Haven't tested this I admit but really doubt it's true..

    Ok, I've tested it only before Murkmire. At 13 seconds you can see it exactly. He dodges the glyphe and gets no damage from steel tornado.
    But i should test it now once again after Murkmire, that's right! I will post the result later.

    https://www.youtube.com/watch?v=Xw6PnhF8fNU

    I've tested it today and it's still the same. If you dogde the glyphe, you automatically dodge steel tornado too.
    Really annoying when you play infused weapons.

    I will post the video tomorrow.
    PS5|EU
  • CyberSkooma
    CyberSkooma
    ✭✭✭✭✭
    Do you even actually play PvP? lol
    I play this game a little bit I guess
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Only thing on this list that’s close to “op” is steel tornado.

    Siege is well siege.

    Right now if you go into a keep and you get hit by siege you don't have enough time to react and get out of siege range because the damage is too high and healing is not enough so I consider siege overpowered.

    my siege buster build says hi.

    whenever i help stop a siege it stands alot longer than if i dont because i am setup to reduce both zerglings as well as siege weapon damage massivly while holding my own survival wise.
    dress for the job you want not the job you want to suffer in.
    aka wear better sets to counter what causes problems and slot better abilities for helping your keep survive.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Sun7dance
    Sun7dance
    ✭✭✭✭✭
    ✭✭✭✭
    Do you even actually play PvP? lol

    I'm not sure if you mean me. If so, I don't understand your post, sorry.
    What's the problem demonstrating a bug in a duel? Maybe you can help me with that?




    PS5|EU
  • CyberSkooma
    CyberSkooma
    ✭✭✭✭✭
    Sun7dance wrote: »
    Do you even actually play PvP? lol

    I'm not sure if you mean me. If so, I don't understand your post, sorry.
    What's the problem demonstrating a bug in a duel? Maybe you can help me with that?




    @Sun7dance Sorry, not talking to you. Speaking to the poster of the thread
    I play this game a little bit I guess
  • Ender1310
    Ender1310
    ✭✭✭✭
    DB dodgable not op. Steelnado OP. Zero counter. Actually I'd say all "beams" OP. No real counter.
  • Ender1310
    Ender1310
    ✭✭✭✭
    I personally think there should still be counter. 10 dbs are dodgable
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Must be easier to whine than adapt as usual.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Aedrion
    Aedrion
    ✭✭✭✭✭
    Sounds more like "Here's a list of what appears of my death recap the most".

    Entirely inaccurate topic.
  • jediodyn_ESO
    jediodyn_ESO
    ✭✭✭✭
    Qbiken wrote: »
    Datthaw wrote: »
    Qbiken wrote: »
    Loled at werewolfs

    Have you fought a good ww lately? The damage output is unreal, I know from dueling my buddy. I waneed to experience it after watching him just steamroll people in bgs
    Datthaw wrote: »
    Qbiken wrote: »
    Loled at werewolfs

    Have you fought a good ww lately? The damage output is unreal, I know from dueling my buddy. I waneed to experience it after watching him just steamroll people in bgs

    I’d love to know what build your buddy is running, because in hundreds of BGs on PS4 I have yet to come across a WW in no-cp that can solo any other decent player.

    In no-cp WW can have either burst OR survivabilty and lack any utility. CC breaks and snare breaks drain WW harshly. Not to mention that just about every Stam class who isn’t a DK runs Dawnbreaker, and one sniper means the party is over.

    WW in non-cp is too weak without a pocket healer to allow a full dps build. I rarely, if ever see anyone go WW and rack up a bunch of kills or damage compared to what can be done with the same amount of ultimate put into a couple dawnbreakers instead.

    Honestly WW is still way behind Vamp in terms of utility. A suggested solution would be if players could be allowed to toggle it on/off while they still have ultimate. This would also make “WW” ultimate gen sets actually useful to WW builds.

    I can assure you that a werewolf in no-CP can have both survivability and good damage. You can easily kill good players with sub 3k weapon damage as a werewolf (even without Torug´s Pact cheese) Agree on the lack of utility though.

    If you can easily kill them, they are not good players.
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Ender1310 wrote: »
    DB dodgable not op. Steelnado OP. Zero counter. Actually I'd say all "beams" OP. No real counter.

    Absorb magic. Well, if it still absorbs templar ray and soul assault ...Didn't see any changes in patch notes, so it probably still does. If it does, just spam it and get some healing done while you negate the beam damage.
  • Ragnarock41
    Ragnarock41
    ✭✭✭✭✭
    ✭✭✭✭
    complaining about uppercut in 2018...
Sign In or Register to comment.