They added a new class, but where is our new weapon?
We really need a magic blade added and skills for it. I have no idea why we don't have some kind of mage weapon that isn't a staff still.
Or heck even make one handed weapons restore magika and deal magic damage if magika is higher than stamina for all I care. I want to be a melee mage!
One - I still don't see why there should be a weapon that forces nerdy bookish robe-clad mages to get within striking distance of burly warroiors and their weapons to do their fighting...We really need a magic blade added and skills for it.
...that on the other hand is a valid point. At least -some- options would be appreciated... like maybe: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-iiI have no idea why we don't have some kind of mage weapon that isn't a staff still.
Nah.Or heck even make one handed weapons restore magika and deal magic damage if magika is higher than stamina for all I care. I want to be a melee mage!
TheShadowScout wrote: »One - I still don't see why there should be a weapon that forces nerdy bookish robe-clad mages to get within striking distance of burly warroiors and their weapons to do their fighting...We really need a magic blade added and skills for it.
Also, "magic blade" is already sort of in the game. All those skills that center around summoning a weapon made out of magic for one attack? There you go. Nightblade blood magic daggers, DK fire magic lava whips, templar holy magic spears, fighters dawnbreaker......that on the other hand is a valid point. At least -some- options would be appreciated... like maybe: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-iiI have no idea why we don't have some kind of mage weapon that isn't a staff still.Nah.Or heck even make one handed weapons restore magika and deal magic damage if magika is higher than stamina for all I care. I want to be a melee mage!
Magica and stamina builds should be -different- not becoming more similar by allowing them to use the same weapons as stamina builds at magica effect.
Also, it would make little sense to have a physical weapon that does its damage through musclepower somehow getting the game mechanics of a mystical weapon that does its damage through arcane power.
As for the melee mage idea... well, I still don't see why mages would want to do that if they can throw great balls of fire from their eyes and bolts of lighting from their ar... staff.
But... well, options are good, always. Even melee magic options that do not depend on Pulsar and Eye of the Storm, yes? So a "hybrid support" skill line a la "One-handed and rune" or a shorter range / higher damage magica skill line would not be such a bad idea, right? See my weapon skill ideas...
The one thing I would like to see in the "mage blade" department would be a Bound Weapons Motiv!
Actually I count that one as one of those "half-and-half" things. Magic up something, then use musclepower to throw it at your opponent, with one morph specializing in the "magic up" and the other specializing in the "musclepower" part.You could use the argument that "it doesnt make sense" if breathing fire and breathing green fire both cost Magicka...but they don't, do they?
TheShadowScout wrote: »Actually I count that one as one of those "half-and-half" things. Magic up something, then use musclepower to throw it at your opponent, with one morph specializing in the "magic up" and the other specializing in the "musclepower" part.You could use the argument that "it doesnt make sense" if breathing fire and breathing green fire both cost Magicka...but they don't, do they?
Only that in this case, the "magicing up" makes flammable or noxious liquids instead of a weapon made from magic, and the muscles to "throw" it are the chest and stomach muscles that "throw it up"...

They added a new class, but where is our new weapon?
We really need a magic blade added and skills for it. I have no idea why we don't have some kind of mage weapon that isn't a staff still.
Or heck even make one handed weapons restore magika and deal magic damage if magika is higher than stamina for all I care. I want to be a melee mage!
I tried proposing the second option. It was not well recieved.
Stamina will happily take our magicka morphs but hell will freeze over before we take a stamina morph
Suuuure. Go on, make that case, how all the people in the wortlds history would have had to be mages because "every attack should be hybrid...", see where it gets you...If that was the case then every attack, including stamina skills since some of them have to be magical in nature (Uppercut just isn't a realistic skill with pure strength, for example), should cost both stamina and magicka and every build should be a hybrid