PelinalWhitestrake wrote: »Seriously. Every time some trivial event strolls by the game becomes borderline unplayable just because a mere 50+ people stand by a World Boss (and only top 12 get loot. smartest decision ever by the way! Especially during an event. Much logic, much awestruck) or because of double loot in a zone and more people are lag-running around desperately fighting for that one node because they aren't client-side.
I stopped here because of confusion. Is it the double drop worthless gear we are interested in or double soul gems we want to add to our hundreds, if not thousands, we already have.
The real value in the double drops is motif from the quest turn in and to a lesser degree the style material for our personal inventory.
I could see if you were complaining about having to find 6 of a harvest node when many are going after the same nodes for gathering, but boss loot complain seems as small as the value of that boss loot.
JackDaniell wrote: »
snip stuff in OP.
So if pvp is always laggy, 50% of potential game buyers will see pvp footage and use this as a valid reason not to purchase the game. The game successfully losses out on potential sales because of lag.
This is what i mean when i say lag is destroying this games current and future image.
Prospective PvE players don't base their purchasing decision on watching PvP players on Youtube. In any event, most experienced MMO players know not to look at how a game performs when zerging in PvP and expect it to be the same in solo PvE which is what most new players will be interested in.
Wouldn't it be a better decision to also keep many players as they move beyond PvE, and give them stable PvP to move into, rather than let them move on to other games because there's no good reason to stay here?
As for the rest of the PvE content, at the moment there is currently a handful of players complaining about performance in CWC on PC EU server, for example, yet every time I log in for an hour or so there are loads of players running around with no apparent issue and I don't have any lag or loading screen problems myself. I suspect the reason ZOS stay fairly quiet on performance issues is that their data logs and server performance stats show them that there aren't major issues beyond the usual ones that some players will always suffer from in any game, but in respect of which they're continuing to work on Cyrodiil in particular.