I feel eso could take a lot of simple things from runescape and really improve thier game.
Leveling up skills. Eso could really make the game A lot more interesting to players by creating skillines with missions that need certain levels in things like woodcutting, fishing, cooking, crafting, etc.. to do certain quests throughout the world with special guilds that offer ingredient and such to players with high levels. It adds a new level of grind but also makes the grinds more interesting and personal with something to work towards. We should also up the ways to fish and make diffrent kinds of fish matter instead of everything is just fish. It makes them more significant and interesting to fishers and chefs. Same with cooking. Can we move past just a fire? And have meaningful ingredients and recipes that require things like a mill or a oven or a fire? It really makes all the difference. All skillines should be bumped up to 100 providing more advanced things with a expontional level up growth. Anyone can get to 50 now. Getting to 100 would really mean something and people can’t really buy into as it could cost 100s of millions of gold to do in one skilline. It would actually mean something for people that earn it and the extra 50 could be full of things that makes being crafters taken more seriously.
Random events. We have no random events or encounters. Runescape you will have someone send you on a mini mission or random mini game that gives pretty decent random prizes. They are fun to do. We could have something similar.
Social spots- runescape has hot social areas one is the party room. There you and everyone can put whatever random stuff in a chest you want. When someone pulls the lever. A bunch of balloons fall around the room. Some have the diffrent items. People go crazy trying to pop the balloons and win prizes that other players put in. Things like this would be fun.
Rework mining. Set things like mining around quarry’s or rocky areas in set areas of mining camps. It allows people who like to mine meet up and turn it into more of a social area for them instead of it just being ransoms things along a path. I really enjoyed it in runscape and it would be a nice change.
Set level zones- can we bring back diffrent zones have diffrent strengths? Ones you hit champion points all overland content becomes a joke. Provide huge overland content areas that as you go further in require even 810s to need to travel in groups to beat the monsters. People with champion points like to play overland content too.. I think this one thing has absolutely butchered a lot of the replay value of the game.l when they changed it. Return the zones to set levels. It’s good for a mmo to have areas I can’t beat and need to run away to work towards or risk my life to speed through. There’s some adrenaline and reward in it.
Better quests throughout the land. Tameriel is full of the supernatural but a lot of its quests are repetive and not memorable. Compare them to oldschool RuneScape people will remember the quests years later. Stop playing it safe. Make some of the odd or funny and our dialougue options have meaning. Make the mysteries better instead of “oh turn these pillars again” the haunted house with earnest the chicken is a great example of making a fun puzzle mission. Whacky missions are great.
Wilderness zone. Create one where it’s pvp/pve wher if you die. The person who kills you can loot you. You get to keep certain items on you but the killer can take everything else. You have to wayshrine out of the area if you die and can’t respawn.
Better use of towns. Make towns better. Haircut parlors, instead of it all being in collections where we can can also recolor our fair and beards. General stores With desplayed goods. Instead of making the crown store menu. Make a exotic pet shop, stable houses, jewelry stores, furniture stores and outfit parlors. Along with a back ally gambing shop for crowncrates. Stores are absolutely useless in eso but meansomething in runescape. Things like window shopping and having actual shops matter to players and gives them stuff to windowshop through and makes them look a lot more interesting to actually see and buy.
Diverse areas. I feel runescape did really good at this but eso is lacking and can feel mono tone in a lot of areas. Eso is beautiful no doubt but I feel it really struggles to embrace a areas theme. RuneScapees areas feel totally diffrent and unique even if they are the same biome. The deserts, temporate forests and swamps of tameriel have very little differences as you go through thier diffrent regions. Despite the distance between murkmire and shadowfen. They feel like the exact same place. Does that mean all that era in between is also going to feel like we already went through it when it comes? Really need to expand the artistic vision of each area and make them thier own.
There’s more I can go on about it sure but these were some that I found pretty important and part of why I think there’s such big spaces of people leaving and coming back. We want to love and play the game. But it’s longjevity just isn’t there right now. To hold interest in all it’s content. Oldschool RuneScape has managed to keep a ton of players despite how simple it is because it has a lot of substance to it. I feel like eso has a lot but no real substance to it.
What do y’all think?
Edited by Unit117 on November 20, 2018 10:51PM