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MagBlade BG build advice, Murkmire

  • Sparr0w
    Sparr0w
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    Heard people running armour master back bar too and proccing it with the shield then swapping back to like willpower inferno front
    @Sparr0w so I get the notification
    Xbox (EU) - l Sparrow x | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc | NB | Warden | Necro
    Tank: NB | DK | Warden
    Completions: All HM's + TTT + IR + GH
    PC (EU) - Sparrxw | CP 810+
    DD: All Mag + Stam
    Heal: Templar | Sorc
    Tank: DK | NB
    Completions: All HM's + TTT + IR + GH + GS
  • wheem_ESO
    wheem_ESO
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    HaruKamui wrote: »
    kaithuzar wrote: »
    HaruKamui wrote: »
    5 heavy shackle
    5 spinners destro
    1 m 1 l troll king
    Backbar defending black rose resto
    Non-vamp

    Frontbar: inner light, swallow soul, merciless resolve, ele drain, mass hysteria, soul assault
    Badkbar: refreshing path, ward ally/healing ward, entropy, siphoning, cloak, resto ult

    Shade is broken, if it wasnt i replace entropy with shade and get major sorc from pots.


    Melee magblade I’ve tried to make work for a while. While the mobility and trickery you can do with cloak + concealed + fm is very nice, the damage is so backloaded that it gets hard to secure kills. imo you HAVE to go caluurions if you wanna go melee. Zaan is also nice, but with the shield changes, i feel like you have to go troll king or bloodspawn on a melee light armor magblade.

    You can just use a tank set like fortified brass w/spinner & Zaan.
    Or impreg w/reinforced & nirnhoned.

    Actually with the new light armor passive, that may be the better option. My build doesnt have snare removal and 20% reduction should go a long way.

    fortified brass + spinner + trollking/zaan should be nice! I also already have the sets since I main a magplar xD
    The light armor passive that reduces the effectiveness of snares really isn't very noticeable, even when stacked with the Mag Warden class passive that does the same thing.

    One might think that a Rending Slashes snare would drop from 50% to 30% if wearing 5 light armor (as the tooltip would then say you get a 20% reduction in the effectiveness of snares applied to you). However, it really means that the 50% snare is 20% less effective, which results in a 40% snare.
  • kaithuzar
    kaithuzar
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    I’ve been a serious “try hard” as of late, but just nothing works “great”; it’s all just “ok, or meh”.

    Removing vamp was a good call but everyone is a light armor tank running s&b mitigating tons of damage from multiple people attacking & relying on overpowered ultimates, bleeds, poisons, & proc sets.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • ChunkyCat
    ChunkyCat
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    For Magicka use in BG: ice staff on one bar, resto staff the other bar.

    Then pick and choose from the plethora of sets out there. Just be sure to use the ice/resto combo.
  • HowlKimchi
    HowlKimchi
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    Knootewoot wrote: »
    Having more extensively tested it, just give up and swap class.

    You will never land a merciless resolve against a skilled player even if you stun them first. Nevermind the weakened sheilds or nerfed healing, that change has broken the class completely.

    It’s exclusively a noob-stomp gank class now.

    Magblade yeah. I stick to it, but i will give up melee though. I don't have Caluurion and survival i better from ranged.
    Don't know which gear to wear still.

    defensive builds is where it's at right now imo unless you wanna be a gank build that never fights fair (which is still awesome btw)

    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Jakx
    Jakx
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    kaithuzar wrote: »
    I’ve been a serious “try hard” as of late, but just nothing works “great”; it’s all just “ok, or meh”.

    Removing vamp was a good call but everyone is a light armor tank running s&b mitigating tons of damage from multiple people attacking & relying on overpowered ultimates, bleeds, poisons, & proc sets.

    Yea its a pretty sad state for magblade right now. I haven't found anything that works all too well and Im not into running heavy magblade builds. Ironically, I got on my sorc and it was night and day.. yet I hear that class complain the most. Sad really.

    Stamblades overperformance will be the death of magblade.
    Joined September 2013
  • HowlKimchi
    HowlKimchi
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    Jakx wrote: »
    Stamblades overperformance will be the death of magblade.

    QFFT

    magblade pve overperformance too. It's why we lost minor vitality and the heal of refreshing path.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Datthaw
    Datthaw
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    HaruKamui wrote: »
    Jakx wrote: »
    Stamblades overperformance will be the death of magblade.

    QFFT

    magblade pve overperformance too. It's why we lost minor vitality and the heal of refreshing path.

    Magblade is still very strong is duels also, it's just out numbered pvp we melt

    Edit, we didn't just lose minor vit we lost the group heal from funnel also unless you want 1/2 damage... rip
    Edited by Datthaw on November 18, 2018 1:43PM
  • Knootewoot
    Knootewoot
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    Datthaw wrote: »
    HaruKamui wrote: »
    Jakx wrote: »
    Stamblades overperformance will be the death of magblade.

    QFFT

    magblade pve overperformance too. It's why we lost minor vitality and the heal of refreshing path.

    Magblade is still very strong is duels also, it's just out numbered pvp we melt

    And sadly everytime you pop out of hiding in Cyrodill (either to attack someone or just to loiter), there is always an enemy stamblade nearby to reverse slice you to death.

    And i don't mind melting when outnumbered though. I just don't like being melted by 1 vs. 1 :smile:
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • HowlKimchi
    HowlKimchi
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    Datthaw wrote: »
    HaruKamui wrote: »
    Jakx wrote: »
    Stamblades overperformance will be the death of magblade.

    QFFT

    magblade pve overperformance too. It's why we lost minor vitality and the heal of refreshing path.

    Magblade is still very strong is duels also, it's just out numbered pvp we melt

    Edit, we didn't just lose minor vit we lost the group heal from funnel also unless you want 1/2 damage... rip

    Yep, I think we're stil okay in 1v1s (except against very high pressure bleed builds) and even in BGs where fights are fairer we can be decent. We just have a lot of hoops to jump through for our offense (backloaded burst) and defense (no reliable way to deal with snares, especially with teleport not working 100% of the time) which can be a bit frustrating.

    Kudos to the other magblades trying to make it work out there this patch! Still the best class archetype for me, and I will never stop playing the class!
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Iskiab
    Iskiab
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    I've had success in pvp but it looks like I'm doing something completely different than other magblades. Here's my dps and healer builds:

    DPS - Spell strategist, wizard's riposte, Iceheart monster. 5 light, 1 medium, 1 heavy.

    Flame staff - Merciless resolve, crippling grasp, harness magicka, swallow soul, shadowy disguise - ult Soul Harvest
    Ice staff - Siphoning attacks, elemental blockade, manifestation of terror, impale, retreat - ult elemental rage.

    Some comments on what I've figured out:
    - for the ice staff the best enchant is the poison or disease one (forgot which atm) that procs major defile. It's overpowered, major defile is a 30% healing reduction and procing all the time from a weapon enchantment is ridiculous and too good to be passed up. Stam players use it and magicka player don't for some reason, and it's one of the major reasons why stamina are dominating pvp
    - summon shade can be good for the teleport, but I opted against it because I have minor maim from wizard's riposte. If you're comfortable with it and use the teleport well than I'd opt for it over manifestation of terror
    - I'm not sold on soul harvest as the front bar ultimate, I might switch to temporal guard or precognition (psijic order ultimate)
    - use your finishers. I see a lot of players not use their finishers like impale and I kill steal from other teams a lot in battlegrounds
    - your best mitigation is shadowy disguise. It stops bleed damage from ticking and allows me to do some crazy things, if you don't slot it don't bother being a nightblade

    Healer - Wizard's riposte, Magicka Furnace, Lord Warden. 5 light, 1 medium, 1 heavy

    Resto staff - Healthy offering, mutagen, ward ally, swallow soul, shadowy disguise - ult precognition
    Resto staff - Introspection (psijic), healing springs, combat prayer, sap essence, manifestation of terror - ult soul tether

    Some comments notes on what I've figured out:
    - I'm pretty sure some of my build isn't optimal, I'm still figuring some things out and am not sure about my exactly skills and I still tweak it a lot
    - Reason for magicka furnace and lord warden is burst. As a healer you need to be able to survive a stamDK burst of charge; -5k mitigaiton, major defile, knock down, off balance, lots of damage all within 2 seconds or so. Best way I've figured out how to survive it is a bit more physical mitigation before I can dodge roll and stealth.
    - The best mitigation you have is elusiveness. Dark cloak is garbage.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Iskiab
    Iskiab
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    Damn, two things I forgot to mention:
    - Ice staff ultimate plus blockade is fun and great for choke points and when everyone's grouped up. You could even combine it with bombs for extra effect but I feel my bar is already crowded for slots
    - From other comments mentioning being melee magblades and using dual wield. Why? If you like melee use the melee magicka versions of nightblade skills and keep using a destruction staff. If you don't the way the damage calculations work your damage will be bad, and there's nothing stopping you from using melee skills with a destruction staff.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • kaithuzar
    kaithuzar
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    Iskiab wrote: »
    Damn, two things I forgot to mention:
    - Ice staff ultimate plus blockade is fun and great for choke points and when everyone's grouped up. You could even combine it with bombs for extra effect but I feel my bar is already crowded for slots
    - From other comments mentioning being melee magblades and using dual wield. Why? If you like melee use the melee magicka versions of nightblade skills and keep using a destruction staff. If you don't the way the damage calculations work your damage will be bad, and there's nothing stopping you from using melee skills with a destruction staff.

    What you don’t understand is this:
    Melee 2h build - gives acces to forward momentum in the 2h tree, it’s snare removal & it’s invaluable the only other viable option is mist form which requires vampirism.

    Melee dual wield (2 swords) - allows for some build diversity as you can run a sword of 2 different types rather than be forced into 1 weapon taking 2slots.
    The next benefit is that you can run a different enchant/poison on each weapon & be able to proc both of them.
    You can also get (guessing/estimating) 70% of the benefit from your first weapon as if you were running a 2h or staff. ZOS puts a huge amount of weight on your primary hand weapon which means you can min-max with 1 sharp & 1 nirn/infused

    Dual wield swords give an extra 2.5x damage each sword for a total of 5%

    2h sword also gives 5% extra damage.

    Both of those 5% damage is from the passives, it may not be as big as what a Destro Staff can give but it’s not bad.
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Iskiab
    Iskiab
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    Don't get me wrong, I have no love of destro staves. The auto attack animation is terrible, and it leaves a trailer showing your position making it terrible for pvp. I also find with lag you miss auto attacks a lot, probably due to the animation. I wish magblades could use a bow.

    However, destruction staff passives are some of the best in the game. Better than dual wield with an extra proc, and 2 hander. Yea maybe if I went melee magblade I'd try out 2 handers. Since the RNG table hates mag classes and makes all desruction staves ridiculously rare I have multiple spell strategist bows, 2 handers and daggers to try it out. Only issue I see is forward momentum needing stamina which you need for break free.

    It would be REALLY nice if they changed the way damage calculations worked in this game so weapons weren't locked to either stamina or magicka. I even tried the Pelinal set and it was terrible, even using purely magicka abilities your auto attack damage is reduced and bows, daggers, 2 handers damage is locked to stamina. Using stamina abilities is tied to your magicka or stamina pool in addition to weapon and spell damage, so all the stamina abilities did terrible damage. To use anything but destruction staves as a magicka class means supbar damage output. It would be nice if they changed the Pelinal set 5 piece bonus and also increased the lower of stamina or magicka.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • kaithuzar
    kaithuzar
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    Innate axiom w/lover (penetration) mundus is better than pelinials imo
    Edited by kaithuzar on November 19, 2018 8:56PM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
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