The light armor passive that reduces the effectiveness of snares really isn't very noticeable, even when stacked with the Mag Warden class passive that does the same thing.5 heavy shackle
5 spinners destro
1 m 1 l troll king
Backbar defending black rose resto
Non-vamp
Frontbar: inner light, swallow soul, merciless resolve, ele drain, mass hysteria, soul assault
Badkbar: refreshing path, ward ally/healing ward, entropy, siphoning, cloak, resto ult
Shade is broken, if it wasnt i replace entropy with shade and get major sorc from pots.
Melee magblade I’ve tried to make work for a while. While the mobility and trickery you can do with cloak + concealed + fm is very nice, the damage is so backloaded that it gets hard to secure kills. imo you HAVE to go caluurions if you wanna go melee. Zaan is also nice, but with the shield changes, i feel like you have to go troll king or bloodspawn on a melee light armor magblade.
You can just use a tank set like fortified brass w/spinner & Zaan.
Or impreg w/reinforced & nirnhoned.
Actually with the new light armor passive, that may be the better option. My build doesnt have snare removal and 20% reduction should go a long way.
fortified brass + spinner + trollking/zaan should be nice! I also already have the sets since I main a magplar xD
Knootewoot wrote: »lucky_dutch wrote: »Having more extensively tested it, just give up and swap class.
You will never land a merciless resolve against a skilled player even if you stun them first. Nevermind the weakened sheilds or nerfed healing, that change has broken the class completely.
It’s exclusively a noob-stomp gank class now.
Magblade yeah. I stick to it, but i will give up melee though. I don't have Caluurion and survival i better from ranged.
Don't know which gear to wear still.
I’ve been a serious “try hard” as of late, but just nothing works “great”; it’s all just “ok, or meh”.
Removing vamp was a good call but everyone is a light armor tank running s&b mitigating tons of damage from multiple people attacking & relying on overpowered ultimates, bleeds, poisons, & proc sets.
Stamblades overperformance will be the death of magblade.
Magblade is still very strong is duels also, it's just out numbered pvp we melt
Edit, we didn't just lose minor vit we lost the group heal from funnel also unless you want 1/2 damage... rip
Damn, two things I forgot to mention:
- Ice staff ultimate plus blockade is fun and great for choke points and when everyone's grouped up. You could even combine it with bombs for extra effect but I feel my bar is already crowded for slots
- From other comments mentioning being melee magblades and using dual wield. Why? If you like melee use the melee magicka versions of nightblade skills and keep using a destruction staff. If you don't the way the damage calculations work your damage will be bad, and there's nothing stopping you from using melee skills with a destruction staff.