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We need a mage blade!!

seipher09
seipher09
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They added a new class, but where is our new weapon?

We really need a magic blade added and skills for it. I have no idea why we don't have some kind of mage weapon that isn't a staff still.

Or heck even make one handed weapons restore magika and deal magic damage if magika is higher than stamina for all I care. I want to be a melee mage!
  • Valrien
    Valrien
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    seipher09 wrote: »
    They added a new class, but where is our new weapon?

    We really need a magic blade added and skills for it. I have no idea why we don't have some kind of mage weapon that isn't a staff still.

    Or heck even make one handed weapons restore magika and deal magic damage if magika is higher than stamina for all I care. I want to be a melee mage!

    I tried proposing the second option. It was not well recieved.

    Stamina will happily take our magicka morphs but hell will freeze over before we take a stamina morph
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • TheShadowScout
    TheShadowScout
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    seipher09 wrote: »
    We really need a magic blade added and skills for it.
    One - I still don't see why there should be a weapon that forces nerdy bookish robe-clad mages to get within striking distance of burly warroiors and their weapons to do their fighting...

    Also, "magic blade" is already sort of in the game. All those skills that center around summoning a weapon made out of magic for one attack? There you go. Nightblade blood magic daggers, DK fire magic lava whips, templar holy magic spears, fighters dawnbreaker...
    seipher09 wrote: »
    I have no idea why we don't have some kind of mage weapon that isn't a staff still.
    ...that on the other hand is a valid point. At least -some- options would be appreciated... like maybe: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
    ;)
    seipher09 wrote: »
    Or heck even make one handed weapons restore magika and deal magic damage if magika is higher than stamina for all I care. I want to be a melee mage!
    Nah.
    Magica and stamina builds should be -different- not becoming more similar by allowing them to use the same weapons as stamina builds at magica effect.

    Also, it would make little sense to have a physical weapon that does its damage through musclepower somehow getting the game mechanics of a mystical weapon that does its damage through arcane power.

    As for the melee mage idea... well, I still don't see why mages would want to do that if they can throw great balls of fire from their eyes and bolts of lighting from their ar... staff.
    But... well, options are good, always. Even melee magic options that do not depend on Pulsar and Eye of the Storm, yes? So a "hybrid support" skill line a la "One-handed and rune" or a shorter range / higher damage magica skill line would not be such a bad idea, right? See my weapon skill ideas... ;)

    The one thing I would like to see in the "mage blade" department would be a Bound Weapons Motiv!
  • ParaNostram
    ParaNostram
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    You can build your character to be a melee magicka character with any of the presently existing classes. I know, because I've done it.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Saint_Bud
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    They should balance the game first befor adding new stuff.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • nsmurfer
    nsmurfer
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    Melee Magblade. <- Pretty Effective if you know what you are doing.
  • seipher09
    seipher09
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    Saint_Bud wrote: »
    They should balance the game first befor adding new stuff.

    Well I mean it's an mmo, it will never be balanced. Wow isn't even balanced. Changing anything always leads to a ripple effect. So adding a new weapon wouldn't break balance except maybe at start
  • Valrien
    Valrien
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    seipher09 wrote: »
    We really need a magic blade added and skills for it.
    One - I still don't see why there should be a weapon that forces nerdy bookish robe-clad mages to get within striking distance of burly warroiors and their weapons to do their fighting...

    Also, "magic blade" is already sort of in the game. All those skills that center around summoning a weapon made out of magic for one attack? There you go. Nightblade blood magic daggers, DK fire magic lava whips, templar holy magic spears, fighters dawnbreaker...
    seipher09 wrote: »
    I have no idea why we don't have some kind of mage weapon that isn't a staff still.
    ...that on the other hand is a valid point. At least -some- options would be appreciated... like maybe: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
    ;)
    seipher09 wrote: »
    Or heck even make one handed weapons restore magika and deal magic damage if magika is higher than stamina for all I care. I want to be a melee mage!
    Nah.
    Magica and stamina builds should be -different- not becoming more similar by allowing them to use the same weapons as stamina builds at magica effect.

    Also, it would make little sense to have a physical weapon that does its damage through musclepower somehow getting the game mechanics of a mystical weapon that does its damage through arcane power.

    As for the melee mage idea... well, I still don't see why mages would want to do that if they can throw great balls of fire from their eyes and bolts of lighting from their ar... staff.
    But... well, options are good, always. Even melee magic options that do not depend on Pulsar and Eye of the Storm, yes? So a "hybrid support" skill line a la "One-handed and rune" or a shorter range / higher damage magica skill line would not be such a bad idea, right? See my weapon skill ideas... ;)

    The one thing I would like to see in the "mage blade" department would be a Bound Weapons Motiv!

    You could use the argument that "it doesnt make sense" if breathing fire and breathing green fire both cost Magicka...but they don't, do they?

    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • OneKhajiitCrimeWave
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    Personally it bugs me that we have "melee" magicka classes but they need to use a "ranged" magicka weapon in order to regain magicka with heavy attacks.
    Or have a high base Magicka recovery which means we have to give up things elsewhere, moreso than other setups.

    A melee weapon which returns magicka upon a heavy attack is mainly what's being asked for.

    Additionally can we request that finally dual wield daggers also provide spell crit as well as weapon crit in the passives?
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Saint_Bud
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    seipher09 wrote: »
    Saint_Bud wrote: »
    They should balance the game first befor adding new stuff.

    Well I mean it's an mmo, it will never be balanced. Wow isn't even balanced. Changing anything always leads to a ripple effect. So adding a new weapon wouldn't break balance except maybe at start

    Thats true, but there are still some classes that are useless for a very long time in this game because of low dps and class issius in current pve group content designe. It will always be one class on the top, but the differant is just to much at the time, not really in dps on an target dummy, but in new raids or dungeons.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • Baconlad
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    They could just make a whole new skill line called bound weapons. Magic damage based. Converts any DW or two handed weapons into magic and give it the purple glow with single target burst ultimate!...magplar approves this messege
  • Baconlad
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    I'm sick of zenimax trying to force mag players into the weak ass staves. They buff the staves, but they still aren't on par with stamina in PVP. Requiring the use of a staff ability slotted is a huge hindrance on magplar, who already have a long combo to initiate. Staves do not synergizes well at all with magplar toolkit.

    They even took a skill that everyone wrote off as a bad skill to use in cyrodil (dark flare), and removed it's self empower buff, because they SAID it was too bursty...just to make fire staff more appealing with the light attack buff. Bull...***
  • TheShadowScout
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    Valrien wrote: »
    You could use the argument that "it doesnt make sense" if breathing fire and breathing green fire both cost Magicka...but they don't, do they?
    Actually I count that one as one of those "half-and-half" things. Magic up something, then use musclepower to throw it at your opponent, with one morph specializing in the "magic up" and the other specializing in the "musclepower" part.
    Only that in this case, the "magicing up" makes flammable or noxious liquids instead of a weapon made from magic, and the muscles to "throw" it are the chest and stomach muscles that "throw it up"... :p;)
  • Valrien
    Valrien
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    Valrien wrote: »
    You could use the argument that "it doesnt make sense" if breathing fire and breathing green fire both cost Magicka...but they don't, do they?
    Actually I count that one as one of those "half-and-half" things. Magic up something, then use musclepower to throw it at your opponent, with one morph specializing in the "magic up" and the other specializing in the "musclepower" part.
    Only that in this case, the "magicing up" makes flammable or noxious liquids instead of a weapon made from magic, and the muscles to "throw" it are the chest and stomach muscles that "throw it up"... :p;)

    If that was the case then every attack, including stamina skills since some of them have to be magical in nature (Uppercut just isn't a realistic skill with pure strength, for example), should cost both stamina and magicka and every build should be a hybrid
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Gargath
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    They were playing on our feelings too many times.
    Like when they introduced Murkmire with these training lizards, guess what melee weapon do they wield? ;)

    qeTIiAX.jpg
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • templesus
    templesus
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    Valrien wrote: »
    seipher09 wrote: »
    They added a new class, but where is our new weapon?

    We really need a magic blade added and skills for it. I have no idea why we don't have some kind of mage weapon that isn't a staff still.

    Or heck even make one handed weapons restore magika and deal magic damage if magika is higher than stamina for all I care. I want to be a melee mage!

    I tried proposing the second option. It was not well recieved.

    Stamina will happily take our magicka morphs but hell will freeze over before we take a stamina morph

    Stamina player here;

    You can have all the stamina morphs you want. At the same time, give us some more magicka morphs.

    It’s bad to generalize all stamina players, anyone who’s logical and actually understands the game would know that by giving up stam morphs we’ll just get magic morphs from our actual class in return.
  • GreenhaloX
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    I swear I already saw one on the EU, about a couple weeks ago. I swear I saw a bow Khajiit toon just cloaking about and then he got into it with an add, and I swear he popped out Hurricane. I was like what, nahh, no way. I didn't think anything of it at the moment as my mind was elsewhere, but then I was like.. did that dude I saw cloaking about just popped out Hurricane?! No way, had my eyes deceived me? I don't know.. with how some crazy tech peeps out there, able to have bots in the game and 8-12 other replicants mimicking one toon/dude, I wouldn't put it pass me that someone hacked in a mod and did it in this game. Hmmmm
  • TheShadowScout
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    Valrien wrote: »
    If that was the case then every attack, including stamina skills since some of them have to be magical in nature (Uppercut just isn't a realistic skill with pure strength, for example), should cost both stamina and magicka and every build should be a hybrid
    Suuuure. Go on, make that case, how all the people in the wortlds history would have had to be mages because "every attack should be hybrid...", see where it gets you...

    Yeah, yeah, -some- stamina attacks are a bit... cinematic. Anyone who paid attention to physics class would know they are just as realistic as movies having people getting thrown across a room from a shotgun blast... but hey, that is more a thing of "artistic license" then to say "ooooo, shotguns must be magic!"

    Also, it would be -just- the opposite of what I am arguing for, differences between stamina and magica builds! That's where the fun is for an MMO, not in making everyone the same, but giving people way more and more different options to play! Thus once again... letting magica builds use stamina weapons or stamina builds magica weapons is a bad idea, it would be a far better thing to add more weapon choices for both sides!
  • RavenSworn
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    seipher09 wrote: »
    Saint_Bud wrote: »
    They should balance the game first befor adding new stuff.

    Well I mean it's an mmo, it will never be balanced. Wow isn't even balanced. Changing anything always leads to a ripple effect. So adding a new weapon wouldn't break balance except maybe at start

    Exactly. People don't understand why eso won't be balanced, period.

    Try balancing for pvp, you will mess up pve and vice versa. There are only a few instances where both worlds can Co exist but ultimately, its hard to balance abilities, gear sets, even bosses when you have to think about the implications it would have on both pve and pvp.

    I will say this though; meta shifts, both in pvp and pve is a must. You cannot have a healthy game without any changes, regardless of how the players feel about the changes.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • Zypheran
    Zypheran
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    Yes, yes, yes!
    I really want this class. It was one of the things I loved about Skyrim. Blade in one hand and hurling balls of fire or lightning with the other. I would love if ESO adopted a skill line using either DW conjured magicka weapons or 1H weapon with spell casting.
    The latter could have simple weapon skills;
    1 - Elemental cast : Shoot a gout of flame/lighning/ice from your hand. Range 8m, cone AOE
    2 - Imbue Weapons : charge your 1H weapon with elemental magic causing LA/HA's to deliver an additional X damage in either fire/lighning/Ice
    3 - Blade swipe : Swing your offhand weapon to deliver a single target blow. X magicka damage and X magicka DOT.
    4 - Two hand swing : Toggle on/off to hold your magicka blade in 2 hands. While on, all LA & HA attacks do double damage but no other skills can be used.
    ... or something like that.
    It would also allow the Ice Mage to finally have a viable place.
    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
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