Nerf the amount damage mitigation obtained through blocking with a sword & shield.
Yea I said it.
Somebody had to say it.
It had to be said.
Correct me if I’m wrong but I believe blocking with a sword & shield provides more damage mitigation than anything else in game. (If it’s not the most, then it might be 2nd to major protection, but it’s much easier to build for blocking & much more prevalent in Cyrodiil)
Heavy armor isn’t the problem, permanent blocking isn’t even the problem, it’s that the amount of damage mitigation is too damn high.
If I can pump 4.5k fully buffed spell damage w/16k spell penetration & it still takes 3 others to kill you in game; that’s just ridiculous.
Especially if you can turn around, ult dump & have enough damage to kill.
Either tank or deal damage, the ability to rely on ult & pumping out small 1-2k damaging attacks while mitigating 5-10k+ incoming attacks & coming out ahead just seems absurd.