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Thank you to the designers of Moon Hunter and Fang Keep

arakis99ub17_ESO
You made me come to a realization tonight. I was about to drop another 40 bucks on crowns to buy the merchant and some more storage. You saved me from spending money on ESO that I will now spend on other games. There are so many games on sale that I almost don't know where to begin. :smile:

Thanks again...



p.s., The many one-shot and oblique AF mechanics are such a joy. If zos were smart they would pay you to go work for their competitors.
  • kts
    kts
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    Fang keep
  • MaxJrFTW
    MaxJrFTW
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    It's Moon Hunter Keep. It's also the worst designed dungeon i've ever done in an MMO(WoW and ESO). The dungeon is seriously garbage.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • ATomiX96
    ATomiX96
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    Im planning to buy them during the Sale (gold for crowns ofc) because i want Access to the balorgh Set and nothing Else, all Friends i've talked to Said the Dungeons are one 1-shot mechanic after another, once i have 2 light/med/heavy Helmets i prolly wont Set Foot into these dungeons ever again.
    Edited by ATomiX96 on November 24, 2018 9:33AM
  • ArchMikem
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    ATomiX96 wrote: »
    Im planning to buy them during the Sale (gold for crowns ofc) because i want Access to the balorgh Set and nothing Else, all Friends i've talked to Said the Dungeons are one 1-shot mechanic after another, once i have 2 light/med/heavy Helmets i prolly wont Set Foot into these dungeons ever again.

    Could just wait and hope for the helmet to be in The Golden one day.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • lokulin
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    As a tank, Moonhunter Keep is my least favorite dungeon at the moment. It is all heavy bleeds, enrages, immobilization and one shots. I appreciate the challenge, and with a good group, or at least one that communicates, it can almost be fun. Most of the time it is just a claustrophobic annoyance. Won't stop me hunting the slayer and cosmetic achievements tho.

    Bloodroot forge is still a close second just because the bullcrap RNG on Galchobhar's rock islands is the only thing standing between me and a no death run most of the time.

    I actually quite like Fang Lair but getting a group from group finder that can get past the menagerie is a crapshoot.

    Still can't find a group to do hard mode for Fang Lair, Scalecaller, Moonhunter or March of Sacrifices. I don't mind the challenge but I feel like they have pumped the difficulty up to the point where most people just can't be bothered even trying. They might do it once but never go back again and given the only real motivation to do so beyond getting the cosmetic item is a single extra undaunted key I can see why.

    They need to tone down the difficulty or buff the rewards imho.
    I've hidden your signature.
  • ATomiX96
    ATomiX96
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    ArchMikem wrote: »
    ATomiX96 wrote: »
    Im planning to buy them during the Sale (gold for crowns ofc) because i want Access to the balorgh Set and nothing Else, all Friends i've talked to Said the Dungeons are one 1-shot mechanic after another, once i have 2 light/med/heavy Helmets i prolly wont Set Foot into these dungeons ever again.

    Could just wait and hope for the helmet to be in The Golden one day.

    well thats what i did for this week, but cant be bothered to wait 3 months until balorgh randomly shows up at the golden...
  • eso_nya
    eso_nya
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    If the dungeon/trial team would put half as much efford into creating fun and challenging mechanics, as they put into punishing low dps groups, this game could actually have a good "endgame".
  • Alpheu5
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    lokulin wrote: »
    As a tank, Moonhunter Keep is my least favorite dungeon at the moment. It is all heavy bleeds, enrages, immobilization and one shots. I appreciate the challenge, and with a good group, or at least one that communicates, it can almost be fun. Most of the time it is just a claustrophobic annoyance. Won't stop me hunting the slayer and cosmetic achievements tho.

    Bloodroot forge is still a close second just because the bullcrap RNG on Galchobhar's rock islands is the only thing standing between me and a no death run most of the time.

    I actually quite like Fang Lair but getting a group from group finder that can get past the menagerie is a crapshoot.

    Still can't find a group to do hard mode for Fang Lair, Scalecaller, Moonhunter or March of Sacrifices. I don't mind the challenge but I feel like they have pumped the difficulty up to the point where most people just can't be bothered even trying. They might do it once but never go back again and given the only real motivation to do so beyond getting the cosmetic item is a single extra undaunted key I can see why.

    They need to tone down the difficulty or buff the rewards imho.

    Way back in the day when the key progression was this...:
    • Normal Dungeon/Veteran Dungeon - 1 Silver Key
    • Veteran Dungeon, Hard Mode - 1 Gold Key
    • Veteran DLC Dungeon, Hard Mode - 2 Gold Keys
    ...there was a clearly superior reward for doing the most difficult dungeons on the more difficult option. Now, completing vSP HM gives the same reward as vFG1 HM. They need to re-scale the DLC rewards again and offer something like 3 or 4 keys and a guaranteed 25 transmute gem for completing a Vet DLC HM pledge since their difficulty is so much higher than your typical HM run.
    Dalek-Rok - Argonian Sorcerer || Dalek-Shād - Argonian Nightblade || Dalek-Shul - Argonian Templar || Dalek-Xal - Argonian Dragonknight || Mounts-the-Snout - Argonian Warden || Dalek-Xul - Argonian Necromancer || Two-Spires - Argonian Arcanist || Dalek-Nesh - Argonian Sorcerer || Dalek-Kör - Argonian Dragonknight
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  • Bevik
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    Alpheu5 wrote: »
    lokulin wrote: »
    As a tank, Moonhunter Keep is my least favorite dungeon at the moment. It is all heavy bleeds, enrages, immobilization and one shots. I appreciate the challenge, and with a good group, or at least one that communicates, it can almost be fun. Most of the time it is just a claustrophobic annoyance. Won't stop me hunting the slayer and cosmetic achievements tho.

    Bloodroot forge is still a close second just because the bullcrap RNG on Galchobhar's rock islands is the only thing standing between me and a no death run most of the time.

    I actually quite like Fang Lair but getting a group from group finder that can get past the menagerie is a crapshoot.

    Still can't find a group to do hard mode for Fang Lair, Scalecaller, Moonhunter or March of Sacrifices. I don't mind the challenge but I feel like they have pumped the difficulty up to the point where most people just can't be bothered even trying. They might do it once but never go back again and given the only real motivation to do so beyond getting the cosmetic item is a single extra undaunted key I can see why.

    They need to tone down the difficulty or buff the rewards imho.

    Way back in the day when the key progression was this...:
    • Normal Dungeon/Veteran Dungeon - 1 Silver Key
    • Veteran Dungeon, Hard Mode - 1 Gold Key
    • Veteran DLC Dungeon, Hard Mode - 2 Gold Keys
    ...there was a clearly superior reward for doing the most difficult dungeons on the more difficult option. Now, completing vSP HM gives the same reward as vFG1 HM. They need to re-scale the DLC rewards again and offer something like 3 or 4 keys and a guaranteed 25 transmute gem for completing a Vet DLC HM pledge since their difficulty is so much higher than your typical HM run.

    They said they are working on something to rework the rewards/scaling. But you know I believe when I see it.
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    even mario bros was full of "one shot" mechs. Stop QQing.

    If you can't interrupt a one shot mechanic that is visibly telecasting for a couple of seconds before firing, then... maybe its not the one shot mechs that are the problem.

  • lokulin
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    Bevik wrote: »
    Alpheu5 wrote: »
    lokulin wrote: »
    As a tank, Moonhunter Keep is my least favorite dungeon at the moment. It is all heavy bleeds, enrages, immobilization and one shots. I appreciate the challenge, and with a good group, or at least one that communicates, it can almost be fun. Most of the time it is just a claustrophobic annoyance. Won't stop me hunting the slayer and cosmetic achievements tho.

    Bloodroot forge is still a close second just because the bullcrap RNG on Galchobhar's rock islands is the only thing standing between me and a no death run most of the time.

    I actually quite like Fang Lair but getting a group from group finder that can get past the menagerie is a crapshoot.

    Still can't find a group to do hard mode for Fang Lair, Scalecaller, Moonhunter or March of Sacrifices. I don't mind the challenge but I feel like they have pumped the difficulty up to the point where most people just can't be bothered even trying. They might do it once but never go back again and given the only real motivation to do so beyond getting the cosmetic item is a single extra undaunted key I can see why.

    They need to tone down the difficulty or buff the rewards imho.

    Way back in the day when the key progression was this...:
    • Normal Dungeon/Veteran Dungeon - 1 Silver Key
    • Veteran Dungeon, Hard Mode - 1 Gold Key
    • Veteran DLC Dungeon, Hard Mode - 2 Gold Keys
    ...there was a clearly superior reward for doing the most difficult dungeons on the more difficult option. Now, completing vSP HM gives the same reward as vFG1 HM. They need to re-scale the DLC rewards again and offer something like 3 or 4 keys and a guaranteed 25 transmute gem for completing a Vet DLC HM pledge since their difficulty is so much higher than your typical HM run.

    They said they are working on something to rework the rewards/scaling. But you know I believe when I see it.

    Their solution will be probably be nerfs to all classes and races, buffs to all bosses and some new crown store exclusive motifs you can only buy if you have 100 motif tokens only accessible by completing vAS+2.
    I've hidden your signature.
  • lokulin
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    even mario bros was full of "one shot" mechs. Stop QQing.

    If you can't interrupt a one shot mechanic that is visibly telecasting for a couple of seconds before firing, then... maybe its not the one shot mechs that are the problem.

    In Mario Brothers do you have to wait for another player to interrupt the turtles before you can jump out of their way?
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  • StormChaser3000
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    You reminded me about my first and last run through the veteran Falkreath Hold. On normal mode it seemed super easy (15 mins run with 20k of total dps group) so I took my tank to the vet version.

    Holy moly... I will remember those 3 hours of pain for the rest of my life. I admit that I was messing up too since the mechanics was new to me and I don't have the sharpest reacton. The group was also far not the best for the vet with about 25-30k total dps and was dying sometimes for silly reasons. There were name callings, t-bagging (dps guys did that of course), etc, but we still kept going forward.

    The "best" part was of course when we reached the final boss. I didn't count how many times we died and how many dps left and were replaced... If the all previous part of the dungeon took about 1 hour, this fight took another 2 freaking hours full of cussing and switching dps... The problem was not just in us but in RNG mechanics. For example the boss simultaneously called for ads and created the ring of inner fire, so I had to run around the big cirle trying to gather those aggro those ads and prevent them from killing squishy dps. While doing that I didn't notice that boss woke up and charged a mega fire ball exlisuvely for me... Also, sometimes its scream did not have a warning text and was catching some people out of guard (those who weren't keeping eyes on its actual animations).

    I don't know how, but after another 4-5 wipes with the last dps replacement we somehow managed to get that damned domihaus head piece and everyone thanked each other for the patience.

    I'm never ever going back there again.

    I still need to go through the Bloodroot Forge sometime tho so to unlock the notable house, but I need to take a month of mental break before this act of masochism.
  • emilyhyoyeon
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    which mechanics specifically is the OP referring to?
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
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  • Ender1310
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    I enjoy the mechanics of the newest dungeons as they are not solely dps driven. It requires learning and coordination.
    None of the loot/achievements locks you out of any other content.
    Really your choice to do. I thought it brilliantly done.
    I offer up a different way to look at it. There has to be content that is considered hard. Debts could have locked it beyond an insane dps wall that not everyone can achieve or make it skill based but incredibly hard. They could have made it required for BIS. None of which they did.
  • Konstant_Tel_Necris
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    I like Indrik hunt in March of Sacrifices, that was actually fun and interesting as challenge and have interesting reward and have impact on fights, I really wish all other challenges was good as Great Indrik Hunt, all of this No Death on oneshot infested dungeons are not fun at all.
  • Mettaricana
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    ArchMikem wrote: »
    ATomiX96 wrote: »
    Im planning to buy them during the Sale (gold for crowns ofc) because i want Access to the balorgh Set and nothing Else, all Friends i've talked to Said the Dungeons are one 1-shot mechanic after another, once i have 2 light/med/heavy Helmets i prolly wont Set Foot into these dungeons ever again.

    Could just wait and hope for the helmet to be in The Golden one day.

    Still waiting for the day earthgore shows up so far many generations come and gone still nothing
  • Maythor
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    Erm .. sorry to derail for the moment but Earthgore was for sale a few weeks back.
  • Cage_Lizardman
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    even mario bros was full of "one shot" mechs. Stop QQing.

    If you can't interrupt a one shot mechanic that is visibly telecasting for a couple of seconds before firing, then... maybe its not the one shot mechs that are the problem.

    I don't think the oneshot pounces from the beasts in MHK are telegraphed for even a second? I never spot them before they hit me anyway. And the really big things will even oneshot you with light attacks.

    Best way to do that dungeon is with a healer spamming Time Stop.
    Edited by Cage_Lizardman on November 24, 2018 4:27PM
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    A guy lying on ground with a werewolf preparing to heavy attack him in 2 seconds is not exactly something very hard to see.
    (you have to interrupt that 3 second delayed heavy attack, not the initial pounce)
    I have had not much difficult beating that boss in vet to even new groups after a round or two of explanation.

    No-deathing him isn't very hard in a group that knows his mech.
    Edited by madeeh91rwb17_ESO on November 24, 2018 5:13PM
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    One-shot mechs is what makes this game somewhat exciting again.
    Since there is now an actual threat one must be vigilant of, no matter how powerful his char happens to be.
  • Gulnagel
    Gulnagel
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    eso_nya wrote: »
    If the dungeon/trial team would put half as much efford into creating fun and challenging mechanics, as they put into punishing low dps groups, this game could actually have a good "endgame".

    This right here. So many pugs and so little dps, it feels like most new content is designed for elite players, not just the hm in dlc dungeons but the dungeon itself on vet.

    Even though the average dps in ESO pulls what? 10-15k no matter the CP. So why create content for 25-40k dps, preferably 3 dps 1 tank. So much wrong in this I fail to see the fun anymore.
  • [Deleted User]
    [Deleted User]
    Soul Shriven
    Hello everyone,

    With this thread being more bashing than constructive, we've felt it necessary to go ahead and one shot it and close it down. Keep in mind that bashing is against the Forum Rules. For further posts please be sure to stay constructive when providing criticism to avoid a thread derailing right from the start.

    Thank you for understanding.
    Staff Post
This discussion has been closed.