Passives in the crafting skill lines will improve the drop rate of those kinds of materials. Champion Points can also be used to improve your rate of harvesting. So you''ll get it at an increasing rate as you progress. It's only getting started that's a pain.
The hardest part is getting the plans (Diagrams, Praxes, Blueprints, etc.) for the things you actually want. They will be the rare drops. And some furnishings just can't be made at all, and must be purchased from the Crown Store. Like a fire for your fireplace, or books for your shelves.
Furniture crafting is a relatively recent addition to the game. The game had been out for several years on PC before Homestead was introduced. So, many of us had already built up quite a stash of tempers and only had to farm the new furnishing mats.
So, a relatively new player will have a harder time crafting their own furniture. It will take time to build up the necessary mats. But, as the previous poster said, be sure that you have your refining passives maxed out on all your crafts. Also, having the hirelings can help, as at 3/3 you'll get tempers on a regular basis.
This does, of course, require a lot of skill points and the appropriate crafting skill levels.
My solution has been to ramp up my guild store sales as much as possible (currently 50-100K per day) and to plow that gold back into buying the patterns and materials that I need to feed my furnishing addiction. I've spent untold millions at this point on furnishing plans. I have most of the green and blues, but probably only about half the purples. So there's a long way for me to go before I can start banking gold again.
I finally started to put some energy into crafting last week, myself.
(My first furnishing was a display pumpkin; I'm in the big-time now!)
My main is certified for crafting writs, although I haven't taken the time to do many of those, yet.
I subscribed to ESO+ early-on, so I'd been collecting mats for awhile, and last week I focused on researching the Training trait on every piece of all three armor modes and the weapons that I prefer to use so I could craft Training gear for all of my characters (skill points into the Research passives so you can research two traits at a time within a crafting skill is a big help with that), as well as Improving their gear up to green and blue.
It was in that process that the guild stores managed to seduce me. I couldn't seem to get a dagger with the Training trait to drop, so that was my first guild store purchase, and while I've deconstructed quite a few green and blue items, I've noobly discovered that you can also find tempers (Dwarven Oil, Grain Solvent, Embroidery, etc.) via the guild store.
The pocketses of all eight of my characters are suddenly very light.
I just newly joined a guild this week, so, being a new member, I haven't yet felt comfortable with putting stuff up for sale in their guild store (I have some extra Hollowjack and Dremora motifs and parts for the apple-bobbing thingy from the Plunder Skulls taking-up storage space), but I do plan on expanding my furniture crafting efforts.
Wreuntzylla wrote: »My take on it is you should not farm for anything that isn't bind on pickup. Do what you like the most, and hopefully you can make gold doing it. If not, figure out what you can do to make the most gold in the shortest time and do that. Then buy what you need.
The game is setup so that most every activity brings you something. Some people will like activities that you don't. So, for example, I have tried to farm for perfect roe. After 20-30min I realize I'd rather poke out my eyes and just buy the darn stuff. There are people on these forums that have completed the fishing achievements on multiple characters.... I just don't even.