I use the off-balance morph for Roar because of the CP passive that grants 10% extra dmg to off-balance enemies.
I go back and forth on the Claw morph--currently using the healing morph to proc Troll King. The healing morph can proc Major Defile too since it's disease dmg, though it's dependent on RNG and some races are immune to it.
I use the off-balance morph for Roar because of the CP passive that grants 10% extra dmg to off-balance enemies.
I go back and forth on the Claw morph--currently using the healing morph to proc Troll King. The healing morph can proc Major Defile too since it's disease dmg, though it's dependent on RNG and some races are immune to it.
rabidrufus64 wrote: »I use the off-balance morph for Roar because of the CP passive that grants 10% extra dmg to off-balance enemies.
I go back and forth on the Claw morph--currently using the healing morph to proc Troll King. The healing morph can proc Major Defile too since it's disease dmg, though it's dependent on RNG and some races are immune to it.
but wouldnt fracture also increase ur dmg against them too? or is the 10% in exploiter stronger, and u also get large resource return when heavy attacking an off balance player too right? so i guess that is also good
When talking CP PvP you dont want to take The Off-balance morph because you will have tactican anyways.
Major fracture is always a big dmg boost to any target though.
On the contrary, the off-balance morph is preferable for CP PvP since it gives around the same damage output as deafening roar + comes with other benefits as well.When talking CP PvP you dont want to take The Off-balance morph because you will have tactican anyways.
Major fracture is always a big dmg boost to any target though.
The general rule for off-balance is the following: If you do an heavy attack on an enemy that is off-balanced, you restore 100% more resources (in the case of a werewolf it will be stamina) and stuns the enemy. When stunning the enemy the off-balance effect is consumed. However, since Ferocious Roar is also a stun (hard CC) doing a heavy attack against them will not consume the off-balance effect (since they´re already "stunned"). If you were to get the off-balance effect from the Tactician passive, that off-balance effect would be consumed by your heavy attack. But with Ferocious Roar you get 5 seconds of "free" off-balance that won´t be consumed by your heavy attack.
On the contrary, the off-balance morph is preferable for CP PvP since it gives around the same damage output as deafening roar + comes with other benefits as well.When talking CP PvP you dont want to take The Off-balance morph because you will have tactican anyways.
Major fracture is always a big dmg boost to any target though.
Ferocious Roar (Off-balance morph)
Pros:
- When paired with Exploiter passive you gain 10% more damage against off-balanced enemies.
- You get 50% more damage with heavy attacks on off-balanced enemies
- You restore 100% (200% as a werewolf) more stamina when doing a heavy attack against an off-balanced enemy*
Cons:
- Won´t work on targets that are CC-immune
- You need to rely more on heavy attacking to gain the most out of this morph, and the detection/hitbox for werewolf heavy attacks are unreliable and won´t always connect to your target (especially if they´re moving a lot)
*The general rule for off-balance is the following: If you do an heavy attack on an enemy that is off-balanced, you restore 100% more resources (in the case of a werewolf it will be stamina) and stuns the enemy. When stunning the enemy the off-balance effect is consumed. However, since Ferocious Roar is also a stun (hard CC) doing a heavy attack against them will not consume the off-balance effect (since they´re already "stunned"). If you were to get the off-balance effect from the Tactician passive, that off-balance effect would be consumed by your heavy attack. But with Ferocious Roar you get 5 seconds of "free" off-balance that won´t be consumed by your heavy attack.
Deafening Roar (Fracture morph)
Pros:
- Gives a slightly higher damage boost compared to Ferocious Roar (within 1-3 % more damage)
Cons:
- Won´t work on CC-immune targets
- You miss out on the pros from Ferocious Roar
For me Ferocious Roar is a no-brainer for PvP, be it CP or no-CP.
rabidrufus64 wrote: »On the contrary, the off-balance morph is preferable for CP PvP since it gives around the same damage output as deafening roar + comes with other benefits as well.When talking CP PvP you dont want to take The Off-balance morph because you will have tactican anyways.
Major fracture is always a big dmg boost to any target though.
Ferocious Roar (Off-balance morph)
Pros:
- When paired with Exploiter passive you gain 10% more damage against off-balanced enemies.
- You get 50% more damage with heavy attacks on off-balanced enemies
- You restore 100% (200% as a werewolf) more stamina when doing a heavy attack against an off-balanced enemy*
Cons:
- Won´t work on targets that are CC-immune
- You need to rely more on heavy attacking to gain the most out of this morph, and the detection/hitbox for werewolf heavy attacks are unreliable and won´t always connect to your target (especially if they´re moving a lot)
*The general rule for off-balance is the following: If you do an heavy attack on an enemy that is off-balanced, you restore 100% more resources (in the case of a werewolf it will be stamina) and stuns the enemy. When stunning the enemy the off-balance effect is consumed. However, since Ferocious Roar is also a stun (hard CC) doing a heavy attack against them will not consume the off-balance effect (since they´re already "stunned"). If you were to get the off-balance effect from the Tactician passive, that off-balance effect would be consumed by your heavy attack. But with Ferocious Roar you get 5 seconds of "free" off-balance that won´t be consumed by your heavy attack.
Deafening Roar (Fracture morph)
Pros:
- Gives a slightly higher damage boost compared to Ferocious Roar (within 1-3 % more damage)
Cons:
- Won´t work on CC-immune targets
- You miss out on the pros from Ferocious Roar
For me Ferocious Roar is a no-brainer for PvP, be it CP or no-CP.
u seem to know alot about werewolf, can i get ur intake on the hircine rage and hircine fortitude morphs?
Hircine´s Rage VS Hircine´s Fortitude
When Wolfhunter launched I used Hircine´s Rage since I didn´t want to lose Major Brutality on my werewolf (and brutality pots is kind of a waste in PvP if you ask me, since there´re better potions to utilize). Rather fast I swapped over to Hircine´s Fortitude. While high weapon damage can be useful, you would be surprised how many players you can kill with very low weapon damage as a werewolf. Hircine´s Fortitude is the way to go if you ask me. I would even call the heal nerf-worthy due to how good it is.
I personally prefer Claws of Anguish since I´ve never really got any real good use of Claws of Life, but I know some people prefer Claws of Life since the defile-duration of Claws of Life is rather short. So personal preference really. I would try both morphs out if I were you and see what you prefer.
In terms of weapons I use dual-wield on my werewolf bar since it lets me utilize two enchantments while in werewolf form. Shield & Board offers a bit more defensive aspects but with Hircine´s Fortitude you are tanky enough in my opinion. In terms of enchantments anything can work but I personally prefer any combo of the following:
* Berserk enchant
* Absorb stamina
* Absorb magicka
* Oblivion damage
* Poison damage
* Weakening enchant
* Prismatic (very situational, mostly in Imperial City)
Any monster set can work imo, it´s all up to what you think your build needs. But Trollking, Mighty Chudan, Pirate Skeleton are good defensive monster helmets. For more offensive approach Velidreth, Selene's and Slimecraw are decent options.
WuffyCerulei wrote: »The off balance roar is definitely better for pvp. I use the fracture one in pve, just for adds tho.
For claws, it really depends. Do you want to debuff the enemies or heal yourself some. If you don't have a build that focuses on maintaining your magicka for Hircine's blessing, go claws of life.
rabidrufus64 wrote: »I personally prefer Claws of Anguish since I´ve never really got any real good use of Claws of Life, but I know some people prefer Claws of Life since the defile-duration of Claws of Life is rather short. So personal preference really. I would try both morphs out if I were you and see what you prefer.
In terms of weapons I use dual-wield on my werewolf bar since it lets me utilize two enchantments while in werewolf form. Shield & Board offers a bit more defensive aspects but with Hircine´s Fortitude you are tanky enough in my opinion. In terms of enchantments anything can work but I personally prefer any combo of the following:
* Berserk enchant
* Absorb stamina
* Absorb magicka
* Oblivion damage
* Poison damage
* Weakening enchant
* Prismatic (very situational, mostly in Imperial City)
Any monster set can work imo, it´s all up to what you think your build needs. But Trollking, Mighty Chudan, Pirate Skeleton are good defensive monster helmets. For more offensive approach Velidreth, Selene's and Slimecraw are decent options.
hey thank u for all this, ur opinion on armor? 5 heavy or 5 medium? and which werewolf ulti do u prefer, berserker or pack leader and finally what is ur opinions on fury, ravager or seventh legion
rabidrufus64 wrote: »how do claws of life work? does it heal after the dot is over based on dmg done and u can refresh it anytime u want to get a heal similar to a dk's burning embers? @Qbiken
rabidrufus64 wrote: »how do claws of life work? does it heal after the dot is over based on dmg done and u can refresh it anytime u want to get a heal similar to a dk's burning embers? @Qbiken
each tick of Disease DoT (so not the initial hit) will get you a small heal.
it can be significant against multiple targets in PvE, but in PvP the Defile morph has the potential to negate much more enemy healing than what this morph would heal you.
rabidrufus64 wrote: »rabidrufus64 wrote: »how do claws of life work? does it heal after the dot is over based on dmg done and u can refresh it anytime u want to get a heal similar to a dk's burning embers? @Qbiken
each tick of Disease DoT (so not the initial hit) will get you a small heal.
it can be significant against multiple targets in PvE, but in PvP the Defile morph has the potential to negate much more enemy healing than what this morph would heal you.
so as the dot is ongoing u r getting healed each tick? sounds pretty good and the major defile on other morph only lasts 4 seconds, wont that require u to use it more often thus draining ur stam?
rabidrufus64 wrote: »rabidrufus64 wrote: »how do claws of life work? does it heal after the dot is over based on dmg done and u can refresh it anytime u want to get a heal similar to a dk's burning embers? @Qbiken
each tick of Disease DoT (so not the initial hit) will get you a small heal.
it can be significant against multiple targets in PvE, but in PvP the Defile morph has the potential to negate much more enemy healing than what this morph would heal you.
so as the dot is ongoing u r getting healed each tick? sounds pretty good and the major defile on other morph only lasts 4 seconds, wont that require u to use it more often thus draining ur stam?
Yes you are getting healed each tick, but for a low amount unless you have hit quite a few enemies with the ability.
Yes the Major Defile only lasts 4 seconds, and yes it will cost quite a lot to maintain, but yes it is worth it because it can be the strongest debuff in the game (unless you plan to kill your enemy with pure burst but this isn't what werewolf is about).
With enough points in befoul, major Defile will nearly cut your enemy's healing in half, so in a pressure scenario (again, not burst) this can mean as much as doubling your damage.
As a PvP werewolf you should nearly never use the howl in a sustained fight, so all your stamina is available for fear, claws and defensive actions.
rabidrufus64 wrote: »rabidrufus64 wrote: »rabidrufus64 wrote: »how do claws of life work? does it heal after the dot is over based on dmg done and u can refresh it anytime u want to get a heal similar to a dk's burning embers? @Qbiken
each tick of Disease DoT (so not the initial hit) will get you a small heal.
it can be significant against multiple targets in PvE, but in PvP the Defile morph has the potential to negate much more enemy healing than what this morph would heal you.
so as the dot is ongoing u r getting healed each tick? sounds pretty good and the major defile on other morph only lasts 4 seconds, wont that require u to use it more often thus draining ur stam?
Yes you are getting healed each tick, but for a low amount unless you have hit quite a few enemies with the ability.
Yes the Major Defile only lasts 4 seconds, and yes it will cost quite a lot to maintain, but yes it is worth it because it can be the strongest debuff in the game (unless you plan to kill your enemy with pure burst but this isn't what werewolf is about).
With enough points in befoul, major Defile will nearly cut your enemy's healing in half, so in a pressure scenario (again, not burst) this can mean as much as doubling your damage.
As a PvP werewolf you should nearly never use the howl in a sustained fight, so all your stamina is available for fear, claws and defensive actions.
if ur an argonian in medium armor would the claws of life be good then? or is the major defile just that much superior in every way?
rabidrufus64 wrote: »rabidrufus64 wrote: »rabidrufus64 wrote: »how do claws of life work? does it heal after the dot is over based on dmg done and u can refresh it anytime u want to get a heal similar to a dk's burning embers? @Qbiken
each tick of Disease DoT (so not the initial hit) will get you a small heal.
it can be significant against multiple targets in PvE, but in PvP the Defile morph has the potential to negate much more enemy healing than what this morph would heal you.
so as the dot is ongoing u r getting healed each tick? sounds pretty good and the major defile on other morph only lasts 4 seconds, wont that require u to use it more often thus draining ur stam?
Yes you are getting healed each tick, but for a low amount unless you have hit quite a few enemies with the ability.
Yes the Major Defile only lasts 4 seconds, and yes it will cost quite a lot to maintain, but yes it is worth it because it can be the strongest debuff in the game (unless you plan to kill your enemy with pure burst but this isn't what werewolf is about).
With enough points in befoul, major Defile will nearly cut your enemy's healing in half, so in a pressure scenario (again, not burst) this can mean as much as doubling your damage.
As a PvP werewolf you should nearly never use the howl in a sustained fight, so all your stamina is available for fear, claws and defensive actions.
if ur an argonian in medium armor would the claws of life be good then? or is the major defile just that much superior in every way?
rabidrufus64 wrote: »rabidrufus64 wrote: »rabidrufus64 wrote: »how do claws of life work? does it heal after the dot is over based on dmg done and u can refresh it anytime u want to get a heal similar to a dk's burning embers? @Qbiken
each tick of Disease DoT (so not the initial hit) will get you a small heal.
it can be significant against multiple targets in PvE, but in PvP the Defile morph has the potential to negate much more enemy healing than what this morph would heal you.
so as the dot is ongoing u r getting healed each tick? sounds pretty good and the major defile on other morph only lasts 4 seconds, wont that require u to use it more often thus draining ur stam?
Yes you are getting healed each tick, but for a low amount unless you have hit quite a few enemies with the ability.
Yes the Major Defile only lasts 4 seconds, and yes it will cost quite a lot to maintain, but yes it is worth it because it can be the strongest debuff in the game (unless you plan to kill your enemy with pure burst but this isn't what werewolf is about).
With enough points in befoul, major Defile will nearly cut your enemy's healing in half, so in a pressure scenario (again, not burst) this can mean as much as doubling your damage.
As a PvP werewolf you should nearly never use the howl in a sustained fight, so all your stamina is available for fear, claws and defensive actions.
if ur an argonian in medium armor would the claws of life be good then? or is the major defile just that much superior in every way?
You should try both, morph respect is quick and relatively cheap.
I'd say the only situation where i would run claws of life in PvP is :
- you want to use both troll king and the big heal morph meaning you can't use lingering pots because you need major brutality from pots
AND/OR
- you want to burst one target while fighting among many other targets, such as when you are zerg surfing
again, always try by yourself when you can