@Hochstapler
Why dont you be a good little stamblade and cloak away.
Oh wait, I see why you reared your ugly little head. I'm outnumbered.
Carry on.
@montjie
I appreciate your post but I see that your main experience is non cp campaign. Even tho my non cp experience is limited ( since I almost played only cp campaigns) i agree with you that Stam dk is fine in that kind of environment. In nocp you rarely have a stalemate,thing that happen quite regularly on vivec. I used to run a tava,blood spawn and werewolf hide with asylum main bar (no damage sets at all) and still being capable of killing tanky opponents thanks to how nocp works. But in cp campaign is different. You need to invest in damage to be able to have a chance on killing those 29k health dudes,but with the amount of pressure 2 or 3 people can put on you’ll need a decent uptime on things like wings and major mending. Also generally on no cp whoever hits first has the upper hand for the whole fight so I see how a bow dk ganking build can work. But things are different in cp campaign.
You should really spend some time playing a cp campaign with your stamina dk and then use the same set on another stamina class,it will perform better
@montjie
I appreciate your post but I see that your main experience is non cp campaign. Even tho my non cp experience is limited ( since I almost played only cp campaigns) i agree with you that Stam dk is fine in that kind of environment. In nocp you rarely have a stalemate,thing that happen quite regularly on vivec. I used to run a tava,blood spawn and werewolf hide with asylum main bar (no damage sets at all) and still being capable of killing tanky opponents thanks to how nocp works. But in cp campaign is different. You need to invest in damage to be able to have a chance on killing those 29k health dudes,but with the amount of pressure 2 or 3 people can put on you’ll need a decent uptime on things like wings and major mending. Also generally on no cp whoever hits first has the upper hand for the whole fight so I see how a bow dk ganking build can work. But things are different in cp campaign.
You should really spend some time playing a cp campaign with your stamina dk and then use the same set on another stamina class,it will perform better
Lets not get lost here. This thread was created because supposedly Stamdks are useless because they cant use their class abilities because most are magicka based and therefor cant be sustained. Thats the subject of this thread and the only thing I have addressed and am addressing. Lets not dwindle on other matters because you guys keep changing the subject bit by bit to dk performances overall which this is NOT about so lets stay on subject please.
I have played in Vivec. On my stamdk, magdk, stamsorc and magplar. I never changed my builds and I found playing in Vivec to be MUCH more forgiving than on AS/SS. Its literally your character being on steroids which is why...again...I'm baffled the complaints about mag sustain are coming from the CP environment. It just doesnt add up
https://youtube.com/watch?v=q-kPPIMr-a8
He MUST be using cheat engine or something because according to this thread it cant be possible what he's doing. He's also playing on CP campaign mind you.
Can we at least agree that claim being pushed by OP is completely bs?
Dont know about open world but in BG Stam DK are unkilllable beasts that pack tons of damage ...
You seem to have forgotten the things you said in your first post. No problem there bud. Lemme help you out.@montjie
I appreciate your post but I see that your main experience is non cp campaign. Even tho my non cp experience is limited ( since I almost played only cp campaigns) i agree with you that Stam dk is fine in that kind of environment. In nocp you rarely have a stalemate,thing that happen quite regularly on vivec. I used to run a tava,blood spawn and werewolf hide with asylum main bar (no damage sets at all) and still being capable of killing tanky opponents thanks to how nocp works. But in cp campaign is different. You need to invest in damage to be able to have a chance on killing those 29k health dudes,but with the amount of pressure 2 or 3 people can put on you’ll need a decent uptime on things like wings and major mending. Also generally on no cp whoever hits first has the upper hand for the whole fight so I see how a bow dk ganking build can work. But things are different in cp campaign.
You should really spend some time playing a cp campaign with your stamina dk and then use the same set on another stamina class,it will perform better
Lets not get lost here. This thread was created because supposedly Stamdks are useless because they cant use their class abilities because most are magicka based and therefor cant be sustained. Thats the subject of this thread and the only thing I have addressed and am addressing. Lets not dwindle on other matters because you guys keep changing the subject bit by bit to dk performances overall which this is NOT about so lets stay on subject please.
I have played in Vivec. On my stamdk, magdk, stamsorc and magplar. I never changed my builds and I found playing in Vivec to be MUCH more forgiving than on AS/SS. Its literally your character being on steroids which is why...again...I'm baffled the complaints about mag sustain are coming from the CP environment. It just doesnt add up
https://youtube.com/watch?v=q-kPPIMr-a8
He MUST be using cheat engine or something because according to this thread it cant be possible what he's doing. He's also playing on CP campaign mind you.
Can we at least agree that claim being pushed by OP is completely bs?
Pleas read my original post, your the only one who is missing the point. Nobody said Stam dks are useless. I stated that they are mediocre and not unique. Ive stated the same point in nearly all of my posts that you just absolutely refuse to read .
No one said dks are bad, you can definitely make them work BUT they are undeniably one of the weaker classes in the game. and its largley due to the fact that they cant make use of some very strong dk abilities like talons or dragons blood without taking serious hits to their overall efficiency.
You linking a Good players video is anecdotal evidence.
"The current, most effective, way to play stamdk is to not play them at all basically."Ive been wanting to play my stam dk for a while now, but every time i touch it it’s all too apparent that stam dk is aggressively pigeonholed into a clunky, boring, and mediocre playstyle that is outdated and can’t really compete with any class. Its a noticeable decline in efficiency and class identity going from stam blade or stamplar onto stamdk.
I understand that if you slap on a bunch of weapon line abilities it makes them “work”, but at that point they aren’t really even a Dk. Most successful dks i see in pvp run no more than volatile armor, igneous and venomous claw. Alot of dks have even gone as far as to drop Take Flight for Dawnbreaker due to not having a strong enough class ability to pair with it. forcing them to play a DOT game that they loose to stamplars. The current, most effective, way to play stamdk is to not play them at all basically. Can you really call your character a stamina dk when your bar reads off
“Ransack-Venimous Claw-Reverberating Bash-rearming trap-Resolving Vigor-Dawnbreaker?” there is literally one dk skill on your bar. Why is it that the most effective way to play this class is get rid of nearly everything that makes it unique in favor of generic “functional” abilities that are pretty much secondary options for every other class?
I can belt out solutions all i want in the class reps thread but it seems like those gain very little traction for stam dk too.
Is ZoS ok with stam dk having to depend on weapon and guild skill trees? If you do want stam Dk to make use of class abilities is there a possibility of giving stam dks better ways to sustain their magicka pool? Can we expect to see Stamina morphs?
I would greatly appreciate information from Zenimax on their plans for stam dk.
I also have a few well thought out changes if needed.
You seem to have forgotten the things you said in your first post. No problem there bud. Lemme help you out.@montjie
I appreciate your post but I see that your main experience is non cp campaign. Even tho my non cp experience is limited ( since I almost played only cp campaigns) i agree with you that Stam dk is fine in that kind of environment. In nocp you rarely have a stalemate,thing that happen quite regularly on vivec. I used to run a tava,blood spawn and werewolf hide with asylum main bar (no damage sets at all) and still being capable of killing tanky opponents thanks to how nocp works. But in cp campaign is different. You need to invest in damage to be able to have a chance on killing those 29k health dudes,but with the amount of pressure 2 or 3 people can put on you’ll need a decent uptime on things like wings and major mending. Also generally on no cp whoever hits first has the upper hand for the whole fight so I see how a bow dk ganking build can work. But things are different in cp campaign.
You should really spend some time playing a cp campaign with your stamina dk and then use the same set on another stamina class,it will perform better
Lets not get lost here. This thread was created because supposedly Stamdks are useless because they cant use their class abilities because most are magicka based and therefor cant be sustained. Thats the subject of this thread and the only thing I have addressed and am addressing. Lets not dwindle on other matters because you guys keep changing the subject bit by bit to dk performances overall which this is NOT about so lets stay on subject please.
I have played in Vivec. On my stamdk, magdk, stamsorc and magplar. I never changed my builds and I found playing in Vivec to be MUCH more forgiving than on AS/SS. Its literally your character being on steroids which is why...again...I'm baffled the complaints about mag sustain are coming from the CP environment. It just doesnt add up
https://youtube.com/watch?v=q-kPPIMr-a8
He MUST be using cheat engine or something because according to this thread it cant be possible what he's doing. He's also playing on CP campaign mind you.
Can we at least agree that claim being pushed by OP is completely bs?
Pleas read my original post, your the only one who is missing the point. Nobody said Stam dks are useless. I stated that they are mediocre and not unique. Ive stated the same point in nearly all of my posts that you just absolutely refuse to read .
No one said dks are bad, you can definitely make them work BUT they are undeniably one of the weaker classes in the game. and its largley due to the fact that they cant make use of some very strong dk abilities like talons or dragons blood without taking serious hits to their overall efficiency.
You linking a Good players video is anecdotal evidence.
Pay close attention to the bold parts."The current, most effective, way to play stamdk is to not play them at all basically."Ive been wanting to play my stam dk for a while now, but every time i touch it it’s all too apparent that stam dk is aggressively pigeonholed into a clunky, boring, and mediocre playstyle that is outdated and can’t really compete with any class. Its a noticeable decline in efficiency and class identity going from stam blade or stamplar onto stamdk.
I understand that if you slap on a bunch of weapon line abilities it makes them “work”, but at that point they aren’t really even a Dk. Most successful dks i see in pvp run no more than volatile armor, igneous and venomous claw. Alot of dks have even gone as far as to drop Take Flight for Dawnbreaker due to not having a strong enough class ability to pair with it. forcing them to play a DOT game that they loose to stamplars. The current, most effective, way to play stamdk is to not play them at all basically. Can you really call your character a stamina dk when your bar reads off
“Ransack-Venimous Claw-Reverberating Bash-rearming trap-Resolving Vigor-Dawnbreaker?” there is literally one dk skill on your bar. Why is it that the most effective way to play this class is get rid of nearly everything that makes it unique in favor of generic “functional” abilities that are pretty much secondary options for every other class?
I can belt out solutions all i want in the class reps thread but it seems like those gain very little traction for stam dk too.
Is ZoS ok with stam dk having to depend on weapon and guild skill trees? If you do want stam Dk to make use of class abilities is there a possibility of giving stam dks better ways to sustain their magicka pool? Can we expect to see Stamina morphs?
I would greatly appreciate information from Zenimax on their plans for stam dk.
I also have a few well thought out changes if needed.
Theres 1 dk skill on your bar because you choose it to be so. Thats not the class fault. Its all on you and how you play. For one, that annoying defile spam ability isnt the only access to a reliable hardcc dk's have.
You compile bar setups nd then complain about said bar setups???
Hell...I even use Shifting Standard situationally on my SDK
stam dks generally run 10k-12k Mag(sureeee, some may have higher)
Majority of the magic pool is used to maintain igneous up keep for vigors, volitile armor, and heck even wings if thats your thing. If you want to perform at the class ceiling, you kind of have to run reverb for cc. Fossolize will hinder your over all performance as it will reduce igneous uptime significantly
thanks,
Day 1 stam dk
Paraphrasing John Milton in "The Devil's Advocate", the problem with sDK (and DK in general) is that ZoS give some skills, and then they put rules that contradicts those skills, such as:
Block, but if you block, you cannot regenerate stam/mag
Save your ulti for a kill, but also recover resources using that ulti
Here there are some DoTs, look, this one gives major fracture, though you will do it much better with a bleed.
You want mobility? Here it is, just for you... attached to a gap closer
Wanna get rid of snares? Ok, Wings can do that, but you won't have snare immunity
Look, 30% extra health recovery, if you slot only Draconic power skills
Minor brutality for everyone!!! In a line full of magicka based skills
Magma shield, such a great ability... costs 200 magicka, same as Barrier and without magicka/heal/ulti recovery
It's just like if uncle Sheo has designed the class
You seem to have forgotten the things you said in your first post. No problem there bud. Lemme help you out.@montjie
I appreciate your post but I see that your main experience is non cp campaign. Even tho my non cp experience is limited ( since I almost played only cp campaigns) i agree with you that Stam dk is fine in that kind of environment. In nocp you rarely have a stalemate,thing that happen quite regularly on vivec. I used to run a tava,blood spawn and werewolf hide with asylum main bar (no damage sets at all) and still being capable of killing tanky opponents thanks to how nocp works. But in cp campaign is different. You need to invest in damage to be able to have a chance on killing those 29k health dudes,but with the amount of pressure 2 or 3 people can put on you’ll need a decent uptime on things like wings and major mending. Also generally on no cp whoever hits first has the upper hand for the whole fight so I see how a bow dk ganking build can work. But things are different in cp campaign.
You should really spend some time playing a cp campaign with your stamina dk and then use the same set on another stamina class,it will perform better
Lets not get lost here. This thread was created because supposedly Stamdks are useless because they cant use their class abilities because most are magicka based and therefor cant be sustained. Thats the subject of this thread and the only thing I have addressed and am addressing. Lets not dwindle on other matters because you guys keep changing the subject bit by bit to dk performances overall which this is NOT about so lets stay on subject please.
I have played in Vivec. On my stamdk, magdk, stamsorc and magplar. I never changed my builds and I found playing in Vivec to be MUCH more forgiving than on AS/SS. Its literally your character being on steroids which is why...again...I'm baffled the complaints about mag sustain are coming from the CP environment. It just doesnt add up
https://youtube.com/watch?v=q-kPPIMr-a8
He MUST be using cheat engine or something because according to this thread it cant be possible what he's doing. He's also playing on CP campaign mind you.
Can we at least agree that claim being pushed by OP is completely bs?
Pleas read my original post, your the only one who is missing the point. Nobody said Stam dks are useless. I stated that they are mediocre and not unique. Ive stated the same point in nearly all of my posts that you just absolutely refuse to read .
No one said dks are bad, you can definitely make them work BUT they are undeniably one of the weaker classes in the game. and its largley due to the fact that they cant make use of some very strong dk abilities like talons or dragons blood without taking serious hits to their overall efficiency.
You linking a Good players video is anecdotal evidence.
Pay close attention to the bold parts."The current, most effective, way to play stamdk is to not play them at all basically."Ive been wanting to play my stam dk for a while now, but every time i touch it it’s all too apparent that stam dk is aggressively pigeonholed into a clunky, boring, and mediocre playstyle that is outdated and can’t really compete with any class. Its a noticeable decline in efficiency and class identity going from stam blade or stamplar onto stamdk.
I understand that if you slap on a bunch of weapon line abilities it makes them “work”, but at that point they aren’t really even a Dk. Most successful dks i see in pvp run no more than volatile armor, igneous and venomous claw. Alot of dks have even gone as far as to drop Take Flight for Dawnbreaker due to not having a strong enough class ability to pair with it. forcing them to play a DOT game that they loose to stamplars. The current, most effective, way to play stamdk is to not play them at all basically. Can you really call your character a stamina dk when your bar reads off
“Ransack-Venimous Claw-Reverberating Bash-rearming trap-Resolving Vigor-Dawnbreaker?” there is literally one dk skill on your bar. Why is it that the most effective way to play this class is get rid of nearly everything that makes it unique in favor of generic “functional” abilities that are pretty much secondary options for every other class?
I can belt out solutions all i want in the class reps thread but it seems like those gain very little traction for stam dk too.
Is ZoS ok with stam dk having to depend on weapon and guild skill trees? If you do want stam Dk to make use of class abilities is there a possibility of giving stam dks better ways to sustain their magicka pool? Can we expect to see Stamina morphs?
I would greatly appreciate information from Zenimax on their plans for stam dk.
I also have a few well thought out changes if needed.
do you know what mediocre means?
“The best way to play stamdk is to not play them at all basically”
AS IN your slotting so many weapon line abilities that you cant really call yourself a dk. How can i call myself a dk when i get better use of abilities outside of my own class.
Im done Responding to you and your lack of reading comprehension.
Paraphrasing John Milton in "The Devil's Advocate", the problem with sDK (and DK in general) is that ZoS give some skills, and then they put rules that contradicts those skills, such as:
Block, but if you block, you cannot regenerate stam/mag
Save your ulti for a kill, but also recover resources using that ulti
Here there are some DoTs, look, this one gives major fracture, though you will do it much better with a bleed.
You want mobility? Here it is, just for you... attached to a gap closer
Wanna get rid of snares? Ok, Wings can do that, but you won't have snare immunity
Look, 30% extra health recovery, if you slot only Draconic power skills
Minor brutality for everyone!!! In a line full of magicka based skills
Magma shield, such a great ability... costs 200 magicka, same as Barrier and without magicka/heal/ulti recovery
It's just like if uncle Sheo has designed the class
Just clearing up some misinformation in this post for any newer players:
1. You do regen mag while blocking. Just not stam.
2. Wings DOES give snare immunity for 2s.
3. Magma Armor and its morphs cost 200 ultimate, not mag. More of a typo, but incoming damage is capped, unlike barrier, and Corrosive morph is really strong for stam.
Paraphrasing John Milton in "The Devil's Advocate", the problem with sDK (and DK in general) is that ZoS give some skills, and then they put rules that contradicts those skills, such as:
Block, but if you block, you cannot regenerate stam/mag
Save your ulti for a kill, but also recover resources using that ulti
Here there are some DoTs, look, this one gives major fracture, though you will do it much better with a bleed.
You want mobility? Here it is, just for you... attached to a gap closer
Wanna get rid of snares? Ok, Wings can do that, but you won't have snare immunity
Look, 30% extra health recovery, if you slot only Draconic power skills
Minor brutality for everyone!!! In a line full of magicka based skills
Magma shield, such a great ability... costs 200 magicka, same as Barrier and without magicka/heal/ulti recovery
It's just like if uncle Sheo has designed the class
Just clearing up some misinformation in this post for any newer players:
1. You do regen mag while blocking. Just not stam.
2. Wings DOES give snare immunity for 2s.
3. Magma Armor and its morphs cost 200 ultimate, not mag. More of a typo, but incoming damage is capped, unlike barrier, and Corrosive morph is really strong for stam.
1- You regen magicka when blocking with a frost staff? That's great news, because that's was I was meaning (there's a slash somewhere)
2- 2 secs snare inmunity on a skill... that's huge... but only in one of the morphs, right? (Considerig it is a class with a serious mobility problem that's more of a joke than a help)
3- Yup, a typo
But don't worry, there are some more inconsistencies:
- You can get 500 extra regen if the almighty random god favors you with poison (burning status)... but no, you won't have that regen if you are out of a fight, sorry. (NB laughs at you)
- You can get a 33% of your current health recoven when using this skill, it is HUGE (NB keeps on laughing at you)
- Look, here's some extra spell resistance... 3300 (Templar laughs at you, he just have 660 spell res less but a 6% extra and weapon dmg)
- Look, a 12% cost reduction in poison skills, that's great for you!!! (Templar laughs at you with his 4% cost reduction to all abilities, including ultis)
DK is a joke, sorry...
I loved stamDK in the past, but it does have a harder time in this meta playing the traditional S&B life. I think the biggest thing I would swap this patch to play similar to previous is think a little off the wall - at least for CP pvp.
If I were back on stamDK over warden I would likely run 2x blood spawn, 5x fury, 5x naga shaman back bar 2h axe, maelstrom S&B front with tri food/gold stam food and then all weapon damage glyphs and warrior mundus. If you back bar fragmented shield and pop it with damage shaman you’ve all of a sudden got minor vitality along with major+ minor mending.
Maelstrom S&B lets you sustain magicka for wings and your other utility skills while slotting rally. All told, that gives you bonkers healing.
Paraphrasing John Milton in "The Devil's Advocate", the problem with sDK (and DK in general) is that ZoS give some skills, and then they put rules that contradicts those skills, such as:
Block, but if you block, you cannot regenerate stam/mag
Save your ulti for a kill, but also recover resources using that ulti
Here there are some DoTs, look, this one gives major fracture, though you will do it much better with a bleed.
You want mobility? Here it is, just for you... attached to a gap closer
Wanna get rid of snares? Ok, Wings can do that, but you won't have snare immunity
Look, 30% extra health recovery, if you slot only Draconic power skills
Minor brutality for everyone!!! In a line full of magicka based skills
Magma shield, such a great ability... costs 200 magicka, same as Barrier and without magicka/heal/ulti recovery
It's just like if uncle Sheo has designed the class
Just clearing up some misinformation in this post for any newer players:
1. You do regen mag while blocking. Just not stam.
2. Wings DOES give snare immunity for 2s.
3. Magma Armor and its morphs cost 200 ultimate, not mag. More of a typo, but incoming damage is capped, unlike barrier, and Corrosive morph is really strong for stam.
1- You regen magicka when blocking with a frost staff? That's great news, because that's was I was meaning (there's a slash somewhere)
2- 2 secs snare inmunity on a skill... that's huge... but only in one of the morphs, right? (Considerig it is a class with a serious mobility problem that's more of a joke than a help)
3- Yup, a typo
But don't worry, there are some more inconsistencies:
- You can get 500 extra regen if the almighty random god favors you with poison (burning status)... but no, you won't have that regen if you are out of a fight, sorry. (NB laughs at you)
- You can get a 33% of your current health recoven when using this skill, it is HUGE (NB keeps on laughing at you)
- Look, here's some extra spell resistance... 3300 (Templar laughs at you, he just have 660 spell res less but a 6% extra and weapon dmg)
- Look, a 12% cost reduction in poison skills, that's great for you!!! (Templar laughs at you with his 4% cost reduction to all abilities, including ultis)
DK is a joke, sorry...
You are, sorry.
Did you forgot 12% more healing from passive? Did you forgot Stamdk regen all ressource from battle roar? Did you forgot helping hands is a very strong sustain tool
? Did you forgot major mending?
Stam dk is strong and competitive, it's not because you can't make it work than that's true for everyone else.
Paraphrasing John Milton in "The Devil's Advocate", the problem with sDK (and DK in general) is that ZoS give some skills, and then they put rules that contradicts those skills, such as:
Block, but if you block, you cannot regenerate stam/mag
Save your ulti for a kill, but also recover resources using that ulti
Here there are some DoTs, look, this one gives major fracture, though you will do it much better with a bleed.
You want mobility? Here it is, just for you... attached to a gap closer
Wanna get rid of snares? Ok, Wings can do that, but you won't have snare immunity
Look, 30% extra health recovery, if you slot only Draconic power skills
Minor brutality for everyone!!! In a line full of magicka based skills
Magma shield, such a great ability... costs 200 magicka, same as Barrier and without magicka/heal/ulti recovery
It's just like if uncle Sheo has designed the class
Just clearing up some misinformation in this post for any newer players:
1. You do regen mag while blocking. Just not stam.
2. Wings DOES give snare immunity for 2s.
3. Magma Armor and its morphs cost 200 ultimate, not mag. More of a typo, but incoming damage is capped, unlike barrier, and Corrosive morph is really strong for stam.
1- You regen magicka when blocking with a frost staff? That's great news, because that's was I was meaning (there's a slash somewhere)
2- 2 secs snare inmunity on a skill... that's huge... but only in one of the morphs, right? (Considerig it is a class with a serious mobility problem that's more of a joke than a help)
3- Yup, a typo
But don't worry, there are some more inconsistencies:
- You can get 500 extra regen if the almighty random god favors you with poison (burning status)... but no, you won't have that regen if you are out of a fight, sorry. (NB laughs at you)
- You can get a 33% of your current health recoven when using this skill, it is HUGE (NB keeps on laughing at you)
- Look, here's some extra spell resistance... 3300 (Templar laughs at you, he just have 660 spell res less but a 6% extra and weapon dmg)
- Look, a 12% cost reduction in poison skills, that's great for you!!! (Templar laughs at you with his 4% cost reduction to all abilities, including ultis)
DK is a joke, sorry...
You are, sorry.
Did you forgot 12% more healing from passive? Did you forgot Stamdk regen all ressource from battle roar? Did you forgot helping hands is a very strong sustain tool
? Did you forgot major mending?
Stam dk is strong and competitive, it's not because you can't make it work than that's true for everyone else.
A 12% on a passive if a skill from certain tree is sloted, right? Because you must slot that skill. In fact to get the passive 100% of the time you must slot a passive of that tree in both bars.
Major mending attached to a shield that costs 4k magicka for a stam based char? You know how many times you can use that skill in a real fight? Consider that foss, wings and talons also cost magicka. So if you want to have that major mending you have to drop one or 2 of the other skills. And also consider that you had to slot an elder dragon to get 12% extra healing in both bars.
Let me start again: The class is designed with rules that oppose each other. You can get major mending, but you must build magicka to use it. You can use the extra healing passive but you must slot skills that cost magicka too (or a very unreliable ulti). You have no way, as a stamDK to recover magicka easily unless you put a flame glyph or a magicka recover glyph.
SDK is a joke, sorry. Yes, it seems it has really good tools IN THEORY, in practice most of them are unusable.
You only need mending vigors when you drop below your personal oh sht threshold. So theres no need to try to keep a 100% mending uptime. You basically have volatile and minor brutality to use on cooldown and the rest of the mag to 'spam' on wings and/or fossilize.Theres 1 dk skill on your bar because you choose it to be so. Thats not the class fault. Its all on you and how you play. For one, that annoying defile spam ability isnt the only access to a reliable hardcc dk's have.
You compile bar setups nd then complain about said bar setups???
Hell...I even use Shifting Standard situationally on my SDK
stam dks generally run 10k-12k Mag(sureeee, some may have higher)
Majority of the magic pool is used to maintain igneous up keep for vigors, volitile armor, and heck even wings if thats your thing. If you want to perform at the class ceiling, you kind of have to run reverb for cc. Fossolize will hinder your over all performance as it will reduce igneous uptime significantly
thanks,
Day 1 stam dk
So you say most dks run 10-12k mag. volatile is 2700 with a 20 sec cooldown, igneous is 4k with a 20 sec cooldown. So even if you pop both of them back to back in combat you still have 3-5k mag for a fossilize or wings.
You dont kind of HAVE to run reverb. You just have to learn to manage your mag better. Either by being very specific as to when you use your skills or by adjusting your build.
Here is where people who cant/wont do that start complaining about stuff not being viable despite the fact many others are doing exactly that what is claimed to be impossible.
Hell I was running little over 12k mag on my stamdk on noncp with volatile, igneous and fossilize. Only bumped the mag up to 15k because I added wings and made it my main snare removal so it was gonna be spammed alot.
People dont build to sustain and then complain about how they cant sustain. Really?